- Basic RTTI type data with inheritance.
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@@ -39,7 +39,7 @@ void event::remove_listener(event_listener* listener) {
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}
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void event::dispatch(event* event) {
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for (auto& it : listeners[event->type]) {
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for (auto& it : listeners[event->get_type().id()]) {
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it->handle_event(event);
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}
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}
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@@ -21,8 +21,8 @@
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#include <stdlib.h>
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#include <bits/posix2_lim.h>
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#include <fennec/langproc/filesystem/file.h>
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#include <fennec/langproc/filesystem/path.h>
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#include <fennec/lang/filesystem/file.h>
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#include <fennec/lang/filesystem/path.h>
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#ifdef FENNEC_COMPILER_MSVC
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@@ -17,7 +17,7 @@
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// =====================================================================================================================
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#include <fennec/langproc/filesystem/path.h>
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#include <fennec/lang/filesystem/path.h>
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namespace fennec
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{
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@@ -16,7 +16,7 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/lang/detail/_stdlib.h>
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#include <fennec/langcpp/detail/_stdlib.h>
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using assert_handler = void (*)(const char *, const char *, int , const char *);
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@@ -16,7 +16,7 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/lang/detail/_stdlib.h>
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#include <fennec/langcpp/detail/_stdlib.h>
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#include <fennec/memory/new.h>
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@@ -16,10 +16,10 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/langproc/filesystem/file.h>
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#include <fennec/lang/filesystem/file.h>
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#include <fennec/platform/linux/platform.h>
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#include <fennec/lang/startup.h>
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#include <fennec/langcpp/startup.h>
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namespace fennec
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{
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71
source/scene/scene.cpp
Normal file
71
source/scene/scene.cpp
Normal file
@@ -0,0 +1,71 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file scene.h
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/// \brief
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#include <fennec/scene/scene.h>
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#include <fennec/scene/scene_node.h>
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namespace fennec
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{
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scene_node* scene::operator[](const cstring& name) const {
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list<size_t> parse;
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parse.push_back(root);
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while (not parse.empty()) {
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size_t n = parse.front();
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if (_table[n].value->name == name) {
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return _table[n].value;
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}
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// Pre-Order traversal
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parse.push_front(next(n));
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parse.push_front(child(n));
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parse.pop_front();
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}
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return nullptr;
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}
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scene_node* scene::operator[](const string& name) const {
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list<size_t> parse;
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parse.push_back(root);
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while (not parse.empty()) {
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size_t n = parse.front();
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if (_table[n].value->name == name) {
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return _table[n].value;
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}
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// Pre-Order traversal
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parse.push_front(next(n));
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parse.push_front(child(n));
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parse.pop_front();
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}
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return nullptr;
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}
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}
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