- Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
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@@ -18,4 +18,13 @@
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set(SDL_AUDIO OFF)
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set(SDL_RENDER OFF)
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add_subdirectory(external/SDL)
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add_subdirectory(${FENNEC_SOURCE_DIR}/external/SDL)
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fennec_add_sources(
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include/fennec/platform/sdl/sdlwindow.h
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)
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fennec_add_shared_libraries(
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SDL3::SDL3-shared
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)
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