- More implementations and dependencies for Linux Wayland support
This commit is contained in:
37
source/platform/interface/displaydev.cpp
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37
source/platform/interface/displaydev.cpp
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@@ -0,0 +1,37 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/displaydev.h>
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namespace fennec
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{
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displaydev::displaydev(platform* platform)
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: _platform(platform)
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, _context(nullptr)
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, _config {
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.format = {
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.depth = 24,
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.r = 8,
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.g = 8,
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.b = 8
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}
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} {
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}
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}
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30
source/platform/interface/gfxcontext.cpp
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30
source/platform/interface/gfxcontext.cpp
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@@ -0,0 +1,30 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/gfxcontext.h>
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namespace fennec
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{
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gfxcontext::gfxcontext(displaydev* device)
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: _device(device) {
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}
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}
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28
source/platform/interface/gfxsurface.cpp
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28
source/platform/interface/gfxsurface.cpp
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@@ -0,0 +1,28 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/gfxsurface.h>
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namespace fennec
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{
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gfxsurface::gfxsurface(window* window, gfxcontext* context)
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: _window(window), _context(context) {
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}
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}
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@@ -27,8 +27,7 @@ string platform::get_environment_variable(const cstring& var) {
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return string(val, strlen(val));
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}
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platform::platform(user t) {
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_config.type = t;
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platform::platform() {
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}
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}
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@@ -21,15 +21,10 @@
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namespace fennec
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{
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window::window(display* display, window* parent, bool modal)
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window::window(displaydev* display, window* parent)
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: _display(display)
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, _parent(parent)
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, _config() {
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bool child = parent != nullptr;
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assert(!modal || child, "Attempted to create non-child modal window.");
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_config.flags |= child ? flags_child : flags_none;
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_config.flags |= modal ? flags_modal : flags_none;
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}
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}
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