- Refactor on platform implementation. See comment in interface/platform.h for more info
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@@ -1,86 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/displaydev.h>
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#include <fennec/platform/linux/wayland/window.h>
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#include <EGL/egl.h>
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namespace fennec
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{
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bool wayland_window::running() {
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return false;
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}
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void wayland_window::configure(const config& config) {
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assertf(running() == false, "Attempted to Configure Running Window.");
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_config = config;
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}
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bool wayland_window::initialize(bool modal) {
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assertf(_config, "Attempted to Initialize a Window Without Configuration");
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if (not _config) {
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return true;
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}
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_config->flags &= ~flags_modal & ~flags_child;
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if (_parent != nullptr) {
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_config->flags |= flags_child;
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if (modal) {
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_config->flags |= flags_modal;
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}
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}
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_surface = wl_compositor_create_surface(get_display<wayland_display>()->get_compositor());
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_shell = wl_shell_get_shell_surface(get_display<wayland_display>()->get_shell(), _surface);
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return false;
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}
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bool wayland_window::shutdown() {
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wl_shell_surface_destroy(_shell);
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wl_surface_destroy(_surface);
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return false;
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}
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bool wayland_window::set_title(const cstring&) { return true; }
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bool wayland_window::set_title(const string&) { return true; }
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bool wayland_window::set_width(size_t) { return true; }
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bool wayland_window::set_height(size_t) { return true; }
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bool wayland_window::set_size(size_t, size_t) { return true; }
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bool wayland_window::set_fullscreen_mode(fullscreen_mode) { return true; }
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bool wayland_window::set_resizable(bool) { return true; }
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bool wayland_window::grab_keyboard(bool) { return true; }
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bool wayland_window::grab_mouse(bool) { return true; }
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bool wayland_window::block_screensaver(bool) { return true; }
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wayland_window::wayland_window(wayland_display* display, wayland_window* parent)
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: window(display, parent)
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, _surface(nullptr)
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, _shell(nullptr)
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, _callback(nullptr) {
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}
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wayland_window::~wayland_window() {
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}
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}
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