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117 Commits

Author SHA1 Message Date
ed381c4178 - More Documentation 2026-01-12 00:36:39 -05:00
450f725cab - More Documentation
- Updated Copyright
2026-01-06 19:48:28 -05:00
93b58ea197 - Updated README dependencies table
- Separated git command in dependencies for installing submodules
2026-01-02 16:21:40 -05:00
6c78ecbeb1 - Updated README dependencies 2026-01-02 15:55:31 -05:00
7c2f89b331 - A few Vulkan wrapper structs
- Framework for Vulkan context
 - Fixed a bug with dynarray where if `resize()` shrinks the array, destructors are not called.
 - Fixed grammar issues with the containers library and added property tables to existing data structures.
2026-01-02 15:38:03 -05:00
c1be5385d3 - switched from GLEW to GLAD and now dynamically links EGL & OpenGL 2025-12-28 02:14:45 -05:00
ecf1cfc29c - fleshing out event system and window manager
- added tests back in for window management
2025-12-27 07:19:53 -05:00
184bc7fcdf - events tested and implemented multithreading support through mpscq 2025-12-23 12:24:23 -05:00
1f6637408d - testing for current threading structures 2025-12-20 17:35:54 -05:00
9f499c933d - more threading things
TODO: documentation
2025-12-19 20:58:19 -05:00
88e33bdcc8 - More documentation 2025-12-18 16:18:07 -05:00
9e6f00eb60 - Documentation of containers, core, and format 2025-12-18 00:00:36 -05:00
e7503ed92f - Documentation and logic fixes for various structures 2025-12-17 12:40:10 -05:00
aee4e340dd - Started setting up a thread safe window manager
- Created thread & atomic structures
2025-12-17 01:11:28 -05:00
520a0e1363 - Setup libdecor, which is used automatically when available.
TODO:
 - xdg decorations
 - threading
 - thread-safe window manager
2025-12-15 23:40:06 -05:00
97f5bbfe00 - Windows now use libdecor when present. 2025-12-15 16:29:00 -05:00
b64ce44d4e - Setup dynamic linking to libdecor 2025-12-15 15:23:45 -05:00
1acf00138a - Setup EGL context for Wayland. Test window now opens as black rectangle. 2025-12-15 13:20:08 -05:00
5dcb58f53c - Setup wayland display and window. Window surface is created and appears in hotbar. Window is not visible. 2025-12-14 15:47:11 -05:00
a1bdc077b1 - fennec::variant & fennec::generic, TODO: Test 2025-12-13 19:00:43 -05:00
9553f9b662 - formatting implemented for floating point types
- fixed some bugs with width and precision specifiers:
    * Evaluation order of nested replacement fields
2025-12-08 12:13:51 -05:00
9645856554 - Refactored fennec::format to use to_chars for ints. floats TODO but will also use to_chars. 2025-12-06 02:19:52 -05:00
a2abb58705 - Fixed header include guards 2025-12-05 10:30:03 -05:00
7f1dd245dc - fennec::format refactor. Strings partially implemented. Integers and bools fully implemented. 2025-12-04 20:39:10 -05:00
6d58105734 - Switched back to custom window management, taking another stab
- Refactored lang yet again, `fennec/lang` is now C++ language. `fennec/string` `fennec/filesystem` and `fennec/format` are now independent.
2025-12-04 01:04:36 -05:00
d928d86014 - Some underlying features for RTTI
- Macro for automatically generating this_t
 - Semantics with static_constructor.h, now FENNEC_PRIVATE_STATIC_CONSTRUCTOR for .cpp files and FENNEC_CLASS_STATIC_CONSTRUCTOR for a class in any source file type.
2025-12-03 01:41:30 -05:00
0b76b06a1b - RTTI properties for types for iterators, indexing, and mapping 2025-11-30 20:58:56 -05:00
6f09c3f7fe - Bug fixing for RTTI
- Fixes for declval + separated into own file
 - is_iterable
 - fixes for doxygen generation
2025-11-29 23:43:18 -05:00
fe8c3a4602 - Basic RTTI type data with inheritance. 2025-11-28 12:58:23 -05:00
b9026ec8da - Adjustments to component system design.
- Added indexed parameters to format strings
2025-10-06 12:47:11 -04:00
7b87828f06 - Adjusted Material/Texture/Lighting outline. 2025-09-29 18:39:14 -04:00
8925b3f2f0 - Refactor on component system to support multiple scenes.
- node2d for 2d scenes
2025-09-25 19:30:08 -04:00
f636feb4f1 - Rough First Pass implementation for format.h
- Started 2D Transform Component and relevant math extensions
 - Switched sequence to use pointers instead of arrays
2025-09-23 18:07:54 -04:00
1a9a80e37f - Some last minute performance improvements I noticed. 2025-09-18 21:56:46 -04:00
18c8171847 - More optimization on fennec::sequence. There are areas that could be improved, but the running time is now within margin. It can be revisited later if this data-structure becomes the focus of a performance critical task. 2025-09-18 21:34:29 -04:00
d546519180 - Fixed rb-tree violations 2025-09-18 08:26:57 -04:00
f208141b5b - Minor performance adjustments 2025-09-17 23:35:48 -04:00
52d6c62f76 Merge branch 'main' of https://git.mslockbo.org/fennec-org/fennec 2025-09-17 17:21:05 -04:00
037e2554a1 - Renamed Doxyfile -> Doxyfile.out 2025-09-17 17:19:52 -04:00
8867576a2e Delete doxy/Doxyfile 2025-09-17 21:17:52 +00:00
788f63d092 - Added generated Doxyfile to .gitignore 2025-09-17 17:16:47 -04:00
a35f2a699d - Fixed some missing and erroneous testing logic for containers
- Lots of bug-fixing for containers
 - Performance optimization for containers
2025-09-17 17:13:52 -04:00
80925965d4 - GCC ARM64 Support, i.e. natively compiled with gcc on arm64 2025-09-15 02:35:34 +00:00
f2a45aa913 - Began outlining tokenizer.h and priority_queue.h
- Began outlining sdl implementation
- Added some helper definitions to various classes
- Added contains to string.h and wstring.h
2025-09-13 20:33:53 -04:00
3565bbbc52 - Fixed some logic errors with assertions for wide vs. byte files.
- Changed getline and getwline to use gets instead of the experimental functions. These, in theory, will be slightly faster.
2025-09-11 16:58:32 -04:00
375492ef7b - "Finished" sequence.h, there's more to do, but the basic functionality is there
- bintree.h is implemented according to the needs of sequence.h at present
2025-08-31 14:38:05 -04:00
dbcb50349d - Binary Tree (Partial)
- Sequence (Partial)
2025-08-30 22:11:41 -04:00
992a02db3e - Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface
 - Began outlining renderer interfaces
 - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
2025-08-28 00:01:54 -04:00
e1eaf97961 - Switched to SDL for main branch, will revisit custom implementation later. 2025-08-23 20:09:53 -04:00
086c73f058 Merge branch 'main' of https://git.mslockbo.org/mslockbo/fennec
Messed up some files and git wants to merge
2025-08-22 12:03:26 -04:00
339f5c8cd8 - Added XDG Shell 2025-08-22 12:03:04 -04:00
18c0a7099d - Comment noting an error with stdint isinf and isnan 2025-08-22 03:03:54 -04:00
540c7fbce8 - Similar refactor on XKB 2025-08-22 02:53:09 -04:00
cbcd699ab0 - Decided to remove boost due to extensive dependencies
- Huge refactor on Wayland loading to support retrieval of Protocol headers
 - Setup EGL to create surfaces for Wayland windows
2025-08-22 02:15:57 -04:00
ff27caab4f - Fixed some variable naming with graph and it's PrettyPrinter
- Added boost-atomic and boost-thread as dependencies for concurrency support
2025-08-21 06:44:22 -04:00
fe4c49d092 - Fixed several memory errors 2025-08-20 20:57:15 -04:00
037c62bf12 - Added missing functionality from C++ spec 2025-08-20 14:00:52 -04:00
494d766741 - Missing functionality and documentation 2025-08-20 00:49:15 -04:00
83f0c01e29 - Fixes for Doxygen Layouts
- Changed dynarray indexing to use size_t
 - Added groups to optional documentation
2025-08-19 18:05:09 -04:00
4ff739d625 - Fixed Doxygen Structure once more, this bug with sections appearing under the first subpage is becoming frustrating. Currently got it so everything appears under "Contents" 2025-08-18 23:13:09 -04:00
7cd38604a7 - More Documentation 2025-08-18 19:41:08 -04:00
733fca41ef - Git ignore for generated README 2025-08-18 14:16:30 -04:00
55a8c54119 - Documentation of containers and adjusting page hierarchy 2025-08-18 14:13:35 -04:00
27754a56d7 - missed dnf for Doxygen under Fedora 2025-08-17 12:00:51 -04:00
fcf9c6adcb - Fixed naming issue from copying set as multiset.h 2025-08-17 11:55:53 -04:00
e6c0a60ea9 - Update Fedora in README.md 2025-08-17 11:51:46 -04:00
5252ba84c9 - Update TOC in README.md 2025-08-17 10:03:43 -04:00
73041e994d - Added Debian dependencies to README.md and fixed some issues that I ran into on a clean machine 2025-08-17 09:51:08 -04:00
3ddc2b3d97 - bugfix for deque with _size not being initialized
- wrote PrettyPrinter for deque
2025-08-16 13:20:51 -04:00
e91c2aa9f1 - Fixed logic error with making graph connections regarding connection objects 2025-08-16 13:05:45 -04:00
38b7221fa0 - deque, object_pool, and graph data structures + PrettyPrinters 2025-08-16 07:56:25 -04:00
8bfb59cd20 - Fixed rdtree traversers once more, a bug with initializing the queues was causing faulty results. Consider setting up more robust tests. 2025-08-14 21:28:41 -04:00
2535e1ac4b Reworked RD-Tree to behave more consistently. The construction of the tree did not allow specifying what index to insert a child at under a parent.
Traverser orders were also broken, which is now fixed.
2025-08-14 17:07:48 -04:00
f173c3e7cd - Fixed some semantics issues to make data structure names more akin to their mathematical equivalents
- multiset.h TODO: test
 - Fixed some double underscores that I missed
2025-08-14 02:57:46 -04:00
cc4d85c393 - Outlined more functions for component systems
- Tidied up map and set structures to invoke less constructors and assignments
2025-08-12 13:55:07 -04:00
d6e31a89b0 - Implemented PrettyPrinters for vector, quaternion, and matrix 2025-08-11 17:39:51 -04:00
74fb525453 - Implemented file.h and path.h PrettyPrinter 2025-08-11 12:17:57 -04:00
b9de039a10 - Debugged more PrettyPrinters, all implemented thus far work in testing
- Fixed implementation of tuple.h, TODO: Still need to complete
 - Wrote a PrettyPrinter for tuple.h
2025-08-10 23:46:36 -04:00
9f96155856 - Adjusted some tests while debugging PrettyPrinters
- Adjusted RDTreePrinter to print more "tree-like"
 - Added SetPrinter and MapPrinter
 - Fixed Issues with CStringPrinter and StringPrinter
2025-08-10 00:27:04 -04:00
d2be083a8f - Fixed up PrettyWriters 2025-08-09 19:43:26 -04:00
efe56b3699 - test doc 2025-08-08 17:02:04 -04:00
b7d8426e86 - PrettyPrinters working, added cstring/wcstring, string/wstring, optional, allocation, list 2025-08-08 01:54:39 -04:00
2cb41e1437 - Documented and Debugged containers
- Attempted to setup gdb prettywriters
2025-08-07 19:03:34 -04:00
0f721f57ea - Moved OpenGL library wrapper into platform
- Finished reorganizing PLANNING.md
2025-08-05 16:14:00 -04:00
4a3639ecb4 - Continued Texture Implementation
- Began reorganizing the planning document into /planning/
2025-08-04 21:11:22 -04:00
ff4d6efedc - Finished Buffer Object Implementation
- Implemented Vertex Array Object
 - Began Texture Implementation
2025-08-03 13:49:33 -04:00
9dc9ed4ed1 - More buffer functions 2025-08-03 02:10:27 -04:00
5e04eb0ca6 - Started implementing OpenGL wrappers 2025-08-02 20:59:56 -04:00
3d42dea9eb - Started interface for renderers
- Renamed fproc -> langproc (I'll probably never settle on a naming convention for this)
 - Refactored set to use median psl
2025-08-02 13:17:20 -04:00
3d4ea4398a - Setup Contexts to pull more info from the GPU
- Started outlining OpenGL implementation
2025-07-28 21:06:52 -04:00
7aafa4c9aa - Implemented EGL Context 2025-07-28 13:00:20 -04:00
8124ea2ae5 - Refactor on platform implementation. See comment in interface/platform.h for more info 2025-07-27 22:44:32 -04:00
d02a51fd8d - Removed Double Underscores for portability 2025-07-26 21:13:32 -04:00
7493b5252a - More implementations and dependencies for Linux Wayland support 2025-07-26 20:57:25 -04:00
7ea2710ee0 List Data Structure 2025-07-23 13:26:50 -04:00
f9de242b87 Adjusted Platform Structure 2025-07-23 12:12:29 -04:00
2117e4347c Merge branch 'main' of https://git.mslockbo.org/mslockbo/fennec 2025-07-23 12:05:30 -04:00
5ab2952e83 - Adjusted Formatting of tests
- Finished map implementation and unit tests

 TODO: Threading
2025-07-23 12:05:18 -04:00
65573f28e4 - Adjusted Formatting of tests
- Finished map implementation and unit tests

 TODO: Threading
2025-07-23 12:05:02 -04:00
73333b4c67 - Separated Platform and Compiler Dependent Behaviour into CMake scripts
- Implemented Basic Platform Interfaces
 - Implemented partial Linux platform and Wayland Display.
 - Implemented Dependencies for the above
   - map
     - set
       - optional
     - pair

TODO: threading
2025-07-22 00:59:41 -04:00
ab1c7d94be - Component-Wise Functions for Quaternions
- Fixed Allocation Bug with Strings
2025-07-17 23:16:01 -04:00
86286e84d7 - README.md Formatting 2025-07-16 23:35:32 -04:00
c72d1afe32 - Quaternions
- Started Tests for Quaternions
 - Fixed some style issues with constructors
2025-07-16 23:16:54 -04:00
f1552b89b1 - Functions to construct matrices from translations, scaling, and rotations 2025-07-16 03:45:54 -04:00
89f59c75f3 - Wrote and Debugged Unit Tests for fennec::file 2025-07-14 21:15:39 -04:00
6ae682aff6 - Removed a bug with attempt to include pure c headers
- Added some more information about the license
 - fennec::file implementation
2025-07-14 05:11:52 -04:00
5e0dc78210 - Fixed some more compilation issues
- Added some more information to the licensing section of README.md
2025-07-10 08:48:00 -04:00
4c0d36c933 - Fixed a bunch of compilation errors and warnings
- Added frameworks for retrieving specific filesystem information for a target platform
2025-07-10 01:10:13 -04:00
cc20af7504 - Removed fennec::path, see #Security Ramblings in PLANNING.md 2025-07-08 23:35:37 -04:00
649e39c70e - Switched from Allman (BSD) to 1TBS (K&R)
Namespaces, Types, and Requires/Concepts still use Allman
2025-07-08 12:08:59 -04:00
2573de0904 - Fixed some circular includes
- Documentation
 - File Declaration, TODO: Implementation
2025-07-07 21:13:07 -04:00
17d8218124 - Adjusted how asserts work and types of asserts 2025-07-07 01:09:54 -04:00
012052641d - Setup Basic Implementation for String Library 2025-07-06 19:29:28 -04:00
a33bf5206f - Stacktrace generation with failed asserts 2025-07-05 14:22:59 -04:00
0afaae72ac - Micro Optimization 2025-07-02 18:23:53 -04:00
0eeb7ae3cf - More performant roundEven 2025-07-02 17:57:57 -04:00
e2ea22f12d - Fixed some minor issues due to MSVC compat 2025-07-02 17:26:22 -04:00
327 changed files with 505778 additions and 8203 deletions

7
.gdbinit Normal file
View File

@@ -0,0 +1,7 @@
python
import sys, os.path
print(os.path.abspath("./gdb"))
sys.path.insert(0, os.path.abspath("./gdb"))
import fennec
fennec.register_printers(gdb.current_objfile())
end

2
.gitignore vendored
View File

@@ -3,3 +3,5 @@
/docs/ /docs/
/bin/ /bin/
/lib/ /lib/
/doxy/README.md
/doxy/Doxyfile.out

6
.gitmodules vendored
View File

@@ -1,3 +1,3 @@
[submodule "external/sdl"] [submodule "external/cpptrace"]
path = external/sdl path = external/cpptrace
url = https://github.com/libsdl-org/SDL.git url = https://github.com/jeremy-rifkin/cpptrace.git

