- Refactor on platform implementation. See comment in interface/platform.h for more info

This commit is contained in:
2025-07-27 22:44:32 -04:00
parent d02a51fd8d
commit 8124ea2ae5
45 changed files with 4650 additions and 826 deletions

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@@ -1,37 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/displaydev.h>
namespace fennec
{
displaydev::displaydev(platform* platform)
: _platform(platform)
, _context(nullptr)
, _config {
.format = {
.depth = 24,
.r = 8,
.g = 8,
.b = 8
}
} {
}
}

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@@ -1,30 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/gfxcontext.h>
namespace fennec
{
gfxcontext::gfxcontext(displaydev* device)
: _device(device) {
}
}

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@@ -1,28 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/gfxsurface.h>
namespace fennec
{
gfxsurface::gfxsurface(window* window, gfxcontext* context)
: _window(window), _context(context) {
}
}

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@@ -16,18 +16,62 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <cstdlib>
#include <fennec/platform/interface/display.h>
#include <fennec/platform/interface/platform.h>
namespace fennec
{
string platform::get_environment_variable(const cstring& var) {
const char* val = getenv(var);
return string(val, strlen(val));
template<typename CtorT>
static constexpr void insert_driver(list<platform::driver<CtorT>>& list, CtorT ctor, int priority) {
using list_t = fennec::list<platform::driver<CtorT>>;
using iter_t = typename list_t::iterator;
iter_t it = list.begin();
while (it != list.end()) {
if (priority > it->priority) {
break;
}
}
list.insert(it, { priority, ctor });
}
platform::platform() {
void platform::initialize() {
load_display();
}
void platform::shutdown() {
delete _display;
}
void platform::load_display() {
auto& globals = _get_globals();
for (auto it : globals.displays) {
_display = it.constructor(this);
if (_display != nullptr) {
return;
}
}
}
void platform::add_driver(display_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.displays, ctor, priority);
}
void platform::add_driver(input_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.inputs, ctor, priority);
}
void platform::add_driver(gfxctx_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.graphics, ctor, priority);
}
platform::global_context& platform::_get_globals() {
static global_context ctx;
return ctx;
}
}

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@@ -1,31 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/window.h>
namespace fennec
{
window::window(displaydev* display, window* parent)
: _display(display)
, _parent(parent)
, _config() {
}
}