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READINGS.md
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READINGS.md
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# Readings
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Here is a list of relevant books and articles on various concepts related to
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developing a game engine and its subsystems.
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- Game Engine Architecture, Ed. 3 – Jason Gregory
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- https://www.gameenginebook.com/
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- OpenGL 4 Shading Language Cookbook, Ed. 3 – David A. Wolff
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- https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662
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- Design Patterns: Elements of Reusable Object-Oriented Software – Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
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- https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
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- Head First Design Patterns – Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra
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- https://www.oreilly.com/library/view/head-first-design/0596007124/
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cmake/unix.cmake
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cmake/unix.cmake
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# ======================================================================================================================
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# fennec, a free and open source game engine
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# Copyright © 2025 Medusa Slockbower
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# ======================================================================================================================
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# compile definitions
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list(APPEND FENNEC_COMPILE_DEFINITIONS
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FENNEC_PLATFORM_UNIX=1
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)
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