View File

@@ -1,79 +1,218 @@
cmake_minimum_required(VERSION 3.30) # ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
cmake_minimum_required(VERSION 3.28...3.31)
project(fennec) project(fennec)
set(FENNEC_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
macro(fennec_add_sources)
list(APPEND FENNEC_SOURCES ${ARGN})
endmacro()
macro(fennec_add_definitions)
list(APPEND FENNEC_COMPILE_DEFINITIONS ${ARGN})
endmacro()
macro(fennec_add_link_libraries)
list(APPEND FENNEC_LINK_LIBRARIES ${ARGN})
endmacro()
macro(fennec_add_shared_libraries)
list(APPEND FENNEC_SHARED_LIBRARIES ${ARGN})
endmacro()
macro(fennec_add_compile_options)
list(APPEND FENNEC_PRIVATE_COMPILE_OPTIONS ${ARGN})
endmacro()
macro(fennec_add_link_options)
list(APPEND FENNEC_PRIVATE_LINK_OPTIONS ${ARGN})
endmacro()
# External dependencies should be loaded here # External dependencies should be loaded here
add_subdirectory(external/cpptrace)
# SDL is a dependency of the project, added as a git submodule set(CMAKE_CXX_STANDARD 23)
set(SDL_STATIC 1) set(CMAKE_C_STANDARD 23)
add_subdirectory(external/sdl)
set(CMAKE_CXX_STANDARD 26) add_custom_target(fennec-dependencies
set(CMAKE_C_STANDARD 26) COMMAND ${CMAKE_COMMAND} -E echo "Running dependencies."
COMMENT "Running dependencies."
)
# include scripts
include("${FENNEC_SOURCE_DIR}/cmake/version.cmake")
include("${FENNEC_SOURCE_DIR}/cmake/platform.cmake")
include("${FENNEC_SOURCE_DIR}/cmake/build.cmake")
include("${FENNEC_SOURCE_DIR}/cmake/compiler.cmake")
# common defines
list(APPEND FENNEC_COMPILE_DEFINITIONS "NULL=0")
# find dependencies # find dependencies
find_package(Doxygen) find_package(Doxygen)
fennec_check_platform()
# any necessary include directories # any necessary include directories
include_directories(include) include_directories(${FENNEC_SOURCE_DIR}/include)
# Metaprogramming is a dependency for generating various type info before compilation of the engine. # Metaprogramming is a dependency for generating various type info before compilation of the engine.
add_subdirectory(metaprogramming) add_subdirectory(metaprogramming)
string(TOLOWER ${CMAKE_BUILD_TYPE} FENNEC_BUILD_NAME) # Specify where to send libraries and executables
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${FENNEC_SOURCE_DIR}/lib/${FENNEC_BUILD_NAME})
message(STATUS "OS: ${CMAKE_SYSTEM_NAME}") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${FENNEC_SOURCE_DIR}/lib/${FENNEC_BUILD_NAME})
message(STATUS "Build: ${FENNEC_BUILD_NAME}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${FENNEC_SOURCE_DIR}/bin/${FENNEC_BUILD_NAME})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib/${FENNEC_BUILD_NAME})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib/${FENNEC_BUILD_NAME})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/${FENNEC_BUILD_NAME})
add_library(fennec STATIC
# Core Files
fennec_add_sources(
# CORE ================================================================================================================= # CORE =================================================================================================================
include/fennec/core/engine.h source/core/engine.cpp include/fennec/core/engine.h source/core/engine.cpp
include/fennec/core/event.h source/core/event.cpp
include/fennec/core/logger.h source/core/logger.cpp
include/fennec/core/version.h
include/fennec/core/system.h
# SCENE ================================================================================================================
include/fennec/scene/scene.h source/scene/scene.cpp
include/fennec/scene/component.h
include/fennec/scene/scene_node.h
include/fennec/scene/node2d.h
include/fennec/scene/forward.h
# RENDERERS ============================================================================================================
include/fennec/renderers/interface/forward.h
include/fennec/renderers/interface/gfxcontext.h
include/fennec/renderers/interface/gfxsurface.h
# CONTAINERS =========================================================================================================== # CONTAINERS ===========================================================================================================
include/fennec/containers/containers.h
include/fennec/containers/array.h include/fennec/containers/array.h
include/fennec/containers/bintree.h
include/fennec/containers/bitfield.h
include/fennec/containers/deque.h
include/fennec/containers/dynarray.h include/fennec/containers/dynarray.h
include/fennec/containers/generic.h
include/fennec/containers/graph.h
include/fennec/containers/initializer_list.h
include/fennec/containers/list.h
include/fennec/containers/map.h
include/fennec/containers/object_pool.h
include/fennec/containers/optional.h
include/fennec/containers/pair.h
include/fennec/containers/priority_queue.h
include/fennec/containers/rdtree.h
include/fennec/containers/sequence.h
include/fennec/containers/set.h
include/fennec/containers/traversal.h
include/fennec/containers/tuple.h
include/fennec/containers/variant.h
# LANG ================================================================================================================= include/fennec/containers/detail/_tuple.h
# lang =================================================================================================================
include/fennec/lang/lang.h include/fennec/lang/lang.h
include/fennec/lang/metaprogramming.h include/fennec/lang/metaprogramming.h
include/fennec/lang/bits.h include/fennec/lang/bits.h
include/fennec/lang/constants.h include/fennec/lang/constants.h
include/fennec/lang/conditional_types.h include/fennec/lang/conditional_types.h
include/fennec/lang/declval.h
include/fennec/lang/function.h
include/fennec/lang/hashing.h
include/fennec/lang/intrinsics.h include/fennec/lang/intrinsics.h
include/fennec/lang/limits.h include/fennec/lang/limits.h
include/fennec/lang/numeric_transforms.h include/fennec/lang/numeric_transforms.h
include/fennec/lang/sequences.h include/fennec/lang/metasequences.h
include/fennec/lang/ranges.h
include/fennec/lang/static_constructor.h
include/fennec/lang/type_identity.h
include/fennec/lang/type_operators.h
include/fennec/lang/type_sequences.h
include/fennec/lang/type_traits.h include/fennec/lang/type_traits.h
include/fennec/lang/type_transforms.h include/fennec/lang/type_transforms.h
include/fennec/lang/types.h include/fennec/lang/types.h
include/fennec/lang/utility.h include/fennec/lang/utility.h
include/fennec/lang/type_sequences.h
include/fennec/lang/integer.h include/fennec/lang/integer.h
include/fennec/lang/detail/__bits.h
include/fennec/lang/detail/__numeric_transforms.h
include/fennec/lang/detail/__type_traits.h
include/fennec/lang/detail/__type_sequences.h
include/fennec/lang/assert.h source/lang/assert.cpp include/fennec/lang/assert.h source/lang/assert.cpp
include/fennec/lang/detail/_bits.h
include/fennec/lang/detail/_declval.h
include/fennec/lang/detail/_function.h
include/fennec/lang/detail/_int.h
include/fennec/lang/detail/_numeric_transforms.h
include/fennec/lang/detail/_stdlib.h
include/fennec/lang/detail/_type_traits.h
include/fennec/lang/detail/_type_transforms.h
include/fennec/lang/detail/_type_sequences.h
# RTTI =================================================================================================================
include/fennec/rtti/typeid.h
include/fennec/rtti/type_data.h
include/fennec/rtti/type.h
include/fennec/rtti/enable.h
include/fennec/rtti/forward.h
include/fennec/rtti/typelist.h
include/fennec/rtti/type_registry.h
include/fennec/rtti/singleton.h
include/fennec/rtti/detail/_constants.h
include/fennec/rtti/detail/_this_t.h
include/fennec/rtti/detail/_typeid.h
include/fennec/rtti/detail/_type_name.h
# MEMORY =============================================================================================================== # MEMORY ===============================================================================================================
include/fennec/memory/new.h source/memory/new.cpp include/fennec/memory/new.h source/memory/new.cpp
include/fennec/memory/allocator.h include/fennec/memory/allocator.h
include/fennec/memory/bytes.h
include/fennec/memory/common.h
include/fennec/memory/memory.h include/fennec/memory/memory.h
include/fennec/memory/pointers.h include/fennec/memory/pointers.h
include/fennec/memory/ptr_traits.h include/fennec/memory/pointer_traits.h
include/fennec/memory/detail/_ptr_traits.h
# DEBUG ================================================================================================================
source/debug/assert_impl.cpp
include/fennec/memory/detail/__ptr_traits.h
# MATH ================================================================================================================= # MATH =================================================================================================================
@@ -97,42 +236,111 @@ add_library(fennec STATIC
include/fennec/math/trigonometric.h include/fennec/math/trigonometric.h
include/fennec/math/relational.h include/fennec/math/relational.h
include/fennec/math/detail/__fwd.h include/fennec/math/ext/common.h
include/fennec/math/detail/__types.h
include/fennec/math/detail/__vector_traits.h
source/debug/assert_impl.cpp
include/fennec/math/detail/__math.h
include/fennec/lang/detail/__int.h
include/fennec/lang/detail/__stdlib.h
include/fennec/math/detail/__matrix.h
include/fennec/math/ext/constants.h include/fennec/math/ext/constants.h
include/fennec/math/ext/primes.h
include/fennec/math/ext/quaternion.h
include/fennec/math/ext/rect.h
include/fennec/math/ext/transform.h
include/fennec/math/detail/_forward.h
include/fennec/math/detail/_math.h
include/fennec/math/detail/_matrix.h
include/fennec/math/detail/_types.h
include/fennec/math/detail/_vector_traits.h
# threading ============================================================================================================
include/fennec/threading/atomic.h
include/fennec/threading/lock_guard.h
include/fennec/threading/mpscq.h
include/fennec/threading/mutex.h
include/fennec/threading/thread.h
include/fennec/threading/detail/_thread.h
# string ===============================================================================================================
include/fennec/string/locale.h
include/fennec/string/cstring.h
include/fennec/string/string.h
include/fennec/string/detail/_ctype.h
# format ===============================================================================================================
include/fennec/format/format.h
include/fennec/format/format_arg.h
include/fennec/format/formatter.h
include/fennec/format/charconv.h
include/fennec/format/detail/_format.h
source/format/charconv.cpp
# filesystem ===========================================================================================================
include/fennec/filesystem/file.h source/filesystem/file.cpp
include/fennec/filesystem/path.h source/filesystem/path.cpp
# interpret ============================================================================================================
include/fennec/interpret/tokenizer.h
# PLATFORM =============================================================================================================
include/fennec/platform/interface/forward.h
include/fennec/platform/interface/display_server.h
include/fennec/platform/interface/platform.h source/platform/interface/platform.cpp
include/fennec/platform/interface/window.h source/platform/interface/window.cpp
include/fennec/platform/window_manager.h source/platform/window_manager.cpp
# GRAPHICS =============================================================================================================
) )
# add metaprogramming templates as a dependency and also force documentation to be generated when fennec is compiled
if(DOXYGEN_FOUND)
add_dependencies(fennec fennecdocs metaprogramming SDL3-static)
else()
add_dependencies(fennec metaprogramming SDL3-static)
endif()
# Compiler Warning Flags
if(MSVC)
add_compile_options("/W4" "/WX") # All MSVC Warnings throw as Errors
else()
add_compile_options("-Wall" "-Wextra" "-pedantic" "-Werror") # All gcc/etc. Warnings throw as errors
endif()
#target_compile_options(fennec PUBLIC "-mavx" "-mavx2" "-mavx512f") # SIMD Instructions, currently unused
target_link_options(fennec PRIVATE "-nostdlib") # Do not compile base fennec library with c++ stdlib
# fennec does not use the C++ stdlib because it is bloated, difficult to read, and implementation defined.
# This implementation is designed to be as readable as possible, and expose information that would otherwise be obfuscated
# add the test suite as a sub-project # add the test suite as a sub-project
add_subdirectory(test) add_subdirectory(test)
add_library(fennec STATIC
${FENNEC_SOURCES}
include/fennec/rtti/this_t.h
)
add_dependencies(fennec metaprogramming fennec-dependencies)
target_compile_definitions(fennec PUBLIC ${FENNEC_COMPILE_DEFINITIONS})
target_compile_options(fennec PRIVATE ${FENNEC_PRIVATE_COMPILE_OPTIONS})
# Do not compile base fennec library with c++ stdlib
# fennec does not use the C++ stdlib because it is bloated, difficult to read, and implementation defined.
# This implementation is designed to be as readable as possible, and expose information that would otherwise be obfuscated
target_link_options(fennec PRIVATE ${FENNEC_PRIVATE_LINK_OPTIONS})
target_link_libraries(fennec PRIVATE
${FENNEC_LINK_LIBRARIES}
${FENNEC_SHARED_LIBRARIES}
cpptrace::cpptrace
)
foreach (_LIB IN ITEMS ${FENNEC_SHARED_LIBRARIES})
add_custom_command(TARGET fennec POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_LINKER_FILE:${_LIB}> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
)
endforeach ()
# DOXYGEN ============================================================================================================== # DOXYGEN ==============================================================================================================
@@ -141,10 +349,12 @@ add_subdirectory(test)
file(COPY logo DESTINATION docs/logo) file(COPY logo DESTINATION docs/logo)
if(DOXYGEN_FOUND) if(DOXYGEN_FOUND)
set(DOXY_OUTPUT_DIR "${PROJECT_SOURCE_DIR}/docs") add_dependencies(fennec fennecdocs)
get_filename_component(DOXYGEN_PROJECT_NAME ${PROJECT_SOURCE_DIR} NAME) # Set Doxy Project name to the name of the root dir set(DOXY_OUTPUT_DIR "${FENNEC_SOURCE_DIR}/docs")
set(DOXYGEN_CONFIG_IN "${PROJECT_SOURCE_DIR}/doxy/Doxyfile.in") # Input config file with preprocessor arguments set(DOXY_EXAMPLES_DIR "${FENNEC_SOURCE_DIR}/examples")
set(DOXYGEN_CONFIG_OUT "${PROJECT_SOURCE_DIR}/doxy/Doxyfile") # Generated config file from input get_filename_component(DOXYGEN_PROJECT_NAME ${FENNEC_SOURCE_DIR} NAME) # Set Doxy Project name to the name of the root dir
set(DOXYGEN_CONFIG_IN "${FENNEC_SOURCE_DIR}/doxy/Doxyfile.in") # Input config file with preprocessor arguments
set(DOXYGEN_CONFIG_OUT "${FENNEC_SOURCE_DIR}/doxy/Doxyfile.out") # Generated config file from input
configure_file(${DOXYGEN_CONFIG_IN} ${DOXYGEN_CONFIG_OUT} @ONLY) # Execute preprocessing step configure_file(${DOXYGEN_CONFIG_IN} ${DOXYGEN_CONFIG_OUT} @ONLY) # Execute preprocessing step
message("Doxygen Build Started.") message("Doxygen Build Started.")
@@ -153,8 +363,8 @@ if(DOXYGEN_FOUND)
# Target for building docs # Target for building docs
add_custom_target(fennecdocs ALL add_custom_target(fennecdocs ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT} COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} WORKING_DIRECTORY ${FENNEC_SOURCE_DIR}/include/
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/logo/raster.png COMMAND ${CMAKE_COMMAND} -E copy ${FENNEC_SOURCE_DIR}/logo/raster.png
${DOXY_OUTPUT_DIR}/logo/raster.png ${DOXY_OUTPUT_DIR}/logo/raster.png
COMMENT "Generating Doxygen Documentation" COMMENT "Generating Doxygen Documentation"
VERBATIM) VERBATIM)
@@ -163,7 +373,7 @@ if(DOXYGEN_FOUND)
# Target for cleaning docs # Target for cleaning docs
add_custom_target(fennecdocs-clean ALL add_custom_target(fennecdocs-clean ALL
COMMAND ${CMAKE_COMMAND} -E remove -f "${PROJECT_SOURCE_DIR}/docs/" COMMAND ${CMAKE_COMMAND} -E remove -f "${FENNEC_SOURCE_DIR}/docs"
COMMENT "Cleaning Doxygen Documentation" COMMENT "Cleaning Doxygen Documentation"
VERBATIM) VERBATIM)
else() else()

