10 Commits

Author SHA1 Message Date
ed381c4178 - More Documentation 2026-01-12 00:36:39 -05:00
450f725cab - More Documentation
- Updated Copyright
2026-01-06 19:48:28 -05:00
c1be5385d3 - switched from GLEW to GLAD and now dynamically links EGL & OpenGL 2025-12-28 02:14:45 -05:00
520a0e1363 - Setup libdecor, which is used automatically when available.
TODO:
 - xdg decorations
 - threading
 - thread-safe window manager
2025-12-15 23:40:06 -05:00
1acf00138a - Setup EGL context for Wayland. Test window now opens as black rectangle. 2025-12-15 13:20:08 -05:00
e1eaf97961 - Switched to SDL for main branch, will revisit custom implementation later. 2025-08-23 20:09:53 -04:00
cbcd699ab0 - Decided to remove boost due to extensive dependencies
- Huge refactor on Wayland loading to support retrieval of Protocol headers
 - Setup EGL to create surfaces for Wayland windows
2025-08-22 02:15:57 -04:00
3d42dea9eb - Started interface for renderers
- Renamed fproc -> langproc (I'll probably never settle on a naming convention for this)
 - Refactored set to use median psl
2025-08-02 13:17:20 -04:00
3d4ea4398a - Setup Contexts to pull more info from the GPU
- Started outlining OpenGL implementation
2025-07-28 21:06:52 -04:00
7aafa4c9aa - Implemented EGL Context 2025-07-28 13:00:20 -04:00