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2 Commits
7aafa4c9aa
...
3d42dea9eb
| Author | SHA1 | Date | |
|---|---|---|---|
| 3d42dea9eb | |||
| 3d4ea4398a |
@@ -164,18 +164,18 @@ add_library(fennec STATIC
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include/fennec/math/detail/_vector_traits.h
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# FPROC ================================================================================================================
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# langproc ================================================================================================================
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# Strings
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include/fennec/fproc/strings/cstring.h
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include/fennec/fproc/strings/locale.h
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include/fennec/fproc/strings/string.h
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include/fennec/langproc/strings/cstring.h
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include/fennec/langproc/strings/locale.h
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include/fennec/langproc/strings/string.h
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include/fennec/fproc/strings/detail/_ctype.h
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include/fennec/langproc/strings/detail/_ctype.h
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# Filesystem
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include/fennec/fproc/filesystem/file.h source/fproc/filesystem/file.cpp
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include/fennec/fproc/filesystem/path.h source/fproc/filesystem/path.cpp
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include/fennec/langproc/filesystem/file.h source/langproc/filesystem/file.cpp
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include/fennec/langproc/filesystem/path.h source/langproc/filesystem/path.cpp
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# PLATFORM =============================================================================================================
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@@ -189,6 +189,11 @@ add_library(fennec STATIC
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# EXTRA SOURCES ========================================================================================================
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${FENNEC_EXTRA_SOURCES}
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include/fennec/renderers/interface/renderer.h
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include/fennec/containers/rdtree.h
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include/fennec/scene/scene.h
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include/fennec/scene/component.h
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include/fennec/core/system.h
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)
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add_dependencies(fennec metaprogramming)
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152
PLANNING.md
152
PLANNING.md
@@ -12,7 +12,7 @@
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4. [Math Library](#math-library-math)
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5. [Memory Library](#memory-library-memory)
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6. [Containers Library](#containers-library-containers)
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7. [Format Processing](#format-processing-fproc)
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7. [Format Processing](#format-processing-langproc)
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8. [Core](#core-core)
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1. [Tick](#tick)
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2. [Frame](#frame)
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@@ -143,7 +143,7 @@ trivially cracked locally, you can scrape most assets from the GPU and Audio Car
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I have managed to solve the specific case provided at the top of this section, which was done by wrapping C I/O calls
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into a file wrapper. This wrapper can handle a few different mode flags and has specific conditions for the flags. See
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the documentation for `fennec/fproc/io/file.h` for more info.
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the documentation for `fennec/langproc/io/file.h` for more info.
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One question remains unanswered on this front; should a read/write file open as `r+` or `a+`. `rewind` is slightly faster
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than `fseek(SEEK_END)`, however for the case of save files and editor assets, `r+` makes more sense from a usage perspective
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@@ -162,22 +162,31 @@ management would be used.
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Platform support will be implemented in the following order:
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- Linux/BSD
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- Wayland
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- OpenGL (EGL)
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- OpenGL (EGL) ✔
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- XKB
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- PulseAudio
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- Vulkan
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- X11
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- OpenGL (EGL)
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- ALSA
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- Vulkan
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- Microsoft Windows
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- XInput
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- OpenGL
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- DirectSound
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- OpenGL (WGL)
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- WASAPI
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- Vulkan
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- Android
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- OpenGL ES
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- macOS
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- iOS
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- AAudio
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- openslES
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- macOS/iOS
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- cocoa
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- OpenGL
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- Core Audio
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- Vulkan
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- Metal
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Linux Wayland will be implemented first. Once setup, the core engine will be implemented and tested on top of Wayland.
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Once the engine is in a stable state, then support for other platforms will be resumed.
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Most consoles will never get official platform support due to NDAs which conflict with the principles of this engine.
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fennec will avoid using proprietary libraries except when strictly necessary, such as support for Windows and MacOS.
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@@ -238,7 +247,7 @@ Here are essential data-structures not specified in the C++ stdlib:
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## Format Processing (`fproc`)
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## Language Processing (`langproc`)
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This library contains information for any data that is formatted. This includes basic string formats, file formats,
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and eventually programming languages
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@@ -247,13 +256,13 @@ fennec should be able to use Doxygen and LaTeX externally. Consider including bi
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### Notes
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* String Analysis (`fproc/strings`)
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* String Analysis (`langproc/strings`)
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* Search
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* Manipulation
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* Delimiting
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* Regex
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- File Formats (`fproc/formats`)
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- File Formats (`langproc/formats`)
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- Serialization
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- JSON
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- HTML
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@@ -285,8 +294,67 @@ fennec should be able to use Doxygen and LaTeX externally. Consider including bi
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- SVG
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- TTF
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- Models
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unfortunately, most formats are esoteric due to copyright/trademark/etc. I will be using assimp for the
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time being, below is a list of formats supported by assimp.
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- 3D
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- 3DS
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- 3MF
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- AC
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- AC3D
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- ACC
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- AMJ
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- ASE
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- ASK
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- B3D
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- BVH
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- CSM
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- COB
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- DAE/Collada
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- DXF
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- ENFF
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- FBX
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- Wavefront OBJ
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- glTF 1.0 + GLB
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- glTF 2.0
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- HMB
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- IFC-STEP
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- IQM
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- IRR / IRRMESH
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- LWO
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- LWS
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- LXO
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- M3D
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- MD2
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- MD3
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- MD5
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- MDC
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- MDL
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- MESH / MESH.XML
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- MOT
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- MS3D
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- NDO
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- NFF
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- OBJ
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- OFF
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- OGEX
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- PLY
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- PMX
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- PRJ
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- Q3O
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- Q3S
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- RAW
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- SCN
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- SIB
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- SMD
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- STP
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- STL
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- TER
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- UC
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- USD
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- VTA
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- X
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- X3D
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- XGL
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- ZGL
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- Video Formats
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- MP4
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- AVI
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@@ -294,7 +362,7 @@ fennec should be able to use Doxygen and LaTeX externally. Consider including bi
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- MOV
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**TODO LATER**
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* Compilation (`fproc/code`)
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* Compilation (`langproc/code`)
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* Lexical Analysis
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* Syntax Analysis
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* Semantic Analysis
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@@ -328,8 +396,8 @@ in their operation order:
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- AI
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- **Physics**
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- Newtonian Commit
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- Apply Forces (Updates Acceleration and Torque)
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- Apply Torque & Acceleration (Updates Velocities)
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- Apply Forces (Updates Accelerations)
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- Acceleration (Updates Velocities)
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- Apply Velocities (Updates Position and Rotation)
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- Constraint Resolution
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- Collision Detection
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||||
@@ -453,6 +521,15 @@ This allows the GPU to draw every single deferred rendered mesh in a single draw
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Specifications for debugging views via early breaks are included in the stages.
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There will be three profiles for OpenGL implementation:
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- modern
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- fallback
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- legacy
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All profiles will have the same feature set, however their implementations will differ.
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The modern context will use up-to-date features to get as much performance out of the pipeline as
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possible.
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||||
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### Structures (`gfx3d`)
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@@ -464,33 +541,41 @@ struct Object
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{
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vec3 location, scale; // A matrix would be 64 bytes, this is instead 28 bytes
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quat rotation;
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int material;
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uint32 material, lighting;
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}
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```
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Textures for 3D rendering are stored in various buffers with sizes of powers of 2.
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Ratios of `1:1` and `2:1` are allowed. The `2:1` ratio is specifically for spherical and cylindrical projection.
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UVs may be transformed to use a `2:1` as if it were `1:2`.
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Cubemaps may only be `1:1`, I would be concerned if you are using any other ratio.
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Cubemaps and 3D textures may only be `1:1`, I would be concerned if you are using any other ratio.
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- 8-Bit R Texture `4096, 2048, 1024, 512` (8)
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- 8-Bit RG Texture `4096, 2048, 1024, 512` (8)
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- 8-Bit RGB Texture `4096, 2048, 1024, 512` (8)
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- 8-Bit RGBA Texture `4096, 2048, 1024, 512` (8)
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- 8-Bit R Cubemap `1024, 512, 256, 128` (4)
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- 8-Bit RGB Cubemap `1024, 512, 256, 128` (4)
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||||
|
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* 16-Bit HDR R Texture `4096, 2048, 1024, 512` (8)
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||||
* 16-Bit HDR RGB Texture `4096, 2048, 1024, 512` (8)
|
||||
* 16-Bit HDR RGBA Texture `4096, 2048, 1024, 512` (8)
|
||||
* 16-Bit HDR R Cubemap `1024, 512, 256, 128` (4)
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* 16-Bit HDR RGB Cubemap `1024, 512, 256, 128` (4)
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||||
|
||||
- 16-Bit Shadow Texture `4096, 2048, 1024, 512` (8)
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- 16-Bit Shadow Cubemap `2048, 1024, 512, 256` (4)
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||||
|
||||
* 8-Bit 3D R Texture `256, 128, 64, 32` (4)
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||||
* 8-Bit 3D RGB Texture `256, 128, 64, 32` (4)
|
||||
* 16-Bit 3D HDR R Texture `256, 128, 64, 32` (4)
|
||||
* 16-Bit 3D HDR RGB Texture `256, 128, 64, 32` (4)
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Documentation should provide guidelines on categories of Art Assets and the resolution of textures to use.
|
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Textures are identified by an 8-bit integer and 16-bit integer.
