- Fixed some variable naming with graph and it's PrettyPrinter

- Added boost-atomic and boost-thread as dependencies for concurrency support
This commit is contained in:
2025-08-21 06:44:22 -04:00
parent fe4c49d092
commit ff27caab4f
22 changed files with 235 additions and 275 deletions

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@@ -23,8 +23,8 @@ Links:
### Structures (`gfx2d`)
For the 2d rendering framework, Materials need to be rendered independently because we have
no size constraints for images. This disallows us from using a meta-shader like in
For the 2d rendering framework, Materials need to be rendered independently because we have
no size constraints for images. This disallows us from using a meta-shader like in
the 3d rendering framework.
```c++
@@ -59,6 +59,6 @@ struct Object
- Adjust Buffer Size using the counts
- Insert using another atomic buffer
- Translucent objects will be sorted. We can cheat by using a z-index instead of a z-coordinate.
This will allow us to sort objects as they are created. We can still bulk render each z-index,
- Translucent objects will be sorted. We can cheat by using a z-index instead of a z-coordinate.
This will allow us to sort objects as they are created. We can still bulk render each z-index,
with meshes and objects being grouped by material.