Initial Commit

This commit is contained in:
2025-05-25 22:36:59 -04:00
commit a6442e1945
64 changed files with 20486 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
/// \file __fwd.h
/// \internal
#ifndef FWD_H
#define FWD_H
#include <fennec/math/detail/__types.h>
namespace fennec
{
template<typename ScalarT, size_t...IndicesV> struct vector;
template<typename ScalarT, size_t RowsV, size_t...ColIndicesV> struct matrix;
template<typename ScalarT, size_t SizeV> using vec = decltype(detail::__gen_vector<vector, ScalarT>(make_index_sequence<SizeV>{}));
template<typename ScalarT, size_t RowsV, size_t ColsV> using mat = decltype(detail::__gen_matrix<matrix, ScalarT, RowsV>(make_index_sequence<ColsV>{}));
}
#endif //FWD_H

View File

@@ -0,0 +1,43 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
/// \file __types.h
/// \internal
#ifndef FENNEC_MATH_DETAIL_TYPES_H
#define FENNEC_MATH_DETAIL_TYPES_H
#include <fennec/lang/sequences.h>
namespace fennec
{
namespace detail
{
/// \internal
template<template<typename, size_t...> typename VectorT, typename ScalarT, size_t...IndicesV> VectorT<ScalarT, IndicesV...> __gen_vector(index_sequence<IndicesV...>);
/// \internal
template<template<typename, size_t...> typename MatrixT, typename ScalarT, size_t RowsV, size_t...IndicesV> MatrixT<ScalarT, RowsV, IndicesV...> __gen_matrix(index_sequence<IndicesV...>);
}
}
#endif // FENNEC_MATH_DETAIL_TYPES_H

View File

@@ -0,0 +1,52 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
/// \file __vector_traits.h
/// \internal
#ifndef FENNEC_MATH_DETAIL_VECTOR_TRAITS_H
#define FENNEC_MATH_DETAIL_VECTOR_TRAITS_H
#include <fennec/math/detail/__fwd.h>
#include <fennec/lang/type_traits.h>
#include <fennec/math/swizzle.h>
namespace fennec
{
namespace detail
{
template<typename> struct __is_vector_helper : false_type {};
template<typename ScalarT, size_t...IndicesV> struct __is_vector_helper<vector<ScalarT, IndicesV...>> : true_type {};
template<typename VectorT, typename DataT, typename ScalarT, size_t...IndicesV>
struct __is_vector_helper<swizzle<VectorT, DataT, ScalarT, IndicesV...>> : true_type {};
template<typename> struct __component_count_helper;
template<typename TypeT> requires(is_arithmetic_v<TypeT>) struct __component_count_helper<TypeT> : integral_constant<size_t, 1> {};
template<typename ScalarT, size_t...IndicesV> struct __component_count_helper<vector<ScalarT, IndicesV...>> : integral_constant<size_t, sizeof...(IndicesV)> {};
template<typename VectorT, typename DataT, typename ScalarT, size_t...IndicesV> struct __component_count_helper<swizzle<VectorT, DataT, ScalarT, IndicesV...>> : integral_constant<size_t, sizeof...(IndicesV)> {};
template<typename ScalarT, size_t RowsV, size_t...ColIndicesV> struct __component_count_helper<matrix<ScalarT, RowsV, ColIndicesV...>> : integral_constant<size_t, RowsV * sizeof...(ColIndicesV)> {};
template<typename> struct __component_count_helper : integral_constant<size_t, 0> {};
}
}
#endif // FENNEC_MATH_DETAIL_VECTOR_TRAITS_H