View File

@@ -1,526 +0,0 @@
# Planning Documentation for fennec
## Table of Contents
1. [Introduction](#introduction)
2. [TODO](#todo)
3. [C++ Language](#c-language-library-lang)
4. [Math Library](#math-library-math)
5. [Memory Library](#memory-library-memory)
6. [Containers Library](#containers-library-containers)
7. [Format Processing](#format-processing-fproc)
8. [Core](#core-core)
1. [Tick](#tick)
2. [Frame](#frame)
9. [Application Layer](#application-layer-app)
10. [Scene](#scene-scene)
11. [2D Graphics](#2d-graphics-gfx2d)
12. [3D Graphics](#3d-graphics-gfx3d)
1. [Structures](#structures-gfx3d)
2. [Stages](#stages-gfx3d)
13. [3D Physics](#3d-physics-physics3d)
14. [Artificial Intelligence](#artificial-intelligence-ai)
## Introduction
This file serves as a general planning document for engine structure, systems, pipelines, and implementation.
Implementations of core engine systems should strive to be `O(1)` in implementations,
both in terms of runtime and memory performance. This is obviously not a realistic goal,
so rather than the goal requiring the entire engine to be `O(1)`, we should more specifically look
at achieving `O(1)` performance on hot paths. I distinctly use 'strive' and 'goal' as different concepts, where designs
should *strive* to accommodate function implementations for `O(1)`, however the specifics of the implementation might not always
be able to achieve that, so the end *goal* is that hot paths should be `O(1)`.
Functions should be highly verbose and any bugprone or erroneous behaviour should throw
assertions. **DO NOT USE EXCEPTIONS**.
System implementations should be independent of architecture or platforms. i.e. the code of the graphics system should
not care if OpenGL or Vulkan is used and should not use any direct calls to OpenGL or Vulkan.
The engine should not care about the types of objects loaded from a so/dll. In fact, most of the code should
be type independent. Any shared information among a collection of objects should be held either implicitly or explicitly
in the super-class. It will be the responsibility of the linked code to initialize and cleanup the objects related to it.
This principle should extend to the submodules of the engine.
It is also best to avoid objects having behaviour that is not defined by the system they are in. There are some exceptions
in extensions or mods and should be given configurability and programmability within those systems and their stages.
This however can be achieved using events at different stages of those engines that are on-demand.
## TODO
- 2D Graphics (`gfx2d`)
- 2D Physics (`physics2d`)
- 2D & 3D Audio (`audio`)
## C++ Language Library (`lang`)
Implement header files for standard functions relating to the C++ Language.
So far this is implemented on an as-needed basis. A full implementation should be worked on continuously.
## Math Library (`math`)
Implement math functions according to the [OpenGL 4.6 Shading Language Specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf).
"Extensions" has a different meaning here. Extensions for the math library are any functions that are not defined within
the Specification.
Additional extensions should be implemented to provide standard definitions for functions predominantly related
to Linear Algebra, Mathematical Analysis, and more specifically Discrete Analysis. Additional extensions will be
implemented on an as-needed basis.
## Memory Library (`memory`)
Implement headers related to memory allocation in C++.
* Smart Pointers
* Unique Pointer
* Shared Pointer
- Memory Allocation
- Allocation
-
## Containers Library (`containers`)
All containers of the [C++ Standard Library](https://cppreference.com/w/cpp/container.html) should be implemented.
Here are essential data-structures not specified in the C++ stdlib:
- Graph &rarr; AI `graph`
- Necessary for 2D and 3D navigation.
- Rooted Directed Tree &rarr; Scene `rd_tree`
- Defines the scene structure.
## Format Processing (`fproc`)
fennec should be able to use Doxygen and LaTeX externally. Consider including binaries with releases.
* String Analysis (`fproc/strings`)
* Search
* Manipulation
* Delimiting
* Regex
- File Formats (`fproc/formats`)
- Serialization
- JSON
- HTML
- XML
- YAML
- Configuration
- INI
- TOML
- Documents
- ODF
- Markdown
- PDF
- Spreadsheets & Tables
- ODS
- CSV
- Graphics Formats
- Textures
- BMP
- DDS
- JPG
- PNG
- TIFF
- Vectors
- OTF
- SVG
- TTF
- Models
- FBX
- Wavefront OBJ
**MAYBE**
* Compilation (`fproc/code`)
* Lexical Analysis
* Syntax Analysis
* Semantic Analysis
* Intermediate Code Generation
* Optimization
* Target Code Generation
## Core (`core`)
This will be the core of the engine.
- Event System
- Most events will fire at the start of the next tick, especially those related to physics and input.
- Events for graphics or audio should propagate immediately.
- Events for stages should also propagate immediately, this is to support extensions and mods.
- Core Engine Loop
- System Manager
- Ticks vs. Frames
The following systems are not essential to the core engine, but are instead major systems that should be defined
in their operation order:
### Tick
- **Update**
- Events
- Scripts
- AI
- **Physics**
- Newtonian Commit
- Apply Forces (Updates Acceleration and Torque)
- Apply Torque & Acceleration (Updates Velocities)
- Apply Velocities (Updates Position and Rotation)
- Constraint Resolution
- Collision Detection
- Collision Resolution
- Collision Response
- Calculate Forces & Velocities
- Queue events for next tick
### Frame
- **Physics**
- Physics Interpolation
- **Graphics**
- [2D Graphics](#2d-graphics-gfx2d)
- Generate 3D Mask
- [3D Graphics](#3d-graphics-gfx3d)
- **Audio**
## Application Layer (`app`)
This is the core windowing system of fennec. The implementation will initially be an SDL3 wrapper.
Custom implementation may be further down the roadmap, however this is extremely complicated and there are better
implementations than I could write alone.
## Scene (`scene`)
* In-Array Directed Tree
* Elegant method for providing `O(1)` insertions and `O(log(n))` deletions.
* Bounding Volume Hierarchy
* Octree
## 2D Graphics (`gfx2d`)
Links:
- https://en.wikipedia.org/wiki/Quadtree
- https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-25-rendering-vector-art-gpu
Object Structure. The mesh is implicit data.
### Structures (`gfx2d`)
For the 2d rendering framework, Materials need to be rendered independently because we have
no size constraints for images. This disallows us from using a meta-shader like in
the 3d rendering framework.
```c++
struct Object
{
vec2 location, scale; // A matrix would be 36 bytes, this is instead 20 bytes
float rotation;
}
```
- BVH
- Quadtree
- Leaf Size and Tree Depth should be calculated by the scene, constraints are as follows:
- Min Object Size
- Max Object Size
- Scene Center
- Scene Edge
- Insertions and Updates are done on the CPU
- Nodes
- Start Index 32-bits
- Object Count 32-bits
- Objects
- Buffer of Object IDs grouped by Octree Node
- Culling
- Starting at each Octree Leaf, traverse upwards.
- Insert Visible Leaf IDs
- Track using atomic buffer
- Generate the Command Buffer for Culled Meshes from the Visible Leaf Buffer
- Count Materials
- Count Meshes per Material
- Generate the Culled Object Buffer by copying objects from the Object Buffer
- Adjust Buffer Size using the counts
- Insert using another atomic buffer
- Translucent objects will be sorted. We can cheat by using a z-index instead of a z-coordinate.
This will allow us to sort objects as they are created. We can still bulk render each z-index,
with meshes and objects being grouped by material.
## 3D Graphics (`gfx3d`)
Links:
- https://en.wikipedia.org/wiki/Octree
- https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
- https://learnopengl.com/PBR/Lighting
- https://learnopengl.com/PBR/IBL/Diffuse-irradiance
- https://en.wikipedia.org/wiki/Schlick%27s_approximation
- https://pixelandpoly.com/ior.html
- https://developer.download.nvidia.com/SDK/10/opengl/screenshots/samples/dual_depth_peeling.html
**DirectX will never have official support.**
If you would like to make a fork, have at it, but know that I will hold a deep disdain for you.
The graphics pipeline will have a buffer with a list of objects and their rendering data.
This will be referred to as the Object Buffer. There will be two, for both the Deferred and Forward Passes.
The buffers will be optimized by scene prediction.
This involves tracking the meshes and textures directly and indirectly used by a scene.
A callback function in the graphics system for scene loading can do this.
Materials and Lighting models will be run via a shader metaprogram to make the pipeline independent of this aspect.
This allows the GPU to draw every single deferred rendered mesh in a single draw call for each stage of the renderer.
Specifications for debugging views via early breaks are included in the stages.
### Structures (`gfx3d`)
Object Structure. The mesh is implicit data.
```c++
struct Object
{
vec3 location, scale; // A matrix would be 64 bytes, this is instead 28 bytes
quat rotation;
int material;
}
```
Textures for 3D rendering are stored in various buffers with sizes of powers of 2.
Ratios of `1:1` and `2:1` are allowed. The `2:1` ratio is specifically for spherical and cylindrical projection.
UVs may be transformed to use a `2:1` as if it were `1:2`.
Cubemaps may only be `1:1`, I would be concerned if you are using any other ratio.
- 8-Bit R Texture `4096, 2048, 1024, 512` (8)
- 8-Bit RG Texture `4096, 2048, 1024, 512` (8)
- 8-Bit RGB Texture `4096, 2048, 1024, 512` (8)
- 8-Bit RGBA Texture `4096, 2048, 1024, 512` (8)
- 8-Bit RGB Cubemap `1024, 512, 256, 128` (4)
* 16-Bit HDR RGB Texture `4096, 2048, 1024, 512` (8)
* 16-Bit HDR RGBA Texture `4096, 2048, 1024, 512` (8)
* 16-Bit HDR RGB Cubemap `1024, 512, 256, 128` (4)
- 16-Bit Shadow Texture `4096, 2048, 1024, 512` (8)
- 16-Bit Shadow Cubemap `2048, 1024, 512, 256` (4)
Documentation should provide guidelines on categories of Art Assets and the resolution of textures to use.
Textures are identified by an 8-bit integer and 16-bit integer.
- `int8` &rarr; the texture buffer
- `int16` &rarr; the layer in the buffer
Artists should be informed on the texture structure of the engine and its limitations.
However, these principles should be followed in other game engines as these are
guided by what is most efficient for typical GPU hardware.
Materials are, for the most part, user-defined. Documentation should make the user aware of this.
Material buffers will be a sequence of the Material Struct instances.
They will at the very least contain the id of their shader.
### Stages (`gfx3d`)
This is the set of stages for the graphics pipeline that runs every frame:
Unless otherwise specified, each stage will be run on the GPU.
- BVH
- Octree `(8 Bpn, 64 bpn) [6-Layers ≈ 2.1MB]`
- Leaf Size and Tree Depth should be calculated by the scene, constraints are as follows:
- Min Object Size
- Max Object Size
- Scene Center
- Scene Edge
- Buffer has implicit locations due to the tree having 8 children.
- Insertions and Updates are done on the CPU
- Nodes
- Start Index `int32`
- Object Count `int32`
- Objects
- Buffer of Object IDs grouped by Octree Node
- Leaf Culling
- Starting at each Octree Leaf, traverse upwards.
- Insert Visible Leaf IDs
- Track using atomic buffer
- Generate the Command Buffer for Culled Mesh LODs from the Visible Leaf Buffer
- Track counts using atomic buffers
- To avoid double counting due to the construction of the Octree output, we have some options
- Ignore Leaf Instances based on occurrences of the mesh in the surrounding 8 Quadtree Leaves. This would require
a bias towards a specific corner of the filter.
- Perform a preprocessing step on the CPU to erase duplicate elements and fix the buffer continuity.
- Let the duplicates be rendered.
- Generate the Culled Object Buffer with the respective object IDs
- Adjust Buffer Size using the counts
- Insert by reusing the count buffer, clipped to only contain used meshes
Debug View: Object ID, Mesh ID, LOD
- Visibility
- Buffer `(15 Bpp, 120 bpp) [1920x1080] ≈ 39.4MB`
- Depth Buffer &rarr; `D24`
- Visibility Info &rarr; `RGB32I`
- R = Object ID
- G = Mesh ID
- B = Material ID
- Regenerate the Command Buffer for Visible Mesh LODs
- Regenerate the Culled Object Buffer
Debug View: Visibility Buffer
* G-Buffer Pass `(17 Bpp, 136 bpp) [1920x1080] ≈ 35.3MB`
* Depth - Stencil &rarr; `D24_S8`
* S &rarr; used to represent the lighting model.
* Diffuse &rarr; `RGBA8`
* A &rarr; Ambient Occlusion
* Emission &rarr; `RGB8`
* Normal &rarr; `RGB8`
* Specular &rarr; `RGB8`
* R &rarr; Roughness
* G &rarr; Specularity (sometimes called the Metallicness)
* B &rarr; Index of Refraction (IOR)
Debug View: Depth, Stencil, Diffuse, Emission, Normal, Specularity
- Deferred Lighting Pass `(10 Bpp, 80 bpp) [1920x1080] ≈ 2 x 16.3MB + 8.3MB ≈ 24.6MB`
- Depth Buffer &rarr; `D24`
- Lighting Buffer &rarr; `RGB16` (w/ Mipmapping when Bloom or DoF are enabled)
- Stencil Buffer $rarr; `S8`
- Generate Dynamic Shadows
- Generate Dynamic Reflections (Optional)
- SSAO (Optional)
- Apply Lighting Model
Debug View: Shadows, Reflections, SSAO, Deferred Lighting
* Forward Pass
* BVH, Same as Above
* LOD Selection, Same as Above
* Translucent Materials
* Dual Depth Peeling
Debug View: Forward Mask
- Post Processing
- Depth of Field (Optional)
- When enabled, the Visiblity Buffer, G-Buffer, and Deferred Lighting Pass will be double layered.
- At this point the Lighting Buffers will be Flattened
- Bloom (Optional) &rarr; Mipmap Blurring `(6Bpp, 48bpp) [1920x1080] ≈ 16.3MB`
- Tonemapping (Optional)
- HDR Correction
## 3D Physics `(physics3d)`
Links:
- https://www.researchgate.net/publication/264839743_Simulating_Ocean_Water
- https://arxiv.org/pdf/2109.00104
- https://www.youtube.com/watch?v=rSKMYc1CQHE
- https://tflsguoyu.github.io/webpage/pdf/2013ICIA.pdf
- https://animation.rwth-aachen.de/publication/0557/
- https://github.com/InteractiveComputerGraphics/PositionBasedDynamics?tab=readme-ov-file
- https://www.cs.umd.edu/class/fall2019/cmsc828X/LEC/PBD.pdf
Systems
* Rigid Body Physics
* Newtonian Physics and Collision Resolution
* Articulated Skeletal Systems
* Inverse Kinematics
* Stiff Rods
- Particle Physics
* Soft Body Physics
* Elastics &rarr; Finite Element Simulation
* Cloth &rarr; Position-Based Dynamics
* Water
* Oceans &rarr; iWave
* Reasoning: iWave provides interactive lightweight fluid dynamics suitable for flat planes of water.
<br><br>
* 3D Fluid Dynamics &rarr; Smoothed-Particle Hydrodynamics
* Reasoning: This is the simplest method for simulating 3D bodies of water. This should exclusively be
used for small scale simulations where self-interactive fluids are necessary. I.E. pouring water into
a glass.
<br><br>
* 2D Fluid Dynamics &rarr; Force-Based Dynamics
* Reasoning: This model, like iWave, provides lightweight interactive fluid dynamics, but is more easily
adapted to flowing surfaces such as streams and rivers.
## Artificial Intelligence (`ai`)
This artificial intelligence method only differs in static generation between 2D and 3D.
The solvers are dimension independent since they work on a graph.
The general process is;
Static:
- generate a static navigation graph (sometimes called a NavMesh)
Update:
* resolve dynamic blockers
* update paths using dijkstra's algorithm
* apply rigid-body forces with constraints
The update loop for artificial intelligence should only update every `n` ticks. Where `n <= k`, with `k` being the
tick rate of the physics engine.

16
READINGS.md Normal file
View File

@@ -0,0 +1,16 @@
# Readings
Here is a list of relevant books and articles on various concepts related to
developing a game engine and its subsystems.
- Game Engine Architecture, Ed. 3 &ndash; Jason Gregory
- https://www.gameenginebook.com/
- OpenGL 4 Shading Language Cookbook, Ed. 3 &ndash; David A. Wolff
- https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662
- Design Patterns: Elements of Reusable Object-Oriented Software &ndash; Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
- https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
- Head First Design Patterns &ndash; Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra
- https://www.oreilly.com/library/view/head-first-design/0596007124/

