- Refactor on platform implementation. See comment in interface/platform.h for more info
This commit is contained in:
@@ -1,37 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/displaydev.h>
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namespace fennec
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{
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displaydev::displaydev(platform* platform)
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: _platform(platform)
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, _context(nullptr)
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, _config {
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.format = {
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.depth = 24,
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.r = 8,
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.g = 8,
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.b = 8
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}
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} {
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}
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}
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@@ -1,30 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/gfxcontext.h>
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namespace fennec
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{
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gfxcontext::gfxcontext(displaydev* device)
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: _device(device) {
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}
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}
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@@ -1,28 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/gfxsurface.h>
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namespace fennec
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{
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gfxsurface::gfxsurface(window* window, gfxcontext* context)
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: _window(window), _context(context) {
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}
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}
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@@ -16,18 +16,62 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <cstdlib>
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#include <fennec/platform/interface/display.h>
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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{
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string platform::get_environment_variable(const cstring& var) {
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const char* val = getenv(var);
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return string(val, strlen(val));
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template<typename CtorT>
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static constexpr void insert_driver(list<platform::driver<CtorT>>& list, CtorT ctor, int priority) {
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using list_t = fennec::list<platform::driver<CtorT>>;
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using iter_t = typename list_t::iterator;
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iter_t it = list.begin();
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while (it != list.end()) {
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if (priority > it->priority) {
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break;
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}
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}
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list.insert(it, { priority, ctor });
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}
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platform::platform() {
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void platform::initialize() {
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load_display();
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}
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void platform::shutdown() {
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delete _display;
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}
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void platform::load_display() {
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auto& globals = _get_globals();
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for (auto it : globals.displays) {
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_display = it.constructor(this);
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if (_display != nullptr) {
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return;
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}
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}
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}
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void platform::add_driver(display_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.displays, ctor, priority);
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}
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void platform::add_driver(input_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.inputs, ctor, priority);
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}
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void platform::add_driver(gfxctx_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.graphics, ctor, priority);
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}
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platform::global_context& platform::_get_globals() {
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static global_context ctx;
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return ctx;
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}
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}
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@@ -1,31 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/window.h>
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namespace fennec
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{
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window::window(displaydev* display, window* parent)
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: _display(display)
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, _parent(parent)
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, _config() {
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}
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}
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