- Switched to SDL for main branch, will revisit custom implementation later.
This commit is contained in:
@@ -1,42 +0,0 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/display.h>
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#include <fennec/platform/interface/gfxcontext.h>
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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{
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display::~display() {
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delete _context;
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}
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void display::select_context() {
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if (_context != nullptr) return;
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const platform::global_context& globals = platform::get_globals();
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for (const auto& ctx : globals.graphics) {
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_context = ctx.constructor(this);
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if (_context) {
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return;
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}
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}
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}
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}
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@@ -16,7 +16,6 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/display.h>
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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@@ -37,37 +36,9 @@ static constexpr void insert_driver(list<platform::driver<CtorT>>& drvrs, CtorT
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}
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void platform::initialize() {
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load_display();
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_display->select_context();
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}
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void platform::shutdown() {
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delete _display;
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}
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void platform::load_display() {
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auto& globals = _get_globals();
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for (auto it : globals.displays) {
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_display = it.constructor(this);
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if (_display != nullptr) {
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return;
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}
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}
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}
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void platform::add_driver(display_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.displays, ctor, priority);
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}
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void platform::add_driver(input_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.inputs, ctor, priority);
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}
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void platform::add_driver(gfxctx_ctor ctor, int priority) {
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auto& globals = _get_globals();
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insert_driver(globals.graphics, ctor, priority);
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}
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platform::global_context& platform::_get_globals() {
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