- Implemented EGL Context

This commit is contained in:
2025-07-28 13:00:20 -04:00
parent 8124ea2ae5
commit 7aafa4c9aa
19 changed files with 385 additions and 49 deletions

View File

@@ -0,0 +1,49 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
#define FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H
#include <EGL/egl.h>
#include <fennec/platform/interface/gfxcontext.h>
namespace fennec
{
class eglcontext : public gfxcontext {
public:
eglcontext(display* display);
~eglcontext() override;
bool connected() override;
void make_current(gfxsurface* surface) override;
private:
EGLDisplay _egldisplay;
EGLContext _eglcontext;
EGLConfig _eglconfig;
EGLint _eglvmajor, _eglvminor;
void cleanup();
};
}
#endif // FENNEC_PLATFORM_OPENGL_EGL_CONTEXT_H