- Finished Buffer Object Implementation
- Implemented Vertex Array Object - Began Texture Implementation
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include/fennec/renderers/opengl/lib/texture.h
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86
include/fennec/renderers/opengl/lib/texture.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_RENDERERS_OPENGL_LIB_TEXTURE_H
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#define FENNEC_RENDERERS_OPENGL_LIB_TEXTURE_H
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#include <fennec/renderers/opengl/lib/fwd.h>
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#include <fennec/renderers/opengl/lib/enum.h>
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namespace fennec
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{
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namespace gl
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{
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template<GLenum TypeV, GLint FormatV, GLboolean ImmutableV>
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class texture {
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public:
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static constexpr GLenum type = TypeV;
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static constexpr GLint format = FormatV;
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static constexpr bool immutable = ImmutableV;
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static constexpr bool sampled = TypeV == TEX_2D_MS or TypeV == TEX_2D_MS_V;
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static constexpr bool is_rect = TypeV == TEX_RECT;
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static constexpr bool is_buffered = TypeV == TEX_BUFFER;
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static constexpr bool is_2d = sampled or is_rect or TypeV == TEX_2D or TypeV == TEX_2D_V;
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static constexpr bool is_1d = TypeV == TEX_1D or TypeV == TEX_1D_V;
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static constexpr bool is_array = TypeV == TEX_1D_V or TypeV == TEX_2D_V or TypeV == TEX_2D_MS_V or TypeV == TEX_CUBEMAP_V;
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static constexpr bool has_mipmaps = not(sampled or is_rect or is_buffered);
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texture(GLsizei width, GLint mips, void* data) requires is_1d and not is_array
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: _handle(NULL)
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, _width(width), _height(1), _depth(1)
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, _samples(1)
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, _mips(mips) {
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glGenTextures(1, &_handle);
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}
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texture(GLsizei width, GLsizei height, GLint mips) requires is_2d and not (is_array or sampled) or (is_1d and is_array)
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: _handle(NULL)
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, _width(width), _height(height), _depth(1)
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, _samples(1)
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, _mips(mips) {
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}
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void start() {
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glBindTexture(type, _handle);
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}
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void end() {
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glBindTexture(type, NULL);
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}
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void bind(GLint i) {
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glActiveTexture(GL_TEXTURE0 + i);
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start();
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}
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private:
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GLuint _handle;
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GLsizei _width;
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GLsizei _height;
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GLsizei _depth;
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GLsizei _samples;
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GLint _mips;
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};
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}
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}
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#endif // FENNEC_RENDERERS_OPENGL_TEXTURE_H
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