298
README.md
View File

@@ -8,17 +8,24 @@
<br><br> <br><br>
## Table of Contents <a id="table-of-contents"></a>
<h2>Table of Contents</h2>
* [Table of Contents](#table-of-contents)
* [Introduction](#introduction)
* [Coding Standards](#coding-standards)
* [Building from Source](#building-from-source)
* [Building from Terminal](#building-from-terminal)
* [Git](#git) &rarr; `git`
* [Debian](#debian) &rarr; `apt`
* [Arch](#arch) &rarr; `pacman`
* [Fedora](#fedora) &rarr; `dnf`
* [Building on Windows](#building-on-windows)
* [Running the Test Suite](#running-the-test-suite)
* [Usage](#usage)
* [Licensing](#licensing)
* [Contribution](#contribution)
1. [Introduction](#introduction)
1. [Coding Standards](#coding-standards)
2. [Building from Source](#building-from-source)
1. [Building from Terminal](#building-from-terminal)
2. [Building on Windows](#building-on-windows)
3. [Running the Test Suite](#running-the-test-suite)
4. [Usage](#usage)
5. [Contribution](#contribution)
6. [Documentation](./documentation.html)
<br> <br>
<br> <br>
@@ -27,61 +34,84 @@
<a id="introduction"></a> <a id="introduction"></a>
## Introduction ## Introduction
&ensp; fennec is designed to be a general purpose, educational game engine. fennec &ensp; fennec is designed to be a general purpose, educational game engine. fennec
may be used through the provided editor application, or as a standalone library to may be used through the provided editor application, or as a standalone library to
link against your application. link against your application.
<br> <br>
<a id="coding-standards"></a> <a id="coding-standards"></a>
### Coding Standards ### Coding Standards
Interfacing with the API in C++ follows the [GNU Coding Standards](https://www.gnu.org/prep/standards/html_node/index.html). Interfacing with the API in C++ follows the [GNU Coding Standards](https://www.gnu.org/prep/standards/html_node/index.html).
Some main areas where the engine strays from the GNU standard includes the following: Some main areas where the engine strays from the GNU standard includes the following:
* [Section 4.7, Standards for Graphical Interfaces](https://www.gnu.org/prep/standards/html_node/Graphical-Interfaces.html). * [Section 4.7, Standards for Graphical Interfaces](https://www.gnu.org/prep/standards/html_node/Graphical-Interfaces.html).
fennec provides an implementation for X11, however it does not use the GTK toolkit. fennec provides an implementation for X11, however it does not use the GTK toolkit.
- [Section 6.1, GNU Manuals](https://www.gnu.org/prep/standards/html_node/GNU-Manuals.html) - [Section 5.1, Formatting Your Source Code](https://www.gnu.org/prep/standards/html_node/index.html).
fennec uses Allman (BSD) for namespaces, otherwise K&R.
* [Section 6.1, GNU Manuals](https://www.gnu.org/prep/standards/html_node/GNU-Manuals.html)
fennec does not use Texinfo and instead uses Doxygen. Otherwise, it follows the other standards of this section. fennec does not use Texinfo and instead uses Doxygen. Otherwise, it follows the other standards of this section.
* [Section 7, The Release Process](https://www.gnu.org/prep/standards/html_node/Managing-Releases.html) - [Section 7, The Release Process](https://www.gnu.org/prep/standards/html_node/Managing-Releases.html)
fennec follows most of the conventions in this section, however the build system used is CMake and not fennec follows most of the conventions in this section, however the build system used is CMake and not
Makefile. CMake, although overwhelming at first, is much more friendly to those who are learning build systems for the first time. Makefile. CMake, although overwhelming at first, is much more friendly to those who are learning build systems for the first time.
<br> <br>
fennec Standards: fennec Standards:
* As per the GNU standard, macros should be `SCREAMING_SNAKE_CASE`. Additionally, Macros should be preceded by `<APP_NAME>_`. * As per the GNU standard, macros should be `SCREAMING_SNAKE_CASE`. Additionally, Macros should be preceded by
Macros that wrap C-Style functions may use normal `snake_case`. `<APP_NAME>_`. Macros that wrap C-Style functions may use normal `snake_case`.
- Header Guards should be implemented using `#ifndef`, `#define`, and `#endif` for portability. - Header Guards should be implemented using `#ifndef`, `#define`, and `#endif` for portability.
The naming convention for Header Guards is as follows: `<APP_NAME>_<DIRECTORY_PATH>_<FILE_NAME>_H`. The naming convention for Header Guards is as follows: `<APP_NAME>_<DIRECTORY_PATH>_<FILE_NAME>_H`,
I.E. the engine file `fennec/lang/utility.h` has the Header Guard `FENNEC_LANG_UTILITY_H`. e.g. the engine file `fennec/lang/utility.h` has the Header Guard `FENNEC_LANG_UTILITY_H`.
* Helper Functions, in the case of classes, should be private. * Helper Functions, in the case of classes, should be private.
In the case of global functions, helpers should be placed in a similarly named file in a subdirectory and namespace In the case of global functions, helpers should be placed in a similarly named file in a subdirectory and namespace
called `detail`. Helper functions should be documented with C-Style comments, however it is not necessary to provide called `detail`. Helper functions should be documented with C-Style comments, however it is not necessary to provide
Doxygen documentation. Doxygen documentation.
- **DO NOT USE C++ EXCEPTIONS** they will not be supported because they are shit. No, I won't elaborate.[[1]](#f1) - **DO NOT USE C++ EXCEPTIONS** they will not be supported because they are shit.<sup>[[1]](#f1)</sup>
* Most behaviours should be type independent. Specifically interactions with the core systems of the engine. * Most behaviours should be type independent. Specifically interactions with the core systems of the engine.
- Classes should have banners between each distinct group of definitions, with the access specifier on the following
line. E.G.
```c++
class foo {
// Definitions ============================
public:
using bar = int;
// Constructors & Destructor ==============
public:
foo();
~foo();
};
```
This helps significantly with readability, and it also serves to reduce bugs related to mistakes involving access
specifiers. E.G. in the example above, bar is changed to private, the constructors are still labeled public in the
case the person forgets to update the succeeding access specifiers.
<br><br> <br><br>
<a id="f1"></a> <a id="f1"></a>
[1] Okay, I will elaborate. If we were to use the exception paradigm for all erroneous behaviour, we couldn't <sup>[[1]](#f1)</sup> If we were to use the exception paradigm for all erroneous behaviour, we couldn't guarantee
guarantee that the state will not be corrupted when an exception is thrown. The behaviour afterward is that the state will not be corrupted when an exception is thrown. The behaviour afterward is undefined
undefined because of this, and we also don't really know when, how, or where that exception will be handled. because of this, and we also don't really know when, how, or where that exception will be handled.
The assertion paradigm is better at handling this because you are defining erroneous behaviour in the code and how The assertion paradigm is better at handling this because you are defining erroneous behaviour in the
it is handled. In a debug build we can immediately halt the program, we don't care about the state afterward, only code and how it is handled. In a debug build we can immediately halt the program, we don't care about
beforehand. Now for a release build, this is first and foremost a game engine, so we want to crash as gracefully as the state afterward, only beforehand. Now for a release build, this is first and foremost a game engine,
possible, prevent data loss, and get some debug information for it. fennec defines its own `assert` macro to so we want to crash as gracefully as possible, prevent data loss, and get some debug information for it.
be used, defining a hook in the private version of the function. This hook is used to clean up any state information fennec defines its own `assert` macro to be used, defining a hook in the private version of the
within the engine and may be used to send immediate events to listeners so that outside functionality may decide function. This hook is used to clean up any state information within the engine and may be used to send
how to handle the impending crash. There is nothing that can be done to stop the crash, as soon as the branch immediate events to listeners so that outside functionality may decide how to handle the impending crash.
finishes, `abort()` will be called. In Debug Mode there is nothing that can be done to stop the crash, as soon as the branch finishes,
`abort()` will be called.
<br> <br>
@@ -101,11 +131,11 @@ There are a few reasons for this:
<a id="building-from-source"></a> <a id="building-from-source"></a>
## Building from Source ## Building from Source
&ensp; fennec uses the CMake build manager. The CMake build script provides several &ensp; fennec uses the CMake build manager. The CMake build script provides several
targets for building parts of the engine. targets for building parts of the engine.
&ensp; Using an IDE will streamline the build process for you and add additional configuration &ensp; Using an IDE will streamline the build process for you and add additional configuration
options. Eclipse, Visual Studio, and CLion provide built-in support for CMake. VSCode options. Eclipse, Visual Studio, and CLion provide built-in support for CMake. VSCode
is also a viable IDE but involves some extra setup. is also a viable IDE but involves some extra setup.
| Target | Description | | Target | Description |
@@ -116,16 +146,24 @@ is also a viable IDE but involves some extra setup.
| fennecdocs-clean | Cleans the generated html documentation files. | | fennecdocs-clean | Cleans the generated html documentation files. |
| fennec-test | Test suite for verifying engine functionality. | | fennec-test | Test suite for verifying engine functionality. |
<a id="dependencies"></a> <br>
| Dependency | Notes | <a id="dependencies"></a>
|-------------------|----------------------------------------------------------------------------------------------------------| ### Dependencies
| C/C++ Compiler | GCC/G++ is the compiler that fennec is designed around, however, Clang, MSVC, and MinGW may also be used |
| CMake | The build manager used by the engine | | Dependency | Notes |
| A build system | Any build system will work, however, `build.sh` uses Ninja by default. | |------------------------------|----------------------------------------------------------------------------------------------------------|
| A memory debugger | Any memory debugger will work, however, `test.sh` uses Valgrind by default. | | C/C++ Compiler | GCC/G++ is the compiler that fennec is designed around, however, Clang, MSVC, and MinGW may also be used |
| Doxygen | Doxygen is required for building the documentation for fennec. This is an optional dependency | | CMake | The build manager used by the engine |
| Graphviz | Graphviz is a required dependency for Doxygen | | Volk<sup>[*](#opt)</sup> | The Vulkan loader Volk, includes necessary headers for Vulkan. |
| A build system | Any build system will work, however, `build.sh` uses Ninja by default. |
| A memory debugger | Any memory debugger will work, however, `test.sh` uses Valgrind by default. |
| Doxygen<sup>[*](#opt)</sup> | Doxygen is required for building the documentation for fennec. |
| Graphviz<sup>[*](#opt)</sup> | Graphviz is a required dependency for Doxygen |
<a id="opt"></a>
<sup>[*](#opt)</sup> Optional Dependency
<br> <br>
@@ -135,19 +173,70 @@ is also a viable IDE but involves some extra setup.
`build.sh` provides profiles for building the main engine. Run `./build.sh --help` `build.sh` provides profiles for building the main engine. Run `./build.sh --help`
for more info. for more info.
&ensp; By default, the CMake generator used is Ninja, which requires Ninja to be installed. You can modify the &ensp; By default, the CMake generator used is Ninja, which requires Ninja to be installed. You can modify the
build scripts to use another build manager, see the [CMake documentation for available generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html). build scripts to use another build manager, see the [CMake documentation for available generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
&ensp; I will at no point provide official cross-compilation toolchains for fennec. However, I will provide tools for
using specific toolchains for specific platforms that necessitate this. The primary examples would be Android and iOS.
If you wish to build for Windows *and* Linux, your options are WSL or Dual Boot. I recommend Dual Boot over WSL.
<a id="git"></a>
#### Git
Install git dependencies with the following command:
```shell
git submodule update --force --init --recursive --remote
```
<a id="debian"></a>
#### Debian
On Debian-based distributions, you can install dependencies using the following command:
```shell
sudo apt install build-essential cmake ninja-build valgrind libvulkan-volk-dev vulkan-validationlayers
```
for Doxygen run:
```shell
sudo apt install doxygen graphviz
```
<a id="arch"></a>
#### Arch
On Arch-based distributions, you can install dependencies using the following command:
```shell
sudo pacman -S base-devel cmake ninja valgrind vulkan-devel
```
for Doxygen run:
```shell
sudo pacman -S doxygen graphviz
```
<a id="fedora"></a>
#### Fedora
On Fedora-based distributions, you can install dependencies using the following command:
```shell
sudo dnf install build-essential g++ cmake ninja-build valgrind vulkan-volk-devel vulkan-validation-layers
```
for Doxygen run:
```shell
sudo dnf install doxygen graphviz
```
<br> <br>
<a id="building-on-windows"></a> <a id="building-on-windows"></a>
### Building on Windows ### Building on Windows
&ensp; The bash script can be run natively on Windows when WSL is enabled. You do not need to run the &ensp; The bash script can be run natively on Windows when WSL is enabled. You do not need to run the
script in WSL, simply use the "bash" command in Command Prompt or PowerShell. The script will require script in WSL, simply use the "bash" command in Command Prompt or PowerShell. The script will require
the build [dependencies](#dependencies) installed and configured to be available on the `PATH` environment variable. the build [dependencies](#dependencies) installed and configured to be available on the `PATH` environment variable.
Fore more details, [see this blog post](https://blogs.windows.com/windows-insider/2016/04/06/announcing-windows-10-insider-preview-build-14316/) for Windows Build 14316. For more details, [see this blog post](https://blogs.windows.com/windows-insider/2016/04/06/announcing-windows-10-insider-preview-build-14316/) for Windows Build 14316.
Otherwise, follow the sequence of commands provided in the bash script. Otherwise, follow the sequence of commands provided in the bash script.
@@ -170,8 +259,8 @@ The value of `<profile>` may be one of the following:
<br> <br>
&ensp; If you would like to use Visual Studio without CMake, you can use the build script to generate &ensp; If you would like to use Visual Studio without CMake, you can use the build script to generate
a Visual Studio project for the source. For a list of available Visual Studio generators, [see this section](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) a Visual Studio project for the source. For a list of available Visual Studio generators, [see this section](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
of the CMake docs. Running the following command will generate the Visual Studio project. of the CMake docs. Running the following command will generate the Visual Studio project.
```commandline ```commandline
@@ -186,9 +275,9 @@ cmake -G "Visual Studio 17 2022" -A x64
`test.sh` provides profiles for building the test suite and executes them. `test.sh` provides profiles for building the test suite and executes them.
&ensp; By default, the program runs in debug mode and the first failed test will throw an assertion. &ensp; By default, the program runs in debug mode and the first failed test will throw an assertion.
Any tests that involve running as an application will spawn a subprocess with a window, and give Any tests that involve running as an application will spawn a subprocess with a window, and give
a short description of the behaviour in the terminal. It will then have you confirm whether the a short description of the behaviour in the terminal. It will then have you confirm whether the
information displayed is correct. information displayed is correct.
<br> <br>
@@ -197,6 +286,95 @@ information displayed is correct.
<a id="usage"></a> <a id="usage"></a>
## Usage ## Usage
<a id="licensing"></a>
### Licensing
The following content of this section is not legal advice, nor is it legally binding, and nor does it change the terms
of the license. Please seek legal council if you have any concerns.
TLDR; You may license your game under whichever license you please. Any C++ code that is by definition a derivative work
must be licensed under GPLv3 and freely available, everything else; assets, scripts, design documents, etc. may be under
the license of your choosing and remain proprietary.
&ensp; fennec is licensed under GPLv3. The primary reason for the choice of license is to dissuade corporations from
modifying fennec and using it in a commercial manner. This of course does not bar them from using fennec commercially,
however it will prevent them from being able to make the derivative work proprietary. You are free to use and redistribute
fennec however you wish according to the terms of the license, which does not bar you from commercializing software based
on fennec.
&ensp; If you wish to protect your game files, assets and generated content do not constitute a covered work and may be
copyrighted under a non-compliant license. Think of it in terms of using Blender to create a mesh for a game, then
licensing that mesh under another license.
&ensp; Later down the line, I plan on implementing scripts in a manner that allows the script itself to remain proprietary.
The scripts will likely be trans-compiled to another language before being compiled to binary, but this is only an
intermediate step and will be erased when no longer needed.
&ensp; As long as you use the official editor, it will properly include licenses in project content when provided a license
and the name of the license holder. Archive packs will include the license holders non-GPLv3 license in them and any
linked code will be covered by GPLv3 under the name of the license holder. Be aware that the parts of your project
licensed under GPLv3 must be available upon request.
&ensp; A release project will consist of an executable, a shared library for your code, an archive pak, and streamable assets.
The executable and shared library are under the GPLv3 license, while the archive pak and streamable assets are under your license.
It is to my discretion whether I enforce the terms of the license on a party.
The following practices are more likely to get my attention and enforcement:
- Redistributing a modified version of fennec that is not licensed under GPLv3
- Distributing an engine that is, by definition, a derivative work of fennec that is not licensed under GPLv3
- Distributing an editor that runs on fennec or its derivatives that is not licensed under GPLv3
- Using fennec to train a Machine Learning or Artificial Intelligence algorithm that is not licensed under GPLv3
- Non-compliance of GPLv3 in games with the following mechanics:
- Gacha Mechanics
- Gambling with real currency
- Subscription-Based Sales Model
- NFTs or Nonfungible Tokens
I encourage those who wish to commercialize derivative works crowdfund rather than use a sales model. I also ask
that you kindly support me as a developer, I will set up a Buy Me a Coffee link at some point.
GPLv3 is bound by fair use; here is the clause, 17 U.S. Code § 107:
```
107. Limitations on exclusive rights: Fair use
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by
reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism,
comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an
infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the
factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit
educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon
consideration of all the above factors.
```
If you have any questions or concerns, please seek legal council. If you believe someone else has violated the terms
of this license, please contact me at [mslockbo@gmail.com](mailto:mslockbo@gmail.com).
I am aware of Universities with Game Development programs such as DigiPen Institute of Technology and Full-Sail
University which license student work to protect them and the faculty.
Champlain College does not license student projects and constitutes fair use.
I have not worked with Full-Sail University before, so I am not familiar with any of their staff members, and I will
require legal council to consult with them which may dissuade permission to use my engine.
I hold a Bachelor's Degree in Computer Science and Real-Time Interactive Simulation from DigiPen Institute of Technology,
so I am familiar with their copyright policy. Ask your professor about usage of my engine, and they or someone with
appropriate standing will reach out to me. Eventually, with interest, I may reach out on my own terms to negotiate usage
