- Setup EGL context for Wayland. Test window now opens as black rectangle.
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38
source/platform/linux/wayland/egl/context.cpp
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38
source/platform/linux/wayland/egl/context.cpp
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/window.h>
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#include <fennec/platform/linux/wayland/egl/context.h>
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#include <fennec/platform/linux/wayland/egl/surface.h>
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namespace fennec
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{
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wayland_eglcontext::wayland_eglcontext(display_server* display)
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: eglcontext(display) {
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}
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wayland_eglcontext::~wayland_eglcontext() {
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}
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gfxsurface* wayland_eglcontext::create_surface(window* window) {
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return new wayland_eglsurface(static_cast<wayland_window*>(window), this);
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}
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}
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