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- `int8` → the texture buffer
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- `int16` → the layer in the buffer
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Textures are identified by a 32-bit integer.
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- `8 bits` → the texture buffer
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- `24 bits` → the layer in the buffer
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Artists should be informed on the texture structure of the engine and its limitations.
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However, these principles should be followed in other game engines as these are
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@@ -501,6 +586,14 @@ Materials are, for the most part, user-defined. Documentation should make the us
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Material buffers will be a sequence of the Material Struct instances.
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They will at the very least contain the id of their shader.
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||||
|
||||
Types of materials:
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- Surface (Vertex & Fragment)
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- Opaque / Masked
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- Translucent (Forward)
|
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- Volume (Path Traced Volumetrics / Forward)
|
||||
- Light (Lighting Model)
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||||
- Post-Process
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||||
|
||||
|
||||
|
||||
|
||||
@@ -567,17 +660,28 @@ Debug View: Visibility Buffer
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||||
|
||||
Debug View: Depth, Stencil, Diffuse, Emission, Normal, Specularity
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|
||||
- Generate Dynamic Shadows
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- Generate Dynamic Reflections (Optional)
|
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- SSAO (Optional)
|
||||
- Deferred Lighting Pass `(10 Bpp, 80 bpp) [1920x1080] ≈ 2 x 16.3MB + 8.3MB ≈ 24.6MB`
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||||
- Depth Buffer → `D24`
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- Lighting Buffer → `RGB16` (w/ Mipmapping when Bloom or DoF are enabled)
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||||
- Lighting Buffer → `RGB16` w/ Mipmapping
|
||||
- Stencil Buffer $rarr; `S8`
|
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- Generate Dynamic Shadows
|
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- Generate Dynamic Reflections (Optional)
|
||||
- SSAO (Optional)
|
||||
- Apply Lighting Model
|
||||
|
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Debug View: Shadows, Reflections, SSAO, Deferred Lighting
|
||||
|
||||
We can combine all of these into one framebuffer:
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||||
|
||||
- Depth - Stencil → `D24_S8`
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||||
- Visibility Info → `RGB32I`
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- Diffuse → `RGBA8`
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- Emission → `RGB8`
|
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- Normal → `RGB8`
|
||||
- Specular → `RGB8`
|
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- Lighting Buffer → `RGB16` w/ Mipmapping
|
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- One more slot left open for another
|
||||
|
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* Forward Pass
|
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* BVH, Same as Above
|
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* LOD Selection, Same as Above
|
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|
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@@ -23,18 +23,9 @@ else()
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find_package(OpenGL)
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endif()
|
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|
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if(TARGET OpenGL::GL) # Core OpenGL Desktop Profile
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list(APPEND FENNEC_LINK_LIBRARIES OpenGL::OpenGL)
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if(TARGET OpenGL::GL)
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list(APPEND FENNEC_LINK_LIBRARIES OpenGL::GL)
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list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_GRAPHICS_OPENGL=1)
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|
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elseif(TARGET OpenGL::GLES3) # OpenGL for Embedded Systems 3
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list(APPEND FENNEC_LINK_LIBRARIES OpenGL::GLES3)
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list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_GRAPHICS_GLES3=1)
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|
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elseif (TARGET OpenGL::GLES2) # OpenGL for Embedded Systems 2
|
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list(APPEND FENNEC_LINK_LIBRARIES OpenGL::GLES2)
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list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_GRAPHICS_GLES2=1)
|
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|
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else()
|
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message(FATAL_ERROR "No Suitable OpenGL implementation found.")
|
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endif()
|
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@@ -48,5 +39,8 @@ if(FENNEC_GRAPHICS_WANT_EGL)
|
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list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_GRAPHICS_EGL=1)
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list(APPEND FENNEC_EXTRA_SOURCES
|
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include/fennec/platform/opengl/egl/context.h source/platform/opengl/egl/context.cpp
|
||||
|
||||
include/fennec/renderers/opengl/modern.h
|
||||
include/fennec/renderers/opengl/fallback.h
|
||||
)
|
||||
endif()
|
||||
@@ -94,6 +94,32 @@ public:
|
||||
return *_table[n].data;
|
||||
}
|
||||
|
||||
void insert(const iterator& it, const value_t& x) {
|
||||
if (size() == capacity()) {
|
||||
_expand();
|
||||
}
|
||||
|
||||
size_t n = it._n;
|
||||
size_t p = _next_free();
|
||||
fennec::construct(&_table[p].data, x);
|
||||
if (n == npos) {
|
||||
if (empty()) {
|
||||
_root = p;
|
||||
_table[p].next = npos;
|
||||
_table[p].prev = npos;
|
||||
} else {
|
||||
_table[p].prev = n;
|
||||
_table[p].next = npos;
|
||||
_last = n;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_table[p].next = n;
|
||||
_table[p].prev = _prev(n);
|
||||
_table[n].prev = p;
|
||||
++_size;
|
||||
}
|
||||
|
||||
void insert(const iterator& it, value_t&& x) {
|
||||
if (size() == capacity()) {
|
||||
_expand();
|
||||
@@ -120,35 +146,86 @@ public:
|
||||
++_size;
|
||||
}
|
||||
|
||||
void insert(size_t i, const value_t& x) {
|
||||
assert(i <= size(), "Index out of Bounds");
|
||||
if (size() == capacity()) {
|
||||
_expand();
|
||||
}
|
||||
|
||||
size_t n = _walk(min(i, size_t(size() - 1)));
|
||||
size_t p = _next_free();
|
||||
fennec::construct(&_table[p].data, x);
|
||||
if (n == npos) {
|
||||
if (empty()) {
|
||||
_root = p;
|
||||
_table[p].next = npos;
|
||||
_table[p].prev = npos;
|
||||
} else {
|
||||
_table[p].prev = n;
|
||||
_table[p].next = npos;
|
||||
_last = n;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_table[p].next = n;
