// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#include <fennec/renderers/vulkan/vksurface.h>

namespace fennec
{

vksurface::vksurface(fennec::window* win, gfxcontext* ctx, surface_t&& surface)
	: gfxsurface(win, ctx)
	, _surface(fennec::forward<surface_t>(surface)) {
}

vksurface::~vksurface() {

}

void vksurface::make_current() {

}

void vksurface::swap() {

}

void vksurface::resize(const ivec2&) {

}

}
