- Moved OpenGL library wrapper into platform
- Finished reorganizing PLANNING.md
This commit is contained in:
48
planning/3D_PHYSICS.md
Normal file
48
planning/3D_PHYSICS.md
Normal file
@@ -0,0 +1,48 @@
|
||||
|
||||
# 3D Physics (`physics3d`)
|
||||
|
||||
## Table of Contents
|
||||
|
||||
<!-- TOC -->
|
||||
* [Home](./CONTENTS.md#planning-documentation-for-fennec)
|
||||
* [3D Physics (`physics3d`)](#3d-physics-physics3d)
|
||||
* [Table of Contents](#table-of-contents)
|
||||
* [Introduction](#introduction)
|
||||
* [System Layout](#system-layout)
|
||||
<!-- TOC -->
|
||||
|
||||
|
||||
## Introduction
|
||||
|
||||
  This system will handle newtonian physics for 3D rigid and soft-bodies. This should include
|
||||
articulated skeletal systems, particle physics, and soft-body physics. The following soft-body systems
|
||||
will be supported with the associated implementation; elastics with finite element simulation, cloth
|
||||
physics with position-based dynamics, oceans with iWave, 3D fluid dynamics with smoothed-particle
|
||||
hydrodynamics, 2D surface fluid dynamics with force-based dynamics.
|
||||
|
||||
|
||||
## System Layout
|
||||
|
||||
* Rigid Body Physics
|
||||
* Newtonian Physics and Collision Resolution
|
||||
* Articulated Skeletal Systems
|
||||
* Inverse Kinematics
|
||||
* Stiff Rods
|
||||
- Particle Physics
|
||||
* Soft Body Physics
|
||||
* Elastics → Finite Element Simulation
|
||||
* Cloth → Position-Based Dynamics
|
||||
* Water
|
||||
* Oceans → iWave
|
||||
* Reasoning: iWave provides interactive lightweight fluid dynamics suitable for flat planes of water.
|
||||
<br><br>
|
||||
|
||||
* 3D Fluid Dynamics → Smoothed-Particle Hydrodynamics
|
||||
* Reasoning: This is the simplest method for simulating 3D bodies of water. This should exclusively be
|
||||
used for small scale simulations where self-interactive fluids are necessary. I.E. pouring water into
|
||||
a glass.
|
||||
<br><br>
|
||||
|
||||
* 2D Surface Fluid Dynamics → Force-Based Dynamics
|
||||
* Reasoning: This model, like iWave, provides lightweight interactive fluid dynamics, but is more easily
|
||||
adapted to flowing surfaces such as streams and rivers.
|
||||
Reference in New Issue
Block a user