// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H

#include <fennec/platform/interface/display.h>
#include <fennec/platform/linux/wayland/lib/fwd.h>

namespace fennec
{

class wayland_display : public display {
public:
	explicit wayland_display(platform* platform);
	~wayland_display() override;

	bool connected() const override;
	void* get_native_handle() override { return _handle; }

	window* create_window() override;

private:
	wl_display*           _handle;
	wl_registry*          _registry;
	wl_compositor*        _compositor;
	wl_shell*             _shell;
	wl_seat*              _seat;
	wl_shm*               _shm;
	bool                  _fifo;

	void cleanup();

	static void listen_global(void*, wl_registry*, uint32_t, const char*, uint32_t);
	static void listen_global_remove(void*, wl_registry*, uint32_t);
	static void listen_seat(void*, wl_seat*, uint32_t);
};

}

#endif // FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
