- Switched to SDL for main branch, will revisit custom implementation later.

This commit is contained in:
2025-08-23 20:09:53 -04:00
parent 086c73f058
commit e1eaf97961
43 changed files with 133 additions and 16267 deletions

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/langproc/filesystem/file.h>
#include <fennec/lang/startup.h>
#include <fennec/platform/interface/display.h>
#include <fennec/platform/interface/platform.h>
#include <fennec/platform/opengl/egl/context.h>
#include <fennec/platform/opengl/egl/surface.h>
#include <GL/gl.h>
namespace fennec
{
static gfxcontext* _create_egl_context(display* display) {
eglcontext* ctx = new eglcontext(display);
if (not ctx->connected()) {
delete ctx, ctx = nullptr;
}
return ctx;
}
STATIC_CONSTRUCTOR(_egl_init) {
platform::add_driver(_create_egl_context, 1);
}
eglcontext::eglcontext(display* display)
: gfxcontext(display, "EGL", this)
, _egldisplay(nullptr), _eglcontext(nullptr)
, _eglconfig(), _eglvmajor(0), _eglvminor(0)
, _eglctype(0), _extensions(nullptr) {
// Get the display format
const display::pixel_format& fmt = _display->get_color_format();
// Currently empty
EGLint context_attrs[] = {
EGL_NONE
};
// Configure the depth and rgb bit-depth
EGLint config_attrs[] = {
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_DEPTH_SIZE, fmt.depth,
EGL_RED_SIZE, fmt.r,
EGL_RED_SIZE, fmt.g,
EGL_RED_SIZE, fmt.b,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT, // 7
EGL_NONE
};
// Attempt to retrieve an egl display from the native display
_egldisplay = eglGetDisplay(_display->get_native_handle());
if (_egldisplay == nullptr) {
cleanup();
return;
}
// Attempt to initialize egl
if (not eglInitialize(_egldisplay, nullptr, nullptr)) {
cleanup();
return;
}
// Attempt to bind to Core OpenGL, otherwise OpenGL ES
if (not eglBindAPI(EGL_OPENGL_API)) {
if (not eglBindAPI(EGL_OPENGL_ES_API)) {
cleanup();
return;
}
config_attrs[7] = EGL_OPENGL_ES_BIT; // Change the support bit to OpenGL ES
}
// Select a configuration
EGLint n;
if (not eglChooseConfig(_egldisplay, config_attrs, &_eglconfig, 1, &n)) {
cleanup();
return;
}
// Create the context
_eglcontext = eglCreateContext(_egldisplay, _eglconfig, EGL_NO_CONTEXT, context_attrs);
if (_eglcontext == nullptr) {
cleanup();
return;
}
// make this the current context so we can retrieve the information below
eglMakeCurrent(_egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, _eglcontext);
// Query available extensions
const char* ptr = eglQueryString(_egldisplay, EGL_EXTENSIONS);
_extensions = { ptr, strlen(ptr) + 1 };
// Query the context and version
eglQueryContext(_egldisplay, _eglcontext, EGL_CONTEXT_CLIENT_TYPE, &_eglctype);
glGetIntegerv(GL_MAJOR_VERSION, &_eglvmajor);
glGetIntegerv(GL_MINOR_VERSION, &_eglvminor);
}
eglcontext::~eglcontext() {
cleanup();
}
bool eglcontext::connected() {
return _eglcontext != nullptr;
}
const cstring& eglcontext::get_name() {
static constexpr cstring opengl = "OpenGL";
static constexpr cstring gles = "GLES";
static constexpr cstring openvg = "OpenVG"; // this should never be used
switch (_eglctype) {
default:
case EGL_OPENGL_API: return opengl;
case EGL_OPENGL_ES_API: return gles;
case EGL_OPENVG_API: return openvg;
}
}
bool eglcontext::check_extension(const cstring& ext) {
return _extensions.find(ext) != _extensions.size();
}
gfxsurface* eglcontext::create_surface(window* window) {
return new eglsurface(this, window);
}
void eglcontext::make_current(gfxsurface* surface) {
eglsurface* eglsurface = static_cast<fennec::eglsurface*>(surface);
eglMakeCurrent(_egldisplay, eglsurface->get_egl_surface(), eglsurface->get_egl_surface(), _eglcontext);
}
void eglcontext::cleanup() {
eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(_display, _eglcontext);
eglTerminate(_display);
eglReleaseThread();
_egldisplay = nullptr;
_eglconfig = nullptr;
_eglcontext = nullptr;
_eglvmajor = 0;
_eglvminor = 0;
}
}

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/opengl/egl/surface.h>
#include <fennec/platform/linux/wayland/lib/wayland.h>
namespace fennec
{
eglsurface::~eglsurface() {
if (_window->is_type<wayland_window>()) {
wl_egl_window_destroy(static_cast<wl_egl_window*>(_handle));
}
}
void eglsurface::resize(size_t width, size_t height) {
gfxsurface::resize(width, height);
if (_window->is_type<wayland_window>()) {
wl_egl_window_resize(static_cast<wl_egl_window*>(_handle), width, height, 0, 0);
}
}
eglsurface::eglsurface(eglcontext* context, window* window)
: gfxsurface(context, window, this)
, _handle(nullptr)
, _surface(nullptr) {
const window::config& config = window->get_config();
if (window->is_type<wayland_window>()) {
_handle = wl_egl_window_create(window->get_native_handle(), config.width, config.height);
}
assert(
_handle != nullptr,
"Failed to create egl window!"
);
eglCreateWindowSurface(
context->get_egl_display(),
context->get_egl_config(),
reinterpret_cast<EGLNativeWindowType>(_handle),
nullptr
);
assert(
EGL_TRUE == eglMakeCurrent(context->get_egl_display(), _surface, _surface, context->get_egl_context()),
"Failed to create egl window!"
);
}
}