// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#ifndef FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
#define FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H

#include <EGL/egl.h>
#include <fennec/platform/interface/gfxcontext.h>

namespace fennec
{

class eglcontext : public gfxcontext {
public:
	eglcontext(display* display);

	~eglcontext() override;

	bool connected() override;
	int32_t get_version_major() override { return _eglvmajor; }
	int32_t get_version_minor() override { return _eglvminor; }
	int32_t get_context_version() override { return _eglctype; }
	const cstring& get_context_name() override;
	bool check_extension(const cstring& ext) override;

	void make_current(gfxsurface* surface) override;

private:
	EGLDisplay _egldisplay;
	EGLContext _eglcontext;
	EGLConfig  _eglconfig;
	EGLint _eglvmajor, _eglvminor, _eglctype;
	cstring _extensions;

	void cleanup();
};

}

#endif // FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
