- Switched to SDL for main branch, will revisit custom implementation later.

This commit is contained in:
2025-08-23 20:09:53 -04:00
parent 086c73f058
commit e1eaf97961
43 changed files with 133 additions and 16267 deletions

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/display.h>
#include <fennec/platform/linux/wayland/lib/loader.h>
#include <fennec/platform/linux/wayland/lib/wayland.h>
#include <fennec/lang/startup.h>
#include <fennec/platform/linux/wayland/window.h>
#include <fennec/platform/linux/wayland/lib/headers/wayland-client-protocols.h>
namespace fennec
{
static display* _create_wayland_display(platform* platform) {
wayland_display* display = new wayland_display(platform);
if (not display->connected()) {
delete display, display = nullptr;
}
return display;
}
STATIC_CONSTRUCTOR(_wayland_init) {
platform::add_driver(_create_wayland_display, 1);
}
wayland_display::wayland_display(platform* platform)
: display(platform, "wayland", this)
, _handle(nullptr)
, _registry(nullptr)
, _compositor(nullptr)
, _seat(nullptr)
, _shm(nullptr)
, _fifo(false) {
static constexpr wl_registry_listener listener = {
listen_global, listen_global_remove
};
// Load libwayland.so
libwayland::load_symbols(_platform);
// Get handles
_handle = wl_display_connect(nullptr);
if (not _handle) {
cleanup();
return;
}
// Get the wayland registry
_registry = wl_display_get_registry(_handle);
if (not _registry) {
cleanup();
return;
}
// Add listener for interfaces
wl_registry_add_listener(_registry, &listener, this);
wl_display_roundtrip(_handle);
// Check for fifo v1, wayland's builtin fifo only allows one frame to be in flight at a time
if (not _fifo) {
assert(_fifo, "Compositor does not support fifo-v1 protocol, falling back to other display protocols.");
cleanup();
}
}
wayland_display::~wayland_display() {
if (_handle) {
cleanup();
}
}
bool wayland_display::connected() const {
return _handle != nullptr;
}
window* wayland_display::create_window(window* parent) {
return new wayland_window(this, static_cast<wayland_window*>(parent));
}
void wayland_display::cleanup() {
// Cleanup members
if (_compositor) wl_compositor_destroy(_compositor);
if (_registry) wl_registry_destroy(_registry);
if (_handle) {
wl_display_flush(_handle);
wl_display_disconnect(_handle);
}
_compositor = nullptr;
_registry = nullptr;
_handle = nullptr;
libwayland::unload_symbols(_platform);
}
void wayland_display::listen_global(void* data, wl_registry* registry, uint32_t name, const char* itfc, uint32_t version) {
static constexpr wl_seat_listener seat_listener = {
listen_seat, nullptr
};
wayland_display* device = static_cast<wayland_display*>(data);
const cstring interface = cstring(itfc, strlen(itfc) + 1);
if (interface == "wl_compositor") {
device->_compositor = static_cast<wl_compositor*>(wl_registry_bind(registry, name, &wl_compositor_interface, version));
} else if (interface == "wl_seat") {
device->_seat = static_cast<wl_seat*>(wl_registry_bind(registry, name, &wl_seat_interface, version));
wl_seat_add_listener(device->_seat, &seat_listener, device);
} else if (interface == "wp_fifo_manager_v1") {
device->_fifo = true;
}
}
void wayland_display::listen_global_remove(void*, wl_registry*, uint32_t) {
}
void wayland_display::listen_seat(void*, wl_seat*, uint32_t) {
}
}