|
||||
_table[p].prev = _prev(n);
|
||||
_table[n].prev = p;
|
||||
++_size;
|
||||
}
|
||||
|
||||
void insert(size_t i, value_t&& x) {
|
||||
assert(i <= size(), "Index out of Bounds");
|
||||
if (size() == capacity()) {
|
||||
_expand();
|
||||
}
|
||||
|
||||
size_t n = _walk(min(i, size_t(size() - 1)));
|
||||
size_t p = _next_free();
|
||||
fennec::construct(&_table[p].data, fennec::forward<value_t>(x));
|
||||
if (n == npos) {
|
||||
if (empty()) {
|
||||
_root = p;
|
||||
_table[p].data = fennec::forward<value_t>(x);
|
||||
_table[p].next = npos;
|
||||
_table[p].prev = npos;
|
||||
return;
|
||||
}
|
||||
_table[p].data = fennec::forward<value_t>(x);
|
||||
if (i == size()) {
|
||||
} else {
|
||||
_table[p].prev = n;
|
||||
_table[p].next = npos;
|
||||
_last = n;
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
_table[p].next = n;
|
||||
_table[p].prev = _prev(n);
|
||||
_table[n].prev = p;
|
||||
}
|
||||
++_size;
|
||||
}
|
||||
|
||||
void insert(size_t i, const value_t& x) {
|
||||
this->insert(i, elem_t(x));
|
||||
template<typename...ArgsT>
|
||||
void emplace(size_t i, ArgsT&&...args) {
|
||||
assert(i <= size(), "Index out of Bounds");
|
||||
if (size() == capacity()) {
|
||||
_expand();
|
||||
}
|
||||
|
||||
size_t n = _walk(min(i, size_t(size() - 1)));
|
||||
size_t p = _next_free();
|
||||
fennec::construct(&_table[p].data, fennec::forward<ArgsT>(args)...);
|
||||
if (n == npos) {
|
||||
if (empty()) {
|
||||
_root = p;
|
||||
_table[p].next = npos;
|
||||
_table[p].prev = npos;
|
||||
} else {
|
||||
_table[p].prev = n;
|
||||
_table[p].next = npos;
|
||||
_last = n;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_table[p].next = n;
|
||||
_table[p].prev = _prev(n);
|
||||
_table[n].prev = p;
|
||||
++_size;
|
||||
}
|
||||
|
||||
void push_front(const value_t& x) {
|
||||
@@ -159,6 +236,11 @@ public:
|
||||
this->insert(0, fennec::forward<value_t>(x));
|
||||
}
|
||||
|
||||
template<typename...ArgsT>
|
||||
void emplace_front(ArgsT...args) {
|
||||
this->emplace(0, fennec::forward<ArgsT>(args)...);
|
||||
}
|
||||
|
||||
void push_back(const value_t& x) {
|
||||
this->insert(_size, x);
|
||||
}
|
||||
@@ -167,6 +249,11 @@ public:
|
||||
this->insert(_size, fennec::forward<value_t>(x));
|
||||
}
|
||||
|
||||
template<typename...ArgsT>
|
||||
void emplace_back(ArgsT...args) {
|
||||
this->emplace(_size, fennec::forward<ArgsT>(args)...);
|
||||
}
|
||||
|
||||
void erase(size_t i) {
|
||||
size_t j = _walk(i);
|
||||
if (j == npos) return;
|
||||
@@ -199,12 +286,20 @@ public:
|
||||
erase(_size - 1);
|
||||
}
|
||||
|
||||
constexpr value_t& front() {
|
||||
return *_table[_root].data;
|
||||
}
|
||||
|
||||
constexpr const value_t& front() const {
|
||||
return *_table[_root].data;
|
||||
}
|
||||
|
||||
constexpr value_t& back() {
|
||||
return this->operator[](size() - 1);
|
||||
return *_table[_last].data;
|
||||
}
|
||||
|
||||
constexpr const value_t& back() const {
|
||||
return this->operator[](size() - 1);
|
||||
return *_table[_last].data;
|
||||
}
|
||||
|
||||
// ITERATOR ============================================================================================================
|
||||
@@ -329,7 +424,7 @@ private:
|
||||
friend class iterator;
|
||||
|
||||
constexpr void _expand() {
|
||||
_table.reallocate(fennec::max(_table.capacity(), size_t(1)) * 2);
|
||||
_table.creallocate(fennec::max(_table.capacity(), size_t(1)) * 2);
|
||||
}
|
||||
|
||||
struct node {
|
||||
|
||||
220
include/fennec/containers/rdtree.h
Normal file
220
include/fennec/containers/rdtree.h
Normal file
@@ -0,0 +1,220 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_CONTAINERS_RDTREE_H
|
||||
#define FENNEC_CONTAINERS_RDTREE_H
|
||||
|
||||
#include <fennec/containers/list.h>
|
||||
#include <fennec/containers/optional.h>
|
||||
#include <fennec/memory/allocator.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
template<typename TypeT, typename AllocT = allocator<TypeT>>
|
||||
struct rdtree {
|
||||
private:
|
||||
struct node;
|
||||
|
||||
public:
|
||||
using value_t = TypeT;
|
||||
using alloc_t = typename allocator_traits<AllocT>::template rebind<node>;
|
||||
static constexpr size_t root = 0;
|
||||
static constexpr size_t npos = -1;
|
||||
|
||||
protected:
|
||||
struct node {
|
||||
optional<TypeT> value;
|
||||
size_t parent, child, prev, next;
|
||||
|
||||
template<typename...ArgsT>
|
||||
constexpr node(size_t p, size_t c, size_t v, size_t n, ArgsT&&...args)
|
||||
: value(fennec::forward<ArgsT>(args)...)
|
||||
, parent(p), child(c), prev(v), next(n) {
|
||||
}
|
||||
|
||||
constexpr ~node() {
|
||||
parent = npos;
|
||||
child = npos;
|
||||
prev = npos;
|
||||
next = npos;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
// Constructors ========================================================================================================
|
||||
|
||||
template<typename...ArgsT>
|
||||
explicit constexpr rdtree(ArgsT&&...args)
|
||||
: _data(), _freed(), _size(1) {
|
||||
_data.callocate(10);
|
||||
fennec::construct(&_data[0], npos, npos, npos, npos, fennec::forward<ArgsT>(args)...);
|
||||
}
|
||||
|
||||
constexpr rdtree(const rdtree& tree)
|
||||
: _data(tree._data), _freed(tree._freed), _size(tree._size) {
|
||||
}
|
||||
|
||||
constexpr rdtree(rdtree&& tree) noexcept
|
||||
: _data(fennec::move(tree._data)), _freed(fennec::move(tree._freed)), _size(tree._size) {
|
||||
}
|
||||
|
||||
|
||||
// Assignment ==========================================================================================================
|
||||
|
||||
friend constexpr rdtree& operator=(rdtree& lhs, const rdtree& rhs) {
|
||||
for (value_t* it : lhs._data) {
|
||||
fennec::destruct(it);
|
||||
}
|
||||
lhs._data = rhs._data;
|
||||
lhs._freed = rhs._freed;
|
||||
lhs._size = rhs._size;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
friend constexpr rdtree& operator=(rdtree& lhs, rdtree&& rhs) noexcept {
|
||||
for (value_t* it : lhs._data) {
|
||||
fennec::destruct(it);
|
||||
}
|
||||
lhs._data = fennec::move(rhs._data);
|
||||
lhs._freed = fennec::move(rhs._freed);
|
||||
lhs._size = rhs._size;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
|
||||
// Access ==============================================================================================================
|
||||
|
||||
constexpr size_t parent(size_t i) const {
|
||||
return _data[i].parent;
|
||||
}
|
||||
|
||||
constexpr size_t child(size_t i) const {
|
||||
return _data[i].child;
|
||||
}
|
||||
|
||||
constexpr size_t next(size_t i) const {
|
||||
return _data[i].next;
|
||||
}
|
||||
|
||||
constexpr size_t prev(size_t i) const {
|
||||
return _data[i].prev;
|
||||
}
|
||||
|
||||
constexpr optional<value_t>& operator[](size_t i) {
|
||||
return *_data[i].value;
|
||||
}
|
||||
|
||||
constexpr const optional<value_t>& operator[](size_t i) const {
|
||||
return *_data[i].value;
|
||||
}
|
||||
|
||||
|
||||
// Insertion & Deletion ================================================================================================
|
||||
|
||||
///
|
||||
/// \brief Insertion, creates a node in the tree with parent `parent`
|
||||
/// \param parent the parent node, if `npos` sets the value of the root node
|
||||
/// \param val the value to insert
|
||||
/// \returns the index of the created node
|
||||
constexpr size_t insert(size_t parent, const value_t& val) {
|
||||
if (parent == npos || _size == 0) {
|
||||
if (_size == 0) {
|
||||
fennec::construct(&_data[root], npos, npos, npos, npos, val);
|
||||
_size = 1;
|
||||
} else {
|
||||
_data[root].value = val;
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
size_t i = _next_free();
|
||||
size_t n = child(parent);
|
||||
_data[parent].child = i;
|
||||
fennec::construct(&_data[i], parent, npos, n, npos);
|
||||
return i;
|
||||
