- Fixed a bunch of compilation errors and warnings
- Added frameworks for retrieving specific filesystem information for a target platform
This commit is contained in:
56
source/fproc/io/common.cpp
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56
source/fproc/io/common.cpp
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/fproc/io/common.h>
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#ifdef _WIN32
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namespace fennec
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{
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string getcwd() {
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char cstr[MAX_PATH];
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if (GetCurrentDirectory(sizeof(str), str) == 0) {
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return string("");
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}
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string result(cstr);
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return result;
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}
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}
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#else
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#include <unistd.h>
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#include <linux/limits.h>
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namespace fennec
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{
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string getcwd() {
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char cstr[PATH_MAX];
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if (::getcwd(cstr, sizeof(cstr)) == NULL) {
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return string("");
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}
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string result(cstr);
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return result;
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}
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#endif
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}
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