// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025 - 2026  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

///
/// \file fennec/renderers/interface/forward.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///

#ifndef FENNEC_RENDERERS_INTERFACE_FORWARD_H
#define FENNEC_RENDERERS_INTERFACE_FORWARD_H

namespace fennec
{

class gfxpass;        // Overarching rendering scheme
class gfxcontext;      // Globals for an API's context
class gfxresourcepool; // Handles resource creation, allocation, and mapping
class gfxpass;         // A pass of the renderer, holds a set of subpasses with one coherent objective
class gfxsubpass;      // A subpass of the renderer, implements, for example, the steps of composing and lighting a deferred renderer
class gfxpipeline;     // A user-defined pipeline, e.g. the Vulkan pipeline needed to render the G-Buffer

}

#endif // FENNEC_RENDERERS_INTERFACE_FORWARD_H