- Created Layout for Textures

- Separated Build and Output directories
This commit is contained in:
2025-06-14 22:17:46 -04:00
parent 885cca6ca7
commit 096e82f47a
11 changed files with 365 additions and 176 deletions

View File

@@ -21,7 +21,7 @@
#define FENNEC_LANG_BITS_H
#include <fennec/lang/intrinsics.h>
#include <fennec/memory/memory.h>
#include <fennec/lang/detail/__bits.h>
namespace fennec
{
@@ -46,6 +46,20 @@ constexpr ToT bit_cast(const FromT& from)
}
}
constexpr void* bitmask(void* arr, const void* mask, size_t n)
{
if (arr == mask) return arr;
uint8_t* d = static_cast<uint8_t*>(arr);
const uint8_t* s = static_cast<const uint8_t*>(mask);
while (n >= 8) { detail::__bitmask_64(d, s); d += 8; s += 8; n -= 8; }
while (n >= 4) { detail::__bitmask_32(d, s); d += 4; s += 4; n -= 4; }
while (n >= 2) { detail::__bitmask_16(d, s); d += 2; s += 2; n -= 2; }
while (n >= 1) { *d++ = *s++; --n; }
return arr;
}
}
#endif // FENNEC_LANG_BITS_H