- More Documentation
- Vulkan Configuration Implementations - Fixed build errors on GCC and Clang
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source/renderers/vulkan/vksurface.cpp
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45
source/renderers/vulkan/vksurface.cpp
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/renderers/vulkan/vksurface.h>
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namespace fennec
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{
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vksurface::vksurface(fennec::window* win, gfxcontext* ctx, surface_t&& surface)
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: gfxsurface(win, ctx)
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, _surface(fennec::forward<surface_t>(surface)) {
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}
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vksurface::~vksurface() {
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}
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void vksurface::make_current() {
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}
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void vksurface::swap() {
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}
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void vksurface::resize(const ivec2&) {
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}
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}
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