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README.md
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README.md
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# fennec
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*a free and open source game engine*
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<br><br>
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<div style="width: 100%;">
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<img src="./logo/raster.png" alt="drawing" width="128px" style="display: block; margin-left: auto; margin-right: auto;"/>
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<figcaption>
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<h1 style="text-align: center; top:-1em;">fennec</h1>
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<p style="text-align: center; top:-4em;">a free and open source game engine</p>
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</figcaption>
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</div>
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<br><br>
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## Table of Contents
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1. [Introduction](#introduction)
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2. [Building from Source](#building-from-source)
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1. [Building from Terminal](#building-from-terminal)
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2. [Building on Windows](#building-on-windows)
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3. [Running the Test Suite](#running-the-test-suite)
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1. [Introduction](#introduction)
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2. [Building from Source](#building-from-source)
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1. [Building from Terminal](#building-from-terminal)
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2. [Building on Windows](#building-on-windows)
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3. [Running the Test Suite](#running-the-test-suite)
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<br>
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fennec is designed to be a general purpose, educational game engine.
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Interfacing with the API in C++ follows the [GNU Coding Standards](https://www.gnu.org/prep/standards/html_node/index.html).
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Some main areas where the engine strays from the GNU standard includes the following:
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- [Section 4.7, Standards for Graphical Interfaces](https://www.gnu.org/prep/standards/html_node/Graphical-Interfaces.html).
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fennec provides an implementation for X11, however it does not use the GTK toolkit.
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<br>
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Some main areas where the engine strays from the GNU standard includes the following:
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The C++ stdlib is reimplemented in the fennec engine.
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There are a few reasons for this:
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- [Section 4.7, Standards for Graphical Interfaces](https://www.gnu.org/prep/standards/html_node/Graphical-Interfaces.html).
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fennec provides an implementation for X11, however it does not use the GTK toolkit.
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1. Standardize implementations across compilers
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2. Set proper naming conventions, i.e. `std::vector`->`fennec::dynarray`
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3. Optimize compilation times, binary size, and performance.
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4. Inject debugging information when necessary.
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5. Expose functionality in a readable manner for those interested in learning the
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intricacies of the implementation.
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<br>
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## Running the Test Suite
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`test.sh` provides profiles for building the test suite and executes them.
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`test.sh` provides profiles for building the test suite and executes them.
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By default, it runs in debug mode and the first failed test will throw an assertion.
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Any tests that involve running as an application will spawn a subprocess with a window,
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and give a short description of the behaviour in the terminal. It will then have you confirm
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whether the information displayed is correct.
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