of fennec for educative purposes at DigiPen while retaining their license on student work.
If your University is not listed here, reach out to your professor for permission. Ask them to reach out to me, I am
willing to work with educational institutes to protect both fennec and student work in accordance to university policy.
<br> <br>
<br> <br>
@@ -205,5 +383,5 @@ information displayed is correct.
There are some principles to keep in mind when contributing to fennec. There are some principles to keep in mind when contributing to fennec.
1. You must follow the style guide provided by the [GNU Coding Standard](https://www.gnu.org/prep/standards/html_node/Writing-C.html). 1. You must follow the [standards provided above](#coding-standards).
2. Any changes must allow all projects to be forward compatible with newer engine verisons. 2. Any changes must allow all projects to be forward compatible with newer engine versions.

View File

@@ -1,6 +1,6 @@
## ===================================================================================================================== ## =====================================================================================================================
## fennec, a free and open source game engine ## fennec, a free and open source game engine
## Copyright © 2025 Medusa Slockbower ## Copyright © 2025 - 2026 Medusa Slockbower
## ##
## This program is free software: you can redistribute it and/or modify ## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by ## it under the terms of the GNU General Public License as published by
@@ -38,7 +38,7 @@ Help()
Debug() Debug()
{ {
mkdir -p build/debug mkdir -p build/debug
cd ./build/debug cd ./build/debug || exit
cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -S ../.. -B . cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -S ../.. -B .
cmake --build . --target fennec cmake --build . --target fennec
cd ../.. cd ../..
@@ -47,7 +47,7 @@ Debug()
Release() Release()
{ {
mkdir -p build/release mkdir -p build/release
cd ./build/release cd ./build/release || exit
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -S ../.. -B . cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -S ../.. -B .
cmake --build . --target fennec cmake --build . --target fennec
cd ../.. cd ../..
@@ -56,7 +56,7 @@ Release()
RelWithDebInfo() RelWithDebInfo()
{ {
mkdir -p build/relwithdebinfo mkdir -p build/relwithdebinfo
cd ./build/relwithdebinfo cd ./build/relwithdebinfo || exit
cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S ../.. -B . cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S ../.. -B .
cmake --build . --target fennec cmake --build . --target fennec
cd ../.. cd ../..
@@ -65,7 +65,7 @@ RelWithDebInfo()
MinSizeRel() MinSizeRel()
{ {
mkdir -p build/minsizerel mkdir -p build/minsizerel
cd ./build/minsizerel cd ./build/minsizerel || exit
cmake -G Ninja -DCMAKE_BUILD_TYPE=MinSizeRel -S ../.. -B . cmake -G Ninja -DCMAKE_BUILD_TYPE=MinSizeRel -S ../.. -B .
cmake --build . --target fennec cmake --build . --target fennec
cd ../.. cd ../..

28
cmake/build.cmake Normal file
View File

@@ -0,0 +1,28 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script handles functionality related to the build process and its info
string(TOLOWER ${CMAKE_BUILD_TYPE} FENNEC_BUILD_NAME)
message(STATUS "Build: ${FENNEC_BUILD_NAME}")
if(${FENNEC_BUILD_NAME} MATCHES "debug")
list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_RELEASE=false)
else()
list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_RELEASE=true)
endif()

30
cmake/compiler.cmake Normal file
View File

@@ -0,0 +1,30 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script finds the compiler being used
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
fennec_add_definitions(
FENNEC_LONG_COMPILER_NAME="${CMAKE_CXX_COMPILER_ID} ${CMAKE_SYSTEM_NAME} ${CMAKE_SYSTEM_PROCESSOR}"
)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set(FENNEC_COMPILER "GCC")
include("${FENNEC_SOURCE_DIR}/cmake/gcc.cmake")
endif()

35
cmake/default_user.cmake Normal file
View File

@@ -0,0 +1,35 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# sets up cmake variables for client vs server
if(FENNEC_USER_CLIENT)
set(FENNEC_USER_CLIENT 1)
set(FENNEC_USER_SERVER 0)
list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_USER_CLIENT=1)
elseif(FENNEC_USER_SERVER)
set(FENNEC_USER_CLIENT 0)
set(FENNEC_USER_SERVER 1)
list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_USER_SERVER=1)
else()
set(FENNEC_USER_CLIENT 1)
set(FENNEC_USER_SERVER 0)
list(APPEND FENNEC_COMPILE_DEFINITIONS FENNEC_USER_CLIENT=1)
endif()

32
cmake/gcc.cmake Normal file
View File

@@ -0,0 +1,32 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script sets flags and variables for gnu and gnu-like compilers
add_compile_options("-Wall" "-Wextra" "-pedantic" "-Werror" "-fms-extensions")
fennec_add_compile_options("-ffile-prefix-map=${FENNEC_SOURCE_DIR}=.")
fennec_add_link_options("-nostdlib" "-fno-exceptions" "-fno-rtti" "-fdiagnostics-all-candidates" "-pthread")
fennec_add_definitions(
_GLIBCXX_INCLUDE_NEXT_C_HEADERS=1
FENNEC_COMPILER_GCC=1
FENNEC_NO_INLINE=[[gnu::noinline]]
FENNEC_FUNCTION_NAME=__PRETTY_FUNCTION__
)

43
cmake/linux.cmake Normal file
View File

@@ -0,0 +1,43 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script finds and loads libraries related to the Linux operating system. It also sets platform specific variables.
macro(fennec_check_platform)
# unix
include("${FENNEC_SOURCE_DIR}/cmake/unix.cmake")
# compile definitions
fennec_add_definitions(
FENNEC_PLATFORM_NAME="Linux"
FENNEC_PLATFORM_LINUX=1
)
# extra source files
fennec_add_sources(
include/fennec/platform/linux/platform.h source/platform/linux/platform.cpp
)
if(FENNEC_USER_CLIENT)
include("${FENNEC_SOURCE_DIR}/cmake/wayland.cmake")
fennec_check_wayland()
fennec_init_graphics()
endif()
endmacro()

43
cmake/opengl.cmake Normal file
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@@ -0,0 +1,43 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
find_package(OpenGL)
if(FENNEC_GRAPHICS_WANT_EGL)
fennec_add_sources(
include/fennec/platform/opengl/egl/fwd.h
include/fennec/platform/opengl/egl/error.h
include/fennec/platform/opengl/egl/context.h source/platform/opengl/egl/context.cpp
include/fennec/platform/opengl/egl/surface.h source/platform/opengl/egl/surface.cpp
include/fennec/platform/opengl/glad/egl.h source/platform/opengl/glad/egl.c
)
endif()
if(TARGET OpenGL::GL)
fennec_add_link_libraries(OpenGL::GL)
fennec_add_definitions(FENNEC_GRAPHICS_OPENGL=1)
fennec_add_sources(
include/fennec/platform/opengl/glad/gl.h source/platform/opengl/glad/gl.c
include/fennec/renderers/opengl/glcontext.h source/renderers/opengl/glcontext.cpp
)
else()
message(FATAL_ERROR "No Suitable OpenGL implementation found.")
endif()

35
cmake/platform.cmake Normal file
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# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script finds the operating system of the build environment
message(STATUS "OS: ${CMAKE_SYSTEM_NAME}")
include("${FENNEC_SOURCE_DIR}/cmake/default_user.cmake")
# Check for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(FENNEC_PLATFORM "Linux")
include("${FENNEC_SOURCE_DIR}/cmake/linux.cmake")
endif ()
# Graphics APIs
macro(fennec_init_graphics)
include("${FENNEC_SOURCE_DIR}/cmake/opengl.cmake")
include("${FENNEC_SOURCE_DIR}/cmake/vulkan.cmake")
endmacro()

29
cmake/unix.cmake Normal file
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# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# generic unix functionality
# compile definitions
fennec_add_definitions(
FENNEC_PLATFORM_UNIX=1
)
# extra source files
fennec_add_sources(
include/fennec/platform/unix/platform.h source/platform/unix/platform.cpp
)

33
cmake/version.cmake Normal file
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@@ -0,0 +1,33 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script contains the main version
set(FENNEC_VERSION_MAJOR 0)
set(FENNEC_VERSION_MINOR 1)
set(FENNEC_VERSION_PATCH 0)
set(FENNEC_VERSION_STRING "${FENNEC_VERSION_MAJOR}.${FENNEC_VERSION_MINOR}.${FENNEC_VERSION_PATCH}")
math(EXPR FENNEC_VERSION_NUM "(${FENNEC_VERSION_MAJOR} << 16) | (${FENNEC_VERSION_MINOR} << 8) | ${FENNEC_VERSION_PATCH}")
list(APPEND FENNEC_COMPILE_DEFINITIONS
FENNEC_VERSION_MAJOR=${FENNEC_VERSION_MAJOR}
FENNEC_VERSION_MINOR=${FENNEC_VERSION_MINOR}
FENNEC_VERSION_PATCH=${FENNEC_VERSION_PATCH}
FENNEC_VERSION_STRING=${FENNEC_VERSION_STRING}
FENNEC_VERSION_NUM=${FENNEC_VERSION_NUM}
)

40
cmake/vulkan.cmake Normal file
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@@ -0,0 +1,40 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
find_package(Vulkan COMPONENTS glslang volk)
if(FENNEC_GRAPHICS_WANT_MOLTENVK)
find_package(Vulkan COMPONENTS MoltenVK)
endif()
if( TARGET Vulkan::Headers AND TARGET Vulkan::volk # Base Headers and Meta-Loader
AND TARGET Vulkan::glslang # GLSL Compilation
AND (NOT FENNEC_GRAPHICS_WANT_MOLTENVK OR TARGET Vulkan::MoltenVK)
)
fennec_add_link_libraries(Vulkan::volk Vulkan::glslang)
fennec_add_definitions(FENNEC_GRAPHICS_VULKAN=1)
fennec_add_sources(
include/fennec/renderers/vulkan/lib/app_info.h
include/fennec/renderers/vulkan/lib/instance.h
include/fennec/renderers/vulkan/vkcontext.h include/fennec/renderers/vulkan/vkcontext.cpp
)
else()
message(WARNING "No Suitable Vulkan implementation found.")
endif()

169
cmake/wayland.cmake Normal file
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@@ -0,0 +1,169 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# https://gist.github.com/mariobadr/acc3c8adf4b4e722705be38c3deac59a
# this script finds libwayland and dependencies
# some of this code is based on SDL3's use of wayland-scanner
function(fennec_wayland_get_protocol)
set( _OPTIONS_ARGS )
set( _ONE_VALUE_ARGS )
set( _MULTI_VALUE_ARGS NAMES PATHS )
cmake_parse_arguments(_FINDPROTOCOLS "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN} )
find_file(_FINDPROTOCOLS_TEMP NAMES ${_FINDPROTOCOLS_NAMES} PATHS ${_FINDPROTOCOLS_PATHS})
file(COPY ${_FINDPROTOCOLS_TEMP} DESTINATION ${WAYLAND_PROTOCOLS_DIR})
endfunction()
macro(fennec_wayland_get_header _SCANNER _XML _FILE)
set(_WAYLAND_PROT_H_CODE "${WAYLAND_HEADERS_DIR}/${_FILE}-client-protocols.h")
set(_WAYLAND_PROT_C_CODE "${WAYLAND_SOURCES_DIR}/${_FILE}-client.c")
execute_process(
COMMAND ${_SCANNER} client-header "${_XML}" "${_WAYLAND_PROT_H_CODE}"
)
execute_process(
COMMAND ${_SCANNER} private-code "${_XML}" "${_WAYLAND_PROT_C_CODE}"
)
fennec_add_sources(${_WAYLAND_PROT_C_CODE} ${_WAYLAND_PROT_H_CODE})
endmacro()
macro(fennec_check_wayland)
set(WAYLAND_CLIENT_FOUND 0)
find_path(
WAYLAND_CLIENT_INCLUDE_DIR
NAMES wayland-client.h
)
find_library(
WAYLAND_CLIENT_LIBRARY
NAMES wayland-client libwayland-client
)
find_program(WAYLAND_SCANNER NAMES wayland-scanner)
# EGL is required
find_path(
WAYLAND_EGL_INCLUDE_DIR
NAMES wayland-egl.h
)
find_library(
WAYLAND_EGL_LIBRARY
NAMES wayland-egl libwayland-egl
)
if( (WAYLAND_CLIENT_INCLUDE_DIR AND WAYLAND_CLIENT_LIBRARY AND WAYLAND_SCANNER)
AND (WAYLAND_EGL_INCLUDE_DIR AND WAYLAND_EGL_LIBRARY))
message(STATUS "Found Wayland: ${WAYLAND_CLIENT_LIBRARY}")
set(WAYLAND_PROTOCOLS_DIR ${FENNEC_SOURCE_DIR}/include/fennec/platform/linux/wayland/lib/protocols)
set(WAYLAND_HEADERS_DIR ${FENNEC_SOURCE_DIR}/include/fennec/platform/linux/wayland/lib/headers)
set(WAYLAND_SOURCES_DIR ${FENNEC_SOURCE_DIR}/source/platform/linux/wayland/lib/sources)
# Search for base protocol xml
fennec_wayland_get_protocol(NAMES "wayland.xml" PATHS "/usr/share/wayland" "/usr/share/wayland-protocols")
fennec_wayland_get_protocol(NAMES "xdg-shell.xml" PATHS "/usr/share/wayland/stable/xdg-shell" "/usr/share/wayland-protocols/stable/xdg-shell")
# include sub-dependencies
include("${FENNEC_SOURCE_DIR}/cmake/xkb.cmake")
fennec_check_xkb()
# generate protocols, based on SDL3
file(GLOB WAYLAND_PROTOCOLS_XML RELATIVE "${WAYLAND_PROTOCOLS_DIR}" "${WAYLAND_PROTOCOLS_DIR}/*.xml")
foreach(_XML IN LISTS WAYLAND_PROTOCOLS_XML)
get_filename_component(_FILE ${_XML} NAME_WLE)
fennec_wayland_get_header("${WAYLAND_SCANNER}" "${WAYLAND_PROTOCOLS_DIR}/${_XML}" "${_FILE}")
endforeach()
# Add sources and libraries
get_filename_component(
WAYLAND_CLIENT_LIBRARY
${WAYLAND_CLIENT_LIBRARY}
NAME
)
get_filename_component(
WAYLAND_EGL_LIBRARY
${WAYLAND_EGL_LIBRARY}
NAME
)
set(WAYLAND_CLIENT_FOUND 1)
set(WAYLAND_EGL_FOUND 1)
set(FENNEC_GRAPHICS_WANT_EGL 1)
fennec_add_sources(
# Dynamic Library Files
include/fennec/platform/linux/wayland/lib/sym.h
include/fennec/platform/linux/wayland/lib/wayland.h
include/fennec/platform/linux/wayland/lib/loader.h source/platform/linux/wayland/lib/loader.cpp
# Fennec Files
include/fennec/platform/linux/wayland/fwd.h
include/fennec/platform/linux/wayland/server.h source/platform/linux/wayland/server.cpp
include/fennec/platform/linux/wayland/window.h source/platform/linux/wayland/window.cpp
# EGL
include/fennec/platform/linux/wayland/egl/context.h source/platform/linux/wayland/egl/context.cpp
include/fennec/platform/linux/wayland/egl/surface.h source/platform/linux/wayland/egl/surface.cpp
)
fennec_add_definitions(
FENNEC_HAS_WAYLAND=1
FENNEC_LIB_WAYLAND="${WAYLAND_CLIENT_LIBRARY}"
FENNEC_LIB_WAYLAND_EGL="${WAYLAND_EGL_LIBRARY}"
VK_USE_PLATFORM_WAYLAND_KHR=1
)
# find libdecor
find_path(
LIBDECOR_INCLUDE_DIR
PATH_SUFFIXES libdecor libdecor-0
NAMES libdecor.h libdecor.h
)
find_library(
LIBDECOR_LIBRARY
PATH_SUFFIXES libdecor libdecor-0
NAMES libdecor.so libdecor-0.so
)
if(LIBDECOR_INCLUDE_DIR AND LIBDECOR_LIBRARY)
message(STATUS "Found libdecor: ${LIBDECOR_LIBRARY}")
fennec_add_definitions(
FENNEC_HAS_LIBDECOR=1
FENNEC_LIB_LIBDECOR="${LIBDECOR_LIBRARY}"
)
include_directories(
${LIBDECOR_INCLUDE_DIR}
)
fennec_add_sources(
include/fennec/platform/linux/wayland/libdecor/sym.h
include/fennec/platform/linux/wayland/libdecor/libdecor.h
include/fennec/platform/linux/wayland/libdecor/loader.h source/platform/linux/wayland/libdecor/loader.cpp
)
endif()
endif()
endmacro()

58
cmake/xkb.cmake Normal file
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@@ -0,0 +1,58 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# this script finds libxkbcommon and dependencies
macro(fennec_check_xkb)
set(XKB_FOUND 0)
find_path(
XKB_INCLUDE_DIR
NAMES xkbcommon/xkbcommon.h
)
find_library(
XKB_LIBRARY
NAMES xkbcommon libxkbcommon
)
if(XKB_INCLUDE_DIR AND XKB_LIBRARY)
message(STATUS "Found XKB: ${XKB_LIBRARY}")
get_filename_component(
XKB_LIBRARY
${XKB_LIBRARY}
NAME
)
set(XKB_FOUND 1)
fennec_add_sources(
# Dynamic Library Files
include/fennec/platform/linux/xkb/lib/sym.h
include/fennec/platform/linux/xkb/lib/xkb.h
include/fennec/platform/linux/xkb/lib/loader.h source/platform/linux/xkb/lib/loader.cpp
# Fennec files
)
fennec_add_definitions(
FENNEC_HAS_XKB=1
FENNEC_LIB_XKB="${XKB_LIBRARY}"
)
endif()
endmacro()

417774
conv/GLSLangSpec.4.60.pdf Normal file

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BIN
conv/GNUCodingStandards.pdf Normal file

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@@ -5,7 +5,6 @@
<navindex> <navindex>
<tab type="mainpage" visible="yes" title=""/> <tab type="mainpage" visible="yes" title=""/>
<tab type="pages" visible="yes" title="" intro=""/> <tab type="pages" visible="yes" title="" intro=""/>
<tab type=""
<tab type="topics" visible="yes" title="" intro=""/> <tab type="topics" visible="yes" title="" intro=""/>
<tab type="modules" visible="yes" title="" intro=""> <tab type="modules" visible="yes" title="" intro="">
<tab type="modulelist" visible="yes" title="" intro=""/> <tab type="modulelist" visible="yes" title="" intro=""/>
@@ -50,6 +49,7 @@
<includes visible="$SHOW_HEADERFILE"/> <includes visible="$SHOW_HEADERFILE"/>
<inheritancegraph visible="$CLASS_GRAPH"/> <inheritancegraph visible="$CLASS_GRAPH"/>
<collaborationgraph visible="yes"/> <collaborationgraph visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<nestedclasses visible="yes" title=""/> <nestedclasses visible="yes" title=""/>
<publictypes title=""/> <publictypes title=""/>
@@ -84,7 +84,6 @@
<related title="" subtitle=""/> <related title="" subtitle=""/>
<membergroups visible="yes"/> <membergroups visible="yes"/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
<memberdef> <memberdef>
<inlineclasses title=""/> <inlineclasses title=""/>
<typedefs title=""/> <typedefs title=""/>
@@ -106,6 +105,7 @@
<!-- Layout definition for a namespace page --> <!-- Layout definition for a namespace page -->
<namespace> <namespace>
<briefdescription visible="yes"/> <briefdescription visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<nestednamespaces visible="yes" title=""/> <nestednamespaces visible="yes" title=""/>
<constantgroups visible="yes" title=""/> <constantgroups visible="yes" title=""/>
@@ -122,7 +122,6 @@
<variables title=""/> <variables title=""/>
<membergroups visible="yes"/> <membergroups visible="yes"/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
<memberdef> <memberdef>
<inlineclasses title=""/> <inlineclasses title=""/>
<typedefs title=""/> <typedefs title=""/>
@@ -151,6 +150,7 @@
<includegraph visible="yes"/> <includegraph visible="yes"/>
<includedbygraph visible="yes"/> <includedbygraph visible="yes"/>
<sourcelink visible="yes"/> <sourcelink visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<interfaces visible="yes" title=""/> <interfaces visible="yes" title=""/>
<classes visible="yes" title=""/> <classes visible="yes" title=""/>
@@ -168,7 +168,6 @@
<variables title=""/> <variables title=""/>
<membergroups visible="yes"/> <membergroups visible="yes"/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
<memberdef> <memberdef>
<inlineclasses title=""/> <inlineclasses title=""/>
<defines title=""/> <defines title=""/>
@@ -186,6 +185,7 @@
<group> <group>
<briefdescription visible="yes"/> <briefdescription visible="yes"/>
<groupgraph visible="yes"/> <groupgraph visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<nestedgroups visible="yes" title=""/> <nestedgroups visible="yes" title=""/>
<modules visible="yes" title=""/> <modules visible="yes" title=""/>
@@ -211,7 +211,6 @@
<friends title=""/> <friends title=""/>
<membergroups visible="yes"/> <membergroups visible="yes"/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
<memberdef> <memberdef>
<pagedocs/> <pagedocs/>
<inlineclasses title=""/> <inlineclasses title=""/>
@@ -238,6 +237,7 @@
<module> <module>
<briefdescription visible="yes"/> <briefdescription visible="yes"/>
<exportedmodules visible="yes"/> <exportedmodules visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<concepts visible="yes" title=""/> <concepts visible="yes" title=""/>
<classes visible="yes" title=""/> <classes visible="yes" title=""/>
@@ -247,7 +247,6 @@
<variables title=""/> <variables title=""/>
<membergroups title=""/> <membergroups title=""/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<files visible="yes"/> <files visible="yes"/>
</memberdecl> </memberdecl>
@@ -257,10 +256,10 @@
<directory> <directory>
<briefdescription visible="yes"/> <briefdescription visible="yes"/>
<directorygraph visible="yes"/> <directorygraph visible="yes"/>
<detaileddescription title=""/>
<memberdecl> <memberdecl>
<dirs visible="yes"/> <dirs visible="yes"/>
<files visible="yes"/> <files visible="yes"/>
</memberdecl> </memberdecl>
<detaileddescription title=""/>
</directory> </directory>
</doxygenlayout> </doxygenlayout>

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@@ -260,7 +260,7 @@ INHERIT_DOCS = YES
# of the file/class/namespace that contains it. # of the file/class/namespace that contains it.
# The default value is: NO. # The default value is: NO.
SEPARATE_MEMBER_PAGES = NO SEPARATE_MEMBER_PAGES = YES
# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen # The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
# uses this value to replace tabs by spaces in code fragments. # uses this value to replace tabs by spaces in code fragments.
@@ -582,7 +582,7 @@ RESOLVE_UNNAMED_PARAMS = YES
# section is generated. This option has no effect if EXTRACT_ALL is enabled. # section is generated. This option has no effect if EXTRACT_ALL is enabled.
# The default value is: NO. # The default value is: NO.
HIDE_UNDOC_MEMBERS = YES HIDE_UNDOC_MEMBERS = NO
# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy. If set # undocumented classes that are normally visible in the class hierarchy. If set
@@ -591,7 +591,7 @@ HIDE_UNDOC_MEMBERS = YES
# if EXTRACT_ALL is enabled. # if EXTRACT_ALL is enabled.
# The default value is: NO. # The default value is: NO.
HIDE_UNDOC_CLASSES = YES HIDE_UNDOC_CLASSES = NO
# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
# declarations. If set to NO, these declarations will be included in the # declarations. If set to NO, these declarations will be included in the
@@ -701,7 +701,7 @@ SORT_BRIEF_DOCS = NO
# detailed member documentation. # detailed member documentation.
# The default value is: NO. # The default value is: NO.
SORT_MEMBERS_CTORS_1ST = NO SORT_MEMBERS_CTORS_1ST = YES
# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
# of group names into alphabetical order. If set to NO the group names will # of group names into alphabetical order. If set to NO the group names will
@@ -944,7 +944,6 @@ WARN_LOGFILE =
# Note: If this tag is empty the current directory is searched. # Note: If this tag is empty the current directory is searched.
INPUT = "@PROJECT_SOURCE_DIR@/include/" \ INPUT = "@PROJECT_SOURCE_DIR@/include/" \
"@PROJECT_SOURCE_DIR@/source/" \
"@PROJECT_SOURCE_DIR@/README.md" "@PROJECT_SOURCE_DIR@/README.md"
