- Switched to SDL for main branch, will revisit custom implementation later.

This commit is contained in:
2025-08-23 20:09:53 -04:00
parent 086c73f058
commit e1eaf97961
43 changed files with 133 additions and 16267 deletions

View File

@@ -1,42 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/display.h>
#include <fennec/platform/interface/gfxcontext.h>
#include <fennec/platform/interface/platform.h>
namespace fennec
{
display::~display() {
delete _context;
}
void display::select_context() {
if (_context != nullptr) return;
const platform::global_context& globals = platform::get_globals();
for (const auto& ctx : globals.graphics) {
_context = ctx.constructor(this);
if (_context) {
return;
}
}
}
}

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@@ -16,7 +16,6 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/display.h>
#include <fennec/platform/interface/platform.h>
namespace fennec
@@ -37,37 +36,9 @@ static constexpr void insert_driver(list<platform::driver<CtorT>>& drvrs, CtorT
}
void platform::initialize() {
load_display();
_display->select_context();
}
void platform::shutdown() {
delete _display;
}
void platform::load_display() {
auto& globals = _get_globals();
for (auto it : globals.displays) {
_display = it.constructor(this);
if (_display != nullptr) {
return;
}
}
}
void platform::add_driver(display_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.displays, ctor, priority);
}
void platform::add_driver(input_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.inputs, ctor, priority);
}
void platform::add_driver(gfxctx_ctor ctor, int priority) {
auto& globals = _get_globals();
insert_driver(globals.graphics, ctor, priority);
}
platform::global_context& platform::_get_globals() {