}
|
||||
|
||||
///
|
||||
/// \brief Insertion, creates a node in the tree with parent `parent`
|
||||
/// \param parent the parent node, if `npos` sets the value of the root node
|
||||
/// \param val the value to insert
|
||||
/// \returns the index of the created node
|
||||
constexpr size_t insert(size_t parent, value_t&& val) {
|
||||
if (parent == npos || _size == 0) {
|
||||
if (_size == 0) {
|
||||
fennec::construct(&_data[root], npos, npos, npos, npos, fennec::forward<value_t>(val));
|
||||
_size = 1;
|
||||
} else {
|
||||
_data[root].value = fennec::forward<value_t>(val);
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
size_t i = _next_free();
|
||||
size_t n = child(parent);
|
||||
_data[parent].child = i;
|
||||
fennec::construct(&_data[i], parent, npos, n, npos);
|
||||
return i;
|
||||
}
|
||||
|
||||
///
|
||||
/// \brief Erase a node in the tree and all of it's children
|
||||
/// \param i the index of the node
|
||||
constexpr void erase(size_t i) {
|
||||
list<size_t> queue;
|
||||
if (child(i) != npos) {
|
||||
queue.push_back(i);
|
||||
}
|
||||
|
||||
while (not queue.empty()) {
|
||||
size_t n = queue.front(); queue.pop_front();
|
||||
if (next(n) != npos) queue.push_back(next(n));
|
||||
if (child(n) != npos) queue.push_back(child(n));
|
||||
fennec::destruct(&_data[n]);
|
||||
_freed.push_back(n);
|
||||
}
|
||||
|
||||
fennec::destruct(&_data[i]);
|
||||
_freed.push_back(i);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
allocation<node, alloc_t> _data;
|
||||
list<size_t> _freed;
|
||||
size_t _size;
|
||||
|
||||
void _expand() {
|
||||
_data.creallocate(_data.capacity() * 2);
|
||||
}
|
||||
|
||||
size_t _next_free() {
|
||||
size_t next = _size + 1;
|
||||
if (not _freed.empty()) {
|
||||
next = _freed.back();
|
||||
_freed.pop_back();
|
||||
}
|
||||
return next;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_CONTAINERS_RDTREE_H
|
||||
@@ -22,6 +22,7 @@
|
||||
// https://programming.guide/robin-hood-hashing.html
|
||||
|
||||
#include <fennec/containers/optional.h>
|
||||
#include <fennec/containers/set.h>
|
||||
#include <fennec/lang/compare.h>
|
||||
#include <fennec/math/ext/primes.h>
|
||||
#include <fennec/memory/allocator.h>
|
||||
@@ -58,6 +59,7 @@ public:
|
||||
: _alloc()
|
||||
, _hash()
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
};
|
||||
|
||||
@@ -65,6 +67,7 @@ public:
|
||||
: _alloc()
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -72,6 +75,7 @@ public:
|
||||
: _alloc()
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -79,6 +83,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash()
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -86,6 +91,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash()
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -93,6 +99,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -100,6 +107,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -107,6 +115,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -114,6 +123,7 @@ public:
|
||||
: _alloc(alloc)
|
||||
, _hash(hash)
|
||||
, _size(0)
|
||||
, _sumpsl(0)
|
||||
, _load(default_load) {
|
||||
}
|
||||
|
||||
@@ -121,13 +131,16 @@ public:
|
||||
: _alloc(set._alloc)
|
||||
, _hash(set._hash)
|
||||
, _size(set._size)
|
||||
, _load(default_load) {
|
||||
, _sumpsl(set._sumpsl)
|
||||
, _load(set._load) {
|
||||
}
|
||||
|
||||
constexpr set(set&& set) noexcept
|
||||
: _alloc(fennec::move(set._alloc))
|
||||
, _hash(fennec::move(set._hash))
|
||||
, _size(fennec::move(set._size)) {
|
||||
, _size(fennec::move(set._size))
|
||||
, _sumpsl(set._sumpsl)
|
||||
, _load(set._load) {
|
||||
}
|
||||
|
||||
constexpr ~set() = default;
|
||||
@@ -153,13 +166,14 @@ public:
|
||||
return;
|
||||
}
|
||||
if (psl > _alloc[i].psl) { // When psl is higher, swap
|
||||
fennec::swap(*_alloc[i].value, value);
|
||||
_sumpsl += psl - _alloc[i].psl;
|
||||
fennec::swap(_alloc[i].psl, psl);
|
||||
fennec::swap(*_alloc[i].value, value);
|
||||
}
|
||||
i = (i + 1) % capacity(); ++psl;
|
||||
}
|
||||
_alloc[i].value = fennec::move(value);
|
||||
_alloc[i].psl = psl;
|
||||
_sumpsl += (_alloc[i].psl = psl);
|
||||
++_size;
|
||||
}
|
||||
|
||||
@@ -175,15 +189,41 @@ public:
|
||||
}
|
||||
|
||||
constexpr iterator find(const elem_t& val) const {
|
||||
size_t i = _hash(val) % capacity(); // Initial search index
|
||||
int psl = 0;
|
||||
size_t s = _hash(val) % capacity(); // Initial search index
|
||||
int psl = (_size != 0) ? _sumpsl / _size : 0; // Initial psl
|
||||
size_t i = (s + psl) % capacity(); // Median search
|
||||
size_t n = 0;
|
||||
|
||||
// Loop while there is a value and its psl is greater than our probe
|
||||
while (_alloc[i].value && _alloc[i].psl <= psl) {
|
||||
if (_equal(*_alloc[i].value, val)) {
|
||||
// Check the first element;
|
||||
if (_alloc[i].psl >= psl && _alloc[i].value) {
|
||||
if (*_alloc[i].value == val) {
|
||||
return iterator(this, i);
|
||||
}
|
||||
i = (i + 1) % capacity(); ++psl;
|
||||
}
|
||||
|
||||
// Loop while there is a value and its psl is greater than our probe
|
||||
while (true) {
|
||||
++n;
|
||||
size_t i0 = (i + capacity() - n) % capacity(); // Prevent index underflow
|
||||
size_t i1 = (i + n) % capacity();
|
||||
int p0 = psl - n, p1 = psl + n;
|
||||
bool c0 = false, c1 = false;
|
||||
|
||||
if ((c0 = (p0 > 0 && _alloc[i0].psl >= p0)) && _alloc[i0].value) {
|
||||
if (*_alloc[i0].value == val) {
|
||||
return iterator(this, i);
|
||||
}
|
||||
}
|
||||
|
||||
if ((c1 = (_alloc[i1].psl >= p1)) && _alloc[i1].value) {
|
||||
if (*_alloc[i1].value == val) {
|
||||
return iterator(this, i);
|
||||
}
|
||||
}
|
||||
|
||||
if (not(c0 or c1)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return iterator(this, npos);
|
||||
@@ -217,14 +257,14 @@ public:
|
||||
}
|
||||
|
||||
_alloc[i].value = nullopt;
|
||||
_sumpsl -= _alloc[i].psl;
|
||||
--_size;
|
||||
size_t p = i;
|
||||
while (_alloc[i = (i + 1) % capacity()].value) {
|
||||
size_t psl = _alloc[i].psl;
|
||||
if (psl == 0) break;
|
||||
if (_alloc[i].psl == 0) break;
|
||||
|
||||
fennec::swap(_alloc[i - 1].value, _alloc[i].value);
|
||||
_alloc[p].psl = psl - 1;
|
||||
--_alloc[p].psl, --_sumpsl;
|
||||
p = i;
|
||||
}
|
||||
}
|
||||
@@ -319,6 +359,7 @@ private:
|
||||
hash_t _hash;
|
||||
equal_t _equal;
|
||||
size_t _size;
|
||||
size_t _sumpsl;
|
||||
double _load;
|
||||
};
|
||||
|
||||
|
||||
47
include/fennec/core/system.h
Normal file
47
include/fennec/core/system.h
Normal file
@@ -0,0 +1,47 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_CORE_SYSTEM_H
|
||||
#define FENNEC_CORE_SYSTEM_H
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
class system {
|
||||
public:
|
||||
using tick_f = void (*)(system*, double);
|
||||
using frame_f = void (*)(system*, size_t);
|
||||
|
||||
const string name;
|
||||
const tick_f tick;
|
||||
const frame_f frame;
|
||||
|
||||
system(const cstring& name, tick_f tick, frame_f frame)
|
||||
: name(name), tick(tick), frame(frame) {
|
||||
}
|
||||
|
||||
virtual ~system() = default;
|
||||
|
||||
virtual void init() = 0;
|
||||
virtual void shutdown() = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_CORE_SYSTEM_H
|
||||
@@ -16,9 +16,9 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
@@ -16,14 +16,14 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_IO_FILE_H
|
||||
#define FENNEC_FPROC_IO_FILE_H
|
||||
#ifndef FENNEC_LANGPROC_IO_FILE_H
|
||||
#define FENNEC_LANGPROC_IO_FILE_H
|
||||
|
||||
#include <fennec/fproc/filesystem/path.h>
|
||||
#include <fennec/langproc/filesystem/path.h>
|
||||
|
||||
#include <fennec/fproc/strings/cstring.h>
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/fproc/strings/wstring.h>
|
||||
#include <fennec/langproc/strings/cstring.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/wstring.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
