// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025 - 2026  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

///
/// \file fennec/rtti/typelist.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///

#ifndef FENNEC_RTTI_TYPELIST_H
#define FENNEC_RTTI_TYPELIST_H

#include <fennec/lang/types.h>
#include <fennec/rtti/type.h>

namespace fennec
{

///
/// \brief Type List Interface
struct vtypelist {
	virtual ~vtypelist() = default;
	virtual dynarray<type> get() = 0;
};

///
/// \brief Static Type List
template<typename...TypesT>
struct typelist : vtypelist {
	static constexpr size_t size = sizeof...(TypesT);

	///
	/// \brief Get the type information for \emph{TypesT...}
	/// \returns An array of the types
	virtual dynarray<type> get() {
		return { type::get<TypesT>()... };
	}
};

}

#endif // FENNEC_RTTI_TYPELIST_H