- Started interface for renderers
- Renamed fproc -> langproc (I'll probably never settle on a naming convention for this) - Refactored set to use median psl
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include/fennec/core/system.h
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47
include/fennec/core/system.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_CORE_SYSTEM_H
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#define FENNEC_CORE_SYSTEM_H
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#include <fennec/langproc/strings/string.h>
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namespace fennec
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{
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class system {
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public:
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using tick_f = void (*)(system*, double);
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using frame_f = void (*)(system*, size_t);
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const string name;
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const tick_f tick;
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const frame_f frame;
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system(const cstring& name, tick_f tick, frame_f frame)
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: name(name), tick(tick), frame(frame) {
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}
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virtual ~system() = default;
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virtual void init() = 0;
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virtual void shutdown() = 0;
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};
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}
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#endif // FENNEC_CORE_SYSTEM_H
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