@@ -34,7 +34,7 @@ namespace fennec
|
||||
/// fmode_binary and fmode_wide are independent of the other modes
|
||||
///
|
||||
/// \details Valid Flag Combinations
|
||||
/// <table width="100%" class="fieldtable" id="table_fennec_fproc_io_fmode">
|
||||
/// <table width="100%" class="fieldtable" id="table_fennec_LANGPROC_io_fmode">
|
||||
/// <tr><th style="vertical-align: top">Flags
|
||||
/// <th style="vertical-align: top">Description
|
||||
///
|
||||
@@ -301,4 +301,4 @@ private:
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_FPROC_IO_FILE_H
|
||||
#endif // FENNEC_LANGPROC_IO_FILE_H
|
||||
@@ -16,10 +16,10 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_IO_PATH_H
|
||||
#define FENNEC_FPROC_IO_PATH_H
|
||||
#ifndef FENNEC_LANGPROC_IO_PATH_H
|
||||
#define FENNEC_LANGPROC_IO_PATH_H
|
||||
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
@@ -233,4 +233,4 @@ private:
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_FPROC_IO_PATH_H
|
||||
#endif // FENNEC_LANGPROC_IO_PATH_H
|
||||
@@ -16,10 +16,10 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_CSTRING_H
|
||||
#define FENNEC_FPROC_STRINGS_CSTRING_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_CSTRING_H
|
||||
#define FENNEC_LANGPROC_STRINGS_CSTRING_H
|
||||
|
||||
#include <fennec/fproc/strings/detail/_ctype.h>
|
||||
#include <fennec/langproc/strings/detail/_ctype.h>
|
||||
#include <fennec/memory/detail/_string.h>
|
||||
|
||||
#include <fennec/lang/assert.h>
|
||||
@@ -337,4 +337,4 @@ struct hash<cstring> : hash<byte_array> {
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_CSTRING_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_CSTRING_H
|
||||
@@ -16,10 +16,10 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
|
||||
#include <ctype.h>
|
||||
#include <wctype.h>
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
@@ -16,9 +16,9 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#define FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
|
||||
#include <locale.h>
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_DETAIL_CTYPE_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_DETAIL_CTYPE_H
|
||||
@@ -16,10 +16,10 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_LOCALE_H
|
||||
#define FENNEC_FPROC_STRINGS_LOCALE_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_LOCALE_H
|
||||
#define FENNEC_LANGPROC_STRINGS_LOCALE_H
|
||||
|
||||
#include <fennec/fproc/strings/detail/_locale.h>
|
||||
#include <fennec/langproc/strings/detail/_locale.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
@@ -41,4 +41,4 @@ using ::localeconv;
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_LOCALE_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_LOCALE_H
|
||||
@@ -16,11 +16,11 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_STRING_H
|
||||
#define FENNEC_FPROC_STRINGS_STRING_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_STRING_H
|
||||
#define FENNEC_LANGPROC_STRINGS_STRING_H
|
||||
|
||||
#include <fennec/fproc/strings/detail/_ctype.h>
|
||||
#include <fennec/fproc/strings/cstring.h>
|
||||
#include <fennec/langproc/strings/detail/_ctype.h>
|
||||
#include <fennec/langproc/strings/cstring.h>
|
||||
|
||||
#include <fennec/lang/assert.h>
|
||||
|
||||
@@ -433,4 +433,4 @@ struct hash<string> : hash<byte_array> {
|
||||
}
|
||||
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_STRING_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_STRING_H
|
||||
@@ -16,10 +16,10 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_STRINGS_wcstring_H
|
||||
#define FENNEC_FPROC_STRINGS_wcstring_H
|
||||
#ifndef FENNEC_LANGPROC_STRINGS_wcstring_H
|
||||
#define FENNEC_LANGPROC_STRINGS_wcstring_H
|
||||
|
||||
#include <fennec/fproc/strings/detail/_ctype.h>
|
||||
#include <fennec/langproc/strings/detail/_ctype.h>
|
||||
#include <fennec/memory/detail/_string.h>
|
||||
|
||||
#include <fennec/lang/assert.h>
|
||||
@@ -323,4 +323,4 @@ private:
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_FPROC_STRINGS_wcstring_H
|
||||
#endif // FENNEC_LANGPROC_STRINGS_wcstring_H
|
||||
@@ -16,11 +16,11 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_FPROC_wstringS_wstring_H
|
||||
#define FENNEC_FPROC_wstringS_wstring_H
|
||||
#ifndef FENNEC_LANGPROC_wstringS_wstring_H
|
||||
#define FENNEC_LANGPROC_wstringS_wstring_H
|
||||
|
||||
#include <fennec/fproc/strings/detail/_ctype.h>
|
||||
#include <fennec/fproc/strings/wcstring.h>
|
||||
#include <fennec/langproc/strings/detail/_ctype.h>
|
||||
#include <fennec/langproc/strings/wcstring.h>
|
||||
|
||||
#include <fennec/lang/assert.h>
|
||||
|
||||
@@ -415,4 +415,4 @@ private:
|
||||
}
|
||||
|
||||
|
||||
#endif // FENNEC_FPROC_wstringS_wstring_H
|
||||
#endif // FENNEC_LANGPROC_wstringS_wstring_H
|
||||
@@ -532,24 +532,58 @@ public:
|
||||
_capacity = n;
|
||||
}
|
||||
|
||||
///
|
||||
/// \brief Reallocate the block with a new size.
|
||||
/// Contents are copied to the new allocation.
|
||||
constexpr void creallocate(size_t n, align_t align = zero<align_t>()) noexcept {
|
||||
if (_data == nullptr) {
|
||||
callocate(n, align);
|
||||
}
|
||||
|
||||
// Access ==============================================================================================================
|
||||
value_t* old = _data;
|
||||
_data = _alloc.allocate(n);
|
||||
fennec::memcpy(static_cast<void*>(_data), old, min(_capacity, n) * sizeof(T));
|
||||
if (n > _capacity) {
|
||||
fennec::memset(static_cast<void*>(_data + _capacity), 0, n - _capacity);
|
||||
}
|
||||
_alloc.deallocate(old);
|
||||
_capacity = n;
|
||||
}
|
||||
|
||||
|
||||
// Access ==============================================================================================================
|
||||
|
||||
constexpr value_t& operator[](size_t i) {
|
||||
assertd(i < size(), "Array Out of Bounds");
|
||||
assertd(i < capacity(), "Array Out of Bounds");
|
||||
return _data[i];
|
||||
}
|
||||
|
||||
constexpr value_t operator[](size_t i) const requires is_fundamental_v<value_t> {
|
||||
assertd(i < size(), "Array Out of Bounds");
|
||||
assertd(i < capacity(), "Array Out of Bounds");
|
||||
return _data[i];
|
||||
}
|
||||
|
||||
constexpr const value_t& operator[](size_t i) const {
|
||||
assertd(i < size(), "Array Out of Bounds");
|
||||
assertd(i < capacity(), "Array Out of Bounds");
|
||||
return _data[i];
|
||||
}
|
||||
|
||||
value_t* begin() {
|
||||
return _data;
|
||||
}
|
||||
|
||||
value_t* end() {
|
||||
return _data + capacity();
|
||||
}
|
||||
|
||||
const value_t* begin() const {
|
||||
return _data;
|
||||
}
|
||||
|
||||
const value_t* end() const {
|
||||
return _data + capacity();
|
||||
}
|
||||
|
||||
|
||||
// Modification ========================================================================================================
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#ifndef FENNEC_PLATFORM_INTERFACE_DISPLAY_H
|
||||
#define FENNEC_PLATFORM_INTERFACE_DISPLAY_H
|
||||
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/lang/types.h>
|
||||
#include <fennec/lang/typeuuid.h>
|
||||
#include <fennec/platform/interface/fwd.h>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#ifndef FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
|
||||
#define FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
|
||||
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/lang/typeuuid.h>
|
||||
#include <fennec/platform/interface/fwd.h>
|
||||
|
||||
@@ -32,6 +32,12 @@ public:
|
||||
const uint64_t uuid;
|
||||
|
||||
virtual bool connected() = 0;
|
||||
virtual int32_t get_version_major() = 0;
|
||||
virtual int32_t get_version_minor() = 0;
|
||||
virtual int32_t get_context_version() = 0;
|
||||
virtual const cstring& get_context_name() = 0;
|
||||
|
||||
virtual bool check_extension(const cstring& ext) = 0;
|
||||
