- Refactor on platform implementation. See comment in interface/platform.h for more info

This commit is contained in:
2025-07-27 22:44:32 -04:00
parent d02a51fd8d
commit 8124ea2ae5
45 changed files with 4650 additions and 826 deletions

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/unix/platform.h>
#include <dlfcn.h>
namespace fennec
{
shared_object* unix_platform::load_object(const cstring& file) {
void* handle = dlopen(file, RTLD_NOW | RTLD_LOCAL);
const char* load_error = dlerror();
assert(handle != nullptr, load_error);
return static_cast<shared_object*>(handle);
}
void unix_platform::unload_object(shared_object* obj) {
if (obj) {
dlclose(obj);
}
}
platform::symbol unix_platform::find_symbol(shared_object* obj, const cstring& name) {
string _name = name;
void* symbol = dlsym(obj, _name);
if (symbol == nullptr) {
_name = '_' + _name;
symbol = dlsym(obj, _name);
}
return symbol;
}
}