// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#ifndef FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H
#define FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H

#include <fennec/lang/types.h>

namespace fennec::detail
{

	template<typename _Tp, typename = void>
	struct _add_lvalue_reference {
		using type = _Tp;
	};

	template<typename _Tp>
	struct _add_lvalue_reference<_Tp, void_t<_Tp&>> {
		using type = _Tp&;
	};


	template<typename _Tp, typename = void>
	struct _add_rvalue_reference {
		using type = _Tp;
	};

	template<typename _Tp>
	struct _add_rvalue_reference<_Tp, void_t<_Tp&&>> {
		using type = _Tp&&;
	};

}

#endif // FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H
