- Documented and Debugged containers
- Attempted to setup gdb prettywriters
This commit is contained in:
@@ -59,10 +59,17 @@ struct Object
|
||||
}
|
||||
```
|
||||
|
||||
Textures for 3D rendering are stored in various buffers with sizes of powers of 2.
|
||||
Ratios of `1:1` and `2:1` are allowed. The `2:1` ratio is specifically for spherical and cylindrical projection.
|
||||
UVs may be transformed to use a `2:1` as if it were `1:2`.
|
||||
Cubemaps and 3D textures may only be `1:1`, I would be concerned if you are using any other ratio.
|
||||
Objects are identified with a manually provided type and ID. Object types include:
|
||||
- Static (transform does not change after creation)
|
||||
- Dynamic (transform changes after creation)
|
||||
- Forward Static (object is forward rendered and its transform does not change after creation)
|
||||
|
||||
A user should never have to specify these and should be automatically generated by the respective components.
|
||||
|
||||
Textures for 3D rendering are stored in various buffers with sizes of powers of 2. Ratios of `1:1`
|
||||
and `2:1` are allowed. The `2:1` ratio is specifically for spherical and cylindrical projection. UVs
|
||||
may be transformed to use a `2:1` as if it were `1:2`.
|
||||
Cubemaps and 3D textures may only be `1:1`.
|
||||
|
||||
- 8-Bit R Texture `4096, 2048, 1024, 512` (8)
|
||||
- 8-Bit RG Texture `4096, 2048, 1024, 512` (8)
|
||||
|
||||
Reference in New Issue
Block a user