# This tag can be used to specify the character encoding of the source files # This tag can be used to specify the character encoding of the source files
@@ -1049,7 +1048,10 @@ RECURSIVE = YES
# Note that relative paths are relative to the directory from which doxygen is # Note that relative paths are relative to the directory from which doxygen is
# run. # run.
EXCLUDE = EXCLUDE = "@PROJECT_SOURCE_DIR@/include/fennec/platform/linux/wayland/lib" \
"@PROJECT_SOURCE_DIR@/include/fennec/platform/linux/wayland/libdecor" \
"@PROJECT_SOURCE_DIR@/include/fennec/platform/linux/xkb/lib" \
"@PROJECT_SOURCE_DIR@/include/fennec/platform/opengl/glad"
# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded # directories that are symbolic links (a Unix file system feature) are excluded
@@ -1079,7 +1081,7 @@ EXCLUDE_SYMBOLS =
# that contain example code fragments that are included (see the \include # that contain example code fragments that are included (see the \include
# command). # command).
EXAMPLE_PATH = "@PROJECT_SOURCE_DIR@" EXAMPLE_PATH = "@PROJECT_SOURCE_DIR@/examples"
# If the value of the EXAMPLE_PATH tag contains directories, you can use the # If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
@@ -1099,7 +1101,7 @@ EXAMPLE_RECURSIVE = NO
# that contain images that are to be included in the documentation (see the # that contain images that are to be included in the documentation (see the
# \image command). # \image command).
IMAGE_PATH = IMAGE_PATH = "@PROJECT_SOURCE_DIR@/doxy/static"
# The INPUT_FILTER tag can be used to specify a program that doxygen should # The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program # invoke to filter for each input file. Doxygen will invoke the filter program
@@ -1981,7 +1983,7 @@ GENERATE_LATEX = NO
# The default directory is: latex. # The default directory is: latex.
# This tag requires that the tag GENERATE_LATEX is set to YES. # This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_OUTPUT = latex LATEX_OUTPUT = ./latex
# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
# invoked. # invoked.
@@ -2402,7 +2404,7 @@ MACRO_EXPANSION = YES
# The default value is: NO. # The default value is: NO.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
EXPAND_ONLY_PREDEF = YES EXPAND_ONLY_PREDEF = NO
# If the SEARCH_INCLUDES tag is set to YES, the include files in the # If the SEARCH_INCLUDES tag is set to YES, the include files in the
# INCLUDE_PATH will be searched if a #include is found. # INCLUDE_PATH will be searched if a #include is found.
@@ -2417,7 +2419,7 @@ SEARCH_INCLUDES = YES
# RECURSIVE has no effect here. # RECURSIVE has no effect here.
# This tag requires that the tag SEARCH_INCLUDES is set to YES. # This tag requires that the tag SEARCH_INCLUDES is set to YES.
INCLUDE_PATH = INCLUDE_PATH = "@PROJECT_SOURCE_DIR@/include"
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the # patterns (like *.h and *.hpp) to filter out the header-files in the
@@ -2435,8 +2437,7 @@ INCLUDE_FILE_PATTERNS =
# recursively expanded use the := operator instead of the = operator. # recursively expanded use the := operator instead of the = operator.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
PREDEFINED = "FENNEC_SCALAR_TEMPLATE=" \ PREDEFINED = "FENNEC_DOXYGEN="
"FENNEC_VECTOR_TEMPLATE="
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
# tag can be used to specify a list of macro names that should be expanded. The # tag can be used to specify a list of macro names that should be expanded. The
@@ -2511,7 +2512,7 @@ EXTERNAL_PAGES = YES
# and usage relations if the target is undocumented or is not a class. # and usage relations if the target is undocumented or is not a class.
# The default value is: YES. # The default value is: YES.
HIDE_UNDOC_RELATIONS = YES HIDE_UNDOC_RELATIONS = NO
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz (see: # available from the path. This tool is part of Graphviz (see:
@@ -2664,7 +2665,7 @@ TEMPLATE_RELATIONS = NO
# The default value is: YES. # The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES. # This tag requires that the tag HAVE_DOT is set to YES.
INCLUDE_GRAPH = YES INCLUDE_GRAPH = NO
# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are # If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
# set to YES then doxygen will generate a graph for each documented file showing # set to YES then doxygen will generate a graph for each documented file showing
@@ -2676,7 +2677,7 @@ INCLUDE_GRAPH = YES
# The default value is: YES. # The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES. # This tag requires that the tag HAVE_DOT is set to YES.
INCLUDED_BY_GRAPH = YES INCLUDED_BY_GRAPH = NO
# If the CALL_GRAPH tag is set to YES then doxygen will generate a call # If the CALL_GRAPH tag is set to YES then doxygen will generate a call
# dependency graph for every global function or class method. # dependency graph for every global function or class method.

View File

@@ -286,4 +286,9 @@ html.dark-mode {
td.odd_c { td.odd_c {
background-color: var(--odd-color) background-color: var(--odd-color)
} }
a + h2.groupheader {
display:none;
}

71
doxy/retrieve-emojis.py Normal file
View File

@@ -0,0 +1,71 @@
# script to download the emoticons from GitHub and to produce a table for
# inclusion in Doxygen. Works with python 2.7+ and python 3.x
import json
import os
import argparse
import re
try:
import urllib.request as urlrequest
except ImportError:
import urllib as urlrequest
unicode_re = re.compile(r'.*?/unicode/(.*?).png\?.*')
def get_emojis():
response = urlrequest.urlopen('https://api.github.com/emojis')
raw_data = response.read()
return json.loads(raw_data)
def download_images(dir_name, silent):
if not os.path.exists(dir_name):
os.makedirs(dir_name)
json_data = get_emojis()
num_items = len(json_data)
cur_item=0
for image,url in sorted(json_data.items()):
image_name = image+'.png'
cur_item=cur_item+1
if url.find('/unicode/')==-1 or not os.path.isfile(dir_name+'/'+image_name):
success = True
with open(dir_name+'/'+image_name,'wb') as file:
if not silent:
print('%s/%s: fetching %s' % (cur_item,num_items,image_name))
try:
file.write(urlrequest.urlopen(url).read())
except:
print('Unable to fetch %s' % (image_name))
success = False
if not success:
os.remove(dir_name+'/'+image_name)
else:
if not silent:
print('%s/%s: skipping %s' % (cur_item,num_items,image_name))
def produce_table():
json_data = get_emojis()
lines = []
for image,url in sorted(json_data.items()):
match = unicode_re.match(url)
if match:
unicodes = match.group(1).split('-')
unicodes_html = ''.join(["&#x"+x+";" for x in unicodes])
image_str = "\":"+image+":\","
unicode_str = "\""+unicodes_html+"\""
lines.append(' { %-42s %-38s }' % (image_str,unicode_str))
out_str = ',\n'.join(lines)
print("{")
print(out_str)
print("};")
if __name__=="__main__":
parser = argparse.ArgumentParser()
parser.add_argument('-d','--dir',help='directory to place images in')
parser.add_argument('-t','--table',help='generate code fragment',action='store_true')
parser.add_argument('-s','--silent',help='silent mode',action='store_true')
args = parser.parse_args()
if args.table:
produce_table()
if args.dir:
download_images(args.dir, args.silent)

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67
examples/assert.cpp Normal file
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@@ -0,0 +1,67 @@
// =====================================================================================================================
// I release this example code into the public domain
// =====================================================================================================================
// This file contains code that tests the efficiency of the assert macro scheme in
// fennec engine. This is purely looking at the branching aspect and not the private
// assert definition. The code only uses passing values to see any performance overhead
// from the conditional
// This code is based on the example code that cppreference provides at
// https://en.cppreference.com/w/cpp/language/attributes/likely
// To my surprise, the difference between them is negligible.
// Even when n is a crazy number like one billion, there isn't a conclusive difference.
// I checked that it isn't the lambdas, they are optimized out.
// In debug mode, the results are to be expected; release < experimental < control
#include <cassert>
#include <chrono>
#include <cstddef>
#include <iomanip>
#include <iostream>
#define assert_c(expression) \
if(not(expression)) { \
std::abort(); \
}
#define assert_e(expression) \
if(not(expression)) [[unlikely]] { \
std::abort(); \
}
#define assert_r(expression) (static_cast<void> (0))
volatile int sink{}; // ensures a side effect
int main() {
auto benchmark = [](auto fun, auto rem) {
srand(0);
const auto start = std::chrono::high_resolution_clock::now();
for (auto size{1ULL}; size != 10'000'000ULL; ++size)
sink = fun(rand());
const std::chrono::duration<double> diff =
std::chrono::high_resolution_clock::now() - start;
std::cout << "Time: " << std::fixed << std::setprecision(6) << diff.count()
<< " sec " << rem << std::endl;
};
benchmark([](int x) {
assert_c(0 <= x && x <= RAND_MAX);
return x;
}, "control");
benchmark([](int x) {
assert_r(0 <= x && x <= RAND_MAX);
return x;
}, "release");
benchmark([](int x) {
assert_e(0 <= x && x <= RAND_MAX);
return x;
}, "experimental");
}

1
external/cpptrace vendored Submodule

Submodule external/cpptrace added at 787d8af6f6

1
external/sdl vendored

Submodule external/sdl deleted from d7939abf42

37
gdb/fennec/__init__.py Normal file
View File

@@ -0,0 +1,37 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
# GDB CODE =============================================================================================================
import gdb
import gdb.printing
from . import containers
from . import strings
from . import memory
from . import utility
from . import filesystem
from . import math
def register_printers(obj):
gdb.printing.register_pretty_printer(obj, containers.printer)
gdb.printing.register_pretty_printer(obj, strings.printer)
gdb.printing.register_pretty_printer(obj, memory.printer)
gdb.printing.register_pretty_printer(obj, filesystem.printer)
gdb.printing.register_pretty_printer(obj, math.printer)

678
gdb/fennec/containers.py Normal file
View File

@@ -0,0 +1,678 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
import gdb
from collections import deque
# OPTIONAL =============================================================================================================
class OptionalPrinter:
"""Print a fennec::optional"""
def __init__(self, val):
self.val = val
def to_string(self):
is_initialized = self.val['_set']
if is_initialized:
return "{{ value = {} }}".format(self.val['_val'])
else:
return "{ empty }"
# PAIR =================================================================================================================
class PairPrinter:
"""Print a fennec::optional"""
def __init__(self, val):
self.val = val
def to_string(self):
return "{ first = " + str(self.val['first']) + ", second = " + str(self.val['second']) + " }"
def children(self):
return ("first", self.val['first']), ("second", self.val['second'])
# TUPLE ================================================================================================================
class TuplePrinter:
"""Print a fennec::tuple"""
def __init__(self, val):
self.fields = val.type.fields()[0].type.fields()
self.elems = val
self.count = len(self.fields)
def to_string(self):
return " { size = " + str(len(self.fields)) + " }"
def children(self):
return (('[{}]'.format(i), self.elems.cast(self.fields[i].type)['value']) for i in range(self.count))
# ARRAY ================================================================================================================
class ArrayPrinter:
"""Print a fennec::array"""
def __init__(self, val):
self.val = val
def to_string(self):
return "{ length = " + str(self.val['elements'].type.range()[1] + 1) + " }"
def display_hint(self):
return 'array'
def children(self):
start = self.val['elements']
return (('[{}]'.format(i), start[i]) for i in range(0, self.val['elements'].type.range()[1] + 1))
# DYNARRAY =============================================================================================================
class DynArrayPrinter:
"""Print a fennec::dynarray"""
def __init__(self, val):
self.val = val
def to_string(self):
return "{ length " + str(self.val['_size']) + ", capacity " + str(self.val['_alloc']['_capacity']) + " }"
def children(self):
size = int(self.val['_size'])
start = self.val['_alloc']['_data']
return (('[{}]'.format(i), start[i]) for i in range(size))
# LIST =================================================================================================================
class ListPrinter:
"""Print a fennec::list"""
class Iterator:
def __init__(self, val):
self.list = val
self.node = self.list['_root']
self.index = 0
self.table = self.list['_table']['_data']
def __iter__(self):
return self
def __next__(self):
if self.node == 18446744073709551615:
raise StopIteration
i = self.index
self.index = self.index + 1
value = self.table[self.node]['value']['_val']
self.node = self.table[self.node]['next']
return '[{}]'.format(i), value
def __init__(self, val):
self.val = val
def to_string(self):
return "{ length " + str(self.val['_size']) + ", capacity " + str(self.val['_table']['_capacity']) + " }"
def children(self):
return self.Iterator(self.val)
def display_hint(self):
return 'array'
# DEQUE ================================================================================================================
class DequePrinter:
"""Print a fennec::deque"""
class Iterator:
def __init__(self, start):
self.node = start
self.index = 0
def __iter__(self):
return self
def __next__(self):
if self.node is None:
raise StopIteration
i = self.index
value = self.node.dereference()['value']
self.node = self.node.dereference()['next']
self.index = self.index + 1
return '[{}]'.format(i), value
def __init__(self, val):
self.first = val['_first']
self.last = val['_last']
self.size = val['_size']
def to_string(self):
if self.first is None:
return "{ empty }"
return "{ length " + str(self.size) + " }"
def children(self):
return self.Iterator(self.first)
# SET ==================================================================================================================
class SetPrinter:
"""Print a fennec::set"""
class Iterator:
def __init__(self, table, capacity):
self.table = table
self.capacity = capacity
self.node = 0
self.index = 0
def __iter__(self):
return self
def __next__(self):
while self.node < self.capacity:
if self.table[self.node]['value']['_set']:
break
self.node = self.node + 1
if self.node >= self.capacity:
raise StopIteration
i = self.index
value = self.table[self.node]['value']['_val']
self.node = self.node + 1
self.index = self.index + 1
return '[{}]'.format(i), value
def __init__(self, val):
self.table = val['_alloc']['_data']
self.capacity = val['_alloc']['_capacity']
self.size = val['_size']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.table, self.capacity)
# MAP ==================================================================================================================
class MapPrinter:
"""Print a fennec::map"""
class Iterator:
def __init__(self, table, capacity):
self.table = table
self.capacity = capacity
self.node = 0
self.index = 0
self.move = False
def __iter__(self):
return self
def __next__(self):
while self.node < self.capacity:
if self.table[self.node]['value']['_set']:
break
self.node = self.node + 1
if self.node >= self.capacity:
raise StopIteration
i = self.index
pair = self.table[self.node]['value']['_val']
key = pair['first']
val = pair['second']
if not self.move:
self.move = True
return 'key' + str(i), key
else:
self.move = False
self.index = self.index + 1
self.node = self.node + 1
return 'value' + str(i), val
def __init__(self, val):
self.table = val['_set']['_alloc']['_data']
self.capacity = val['_set']['_alloc']['_capacity']
self.size = val['_set']['_size']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.table, self.capacity)
def display_hint(self):
return 'map'
# OBJECT_POOL ==========================================================================================================
class ObjectPoolPrinter:
"""Print a fennec::object_pool"""
class Iterator:
def __init__(self, val):
self.list = val
self.index = 0
self.capacity = self.list['_table']['_alloc']['_capacity']
self.table = self.list['_table']['_alloc']['_data']
def __iter__(self):
return self
def __next__(self):
i = self.index
while True:
i = self.index
self.index = self.index + 1
if self.index >= self.capacity:
raise StopIteration
if bool(self.table[i]['_set']):
value = self.table[i]['_val']
break
return '[{}]'.format(i), value
def __init__(self, val):
self.val = val
def to_string(self):
return "{ length " + str(self.val['_size']) + ", capacity " + str(self.val['_table']['_alloc']['_capacity']) + " }"
def children(self):
return self.Iterator(self.val)
def display_hint(self):
return 'array'
# RDTREE ===============================================================================================================
class RDTreePrinter:
"""Print a fennec::rdtree"""
class Iterator:
def __init__(self, tree, node, capacity):
self.tree = tree
self.capacity = capacity
self.visit = deque()
self.visit.append((node, 0, 0))
def __iter__(self):
return self
def __next__(self):
if len(self.visit) == 0:
raise StopIteration
node = self.visit[0][0]
i = self.visit[0][1]
depth = self.visit[0][2]
self.visit.popleft()
value = self.tree[node]['value']
nnext = self.tree[node]['next']
nprev = self.tree[node]['prev']
nprevc = self.tree[nprev]['child'] if nprev != 18446744073709551615 else 18446744073709551615
child = self.tree[node]['child']
n_chld = self.tree[node]['num_children']
index = '' * depth * 2 # Uses Braille Space, otherwise it would get eaten as whitespace by parsers
if nnext < self.capacity:
self.visit.appendleft((nnext, i + 1, depth))
if child < self.capacity:
self.visit.appendleft((child, 0, depth + 1))
# ┌ ─ ├ └
if nnext != 18446744073709551615:
index += ''
else:
index += ''
index += ''
index += '[{}]'.format(node)
return index, value
def __init__(self, val):
self.tree = val['_table']['_data']
self.size = val['_size']
self.capacity = val['_table']['_capacity']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.tree, 0, self.capacity)
# PRIORITY QUEUE =======================================================================================================
class PriorityQueuePrinter:
"""Print a fennec::rdtree"""
class Iterator:
def __init__(self, tree, node, capacity):
self.tree = tree
self.capacity = capacity
self.visit = deque()
self.skip = True
self.visit.append((node, 0, 0, node))
def __iter__(self):
return self
def __next__(self):
if len(self.visit) == 0:
raise StopIteration
node = self.visit[0][0]
i = self.visit[0][1]
depth = self.visit[0][2]
start = self.visit[0][3]
self.visit.popleft()
if node == start and not self.skip:
return self.__next__()
self.skip = False
value = self.tree[node]['_val']['key']
nnext = self.tree[node]['_val']['next']
child = self.tree[node]['_val']['child']
index = '' * depth * 2 # Uses Braille Space, otherwise it would get eaten as whitespace by parsers
if nnext < self.capacity:
self.visit.appendleft((nnext, i + 1, depth, start))
if child < self.capacity:
self.visit.appendleft((child, 0, depth + 1, child))
self.skip = True
# ┌ ─ ├ └
if nnext != 18446744073709551615:
index += ''
else:
index += ''
index += ''
index += '[{}]'.format(node)
return index, value
def __init__(self, val):
self.tree = val['_table']['_table']['_alloc']['_data']
self.size = val['_table']['_size']
self.capacity = val['_table']['_table']['_alloc']['_capacity']
self.min = val['_min']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.tree, self.min, self.capacity)
# BINTREE ==============================================================================================================
class BinTreePrinter:
"""Print a fennec::bintree"""
class Iterator:
def __init__(self, tree, node, capacity):
self.tree = tree
self.capacity = capacity
self.visit = deque()
if capacity > 0:
self.visit.append((node, 0, 0))
def __iter__(self):
return self
def __next__(self):
if len(self.visit) == 0:
raise StopIteration
node = self.visit[0][0]
i = self.visit[0][1]
depth = self.visit[0][2]
parent = self.tree[node]['parent']
self.visit.popleft()
value = self.tree[node]['value']
left = self.tree[node]['child'][0]
right = self.tree[node]['child'][1]
if right < self.capacity:
self.visit.appendleft((right, 1, depth + 1))
if left < self.capacity:
self.visit.appendleft((left, 0, depth + 1))
index = '' * depth * 2 # Uses Braille Space, otherwise it would get eaten as whitespace by parsers
if i == 0 and parent != 18446744073709551615 and self.tree[parent]['right'] != 18446744073709551615:
index += ''
else:
index += ''
index += ''
index += '[{}]'.format(node)
return index, value
def __init__(self, val):
self.tree = val['_table']['_data']
self.size = val['_size']
self.root = val['_root']
self.capacity = val['_table']['_capacity']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.tree, self.root, self.capacity)
# SEQUENCE =============================================================================================================
class SequencePrinter:
"""Print a fennec::sequence"""
class Iterator:
def __init__(self, node):
self.visit = deque()
if node is not None:
self.visit.append((node, 0, 0))
def __iter__(self):
return self
def __next__(self):
