// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025 - 2026  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

///
/// \file fennec/math/ext/rect.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///


#ifndef FENNEC_MATH_EXT_RECT_H
#define FENNEC_MATH_EXT_RECT_H

#include <fennec/math/vector.h>

namespace fennec
{

///
/// \brief a math structure representing the bounds of a rectangle
/// \tparam ScalarT the scalar type
template<typename ScalarT>
struct rectangle {
	tvec2<ScalarT> position; //!< the cartesian position of the box
	tvec2<ScalarT> size;     //!< the cartesian size of the box
};

using rect  = rectangle<float_t>;  //!< a floating point rectangle
using irect = rectangle<int32_t>;  //!< an integer rectangle
using urect = rectangle<uint32_t>; //!< an unsigned integer rectangle
using drect = rectangle<double_t>; //!< a double-precision floating point rectangle

}

#endif // FENNEC_MATH_EXT_RECT_H