// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025 - 2026  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//2
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#ifndef FENNEC_MEMORY_PTR_TRAITS_H
#define FENNEC_MEMORY_PTR_TRAITS_H

#include <fennec/lang/types.h>
#include <fennec/memory/detail/_ptr_traits.h>

namespace fennec
{

///
/// \brief Class for retrieving the traits of Pointer-like types
/// \tparam ClassT The Pointer class type
template<typename ClassT>
struct pointer_traits
	: detail::_ptr_traits_impl<ClassT, detail::_ptr_get_element<ClassT>> {};

///
/// \brief overload for C-Style pointers
/// \tparam ElemT the element type
template<typename ElemT>
struct pointer_traits<ElemT*> : detail::_ptr_traits_ptr_to<ElemT*, ElemT>
{
	using pointer_t = ElemT*;    //!< the pointer type
	using element_t = ElemT;     //!< the element type
	using diff_t    = ptrdiff_t; //!< the difference type

	template<typename U> using rebind = U*; //!< rebind type
};

}

#endif // FENNEC_MEMORY_PTR_TRAITS_H