if len(self.visit) == 0:
raise StopIteration
node = self.visit[0][0]
i = self.visit[0][1]
depth = self.visit[0][2]
self.visit.popleft()
value = node['key']
left = node['child'][0]
right = node['child'][1]
print("it: ", node, " ", left, " ", right);
if right != 0:
self.visit.appendleft((right, 1, depth + 1))
if left != 0:
self.visit.appendleft((left, 0, depth + 1))
index = '' * depth * 2 # Uses Braille Space, otherwise it would get eaten as whitespace by parsers
if i == 0:
index += ''
else:
index += ''
index += ''
index += '[{}]'.format(node)
return index, value
def __init__(self, val):
self.size = val['_size']
self.root = val['_root']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
print("root: ", self.root)
return self.Iterator(self.root)
# Graph ================================================================================================================
class GraphPrinter:
"""Print a fennec::graph"""
class Iterator:
def __init__(self, val):
self.node_pool = val['_vertex_pool']['_table']['_alloc']['_data']
self.max_nodes = val['_vertex_pool']['_table']['_alloc']['_capacity']
self.conn_map = val['_edge_map']['_alloc']['_data']
self.max_conn = val['_edge_map']['_size']
self.index = 0
def __iter__(self):
return self
def __next__(self):
if self.index >= self.max_nodes:
raise StopIteration
i = self.index
self.index = self.index + 1
while not bool(self.node_pool[i]['_set']):
i = self.index
self.index = self.index + 1
conns = self.get_conns(i)
value = self.node_pool[i]['_val']
return '[{} -> {{{}}}]'.format(i, str(conns)), value
def get_conns(self, index):
indices = []
if index >= self.max_conn:
return indices
map = self.conn_map[index]['_set']
max_conns = map['_alloc']['_capacity']
conns = map['_alloc']['_data']
print(max_conns)
if max_conns == 0:
return indices
for i in range(0, max_conns):
if bool(conns[i]['value']['_set']):
conn = conns[i]['value']['_val']
indices.append(str(int(conn['first'])))
return indices
def __init__(self, val):
self.val = val
self.size = val['_vertex_pool']['_size']
def to_string(self):
if self.size == 0:
return "{ empty }"
return "{ size = " + str(self.size) + " }"
def children(self):
return self.Iterator(self.val)
# GDB Code =============================================================================================================
def register_printers():
print("registering containers")
pp = gdb.printing.RegexpCollectionPrettyPrinter("fennec::containers")
pp.add_printer('fennec::array', '^fennec::array<.*>$', ArrayPrinter)
pp.add_printer('fennec::deque', '^fennec::deque<.*>$', DequePrinter)
pp.add_printer('fennec::dynarray', '^fennec::dynarray<.*>$', DynArrayPrinter)
pp.add_printer('fennec::graph', '^fennec::graph<.*>$', GraphPrinter)
pp.add_printer('fennec::list', '^fennec::list<.*>$', ListPrinter)
pp.add_printer('fennec::map', '^fennec::map<.*>$', MapPrinter)
pp.add_printer('fennec::object_pool', '^fennec::object_pool<.*>$', ObjectPoolPrinter)
pp.add_printer('fennec::optional', '^fennec::optional<.*>$', OptionalPrinter)
pp.add_printer('fennec::pair', '^fennec::pair<.*>$', PairPrinter)
pp.add_printer('fennec::set', '^fennec::set<.*>$', SetPrinter)
pp.add_printer('fennec::rdtree', '^fennec::rdtree<.*>$', RDTreePrinter)
pp.add_printer('fennec::bintree', '^fennec::bintree<.*>$', BinTreePrinter)
pp.add_printer('fennec::sequence', '^fennec::sequence<.*>$', SequencePrinter)
pp.add_printer('fennec::priority_queue', '^fennec::priority_queue<.*>$', PriorityQueuePrinter)
pp.add_printer('fennec::tuple', '^fennec::tuple<.*>$', TuplePrinter)
return pp
printer = register_printers()

60
gdb/fennec/filesystem.py Normal file
View File

@@ -0,0 +1,60 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
import gdb
# PATH =================================================================================================================
class PathPrinter:
def __init__(self, val):
self.val = val['_str']['_str']
def to_string(self):
value = "\"" + self.val['_data'].string('', 'replace', self.val['_capacity'] - 1) + "\""
return value
def display_hint(self):
return 'string'
# PATH =================================================================================================================
class FilePrinter:
def __init__(self, val):
self.val = val
self.path = val['_path']['_str']['_str']
def to_string(self):
if self.val['_handle']:
value = "{ path = \"" + self.path['_data'].string('', 'replace', self.path['_capacity'] - 1) + "\" }"
return value
return "{ closed }"
def display_hint(self):
return 'string'
# GDB Code =============================================================================================================
def register_printers():
print("registering filesystem")
pp = gdb.printing.RegexpCollectionPrettyPrinter("fennec::filesystem")
pp.add_printer('fennec::path', '^fennec::path$', PathPrinter)
pp.add_printer('fennec::file', '^fennec::file$', FilePrinter)
return pp
printer = register_printers()

99
gdb/fennec/math.py Normal file
View File

@@ -0,0 +1,99 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
import os
import gdb
from . import utility
# VECTOR =================================================================================================================
class VectorPrinter:
def __init__(self, val):
self.val = val
self.base = val['data']['data']
self.len = self.base.type.range()[1] + 1
def to_string(self):
res = "< "
if self.len > 0:
res += "x = " + str(self.val['x'])
if self.len > 1:
res += ", y = " + str(self.val['y'])
if self.len > 2:
res += ", z = " + str(self.val['z'])
if self.len > 3:
res += ", w = " + str(self.val['w'])
res += " >"
return res
def children(self):
return (('[{}]'.format(i), self.base[i]) for i in range(self.len))
def display_hint(self):
return 'array'
# PATH =================================================================================================================
class QuaternionPrinter:
def __init__(self, val):
self.val = val
self.base = val['data']['data']
def to_string(self):
res = ("< "
+ str(self.val['x']) + " i + "
+ str(self.val['y']) + " j + "
+ str(self.val['z']) + " k + "
+ str(self.val['w']))
res += " >"
return res
def children(self):
return (('[{}]'.format(i), self.base[i]) for i in range(4))
def display_hint(self):
return 'array'
# VECTOR =================================================================================================================
class MatrixPrinter:
def __init__(self, val):
self.columns = val['data']['data']
self.num_columns = self.columns.type.range()[1] + 1
self.num_rows = val.type.template_argument(1)
def to_string(self):
return "{ rows = " + str(self.num_rows) + ", columns = " + str(self.num_columns) + " }"
def children(self):
return (('[{}]'.format(i), self.columns[i]) for i in range(self.num_columns))
def display_hint(self):
return 'array'
# GDB Code =============================================================================================================
def register_printers():
print("registering filesystem")
pp = gdb.printing.RegexpCollectionPrettyPrinter("fennec::math")
pp.add_printer('fennec::vector', '^fennec::vector<.*>$', VectorPrinter)
pp.add_printer('fennec::quaternion', '^fennec::quaternion<.*>$', QuaternionPrinter)
pp.add_printer('fennec::matrix', '^fennec::matrix<.*>$', MatrixPrinter)
return pp
printer = register_printers()

43
gdb/fennec/memory.py Normal file
View File

@@ -0,0 +1,43 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
import gdb
# ALLOCATION ===========================================================================================================
class AllocationPrinter:
def __init__(self, val):
self.val = val
def to_string(self):
return "{ capacity = " + str(self.val['_capacity']) + " }"
def children(self):
size = int(self.val['_capacity'])
start = self.val['_data']
return (('[{}]'.format(i), start[i]) for i in range(size))
# GDB Code =============================================================================================================
def register_printers():
print("registering memory")
pp = gdb.printing.RegexpCollectionPrettyPrinter("fennec::memory")
pp.add_printer('fennec::allocation', '^fennec::allocation<.*>$', AllocationPrinter)
return pp
printer = register_printers()

61
gdb/fennec/strings.py Normal file
View File

@@ -0,0 +1,61 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
import gdb
# CSTRING ==============================================================================================================
class CStringPrinter:
def __init__(self, val):
self.val = val
def display_hint(self):
return 'string'
def to_string(self):
value = "\"" + self.val['_str'].string('', 'replace', self.val['_size']) + "\""
return value
def display_hint(self):
return 'string'
# STRING ===============================================================================================================
class StringPrinter:
def __init__(self, val):
self.val = val['_str']
def to_string(self):
value = "\"" + self.val['_data'].string('', 'replace', self.val['_capacity'] - 1) + "\""
return value
def display_hint(self):
return 'string'
# GDB Code =============================================================================================================
def register_printers():
print("registering strings")
pp = gdb.printing.RegexpCollectionPrettyPrinter("fennec::strings")
pp.add_printer('fennec::cstring', '^fennec::cstring$', CStringPrinter)
pp.add_printer('fennec::wcstring', '^fennec::wcstring$', CStringPrinter)
pp.add_printer('fennec::string', '^fennec::_string<.*>$', StringPrinter)
pp.add_printer('fennec::wstring', '^fennec::_wstring<.*>$', StringPrinter)
return pp
printer = register_printers()

20
gdb/fennec/utility.py Normal file
View File

@@ -0,0 +1,20 @@
# ======================================================================================================================
# fennec, a free and open source game engine
# Copyright © 2025 - 2026 Medusa Slockbower
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# ======================================================================================================================
def printMembers(obj):
print(str(dir(obj)))

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,14 +17,14 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file array.h /// \file fennec/containers/array.h
/// \brief fennec::array definition & implementation /// \brief A header containing the definition for a static/stack allocated array
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -34,100 +34,253 @@
#include <fennec/lang/types.h> #include <fennec/lang/types.h>
#include <fennec/lang/assert.h> #include <fennec/lang/assert.h>
#include <fennec/lang/metasequences.h>
namespace fennec namespace fennec
{ {
/// ///
/// ///
/// \brief wrapper for fixed size arrays /// \brief Data Structure that defines a compile-time allocated array
/// ///
/// \details /// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ⛔ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | ⛔ |
/// | deletion | ⛔ |
/// | space | \f$O(N)\f$ |
///
/// \tparam ValueT value type /// \tparam ValueT value type
/// \tparam ElemV number of elements /// \tparam N number of elements
template<typename ValueT, size_t ElemV> template<typename ValueT, size_t N>
struct array struct array {
{
// Definitions =========================================================================================================
public:
/// \name Definitions
/// @{
using value_t = ValueT; //!< Alias for \f$ValueT\f$
/// @}
// Public Member Variables =============================================================================================
public:
/// \name Member Variables
/// @{
value_t data[N]; //!< Backing c-style array handle
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
/// ///
/// \brief backing c-style array handle /// \brief Returns the number of elements in the array.
ValueT elements[ElemV]; /// \returns \f$N\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
[[nodiscard]] constexpr size_t size() const { return N; }
///
/// \brief Returns \f$true\f$ when the array is empty
/// \returns \f$ElemV == 0\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
[[nodiscard]] constexpr bool_t is_empty() const { return N == 0; }
/// @}
// Access ==============================================================================================================
public:
/// \name Element Access /// \name Element Access
/// @{ /// @{
/// ///
/// \copydetails array::at(size_t) const
constexpr ValueT& at(size_t i) { static_assert(i < ElemV); assert(i < ElemV); return elements[i]; }
///
/// \brief access specified element, **with bounds checking**
/// \details Returns a reference to the element at \c i /// \details Returns a reference to the element at \c i
/// \param i index of the element to return /// \param i index of the element to return
/// \return reference to the requested element /// \return reference to the requested element
/// ///
/// \par Time-Complexity /// \par Complexity
/// Constant /// \f$O(1)\f$
/// ///
/// \par Space-Complexity constexpr value_t& operator[](size_t i) {
/// Constant assertd(i < N, "Array Out of Bounds");
constexpr const ValueT& at(size_t i) const { static_assert(i < ElemV); assert(i < ElemV); return elements[i]; } return data[i];
}
/// ///
/// \copydetails array::operator[](size_t) const /// \brief Indexed access
constexpr ValueT& operator[](size_t i) { return elements[i]; }
///
/// \brief access specified element
/// \details Returns a reference to the element at \c i /// \details Returns a reference to the element at \c i
/// \param i index of the element to return /// \param i index of the element to return
/// \return reference to the requested element /// \return reference to the requested element
/// ///
/// \par Time-Complexity /// \par Complexity
/// Constant /// \f$O(1)\f$
/// ///
/// \par Space-Complexity constexpr const value_t& operator[](size_t i) const {
/// Constant assertd(i < N, "Array Out of Bounds");
constexpr const ValueT& operator[](size_t i) const { return elements[i]; } return data[i];
}
///
/// \returns A reference to \f$data[0]\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& front() {
return data[0];
}
///
/// \brief Access the first element
/// \returns A const-qualified reference to \f$data[0]\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& front() const {
return data[0];
}
///
/// \returns A reference to \f$data[N - 1]\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& back() {
return data[N - 1];
}
///
/// \brief Access the last element
/// \returns A const-qualified reference to \f$data[N - 1]\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& back() const {
return data[N - 1];
}
/// @} /// @}
/// \name Capacity // Comparison ==========================================================================================================
/// @{ public:
///
/// \brief returns the number of elements in the array
/// \returns the number of elements in the array
[[nodiscard]] constexpr size_t size() const { return ElemV; }
///
/// \brief returns **true** when the array is empty
/// \return \f$ElemV == 0\f$
[[nodiscard]] constexpr bool_t empty() const { return ElemV == 0; }
/// @}
/// \name Comparison Operators /// \name Comparison Operators
/// @{ /// @{
/// ///
/// \brief /// \brief Checks if all elements in the arrays are equal
friend constexpr bool_t operator==(const array& lhs, const array& rhs) ///
{ return array::__compare(lhs, rhs, make_index_sequence<ElemV>{}); } /// \par Complexity
/// \f$O(N)\f$
///
friend constexpr bool_t operator==(const array& lhs, const array& rhs) {
return array::_compare(lhs, rhs, make_index_metasequence<N>{});
}
friend constexpr bool_t operator!=(const array& lhs, const array& rhs) ///
{ return not array::__compare(lhs, rhs, make_index_sequence<ElemV>{}); } /// \brief Checks if any element in the arrays is not equal
///
/// \par Complexity
/// \f$O(N)\f$
///
friend constexpr bool_t operator!=(const array& lhs, const array& rhs) {
return not array::_compare(lhs, rhs, make_index_metasequence<N>{});
}
/// @} /// @}
// Iteration ===========================================================================================================
public:
/// \name Iteration
/// @{
///
/// \returns A pointer to the first element of the array
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t* begin() {
return data;
}
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns A const-qualified pointer to the first element of the array
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t* begin() const {
return data;
}
///
/// \returns A pointer to one after the end of the array
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t* end() {
return data + N;
}
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \returns A const-qualified pointer to one after the end of the array
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t* end() const {
return data + N;
}
/// @}
// Private Helpers =====================================================================================================
private: private:
template<size_t...i> template<size_t...i>
static bool __compare(const array& lhs, const array& rhs, index_sequence<i...>) { return ((lhs[i] == rhs[i]) && ...); } static bool _compare(const array& lhs, const array& rhs, index_metasequence<i...>) {
return ((lhs[i] == rhs[i]) and ...);
}
}; };
} }

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,323 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/bitfield.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_BITFIELD_H
#define FENNEC_CONTAINERS_BITFIELD_H
#include <fennec/containers/array.h>
#include <fennec/lang/types.h>
#include <fennec/lang/utility.h>
namespace fennec
{
///
/// \brief Bitfield Container with basic Bit Ops
///
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ⛔ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | ⛔ |
/// | deletion | ⛔ |
/// | space | \f$O(N)\f$ |
///
/// \tparam N The number of bits in the bitfield
template<size_t N>
struct bitfield {
// Constants ===========================================================================================================
public:
/// \name Constants
/// @{
static constexpr size_t bits = N; //!< The number of bits in the bitfield
static constexpr size_t bytes = (N + 7) / 8; //!< The number of bytes that hold the bitfield
/// @}
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default constructor.
/// \details Initializes all bits with \f$0\f$.
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr bitfield()
: _bytes() {
}
///
/// \brief Boolean array constructor.
/// \param arr An array of boolean values resembling each bit.
/// \details Initializes each bit with the respective boolean value in \f$arr\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
explicit constexpr bitfield(const bool (&arr)[N])
: _bytes() {
for (size_t i = 0; i < arr; ++i) {
this->store(i, arr[i]);
}
}
///
/// \brief Index array constructor.
/// \param arr An array of indices.
/// \details Sets the bits of each index provided in \f$arr\f$.
///
/// \par Complexity
/// \f$O(N)\f$
///
template<size_t I>
explicit constexpr bitfield(const size_t (&arr)[I])
: _bytes() {
for (size_t i : arr) {
this->set(i);
}
}
///
/// \param args A set of indices.
/// \details This substitution assumes \f$ArgsT\ldots\f$ can be taken as an array of indices. <br>
/// Sets the bits of each index provided in \f$args\ldots\f$.
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT>
constexpr bitfield(ArgsT&&...args)
: _bytes() {
(this->store(fennec::forward<ArgsT>(args), true), ...);
}
///
/// \brief Variadic array constructor
/// \param args A set of boolean values.
/// \details This substitution assumes \f$ArgsT\ldots\f$ can be taken as an array of booleans. <br>
/// Initializes each bit with the respective boolean in \f$args\ldots\f$. <br>
/// Does not necessitate the number of arguments be equal to the number of bits.
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT> requires((is_bool_v<ArgsT> or is_convertible_v<ArgsT, bool>) and ...)
constexpr bitfield(ArgsT&&...args)
: _bytes() {
size_t i = 0;
(this->store(i++, fennec::forward<ArgsT>(args)), ...);
}
///
/// \brief copy constructor
/// \param bf bitfield to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
bitfield(const bitfield& bf)
: _bytes(bf._bytes) {
}
///
/// \brief move constructor
/// \param bf bitfield to move
///
/// \par Complexity
/// \f$O(1)\f$
///
bitfield(bitfield&& bf) noexcept
: _bytes(bf._bytes) {
}
///
/// \brief destructor
constexpr ~bitfield() = default;
/// @}
// Assignment ==========================================================================================================
public:
/// \name Assignment Operators
/// @{
///
/// \brief copy assignment
/// \param bf bitfield to copy
/// \returns a reference to self
///
/// \par Complexity
/// \f$O(N)\f$
///
bitfield& operator=(const bitfield& bf) = default;
///
/// \brief move assignment
/// \param bf bitfield to move
/// \returns a reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
bitfield& operator=(bitfield&& bf) noexcept = default;
/// @}
// Access & Modifiers ==================================================================================================
public:
/// \name Access & Modifiers
/// @{
///
/// \brief test a bit
/// \param i the index of the bit
/// \returns the value stored in the bit as a boolean
///
/// \par Complexity
/// \f$O(1)\f$
///
bool test(size_t i) const {
assertd(i < bits, "Index out of Bounds!");
size_t b = i / 8;
size_t o = i % 8;
return _bytes[b] & (1 << o);
}
///
/// \brief set a bit
/// \param i the index of the bit
