- Separated Platform and Compiler Dependent Behaviour into CMake scripts

- Implemented Basic Platform Interfaces
 - Implemented partial Linux platform and Wayland Display.
 - Implemented Dependencies for the above
   - map
     - set
       - optional
     - pair

TODO: threading
This commit is contained in:
2025-07-22 00:59:41 -04:00
parent ab1c7d94be
commit 73333b4c67
86 changed files with 3257 additions and 203 deletions

View File

@@ -0,0 +1,22 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_INTERFACE_DIALOG_H
#define FENNEC_PLATFORM_INTERFACE_DIALOG_H
#endif // FENNEC_PLATFORM_INTERFACE_DIALOG_H

View File

@@ -0,0 +1,47 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_INTERFACE_DISPLAY_H
#define FENNEC_PLATFORM_INTERFACE_DISPLAY_H
#include <fennec/platform/interface/fwd.h>
namespace fennec
{
///
/// \brief Interface for display management
class display
{
public:
struct config {
};
virtual bool connected() const = 0;
protected:
virtual ~display() = default;
private:
config _config;
};
}
#endif // FENNEC_PLATFORM_INTERFACE_DISPLAY_H

View File

@@ -0,0 +1,30 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_INTERFACE_FORWARD_H
#define FENNEC_PLATFORM_INTERFACE_FORWARD_H
namespace fennec
{
class window;
class display;
}
#endif // FENNEC_PLATFORM_INTERFACE_FORWARD_H

View File

@@ -0,0 +1,74 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_INTERFACE_PLATFORM_H
#define FENNEC_PLATFORM_INTERFACE_PLATFORM_H
#include <fennec/fproc/strings/string.h>
#include <fennec/platform/interface/fwd.h>
namespace fennec
{
class platform {
public:
using shared_object = struct shared_object;
using function_pointer = void (*)(void);
struct shared_lib {
shared_object* _lib;
const cstring _name;
};
enum class user {
client,
server
};
struct config {
user type;
};
// Functions with default implementations
virtual string get_environment_variable(const cstring& var);
// Pure Virtual Functions
virtual display* get_display() = 0;
virtual shared_object* load_object(const cstring& file) = 0;
virtual void unload_object(shared_object* obj) = 0;
virtual function_pointer find_symbol(shared_object* hndl, const cstring& name) = 0;
protected:
platform(user t);
virtual ~platform() = default;
private:
config _config;
};
}
#endif // FENNEC_PLATFORM_INTERFACE_PLATFORM_H

View File

@@ -0,0 +1,137 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_INTERFACE_WINDOW_H
#define FENNEC_PLATFORM_INTERFACE_WINDOW_H
#include <fennec/fproc/strings/string.h>
#include <fennec/platform/interface/fwd.h>
namespace fennec
{
///
/// \brief interface for handling windows
/// \details the interface makes no guarantees about the bit-depth and is completely dependent on the implementation.
class window {
public:
enum class fullscreen_mode {
windowed = 0,
borderless,
fullscreen
};
enum flags_ : uint32_t {
flags_none = 0,
flags_child = 0x1 << 0,
flags_modal = 0x1 << 1,
flags_grab_mouse = 0x1 << 2,
flags_grab_keyboard = 0x1 << 3,
flags_block_screensaver = 0x1 << 4,
};
union bits {
uint32_t depth;
uint8_t r, g, b, a;
};
struct config {
string title;
uint32_t flags;
size_t width, height;
fullscreen_mode fullscreen;
bits bit_depth;
};
virtual bool set_title(const cstring& title) = 0;
virtual bool set_title(const string& title) = 0;
virtual bool set_width(size_t w) = 0;
virtual bool set_height(size_t h) = 0;
virtual bool set_size(size_t w, size_t h) = 0;
virtual bool set_fullscreen_mode(fullscreen_mode mode) = 0;
virtual bool set_resizable(bool e) = 0;
virtual bool grab_keyboard(bool e) = 0;
virtual bool grab_mouse(bool e) = 0;
virtual bool block_screensaver(bool e) = 0;
bool is_child() const {
return _config.flags & flags_child;
}
bool is_modal() const {
return _config.flags & flags_modal;
}
display* get_display() {
return _display;
}
const display* get_display() const {
return _display;
}
const string& get_title() const {
return _config.title;
}
size_t get_width() const {
return _config.width;
}
size_t get_height() const {
return _config.height;
}
fullscreen_mode get_fullscreen_mode() const {
return _config.fullscreen;
}
bool is_keyboard_grabbed() const {
return _config.flags & flags_grab_keyboard;
}
bool is_mouse_grabbed() const {
return _config.flags & flags_grab_mouse;
}
bool is_screensaver_blocked() const {
return _config.flags & flags_block_screensaver;
}
protected:
virtual ~window() = default;
window(display* display, window* parent, bool modal);
display* _display;
window* _parent;
config _config;
private:
};
}
#endif // FENNEC_PLATFORM_INTERFACE_WINDOW_H

