- Implemented EGL Context
This commit is contained in:
@@ -19,7 +19,9 @@
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#ifndef FENNEC_PLATFORM_INTERFACE_DISPLAY_H
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#define FENNEC_PLATFORM_INTERFACE_DISPLAY_H
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#include <fennec/fproc/strings/string.h>
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#include <fennec/lang/types.h>
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#include <fennec/lang/typeuuid.h>
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#include <fennec/platform/interface/fwd.h>
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namespace fennec
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@@ -38,7 +40,7 @@ public:
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};
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virtual bool connected() const = 0;
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virtual ~display() = default;
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virtual ~display();
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virtual window* create_window() = 0;
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@@ -46,23 +48,25 @@ public:
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return _config.format;
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}
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template<typename ContextT>
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ContextT* get_context() {
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return static_cast<ContextT*>(_context);
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}
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virtual void select_context();
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virtual void* get_native_handle() = 0;
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template<typename PlatformT>
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PlatformT* get_platform() {
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return static_cast<PlatformT*>(_platform);
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}
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platform* get_platform() { return _platform; }
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gfxcontext* get_context() { return _context; }
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const string name;
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const uint64_t uuid;
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protected:
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platform* _platform;
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gfxcontext* _context;
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config _config;
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explicit display(platform* platform)
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: _platform(platform)
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template<typename DisplayT>
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explicit display(platform* platform, const cstring& name, DisplayT*)
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: name(name)
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, uuid(typeuuid<DisplayT>())
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, _platform(platform)
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, _context(nullptr)
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, _config {
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.format = {
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@@ -27,7 +27,7 @@ class display; // Handles display protocols
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class window; // Handles window surfaces of the display protocol
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class inputdevice; // Handles input devices
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class gfxcontext; // Handle Driver Contexts, i.e. EGL, WGL, VkWayland, etc.
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class gfxsurface; // Handle
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class gfxsurface; // Handle surface targets for windows
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}
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@@ -19,4 +19,34 @@
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#ifndef FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
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#define FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
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#include <fennec/fproc/strings/string.h>
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#include <fennec/lang/typeuuid.h>
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#include <fennec/platform/interface/fwd.h>
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namespace fennec
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{
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class gfxcontext {
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public:
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const string name;
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const uint64_t uuid;
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virtual bool connected() = 0;
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virtual void make_current(gfxsurface* surface) = 0;
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virtual ~gfxcontext() = default;
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protected:
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display* _display;
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template<typename ContextT>
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gfxcontext(display* display, const cstring& name, ContextT*)
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: name(name)
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, uuid(typeuuid<ContextT>())
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, _display(display) {
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}
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};
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}
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#endif // FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
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@@ -22,6 +22,7 @@
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#include <fennec/containers/list.h>
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#include <fennec/fproc/strings/cstring.h>
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#include <fennec/fproc/strings/string.h>
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#include <fennec/lang/typeuuid.h>
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#include <fennec/platform/interface/fwd.h>
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/*
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@@ -31,7 +32,7 @@
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* We want everything to be type agnostic from the top level down
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*
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* The general structure is:
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* Platform -> Display Protocol -> GFX API -> GFX Context
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* Platform -> Display Protocol -> GFX Context -> GFX API
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* -> Window -> GFX Surface
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* -> Input Protocol
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*
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@@ -64,6 +65,7 @@ public:
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using symbol = void*;
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const string name;
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const uint64_t uuid;
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virtual ~platform() = default;
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@@ -78,8 +80,10 @@ public:
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display* get_display() { return _display; }
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protected:
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explicit platform(const cstring& name)
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: name(name) {
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template<typename PlatformT>
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explicit platform(const cstring& name, PlatformT*)
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: name(name)
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, uuid(typeuuid<PlatformT>()) {
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auto& globals = _get_globals();
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assertf(globals.singleton == nullptr, "Conflicting Platform Definitions.");
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globals.singleton = this;
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@@ -105,11 +109,6 @@ public:
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ctor constructor;
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};
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static void add_driver(display_ctor ctor, int priority);
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static void add_driver(input_ctor ctor, int priority);
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static void add_driver(gfxctx_ctor ctor, int priority);
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private:
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struct global_context {
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platform* singleton;
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list<driver<display_ctor>> displays;
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@@ -121,6 +120,11 @@ private:
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}
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};
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static void add_driver(display_ctor ctor, int priority);
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static void add_driver(input_ctor ctor, int priority);
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static void add_driver(gfxctx_ctor ctor, int priority);
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private:
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static global_context& _get_globals();
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public:
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@@ -26,7 +26,7 @@ namespace fennec
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class linux_platform : public unix_platform {
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public:
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linux_platform()
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: unix_platform("linux") {
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: unix_platform("linux", this) {
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}
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void initialize() override;
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@@ -31,6 +31,7 @@ public:
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~wayland_display() override;
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bool connected() const override;
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void* get_native_handle() override { return _handle; }
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window* create_window() override;
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49
include/fennec/platform/opengl/egl/context.h
Normal file
49
include/fennec/platform/opengl/egl/context.h
Normal file
@@ -0,0 +1,49 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
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#define FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
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#include <EGL/egl.h>
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#include <fennec/platform/interface/gfxcontext.h>
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namespace fennec
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{
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class eglcontext : public gfxcontext {
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public:
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eglcontext(display* display);
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~eglcontext() override;
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bool connected() override;
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void make_current(gfxsurface* surface) override;
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private:
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EGLDisplay _egldisplay;
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EGLContext _eglcontext;
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EGLConfig _eglconfig;
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EGLint _eglvmajor, _eglvminor;
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void cleanup();
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};
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}
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#endif // FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
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@@ -18,6 +18,7 @@
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#ifndef FENNEC_PLATFORM_UNIX_UNIX_PLATFORM_H
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#define FENNEC_PLATFORM_UNIX_UNIX_PLATFORM_H
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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@@ -25,8 +26,9 @@ namespace fennec
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class unix_platform : public platform {
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public:
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explicit unix_platform(const cstring& name)
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: platform(name) {
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template<typename PlatformT>
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explicit unix_platform(const cstring& name, PlatformT*)
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: platform(name, (PlatformT*)(nullptr)) {
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}
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shared_object* load_object(const cstring& file) override;
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