virtual void make_current(gfxsurface* surface) = 0;
|
||||
|
||||
virtual ~gfxcontext() = default;
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
#define FENNEC_PLATFORM_INTERFACE_PLATFORM_H
|
||||
|
||||
#include <fennec/containers/list.h>
|
||||
#include <fennec/fproc/strings/cstring.h>
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/cstring.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/lang/typeuuid.h>
|
||||
#include <fennec/platform/interface/fwd.h>
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#define FENNEC_PLATFORM_INTERFACE_WINDOW_H
|
||||
|
||||
#include <fennec/containers/optional.h>
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/platform/interface/fwd.h>
|
||||
|
||||
namespace fennec
|
||||
|
||||
@@ -32,6 +32,11 @@ public:
|
||||
~eglcontext() override;
|
||||
|
||||
bool connected() override;
|
||||
int32_t get_version_major() override { return _eglvmajor; }
|
||||
int32_t get_version_minor() override { return _eglvminor; }
|
||||
int32_t get_context_version() override { return _eglctype; }
|
||||
const cstring& get_context_name() override;
|
||||
bool check_extension(const cstring& ext) override;
|
||||
|
||||
void make_current(gfxsurface* surface) override;
|
||||
|
||||
@@ -39,7 +44,8 @@ private:
|
||||
EGLDisplay _egldisplay;
|
||||
EGLContext _eglcontext;
|
||||
EGLConfig _eglconfig;
|
||||
EGLint _eglvmajor, _eglvminor;
|
||||
EGLint _eglvmajor, _eglvminor, _eglctype;
|
||||
cstring _extensions;
|
||||
|
||||
void cleanup();
|
||||
};
|
||||
|
||||
188
include/fennec/renderers/interface/renderer.h
Normal file
188
include/fennec/renderers/interface/renderer.h
Normal file
@@ -0,0 +1,188 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_RENDERERS_INTERFACE_RENDERER_H
|
||||
#define FENNEC_RENDERERS_INTERFACE_RENDERER_H
|
||||
|
||||
#include <fennec/containers/dynarray.h>
|
||||
#include <fennec/lang/types.h>
|
||||
#include <fennec/langproc/strings/cstring.h>
|
||||
#include <fennec/math/matrix.h>
|
||||
#include <fennec/math/scalar.h>
|
||||
#include <fennec/math/ext/quaternion.h>
|
||||
|
||||
/*
|
||||
* Some ramblings on deciding what objects are needed to support the features in PLANNING.md
|
||||
*
|
||||
*
|
||||
* Definitions:
|
||||
* Static Mesh -> A mesh whose number of vertices and attributes does not change after creation
|
||||
* Object -> A static mesh instance
|
||||
* Skeletal Mesh -> A static mesh with support for skinned rigs
|
||||
* Animation -> A set of keys for a skeletal mesh
|
||||
* Puppet -> A skeletal mesh instance
|
||||
* Static Object -> An object whose transform does not change after scene start
|
||||
* Dynamic Object -> An object whose transform can change after scene start, all puppets must be dynamic objects
|
||||
* Static Light -> A light whose transform does not change after scene start. Other attributes may change, which will
|
||||
* be specified per light
|
||||
* Dynamic Light -> A light whose transform can change after scene start, including all attributes
|
||||
*
|
||||
* Static mesh rendering
|
||||
* Skeletal mesh rendering
|
||||
* Lights with or without shadows (PCSS for soft shadowing)
|
||||
* - Sun Light
|
||||
* - Skybox
|
||||
* - Point Light
|
||||
* - Spotlight
|
||||
* - Area light
|
||||
* Post-Processing
|
||||
*
|
||||
* Materials
|
||||
*/
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
class renderer3d {
|
||||
public:
|
||||
// These refer to assets
|
||||
// texture -> 8-bit type, 24-bit id (256, 16,777,216)
|
||||
// mesh -> 32-bit id (4,294,967,296)
|
||||
// skeleton -> 32-bit id (4,294,967,296)
|
||||
// animation -> 32-bit id (4,294,967,296)
|
||||
// shader -> 32-bit id (4,294,967,296)
|
||||
|
||||
// model -> 8-bit flag, 24-bit id (8, 16,777,216)
|
||||
// puppet -> 32-bit id (4,294,967,296)
|
||||
// light -> 8-bit type, 24-bit id (256, 16,777,216)
|
||||
// material -> 32-bit id (4,294,967,296)
|
||||
|
||||
// TYPEDEFS & CONSTANTS ================================================================================================
|
||||
|
||||
using uid_t = uint32_t;
|
||||
|
||||
static constexpr uid_t null = -1;
|
||||
static constexpr uint_t max_bone_weights = 8;
|
||||
|
||||
|
||||
// ENUMS ===============================================================================================================
|
||||
|
||||
enum format_ : uint8_t {
|
||||
format_r = 0,
|
||||
format_rg,
|
||||
format_rgb,
|
||||
format_rgba,
|
||||
format_shadow, // TODO: decide whether end-users may create shadow buffers
|
||||
|
||||
format_count,
|
||||
format_last = format_count - 1,
|
||||
};
|
||||
|
||||
enum texture_ : uint8_t {
|
||||
texture_2d = 0,
|
||||
texture_3d,
|
||||
texture_cubemap,
|
||||
};
|
||||
|
||||
enum light_ : uint8_t {
|
||||
light_sun = 0,
|
||||
light_sky,
|
||||
light_point,
|
||||
light_spot,
|
||||
light_area,
|
||||
};
|
||||
|
||||
enum iterp_ : uint8_t {
|
||||
iterp_step = 0,
|
||||
iterp_linear,
|
||||
iterp_spherical,
|
||||
iterp_cubic,
|
||||
};
|
||||
|
||||
|
||||
// STRUCTURES ==========================================================================================================
|
||||
|
||||
struct mesh_vertex {
|
||||
vec3 location;
|
||||
vec3 normal;
|
||||
vec3 tangent;
|
||||
vec2 uv;
|
||||
};
|
||||
|
||||
struct skin_vertex {
|
||||
vec3 location;
|
||||
vec3 normal;
|
||||
vec3 tangent;
|
||||
vec2 uv;
|
||||
|
||||
uint32_t bones[max_bone_weights];
|
||||
uint32_t weights[max_bone_weights];
|
||||
};
|
||||
|
||||
struct bone {
|
||||
mat4 localSpace; // I was going to use quaternions, but Assimp, glTF, FBX, Unity, Unreal, and Godot all use matrices
|
||||
};
|
||||
|
||||
struct skeleton {
|
||||
mat4 root;
|
||||
uint boneStart, boneEnd; // APIs job to figure out how to store bones, should be in a SSBO regardless of API
|
||||
};
|
||||
|
||||
// Wrapper for animation keys
|
||||
template<typename ValueT>
|
||||
struct key {
|
||||
double time;
|
||||
ValueT val;
|
||||
uint8_t mode;
|
||||
};
|
||||
|
||||
// Wrapper for a track, essentially the keyframes for a single bone
|
||||
struct track {
|
||||
uint posStart, posEnd; // APIs job to figure out how to store keys, should be in a SSBO regardless of API
|
||||
uint rotStart, rotEnd;
|
||||
uint sclStart, sclEnd;
|
||||
};
|
||||
|
||||
struct animation {
|
||||
uint trkStart, trkEnd; // APIs job to figure out how to store tracks, should be in a SSBO regardless of API
|
||||
};
|
||||
|
||||
|
||||
// FUNCTIONS ===========================================================================================================
|
||||
|
||||
virtual uid_t create_mesh(const dynarray<uint32_t>& indices, const dynarray<mesh_vertex>& vertices) = 0;
|
||||
virtual void release_mesh(uid_t id);
|
||||
|
||||
// TODO: virtual uid_t create_skeleton()
|
||||
// TODO: virtual uid_t create_shader()
|
||||
|
||||
virtual uid_t create_texture(uint8_t type, uint8_t format, bool hdr) = 0;
|
||||
virtual void release_texture(uid_t);
|
||||
|
||||
|
||||
|
||||
// TODO: virtual uid_t create_light()
|
||||
|
||||
virtual ~renderer3d() = default;
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_RENDERERS_INTERFACE_RENDERER_H
|
||||
36
include/fennec/renderers/opengl/fallback.h
Normal file
36
include/fennec/renderers/opengl/fallback.h
Normal file
@@ -0,0 +1,36 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_RENDERERS_OPENGL_FALLBACK_H
|
||||
#define FENNEC_RENDERERS_OPENGL_FALLBACK_H
|
||||
|
||||
/*
|
||||
* This should be implemented using the OpenGL ES 3.2 profile
|
||||
* https://registry.khronos.org/OpenGL/specs/es/3.2/es_spec_3.2.pdf
|
||||
*
|
||||
* Requires the following:
|
||||
* OpenGL ES 3.2 / OpenGL 4.3 OR
|
||||
* - EXT_texture_array
|
||||
* - ARB_compute_shader
|
||||
* - ARB_shader_image_load_store
|
||||
* - ARB_texture_cube_map_array
|
||||
*
|
||||