View File

@@ -0,0 +1,59 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_PLATFORM_H
#define FENNEC_PLATFORM_LINUX_PLATFORM_H
#include <fennec/containers/set.h>
#include <fennec/platform/interface/display.h>
#include <fennec/platform/interface/platform.h>
namespace fennec
{
class linux_platform : public platform {
public:
enum display_ : int_t {
display_none = -1,
display_x11 = 0,
display_wayland,
};
linux_platform(user type);
~linux_platform() override;
shared_object* load_object(const cstring& file) override;
void unload_object(shared_object* obj) override;
function_pointer find_symbol(shared_object* hndl, const cstring& name) override;
display* get_display() override;
private:
display* _display;
int_t _display_driver;
void _runtime_client_checks();
void _find_display_driver();
void _runtime_server_checks();
};
}
#endif // FENNEC_PLATFORM_LINUX_PLATFORM_H

View File

@@ -0,0 +1,51 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
#include <fennec/fproc/strings/cstring.h>
#include <fennec/platform/interface/display.h>
#include <fennec/platform/linux/platform.h>
#include <fennec/platform/linux/wayland/lib/fwd.h>
namespace fennec
{
namespace wayland
{
class wayland_display : public display {
public:
wayland_display(linux_platform* platform);
wayland_display(linux_platform* platform, const cstring& drv);
~wayland_display() override;
bool connected() const override;
private:
struct wl_display* _handle;
linux_platform* _platform;
};
}
}
#endif // FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H

View File

@@ -0,0 +1,37 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_DYN_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_DYN_H
#include <fennec/platform/linux/platform.h>
namespace fennec
{
namespace wayland
{
bool load_symbols(linux_platform* platform);
void unload_symbols(linux_platform* platform);
}
}
#endif // FENNEC_PLATFORM_LINUX_WAYLAND_DYN_H

View File

@@ -0,0 +1,24 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_FWD_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_FWD_H
struct wl_display;
#endif // FENNEC_PLATFORM_LINUX_WAYLAND_FWD_H

View File

@@ -0,0 +1,37 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/lib/fwd.h>
#ifndef FENNEC_LIB
#define FENNEC_LIB(...)
#endif
#ifndef FENNEC_SYMBOL
#define FENNEC_SYMBOL(...)
#endif
FENNEC_LIB(WAYLAND);
FENNEC_SYMBOL(struct wl_display*, wl_display_connect, const char* name);
FENNEC_SYMBOL(void, wl_display_disconnect, wl_display* name);
#undef FENNEC_LIB
#undef FENNEC_SYMBOL

View File

@@ -0,0 +1,27 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_SYM_DEF_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_SYM_DEF_H
#define FENNEC_LIB(name) inline bool FENNEC_HAS_LIB_##name = false;
#define FENNEC_SYMBOL(ret, fn, ...) using sym_##fn = ret(*)(__VA_ARGS__); \
inline sym_##fn fn = nullptr;
#include <fennec/platform/linux/wayland/lib/sym.h>
#endif // FENNEC_PLATFORM_LINUX_WAYLAND_SYM_DEF_H