


# Readings

Here is a list of relevant books and articles on various concepts related to
developing a game engine and its subsystems.

 - Game Engine Architecture, Ed. 3 &ndash; Jason Gregory
   - https://www.gameenginebook.com/
 - OpenGL 4 Shading Language Cookbook, Ed. 3 &ndash; David A. Wolff
   - https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662
 - Design Patterns: Elements of Reusable Object-Oriented Software &ndash; Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
   - https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
 - Head First Design Patterns &ndash; Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra
   - https://www.oreilly.com/library/view/head-first-design/0596007124/