- Implemented EGL Context
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136
source/platform/opengl/egl/context.cpp
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136
source/platform/opengl/egl/context.cpp
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/lang/startup.h>
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#include <fennec/platform/interface/display.h>
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#include <fennec/platform/interface/platform.h>
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#include <fennec/platform/opengl/egl/context.h>
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namespace fennec
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{
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static gfxcontext* _create_egl_context(display* display) {
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eglcontext* ctx = new eglcontext(display);
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if (not ctx->connected()) {
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delete ctx, ctx = nullptr;
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}
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return ctx;
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}
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STATIC_CONSTRUCTOR(_egl_init) {
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platform::add_driver(_create_egl_context, 1);
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}
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eglcontext::eglcontext(display* display)
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: gfxcontext(display, "EGL", this) {
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const display::pixel_format& fmt = _display->get_color_format();
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EGLint context_attrs[] = {
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#if FENNEC_GRAPHICS_OPENGL
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EGL_CONTEXT_MAJOR_VERSION, 4,
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EGL_CONTEXT_MINOR_VERSION, 3,
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#elif FENNEC_GRAPHICS_GLES3
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EGL_CONTEXT_MAJOR_VERSION, 3,
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EGL_CONTEXT_MINOR_VERSION, 2,
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#elif FENNEC_GRAPHICS_GLES2
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EGL_CONTEXT_MAJOR_VERSION, 2,
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EGL_CONTEXT_MINOR_VERSION, 0,
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#endif
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EGL_NONE
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};
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EGLint config_attrs[] = {
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_DEPTH_SIZE, fmt.depth,
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EGL_RED_SIZE, fmt.r,
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EGL_RED_SIZE, fmt.g,
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EGL_RED_SIZE, fmt.b,
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EGL_RENDERABLE_TYPE,
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#if FENNEC_GRAPHICS_OPENGL
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EGL_OPENGL_BIT,
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#elif FENNEC_GRAPHICS_GLES3
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EGL_OPENGL_ES3_BIT,
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#elif FENNEC_GRAPHICS_GLES2
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EGL_OPENGL_ES2_BIT,
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#endif
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EGL_NONE
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};
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_egldisplay = eglGetDisplay(_display->get_native_handle());
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if (_egldisplay == nullptr) {
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cleanup();
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return;
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}
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if (not eglInitialize(_egldisplay, &_eglvmajor, &_eglvminor)) {
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cleanup();
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return;
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}
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#if FENNEC_GRAPHICS_OPENGL
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if (not eglBindAPI(EGL_OPENGL_API)) {
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#elif FENNEC_GRAPHICS_GLES3 or FENNEC_GRAPHICS_GLES2
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if (not eglBindAPI(EGL_OPENGL_ES_API)) {
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#endif
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cleanup();
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return;
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}
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EGLint n;
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if (not eglChooseConfig(_egldisplay, config_attrs, &_eglconfig, 1, &n)) {
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cleanup();
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return;
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}
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_eglcontext = eglCreateContext(_egldisplay, _eglconfig, EGL_NO_CONTEXT, context_attrs);
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if (_eglcontext == nullptr) {
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cleanup();
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return;
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}
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}
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eglcontext::~eglcontext() {
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cleanup();
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}
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bool eglcontext::connected() {
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return _eglcontext != nullptr;
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}
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void eglcontext::make_current(gfxsurface*) {
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}
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void eglcontext::cleanup() {
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eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(_display, _eglcontext);
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eglTerminate(_display);
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eglReleaseThread();
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_egldisplay = nullptr;
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_eglconfig = nullptr;
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_eglcontext = nullptr;
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_eglvmajor = 0;
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_eglvminor = 0;
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}
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}
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