* This will support all mobile devices since 2012
|
||||
*/
|
||||
|
||||
#endif // FENNEC_RENDERERS_OPENGL_FALLBACK_H
|
||||
36
include/fennec/renderers/opengl/modern.h
Normal file
36
include/fennec/renderers/opengl/modern.h
Normal file
@@ -0,0 +1,36 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_RENDERERS_OPENGL_MODERN_H
|
||||
#define FENNEC_RENDERERS_OPENGL_MODERN_H
|
||||
|
||||
/*
|
||||
*
|
||||
* Requires the following:
|
||||
* OpenGL 4.6 OR
|
||||
* - ARB_shader_draw_parameters
|
||||
* - ARB_multi_draw_indirect
|
||||
* - EXT_texture_array
|
||||
* - ARB_compute_shader
|
||||
* - ARB_shader_image_load_store
|
||||
* - ARB_texture_cube_map_array
|
||||
*
|
||||
* This will support >91.31% of devices on Steam, including all Desktop GPUs and iGPUs since 2012
|
||||
*/
|
||||
|
||||
#endif // FENNEC_RENDERERS_OPENGL_MODERN_H
|
||||
69
include/fennec/scene/component.h
Normal file
69
include/fennec/scene/component.h
Normal file
@@ -0,0 +1,69 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_SCENE_COMPONENT_H
|
||||
#define FENNEC_SCENE_COMPONENT_H
|
||||
|
||||
#include <fennec/containers/dynarray.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
#include <fennec/lang/typeuuid.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
class component {
|
||||
public:
|
||||
using component_create = component (*)(size_t);
|
||||
using component_find = component* (*)(size_t);
|
||||
using component_erase = void (*)(size_t);
|
||||
|
||||
struct type {
|
||||
string name;
|
||||
component_create create;
|
||||
component_find find;
|
||||
component_erase erase;
|
||||
};
|
||||
|
||||
private:
|
||||
static dynarray<type>& _type_list() {
|
||||
static dynarray<type> type_list;
|
||||
return type_list;
|
||||
}
|
||||
|
||||
static void _register_type(uint64_t id, const cstring& name, component_create create, component_find find, component_erase erase) {
|
||||
dynarray<type>& type_list = _type_list();
|
||||
if (id > type_list.size()) {
|
||||
type_list.resize(id + 1);
|
||||
}
|
||||
type_list[id] = { name, create, find, erase };
|
||||
}
|
||||
|
||||
public:
|
||||
template<typename ComponentT>
|
||||
static void register_type(const cstring& name, component_create create, component_find find, component_erase erase) {
|
||||
component::_register_type(typeuuid<ComponentT>(), name, create, find, erase);
|
||||
}
|
||||
|
||||
static const dynarray<type>& type_list() {
|
||||
return _type_list();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_SCENE_COMPONENT_H
|
||||
60
include/fennec/scene/scene.h
Normal file
60
include/fennec/scene/scene.h
Normal file
@@ -0,0 +1,60 @@
|
||||
// =====================================================================================================================
|
||||
// fennec, a free and open source game engine
|
||||
// Copyright © 2025 Medusa Slockbower
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_CORE_SCENE_H
|
||||
#define FENNEC_CORE_SCENE_H
|
||||
#include <fennec/containers/rdtree.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
class scene : public rdtree<string> {
|
||||
public:
|
||||
size_t operator[](const cstring& name) const {
|
||||
list<size_t> parse;
|
||||
parse.push_back(root);
|
||||
while (not parse.empty()) {
|
||||
if (*_data[parse.front()].value == name) {
|
||||
return parse.front();
|
||||
}
|
||||
parse.push_back(child(parse.front()));
|
||||
parse.push_back(next(parse.front()));
|
||||
parse.pop_front();
|
||||
}
|
||||
return npos;
|
||||
}
|
||||
|
||||
size_t operator[](const string& name) const {
|
||||
list<size_t> parse;
|
||||
parse.push_back(root);
|
||||
while (not parse.empty()) {
|
||||
if (*_data[parse.front()].value == name) {
|
||||
return parse.front();
|
||||
}
|
||||
parse.push_back(child(parse.front()));
|
||||
parse.push_back(next(parse.front()));
|
||||
parse.pop_front();
|
||||
}
|
||||
return npos;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_CORE_SCENE_H
|
||||
@@ -20,8 +20,8 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <fennec/fproc/filesystem/file.h>
|
||||
#include <fennec/fproc/filesystem/path.h>
|
||||
#include <fennec/langproc/filesystem/file.h>
|
||||
#include <fennec/langproc/filesystem/path.h>
|
||||
|
||||
|
||||
#ifdef FENNEC_COMPILER_MSVC
|
||||
@@ -17,7 +17,7 @@
|
||||
// =====================================================================================================================
|
||||
|
||||
|
||||
#include <fennec/fproc/filesystem/path.h>
|
||||
#include <fennec/langproc/filesystem/path.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
@@ -16,7 +16,7 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#include <fennec/fproc/filesystem/file.h>
|
||||
#include <fennec/langproc/filesystem/file.h>
|
||||
#include <fennec/platform/linux/platform.h>
|
||||
|
||||
#include <fennec/lang/startup.h>
|
||||
|
||||
@@ -16,11 +16,14 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#include <fennec/langproc/filesystem/file.h>
|
||||
#include <fennec/lang/startup.h>
|
||||
#include <fennec/platform/interface/display.h>
|
||||
#include <fennec/platform/interface/platform.h>
|
||||
#include <fennec/platform/opengl/egl/context.h>
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
namespace fennec
|
||||
{
|
||||
|
||||
@@ -39,22 +42,15 @@ STATIC_CONSTRUCTOR(_egl_init) {
|
||||
eglcontext::eglcontext(display* display)
|
||||
: gfxcontext(display, "EGL", this) {
|
||||
|
||||
// Get the display format
|
||||
const display::pixel_format& fmt = _display->get_color_format();
|
||||
|
||||
// Currently empty
|
||||
EGLint context_attrs[] = {
|
||||
#if FENNEC_GRAPHICS_OPENGL
|
||||
EGL_CONTEXT_MAJOR_VERSION, 4,
|
||||
EGL_CONTEXT_MINOR_VERSION, 3,
|
||||
#elif FENNEC_GRAPHICS_GLES3
|
||||
EGL_CONTEXT_MAJOR_VERSION, 3,
|
||||
EGL_CONTEXT_MINOR_VERSION, 2,
|
||||
#elif FENNEC_GRAPHICS_GLES2
|
||||
EGL_CONTEXT_MAJOR_VERSION, 2,
|
||||
EGL_CONTEXT_MINOR_VERSION, 0,
|
||||
#endif
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
// Configure the depth and rgb bit-depth
|
||||
EGLint config_attrs[] = {
|
||||
EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT,
|
||||
@@ -62,50 +58,59 @@ eglcontext::eglcontext(display* display)
|
||||
EGL_RED_SIZE, fmt.r,
|
||||
EGL_RED_SIZE, fmt.g,
|
||||
EGL_RED_SIZE, fmt.b,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
|
||||
#if FENNEC_GRAPHICS_OPENGL
|
||||
EGL_OPENGL_BIT,
|
||||
#elif FENNEC_GRAPHICS_GLES3
|
||||
EGL_OPENGL_ES3_BIT,
|
||||
#elif FENNEC_GRAPHICS_GLES2
|
||||
EGL_OPENGL_ES2_BIT,
|
||||
#endif
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_BIT, // 7
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
|
||||
// Attempt to retrieve an egl display from the native display
|
||||
_egldisplay = eglGetDisplay(_display->get_native_handle());
|
||||
if (_egldisplay == nullptr) {
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
if (not eglInitialize(_egldisplay, &_eglvmajor, &_eglvminor)) {
|
||||
// Attempt to initialize egl
|
||||
if (not eglInitialize(_egldisplay, nullptr, nullptr)) {
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
#if FENNEC_GRAPHICS_OPENGL
|
||||
// Attempt to bind to Core OpenGL, otherwise OpenGL ES
|
||||
if (not eglBindAPI(EGL_OPENGL_API)) {
|
||||
#elif FENNEC_GRAPHICS_GLES3 or FENNEC_GRAPHICS_GLES2
|
||||
if (not eglBindAPI(EGL_OPENGL_ES_API)) {
|
||||
#endif
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
config_attrs[7] = EGL_OPENGL_ES_BIT; // Change the support bit to OpenGL ES
|
||||
}
|
||||
|
||||
// Select a configuration
|
||||
EGLint n;
|
||||
if (not eglChooseConfig(_egldisplay, config_attrs, &_eglconfig, 1, &n)) {
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the context
|
||||
_eglcontext = eglCreateContext(_egldisplay, _eglconfig, EGL_NO_CONTEXT, context_attrs);
|
||||
if (_eglcontext == nullptr) {
|
||||
cleanup();
|
||||
return;
|
||||
}
|
||||
|
