- Fixed some variable naming with graph and it's PrettyPrinter
- Added boost-atomic and boost-thread as dependencies for concurrency support
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@@ -23,8 +23,8 @@ Links:
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### Structures (`gfx2d`)
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For the 2d rendering framework, Materials need to be rendered independently because we have
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no size constraints for images. This disallows us from using a meta-shader like in
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For the 2d rendering framework, Materials need to be rendered independently because we have
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no size constraints for images. This disallows us from using a meta-shader like in
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the 3d rendering framework.
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```c++
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@@ -59,6 +59,6 @@ struct Object
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- Adjust Buffer Size using the counts
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- Insert using another atomic buffer
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- Translucent objects will be sorted. We can cheat by using a z-index instead of a z-coordinate.
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This will allow us to sort objects as they are created. We can still bulk render each z-index,
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- Translucent objects will be sorted. We can cheat by using a z-index instead of a z-coordinate.
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This will allow us to sort objects as they are created. We can still bulk render each z-index,
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with meshes and objects being grouped by material.
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