// =====================================================================================================================
//  fennec, a free and open source game engine
//  Copyright © 2025  Medusa Slockbower
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================

#ifndef FENNEC_CORE_SYSTEM_H
#define FENNEC_CORE_SYSTEM_H
#include <fennec/langproc/strings/string.h>

namespace fennec
{

class system {
public:
	using tick_f  = void (*)(system*, double);
	using frame_f = void (*)(system*, size_t);

	const string  name;
	const tick_f  tick;
	const frame_f frame;

	system(const cstring& name, tick_f tick, frame_f frame)
		: name(name), tick(tick), frame(frame) {
	}

	virtual ~system() = default;

	virtual void init()     = 0;
	virtual void shutdown() = 0;
};

}

#endif // FENNEC_CORE_SYSTEM_H
