- Separated Platform and Compiler Dependent Behaviour into CMake scripts
- Implemented Basic Platform Interfaces
- Implemented partial Linux platform and Wayland Display.
- Implemented Dependencies for the above
- map
- set
- optional
- pair
TODO: threading
This commit is contained in:
13
README.md
13
README.md
@@ -142,9 +142,9 @@ for more info.
|
||||
build scripts to use another build manager, see the [CMake documentation for available generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
|
||||
|
||||
|
||||
  I will at no point provide official cross-compilation toolchains for fennec, if you wish to compile your project for
|
||||
both Windows and Linux, working on Windows with WSL is likely your best option besides dual-booting. For Android and
|
||||
iOS, using the GCC and Clang cross-compilation toolchains, respectively, will suffice.
|
||||
  I will at no point provide official cross-compilation toolchains for fennec. However, I will provide tools for
|
||||
using specific toolchains for specific platforms that necessitate this. The primary examples would be Android and iOS.
|
||||
If you wish to build for Windows *and* Linux, your options are WSL or Dual Boot. I recommend Dual Boot over WSL.
|
||||
|
||||
<br>
|
||||
|
||||
@@ -223,14 +223,17 @@ licensing that mesh under another license.
|
||||
|
||||
Any code that is linked against fennec or uses any part is by definition a covered work must be licensed under GPLv3.
|
||||
|
||||
  Later down the line, I plan on implementing scripts in a manner that allows the script itself to remain proprietary.
|
||||
The scripts will likely be trans-compiled to another language before being compiled to binary, but this is only an
|
||||
intermediate step and will be erased when no longer needed.
|
||||
|
||||
  As long as you use the official editor, it will properly include licenses in project content when provided a license
|
||||
and the name of the license holder. Archive packs will include the license holders non-GPLv3 license in them and any
|
||||
linked code will be covered by GPLv3 under the name of the license holder. Be aware that the parts of your project
|
||||
licensed under GPLv3 must be available upon request.
|
||||
|
||||
  A release project will consist of an executable, a shared library for your code, an archive pak, and streamable assets.
|
||||
The executable and shared library are protected under the GPLv3 license, while the archive pak and streamable assets are
|
||||
protected under your license.
|
||||
The executable and shared library are under the GPLv3 license, while the archive pak and streamable assets are under your license.
|
||||
|
||||
It is to my discretion whether I enforce the terms of the license on a party.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user