- Continued Texture Implementation
- Began reorganizing the planning document into /planning/
This commit is contained in:
@@ -22,4 +22,18 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
template<GLenum TypeV, GLbitfield FlagsV, GLboolean ImmutableV = false> class buffer;
|
||||
template<GLenum TypeV, GLint FormatV, GLboolean ImmutableV> class texture;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif // FENNEC_RENDERERS_OPENGL_LIB_FWD_H
|
||||
|
||||
Reference in New Issue
Block a user