||||
// make this the current context so we can retrieve the information below
|
||||
eglMakeCurrent(_egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, _eglcontext);
|
||||
|
||||
// Query available extensions
|
||||
const char* ptr = eglQueryString(_egldisplay, EGL_EXTENSIONS);
|
||||
_extensions = { ptr, strlen(ptr) + 1 };
|
||||
|
||||
// Query the context and version
|
||||
eglQueryContext(_egldisplay, _eglcontext, EGL_CONTEXT_CLIENT_TYPE, &_eglctype);
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &_eglvmajor);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &_eglvminor);
|
||||
}
|
||||
|
||||
eglcontext::~eglcontext() {
|
||||
@@ -116,6 +121,22 @@ bool eglcontext::connected() {
|
||||
return _eglcontext != nullptr;
|
||||
}
|
||||
|
||||
const cstring& eglcontext::get_context_name() {
|
||||
static constexpr cstring opengl = "OpenGL";
|
||||
static constexpr cstring gles = "GLES";
|
||||
static constexpr cstring openvg = "OpenVG"; // this should never be used
|
||||
switch (_eglctype) {
|
||||
default:
|
||||
case EGL_OPENGL_API: return opengl;
|
||||
case EGL_OPENGL_ES_API: return gles;
|
||||
case EGL_OPENVG_API: return openvg;
|
||||
}
|
||||
}
|
||||
|
||||
bool eglcontext::check_extension(const cstring& ext) {
|
||||
return _extensions.find(ext) != _extensions.size();
|
||||
}
|
||||
|
||||
void eglcontext::make_current(gfxsurface*) {
|
||||
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@ add_executable(fennec-test main.cpp
|
||||
tests/math/test_exponential.h
|
||||
tests/math/test_relational.h
|
||||
tests/math/test_trigonometric.h
|
||||
tests/fproc/test_strings.h
|
||||
tests/fproc/strings/test_cstring.h
|
||||
tests/test_fproc.h
|
||||
tests/fproc/test_io.h
|
||||
tests/langproc/test_strings.h
|
||||
tests/langproc/strings/test_cstring.h
|
||||
tests/test_langproc.h
|
||||
tests/langproc/test_io.h
|
||||
printing.h
|
||||
tests/math/test_ext.h
|
||||
tests/math/ext/test_quaternion.h
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
#include "test.h"
|
||||
#include "tests/test_containers.h"
|
||||
#include "tests/test_fproc.h"
|
||||
#include "tests/test_langproc.h"
|
||||
#include "tests/test_platform.h"
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ int main(int, char **)
|
||||
|
||||
fennec_test_header("format processing library");
|
||||
fennec_test_spacer(2);
|
||||
fennec::test::fennec_test_fproc();
|
||||
fennec::test::fennec_test_langproc();
|
||||
fennec_test_spacer(3);
|
||||
|
||||
fennec_test_header("platform library");
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
#define FENNEC_TEST_PRINTING_H
|
||||
|
||||
#include <iostream>
|
||||
#include <fennec/fproc/filesystem/path.h>
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/filesystem/path.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
|
||||
#include <fennec/math/common.h>
|
||||
#include <fennec/math/matrix.h>
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#define FENNEC_TEST_CONTAINERS_MAP_H
|
||||
|
||||
#include <fennec/containers/map.h>
|
||||
#include <fennec/fproc/strings/string.h>
|
||||
#include <fennec/langproc/strings/string.h>
|
||||
|
||||
namespace fennec::test {
|
||||
|
||||
|
||||
@@ -16,15 +16,15 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_TEST_FPROC_STRINGS_CSTRING_H
|
||||
#define FENNEC_TEST_FPROC_STRINGS_CSTRING_H
|
||||
#ifndef FENNEC_TEST_LANGPROC_STRINGS_CSTRING_H
|
||||
#define FENNEC_TEST_LANGPROC_STRINGS_CSTRING_H
|
||||
|
||||
#include <fennec/fproc/strings/cstring.h>
|
||||
#include <fennec/langproc/strings/cstring.h>
|
||||
|
||||
namespace fennec::test
|
||||
{
|
||||
|
||||
inline void fennec_test_fproc_strings_cstring()
|
||||
inline void fennec_test_langproc_strings_cstring()
|
||||
{
|
||||
static char test_string[] = "Hello World!";
|
||||
static const char test_string_const[] = "Hello World!";
|
||||
@@ -48,4 +48,4 @@ namespace fennec::test
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_TEST_FPROC_STRINGS_CSTRING_H
|
||||
#endif // FENNEC_TEST_LANGPROC_STRINGS_CSTRING_H
|
||||
@@ -16,18 +16,18 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_TEST_FPROC_IO_H
|
||||
#define FENNEC_TEST_FPROC_IO_H
|
||||
#ifndef FENNEC_TEST_LANGPROC_IO_H
|
||||
#define FENNEC_TEST_LANGPROC_IO_H
|
||||
|
||||
#include "../../test.h"
|
||||
|
||||
#include <fennec/fproc/filesystem/file.h>
|
||||
#include <fennec/fproc/filesystem/path.h>
|
||||
#include <fennec/langproc/filesystem/file.h>
|
||||
#include <fennec/langproc/filesystem/path.h>
|
||||
|
||||
namespace fennec::test
|
||||
{
|
||||
|
||||
inline void fennec_test_fproc_io() {
|
||||
inline void fennec_test_langproc_io() {
|
||||
|
||||
fennec_test_section("utilities");
|
||||
|
||||
@@ -89,4 +89,4 @@ namespace fennec::test
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_TEST_FPROC_IO_H
|
||||
#endif // FENNEC_TEST_LANGPROC_IO_H
|
||||
@@ -16,8 +16,8 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_TEST_FPROC_STRINGS_H
|
||||
#define FENNEC_TEST_FPROC_STRINGS_H
|
||||
#ifndef FENNEC_TEST_LANGPROC_STRINGS_H
|
||||
#define FENNEC_TEST_LANGPROC_STRINGS_H
|
||||
|
||||
#include "../../test.h"
|
||||
#include "./strings/test_cstring.h"
|
||||
@@ -25,11 +25,11 @@
|
||||
namespace fennec::test
|
||||
{
|
||||
|
||||
inline void fennec_test_fproc_strings()
|
||||
inline void fennec_test_langproc_strings()
|
||||
{
|
||||
fennec_test_subheader("cstring");
|
||||
fennec_test_spacer(2);
|
||||
fennec_test_fproc_strings_cstring();
|
||||
fennec_test_langproc_strings_cstring();
|
||||
fennec_test_spacer(3);
|
||||
|
||||
// TODO
|
||||
@@ -37,4 +37,4 @@ namespace fennec::test
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_TEST_FPROC_STRINGS_H
|
||||
#endif // FENNEC_TEST_LANGPROC_STRINGS_H
|
||||
@@ -16,26 +16,26 @@
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
// =====================================================================================================================
|
||||
|
||||
#ifndef FENNEC_TEST_FPROC_H
|
||||
#define FENNEC_TEST_FPROC_H
|
||||
#ifndef FENNEC_TEST_LANGPROC_H
|
||||
#define FENNEC_TEST_LANGPROC_H
|
||||
|
||||
#include "../test.h"
|
||||
|
||||
#include "./fproc/test_strings.h"
|
||||
#include "./fproc/test_io.h"
|
||||
#include "./langproc/test_strings.h"
|
||||
#include "./langproc/test_io.h"
|
||||
|
||||
namespace fennec::test
|
||||
{
|
||||
|
||||
inline void fennec_test_fproc() {
|
||||
inline void fennec_test_langproc() {
|
||||
fennec_test_header("strings");
|
||||
fennec_test_spacer(2);
|
||||
fennec_test_fproc_strings();
|
||||
fennec_test_langproc_strings();
|
||||
fennec_test_spacer(3);
|
||||
|
||||
fennec_test_header("io");
|
||||
fennec_test_spacer(2);
|
||||
fennec_test_fproc_io();
|
||||
fennec_test_langproc_io();
|
||||
fennec_test_spacer(3);
|
||||
|
||||
// TODO
|
||||
@@ -43,4 +43,4 @@ namespace fennec::test
|
||||
|
||||
}
|
||||
|
||||
#endif // FENNEC_TEST_FPROC_H
|
||||
#endif // FENNEC_TEST_LANGPROC_H
|
||||
@@ -19,7 +19,10 @@
|
||||
#ifndef FENNEC_TEST_PLATFORM_H
|
||||
#define FENNEC_TEST_PLATFORM_H
|
||||
|
||||
#include "../test.h"
|
||||
|
||||
#include <fennec/platform/interface/display.h>
|
||||
#include <fennec/platform/interface/gfxcontext.h>
|
||||
#include <fennec/platform/interface/platform.h>
|
||||
|
||||
|
||||
@@ -34,6 +37,10 @@ inline void fennec_test_platform() {
|
||||
fennec_test_run(instance->get_display() != nullptr, true);
|
||||
fennec_test_run(instance->get_display()->get_context() != nullptr, true);
|
||||
|
||||
std::cout << instance->get_display()->get_context()->get_context_name() << " ";
|
||||
std::cout << instance->get_display()->get_context()->get_version_major() << ".";
|
||||
std::cout << instance->get_display()->get_context()->get_version_minor() << std::endl;
|
||||
|
||||
instance->shutdown();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user