- More implementations and dependencies for Linux Wayland support

This commit is contained in:
2025-07-26 20:57:25 -04:00
parent 7ea2710ee0
commit 7493b5252a
78 changed files with 3733 additions and 316 deletions

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@@ -0,0 +1,37 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/displaydev.h>
namespace fennec
{
displaydev::displaydev(platform* platform)
: _platform(platform)
, _context(nullptr)
, _config {
.format = {
.depth = 24,
.r = 8,
.g = 8,
.b = 8
}
} {
}
}

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@@ -0,0 +1,30 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/gfxcontext.h>
namespace fennec
{
gfxcontext::gfxcontext(displaydev* device)
: _device(device) {
}
}

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@@ -0,0 +1,28 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/gfxsurface.h>
namespace fennec
{
gfxsurface::gfxsurface(window* window, gfxcontext* context)
: _window(window), _context(context) {
}
}

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@@ -27,8 +27,7 @@ string platform::get_environment_variable(const cstring& var) {
return string(val, strlen(val));
}
platform::platform(user t) {
_config.type = t;
platform::platform() {
}
}

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@@ -21,15 +21,10 @@
namespace fennec
{
window::window(display* display, window* parent, bool modal)
window::window(displaydev* display, window* parent)
: _display(display)
, _parent(parent)
, _config() {
bool child = parent != nullptr;
assert(!modal || child, "Attempted to create non-child modal window.");
_config.flags |= child ? flags_child : flags_none;
_config.flags |= modal ? flags_modal : flags_none;
}
}