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/lib/headers/wayland-client-protocols.h>
#include <fennec/platform/linux/wayland/lib/loader.h>
#define FENNEC_LIB(name) bool FENNEC_HAS_LIB_##name;
#define FENNEC_SYMBOL(ret, fn, ...) using WAYLAND_sym_##fn = ret(*)(__VA_ARGS__); \
WAYLAND_sym_##fn WAYLAND_##fn;
#define FENNEC_GLOBAL(type, name) type* WAYLAND_##name;
#include <fennec/platform/linux/wayland/lib/sym.h>
namespace fennec
{
namespace libwayland
{
using shared_object = platform::shared_object;
struct shared_lib {
shared_object* obj;
const cstring name;
};
static int _load_count = 0;
// Create private variables
#define FENNEC_LIB(lib) static shared_lib _FENNEC_LIB_##lib = { nullptr, FENNEC_LIB_##lib };
#include <fennec/platform/linux/wayland/lib/sym.h>
bool load_symbols(platform* platform) {
if (_load_count++ != 0) {
return true;
}
shared_lib* current_lib = nullptr;
#define FENNEC_LIB(lib) _FENNEC_LIB_##lib.obj = platform->load_object(_FENNEC_LIB_##lib.name); \
FENNEC_HAS_LIB_##lib = _FENNEC_LIB_##lib.obj != nullptr; \
if(not FENNEC_HAS_LIB_##lib) { \
unload_symbols(platform); \
return false; \
} \
current_lib = &_FENNEC_LIB_##lib;
#define FENNEC_SYMBOL(ret, fn, ...) WAYLAND_##fn = (WAYLAND_sym_##fn)(platform->find_symbol(current_lib->obj, #fn)); \
assertf(WAYLAND_##fn != nullptr, "Failed to find symbol: " #fn);
#define FENNEC_GLOBAL(type, name) WAYLAND_##name = (type*)(platform->find_symbol(current_lib->obj, #name)); \
assertf(WAYLAND_##name != nullptr, "Failed to find global: " #name);
#include <fennec/platform/linux/wayland/lib/sym.h>
return true;
}
void unload_symbols(platform* platform) {
if (--_load_count != 0) {
return;
}
#define FENNEC_LIB(lib) platform->unload_object(_FENNEC_LIB_##lib.obj); \
_FENNEC_LIB_##lib.obj = nullptr;
#define FENNEC_SYMBOL(ret, fn, ...) WAYLAND_##fn = nullptr;
#define FENNEC_GLOBAL(type, name) WAYLAND_##name = nullptr;
#include <fennec/platform/linux/wayland/lib/sym.h>
}
}
}

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/interface/gfxcontext.h>
#include <fennec/platform/interface/gfxsurface.h>
#include <fennec/platform/linux/wayland/window.h>
#include <fennec/platform/linux/wayland/lib/wayland.h>
namespace fennec
{
bool wayland_window::running() {
return _surface != nullptr;
}
void wayland_window::configure(const config& config) {
_config = config;
}
bool wayland_window::initialize(bool) {
wayland_display* display = static_cast<wayland_display*>(_display);
_handle = wl_compositor_create_surface(display->get_compositor());
_surface = display->get_context()->create_surface(this);
return false;
}
bool wayland_window::shutdown() {
delete _surface;
wl_surface_destroy(_handle);
_display = nullptr;
_surface = nullptr;
_shell = nullptr;
_handle = nullptr;
return false;
}
bool wayland_window::set_title(const cstring& title) {
if (not _config) {
return true;
}
_config->title = title;
wl_shell_surface_set_title(_shell, _config->title.cstr());
return false;
}
bool wayland_window::set_title(const string& title) {
if (not _config) {
return true;
}
_config->title = title;
wl_shell_surface_set_title(_shell, _config->title.cstr());
return false;
}
bool wayland_window::set_width(size_t w) {
if (not _config) {
return true;
}
_config->width = w;
_surface->resize(_config->width, _config->height);
return false;
}
bool wayland_window::set_height(size_t h) {
if (not _config) {
return true;
}
_config->height = h;
_surface->resize(_config->width, _config->height);
return false;
}
bool wayland_window::resize(size_t w, size_t h) {
if (not _config) {
return true;
}
_config->width = w;
_config->height = h;
_surface->resize(_config->width, _config->height);
return false;
}
bool wayland_window::set_resizable(bool) {
return false; // TODO
}
bool wayland_window::set_fullscreen_mode(fullscreen_mode) {
return false; // TODO
}
bool wayland_window::grab_keyboard(bool) {
return false; // TODO
}
bool wayland_window::grab_mouse(bool) {
return false; // TODO
}
bool wayland_window::block_screensaver(bool) {
return false; // TODO
}
wayland_window::wayland_window(wayland_display* display, wayland_window* parent)
: window(display, parent, this)
, _handle()
, _shell()
, _nfs_width(0), _nfs_height(0) {
}
wayland_window::~wayland_window() {
wayland_window::shutdown();
}
}