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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file array.h
/// \brief fennec::array definition & implementation
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_ARRAY_H
#define FENNEC_CONTAINERS_ARRAY_H
#include <fennec/lang/types.h>
#include <cassert>
namespace fennec
{
///
///
/// \brief wrapper for fixed size arrays
///
/// \details
/// \tparam ValueT value type
/// \tparam ElemV number of elements
///
///
template<typename ValueT, size_t ElemV>
struct array
{
///
/// \brief backing c-style array handle
ValueT elements[ElemV];
/// \name Element Access
/// @{
///
/// \copydetails array::at(size_t) const
constexpr ValueT& at(size_t i) { static_assert(i < ElemV); assert(i < ElemV); return elements[i]; }
///
/// \brief access specified element, **with bounds checking**
/// \details Returns a reference to the element at \c i
/// \param i index of the element to return
/// \return reference to the requested element
///
/// \par Time-Complexity
/// Constant
///
/// \par Space-Complexity
/// Constant
constexpr const ValueT& at(size_t i) const { static_assert(i < ElemV); assert(i < ElemV); return elements[i]; }
///
/// \copydetails array::operator[](size_t) const
constexpr ValueT& operator[](size_t i) { return elements[i]; }
///
/// \brief access specified element
/// \details Returns a reference to the element at \c i
/// \param i index of the element to return
/// \return reference to the requested element
///
/// \par Time-Complexity
/// Constant
///
/// \par Space-Complexity
/// Constant
constexpr const ValueT& operator[](size_t i) const { return elements[i]; }
/// @}
/// \name Capacity
/// @{
///
/// \brief returns the number of elements in the array
/// \returns the number of elements in the array
[[nodiscard]] constexpr size_t size() const { return ElemV; }
///
/// \brief returns **true** when the array is empty
/// \return \f$ElemV == 0\f$
[[nodiscard]] constexpr bool_t empty() const { return ElemV == 0; }
/// @}
/// \name Comparison Operators
/// @{
///
/// \brief
friend constexpr bool_t operator==(const array& lhs, const array& rhs)
{ return [lhs, rhs]<size_t...i>(index_sequence<i...>) -> bool_t // Lambda Declaration, Creates Indices at Compile Time
{ return ((lhs[i] == rhs[i]) && ...); }(make_index_sequence<ElemV>{}); } // Lambda Implementation,
friend constexpr bool_t operator!=(const array& lhs, const array& rhs)
{ return [lhs, rhs]<size_t...i>(index_sequence<i...>) -> bool_t
{ return ((lhs[i] != rhs[i]) || ...); }(make_index_sequence<ElemV>{}); }
/// @}
};
}
#endif // FENNEC_CONTAINERS_ARRAY_H