- Setup EGL context for Wayland. Test window now opens as black rectangle.

This commit is contained in:
2025-12-15 13:20:08 -05:00
parent 5dcb58f53c
commit 1acf00138a
36 changed files with 992 additions and 80 deletions

View File

@@ -0,0 +1,114 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/format/format.h>
#include <GL/gl.h>
#include <fennec/platform/opengl/egl/context.h>
namespace fennec
{
static const cstring& egl_translate_type(EGLint type) {
static constexpr cstring opengl = "OpenGL";
static constexpr cstring gles = "GLES";
static constexpr cstring openvg = "OpenVG"; // this should never be used
switch (type) {
default:
case EGL_OPENGL_API: return opengl;
case EGL_OPENGL_ES_API: return gles;
case EGL_OPENVG_API: return openvg;
}
}
eglcontext::eglcontext(display_server* display)
: glcontext(display) {
EGLint config_attrs[] = {
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT, // 4
EGL_NONE
};
EGLint context_attrs[] = {
EGL_NONE
};
// Get the EGL display from the display server
_egldisplay = eglGetDisplay(display->get_native_handle());
assertf(_egldisplay, "Failed to connect to egl display.");
// Initialize EGL
assertf(eglInitialize(_egldisplay, &_eglvmajor, &_eglvminor), "Failed to initialize egl.");
// Attempt to bind to OpenGL or GLES
if (not eglBindAPI(EGL_OPENGL_API)) {
config_attrs[4] = EGL_OPENGL_ES_BIT;
assertf(eglBindAPI(EGL_OPENGL_ES_API), "Failed to find suitable OpenGL API.");
}
// Select a configuration
EGLint n;
assertf(eglChooseConfig(_egldisplay, config_attrs, &_eglconfig, 1, &n), "Failed to find suitable OpenGL configuration.");
// Create a context from the configuration and display
_eglcontext = eglCreateContext(_egldisplay, _eglconfig, EGL_NO_CONTEXT, context_attrs);
assertf(_eglcontext, "Failed to create OpenGL Context.");
// Make the created context the current context to query some info
eglMakeCurrent(_egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, _eglcontext);
// Query version information
eglQueryContext(_egldisplay, _eglcontext, EGL_CONTEXT_CLIENT_TYPE, &_eglctype);
glGetIntegerv(GL_MAJOR_VERSION, &_eglvmajor);
glGetIntegerv(GL_MINOR_VERSION, &_eglvminor);
// Set the version fields
version.major = _eglvmajor;
version.minor = _eglvminor;
version.patch = 0;
version.str = format("{} v{}.{}", egl_translate_type(_eglctype), _eglvmajor, _eglvminor);
}
eglcontext::~eglcontext() {
eglMakeCurrent(_egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(_egldisplay, _eglcontext);
eglTerminate(_egldisplay);
eglReleaseThread();
_egldisplay = nullptr;
_eglconfig = nullptr;
_eglcontext = nullptr;
_eglvmajor = 0;
_eglvminor = 0;
version.major = 0;
version.minor = 0;
version.patch = 0;
version.str = "";
}
bool eglcontext::is_valid() {
return _egldisplay != nullptr;
}
}