- Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
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planning/RENDERERS.md
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<!-- I release these notes into the public domain -->
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# Renderers (`renderers`)
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## Introduction
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  This library contains headers and classes related to creating renderers
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that wrap various graphics pipelines, e.g. OpenGL & Vulkan.
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## Implementation
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OpenGL will be implemented first for prototyping, then Vulkan will
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be implemented. These will be the first two renderers with official
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support. OpenGL will be implemented twice, one targeting modern features,
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and a fallback targeting OpenGL 4.3 / GLES 3.2.
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OpenGL will be wrapped in a manner that reflects the Vulkan API. This
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will help achieve higher performance with driver usage in OpenGL, and
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it will make building pipelines on top of OpenGL easier. This will also
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give the advantage of a cleaner porting process when writing the Vulkan
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pipeline.
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