///
/// \par Complexity
/// \f$O(1)\f$
///
void set(size_t i) {
assertd(i < bits, "Index out of Bounds!");
size_t b = i / 8;
size_t o = i % 8;
_bytes[b] |= (1 << o);
}
///
/// \brief clear a bit
/// \param i the index of the bit
///
/// \par Complexity
/// \f$O(1)\f$
///
void clear(size_t i) {
assertd(i < bits, "Index out of Bounds!");
size_t b = i / 8;
size_t o = i % 8;
_bytes[b] &= ~(1 << o);
}
///
/// \brief toggle a bit
/// \param i the index of the bit
///
/// \par Complexity
/// \f$O(1)\f$
///
void toggle(size_t i) {
assertd(i < bits, "Index out of Bounds!");
size_t b = i / 8;
size_t o = i % 8;
_bytes[b] ^= (1 << o);
}
///
/// \brief store \f$v\f$ in bit \f$i\f$
/// \param i the index of the bit
/// \param v the value to store
///
/// \par Complexity
/// \f$O(1)\f$
///
void store(size_t i, bool v) {
assertd(i < bits, "Index out of Bounds!");
size_t b = i / 8;
size_t o = i % 8;
(_bytes[b] &= ~((1 << o))) |= ((v << o));
}
///
/// \brief not operator
/// \returns a bitfield containing the bit-wise inverse
///
/// \par Complexity
/// \f$O(N)\f$
///
bitfield operator~() const {
bitfield res = *this;
res._inv_helper(make_index_metasequence_t<bytes>{});
return res;
}
/// @}
// Private Member Variables ============================================================================================
private:
array<uint8_t, bytes> _bytes;
// Private Helpers =====================================================================================================
private:
template<size_t...I>
void _inv_helper(index_metasequence<I...>) {
((_bytes[I] = ~_bytes[I]), ...);
}
};
}
#endif // FENNEC_CONTAINERS_BITFIELD_H

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@@ -0,0 +1,112 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/containers.h
/// \brief fennec containers library main header
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_CONTAINERS_H
#define FENNEC_CONTAINERS_CONTAINERS_H
///
/// \page fennec_containers Containers Library
///
/// \brief The fennec Containers Library.
/// Includes various data structures, those specified in the C++ Standard Library, and custom data structures
/// that fennec uses.
///
/// \code #include <fennec/containers/containers.h> \endcode
///
/// \section fennec_containers_container_section_properties Container Properties
///
/// | Property | Meaning |
/// |:----------------|:-----------------------------------------------------------------------------------------------|
/// | **stable** | Any pointer reference to an element remains constant for the lifetime of the container. |
/// | **dynamic** | Memory for this container is allocated on the heap. |
/// | **homogeneous** | The types of all elements are either identical, or inherit the same base type. |
/// | **distinct** | Elements are guaranteed to be unique in their value. |
/// | **ordered** | Elements are guaranteed to be in order, such that for any index \f$i\f$, \f$E_i < E_{i + 1}\f$ |
/// | **space** | The amount of memory allocated with respect to the number of elements, in big-O notation. |
/// | **linear** | Each element is sequential in terms of access. |
/// | **access** | The runtime of the access operators and functions, in big-O notation. |
/// | **find** | The runtime of finding an element in the container, in big-O notation. |
/// | **insertion** | The runtime of inserting an element in the container, in big-O notation. |
/// | **deletion** | The runtime of erasing an element in the container, in big-O notation. |
/// | **space** | The space complexity of the container. |
///
///
/// \section fennec_containers_section_cppstdlib C++ Standard Template Library
///
/// | Symbol | Implemented | Passed |
/// |:----------------------------------------------------------------------------|:-----------:|:------:|
/// | \ref fennec::generic "fennec::generic" `std::any` | 🚧 | 🚧 |
/// | \ref fennec::array "fennec::array" | ✅ | ✅ |
/// | \ref fennec::bitfield "fennec::bitfield" `std::bitset` | 🚧 | 🚧 |
/// | \ref fennec::deque "fennec::deque" | 🚧 | 🚧 |
/// | \ref fennec::dynarray "fennec::dynarray" `std::vector` | 🚧 | 🚧 |
/// | \ref fennec::list "fennec::list" | ✅ | ✅ |
/// | \ref fennec::map "fennec::map" `std::unordered_map` | ✅ | ✅ |
/// | \ref fennec::map_sequence "fennec::map_sequence" `std::map` | ⛔ | ⛔ |
/// | \ref fennec::multiset "fennec::multiset" `std::unordered_multiset` | ⛔ | ⛔ |
/// | \ref fennec::multisequence "fennec::multisequence" `std::multiset` | ⛔ | ⛔ |
/// | \ref fennec::multimap "fennec::multimap" `std::unordered_multimap` | ⛔ | ⛔ |
/// | \ref fennec::multimap_sequence "fennec::multimap_sequence" `std::multimap` | ⛔ | ⛔ |
/// | \ref fennec::optional "fennec::optional" | ✅ | ✅ |
/// | \ref fennec::pair "fennec::pair" | ✅ | ✅ |
/// | \ref fennec::sequence "fennec::sequence" `std::set` | 🚧 | 🚧 |
/// | \ref fennec::set "fennec::set" `std::unordered_set` | ✅ | ✅ |
/// | \ref fennec::tuple "fennec::tuple" | 🚧 | 🚧 |
/// | \ref fennec::variant "fennec::variant" | 🚧 | 🚧 |
///
///
/// \section fennec_containers_section_fennec fennec
///
/// | Symbol | Implemented | Passed |
/// |:-------------------------|:-----------:|:------:|
/// | \ref fennec::graph | 🚧 | 🚧 |
/// | \ref fennec::object_pool | 🚧 | 🚧 |
/// | \ref fennec::rdtree | ✅ | ✅ |
///
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
#include <fennec/containers/traversal.h>
#include <fennec/containers/array.h>
#include <fennec/containers/deque.h>
#include <fennec/containers/dynarray.h>
#include <fennec/containers/graph.h>
#include <fennec/containers/list.h>
#include <fennec/containers/map.h>
#include <fennec/containers/object_pool.h>
#include <fennec/containers/optional.h>
#include <fennec/containers/pair.h>
#include <fennec/containers/rdtree.h>
#include <fennec/containers/set.h>
#include <fennec/containers/tuple.h>
#endif // FENNEC_CONTAINERS_CONTAINERS_H

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@@ -0,0 +1,442 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/deque.h
/// \brief A header containing the definition for a double-ended queue
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_DEQUE_H
#define FENNEC_CONTAINERS_DEQUE_H
#include <fennec/memory/allocator.h>
// TODO: Document
namespace fennec
{
///
///
/// \brief Data structure defining a double-ended queue.
///
/// \details
/// This behaves the similar to fennec::list, however it does not allow arbitrary access, insertion, or deletion.
/// It is one of the few data structures in this library that is stable, i.e. pointers to elements do not change.
///
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypeT value type
template<typename TypeT, typename AllocT = allocator<TypeT>>
struct deque {
// Definitions =========================================================================================================
private:
struct node;
public:
/// \name Definitions
/// @{
using value_t = TypeT; //!< Alias for the value type
using alloc_t = allocator_traits<AllocT>::template rebind<node>; //!< The underlying allocator type
using elem_t = node*; //!< The underlying element type
/// @}
class iterator;
// Constructors ========================================================================================================
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes an empty deque
///
/// \par Complexity
/// \f$O(1)\f$
///
deque()
: _alloc()
, _first(nullptr)
, _last(nullptr)
, _size(0) {
}
///
/// \brief Alloc Constructor, initializes an empty deque with the specified allocator
/// \param alloc the allocator to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
deque(const alloc_t& alloc)
: _alloc(alloc)
, _first(nullptr)
, _last(nullptr)
, _size(0) {
}
///
/// \brief Copy Constructor
/// \param deque the deque to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
deque(const deque& deque)
: _alloc(deque._alloc)
, _first(nullptr)
, _last(nullptr)
, _size(0) {
const elem_t node = deque._first;
while (node) {
this->push_back(node->value);
node = node->next;
}
}
///
/// \brief Deque Move Constructor
/// \param deque the deque to move
///
/// \par Complexity
/// \f$O(1)\f$
///
deque(deque&& deque) noexcept
: _alloc(deque._alloc)
, _first(deque._first)
, _last(deque._last)
, _size(deque._size) {
deque._first = nullptr;
deque._last = nullptr;
}
///
/// \brief Destructor, calls deque::clear
///
/// \par Complexity
/// \f$O(N)\f$
///
~deque() {
clear();
}
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns \f$true\f$ when the deque is empty, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _size == 0;
}
///
/// \returns the number of elements in the deque
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \returns a reference to the first element in the deque
///
/// \par Complexity
/// \f$O(1)\f$
///
value_t& front() {
assert(not is_empty(), "Attempted to access an empty deque.");
return _first->value;
}
///
/// \returns a const-qualified reference to the first element in the deque
///
/// \par Complexity
/// \f$O(1)\f$
///
const value_t& front() const {
assert(not is_empty(), "Attempted to access an empty deque.");
return _first->value;
}
///
/// \returns a reference to the last element in the deque
///
/// \par Complexity
/// \f$O(1)\f$
///
value_t& back() {
assert(not is_empty(), "Attempted to access an empty deque.");
return _last->value;
}
///
/// \returns a const-qualified reference to the last element in the deque
///
/// \par Complexity
/// \f$O(1)\f$
///
const value_t& back() const {
assert(not is_empty(), "Attempted to access an empty deque.");
return _last->value;
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Push Front Move, moves a value to the front of the deque
/// \param elem the value to move
///
/// \par Complexity
/// \f$O(1)\f$
///
void push_front(value_t&& elem) {
this->_push_front(elem);
}
///
/// \brief Push Front Copy, copies a value to the front of the deque
/// \param elem the value to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
void push_front(const value_t& elem) {
this->_push_front(elem);
}
///
/// \brief Emplace Front, constructs a new value at the front of the deque
/// \tparam ArgsT Argument types
/// \param args Arguments used to construct the value
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
void emplace_front(ArgsT&&...args) {
this->_push_front(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Push Back Move, moves a value to the back of the deque
/// \param elem the value to move
///
/// \par Complexity
/// \f$O(1)\f$
///
void push_back(value_t&& elem) {
this->_push_back(elem);
}
///
/// \brief Push Back Copy, copies a value to the back of the deque
/// \param elem the value to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
void push_back(const value_t& elem) {
this->_push_back(elem);
}
///
/// \brief Emplace Back, constructs a new value at the back of the deque
/// \tparam ArgsT Argument types
/// \param args Arguments used to construct the value
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
void emplace_back(ArgsT&&...args) {
this->_push_back(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Clears the contents of the deque
///
/// \par Complexity
/// \f$O(N)\f$
///
void clear() {
elem_t it = _first;
while (it) {
elem_t next = it->next;
fennec::destruct(it);
_alloc.deallocate(it);
it = next;
}
_first = nullptr;
_last = nullptr;
_size = 0;
}
///
/// \brief Erase the First Element
///
/// \par Complexity
/// \f$O(1)\f$
///
void pop_front() {
if (_first == nullptr) {
return;
}
elem_t next = _first->next;
fennec::destruct(_first);
_alloc.deallocate(_first);
_first = next;
_last = next ? _last : nullptr;
--_size;
}
///
/// \brief Erase the Last Element
///
/// \par Complexity
/// \f$O(1)\f$
///
void pop_back() {
if (_last == nullptr) {
return;
}
elem_t prev = _last->prev;
fennec::destruct(_last);
_alloc.deallocate(_last);
_last = prev;
_first = prev ? _first : nullptr;
--_size;
}
/// @}
// Iteration ===========================================================================================================
/*
* TODO: Decide whether you should be able to iterate over a deque
*/
// Private Member Variables ============================================================================================
private:
alloc_t _alloc;
node *_first, *_last;
size_t _size;
// Private Helpers =====================================================================================================
private:
template<typename...ArgsT>
void _push_front(ArgsT&&...args) {
elem_t next = _first;
_first = _alloc.allocate(1);
fennec::construct(_first, nullptr, next, fennec::forward<ArgsT>(args)...);
if (next) {
next->prev = _first;
} else {
_last = _first;
}
++_size;
}
template<typename...ArgsT>
void _push_back(ArgsT&&...args) {
elem_t prev = _last;
_last = _alloc.allocate(1);
fennec::construct(_last, prev, nullptr, fennec::forward<ArgsT>(args)...);
if (prev) {
prev->next = _last;
} else {
_first = _last;
}
++_size;
}
// Private Definitions =================================================================================================
private:
struct node {
value_t value;
node *prev, *next;
template<typename...ArgsT>
node(node* prev, node* next, ArgsT&&...args)
: value(fennec::forward<ArgsT>(args)...)
, prev(prev), next(next) {
}
~node() = default;
};
};
}
#endif // FENNEC_CONTAINERS_DEQUE_H

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@@ -0,0 +1,61 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_CONTAINERS_DETAIL_TUPLE_H
#define FENNEC_CONTAINERS_DETAIL_TUPLE_H
#include <fennec/lang/metasequences.h>
#include <fennec/lang/utility.h>
namespace fennec::detail
{
template <size_t I, typename T>
struct _tuple_leaf
{
template <typename ArgT>
constexpr _tuple_leaf(ArgT&& arg) : value(fennec::forward<ArgT>(arg)) {}
constexpr ~_tuple_leaf() = default;
constexpr _tuple_leaf& operator=(const _tuple_leaf&) = default;
constexpr _tuple_leaf& operator=(_tuple_leaf&&) noexcept = default;
T value;
};
template <typename, typename...>
struct _tuple;
template <size_t...IndicesV, typename...TypesT>
struct _tuple<index_metasequence<IndicesV...>, TypesT...> : _tuple_leaf<IndicesV, TypesT>...
{
template <typename...ArgsT>
constexpr _tuple(ArgsT&&... args)
: _tuple_leaf<IndicesV, TypesT>(fennec::forward<ArgsT>(args))... {
}
constexpr _tuple& operator=(const _tuple&) = default;
constexpr _tuple& operator=(_tuple&&) noexcept = default;
constexpr ~_tuple() = default;
};
}
#endif // FENNEC_CONTAINERS_DETAIL_TUPLE_H

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,20 +17,21 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file dynarray.h /// \file fennec/containers/dynarray.h
/// \brief fennec::array definition & implementation /// \brief A header containing the definition for a dynamically allocated array
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
#ifndef FENNEC_CONTAINERS_DYNARRAY_H #ifndef FENNEC_CONTAINERS_DYNARRAY_H
#define FENNEC_CONTAINERS_DYNARRAY_H #define FENNEC_CONTAINERS_DYNARRAY_H
#include <fennec/containers/initializer_list.h>
#include <fennec/lang/utility.h> #include <fennec/lang/utility.h>
#include <fennec/memory/allocator.h> #include <fennec/memory/allocator.h>
#include <fennec/memory/new.h> #include <fennec/memory/new.h>
@@ -38,127 +39,748 @@
namespace fennec namespace fennec
{ {
template<class TypeT, class Alloc> ///
class dynarray ///
{ /// \brief Wrapper for dynamically sized and allocated arrays
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | \f$O(N)\f$ |
/// | deletion | \f$O(N)\f$ |
/// | space | \f$O(N)\f$ |
///
/// This structure prefers shallow moves and deep copies.
///
/// \tparam TypeT value type
template<class TypeT, class Alloc = allocator<TypeT>>
struct dynarray {
// Definitions =========================================================================================================
public: public:
using element_t = TypeT;
using alloc_t = Alloc; /// \name Definitions
/// @{
using value_t = TypeT; //!< Alias for the value type
using alloc_t = Alloc; //!< Alias for the allocator type
/// @}
// Constructors ========================================================================================================
public:
/// \name Constructors & Destructor
/// @{
/// ///
/// \brief Default Constructor, initializes an empty allocation. /// \brief Default Constructor, initializes an empty allocation.
dynarray() : _alloc(8), _size(0) {}
/// ///
/// \breif Alloc Constructor, initalize empty allocation with allocator instance. /// \par Complexity
/// \param alloc An allocator object to copy, for instances where the allocator needs to be initialized with some data. /// \f$O(1)\f$
dynarray(const alloc_t& alloc) : _alloc(8, alloc), _size(0) {}
/// ///
/// \brief Create an allocation with a size of `n` elements. All elements are initialized with the default constructor. constexpr dynarray()
dynarray(size_t n) : _alloc(n), _size(n) : _alloc(8)
{ , _size(0) {
element_t* addr = _alloc.data();
for(; n > 0; --n, ++addr) { fennec::construct(addr); }
}
dynarray(size_t n, const alloc_t& alloc) : _alloc(n, alloc), _size(n)
{
element_t* addr = _alloc.data();
for(; n > 0; --n, ++addr) { fennec::construct(addr); }
} }
/// ///
/// \brief Create an allocation of size `n`, with each element constructed using the copy constructor /// \brief Alloc Constructor, initialize empty allocation with allocator instance.
/// \brief n the number of elements /// \param alloc An allocator object to copy, for instances where the allocator needs to be initialized with some
dynarray(size_t n, const TypeT& val) /// data.
{ ///
element_t* addr = _alloc.data(); /// \par Complexity
for(; n > 0; --n, ++addr) { fennec::construct(addr, val); } /// \f$O(1)\f$
///
explicit constexpr dynarray(const alloc_t& alloc)
: _alloc(8, alloc)
, _size(0) {
} }
///
/// \brief Sized Allocation, initializes a dynarray with \f$n\f$ elements using the default constructor.
/// \param n The number of elements.
///
/// \par Complexity
/// \f$O(N)\f$
///
explicit constexpr dynarray(size_t n)
: _alloc(n)
, _size(n)
{
value_t* addr = _alloc.data();
for(; n > 0; --n, ++addr) {
fennec::construct(addr);
}
}
///
/// \brief Sized Allocation Alloc Constructor, initializes a dynarray with allocator \f$alloc\f$ and \f$n\f$ elements
/// using the default constructor.
/// \param n The number of elements
/// \param alloc The allocator object to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr dynarray(size_t n, const alloc_t& alloc)
: _alloc(n, alloc)
, _size(n) {
value_t* addr = _alloc.data();
for(; n > 0; --n, ++addr) {
fennec::construct(addr);
}
}
///
/// \brief Sized Allocation Copy Constructor, Create an allocation of size \f$n\f$ elements, with each element
/// constructed using the copy constructor
/// \param n the number of elements
/// \param val the value to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr dynarray(size_t n, const TypeT& val)
: _alloc(n)
, _size(n) {
value_t* addr = _alloc.data();
for(; n > 0; --n, ++addr) {
fennec::construct(addr, val);
}
}
///
/// \brief Emplace Constructor
/// \tparam ArgsT A sequence of argument types
/// \param n The number of objects to create
/// \param args The arguments to create each object with
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT> template<typename...ArgsT>
dynarray(size_t n, ArgsT...args) constexpr explicit dynarray(size_t n, ArgsT&&...args)
{ : _alloc(n)
element_t* addr = _alloc.data(); , _size(n) {
for(; n > 0; --n, ++addr) { fennec::construct(addr, args...); } for(; n > 0; --n) {
fennec::construct(&_alloc[n], fennec::forward<ArgsT>(args)...);
}
} }
~dynarray() ///
{ /// \brief Array Copy Constructor
element_t* addr = _alloc.data(); /// \tparam N The length of the array, automatically deduced
for(; n > 0; --n, ++addr) { fennec::destruct(addr); } /// \param arr The array to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
template<size_t N>
constexpr dynarray(const TypeT (&arr)[N])
: _alloc(N)
, _size(N) {
for (size_t i = 0; i < N; ++i) {
_alloc[i] = arr[i];
}
} }
size_t size() const { return _size; } ///
/// \brief Array Move Constructor
/// \tparam N The length of the array, automatically deduced
/// \param arr The array to move
///
/// \par Complexity
/// \f$O(N)\f$
///
template<size_t N>
constexpr dynarray(TypeT (&&arr)[N])
: _alloc(N)
, _size(N) {
for (size_t i = 0; i < N; ++i) {
_alloc[i] = fennec::move(arr[i]);
}
}
size_t capacity() const { return _alloc.capacity(); } ///
/// \brief Conversion Constructor, copies elements of conv as this \f$value_t\f$
/// \tparam OTypeT The other value type
/// \tparam OAlloc The other allocator type
/// \param conv The dynarray to convert
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename OTypeT, class OAlloc>
constexpr dynarray(const dynarray<OTypeT, OAlloc>& conv)
: _alloc(conv.size())
, _size(conv.size()) {
size_t i = 0;
for (const auto& it : conv) {
fennec::construct(&_alloc[i++], it);
}
}
TypeT& operator[](size_t i) { return _alloc.data()[i]; } ///
const TypeT& operator[](size_t i) const { return _alloc.data()[i]; } /// \brief Initializer List Constructor
/// \param l List of elements to initialize with
/// \param alloc An allocator object to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr dynarray(initializer_list<value_t> l, const alloc_t& alloc = alloc_t())
: _alloc(l.size(), alloc)
, _size(l.size()) {
size_t i = 0;
for (auto& it : l) {
fennec::construct(&_alloc[i++], fennec::move(it));
}
}
///
/// \brief Copy Constructor, uses the copy constructor to copy each element
/// \param arr the dynarray to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr dynarray(const dynarray& arr)
: _alloc(arr._size)
, _size(arr._size) {
for (size_t i = 0; i < _size; ++i) {
fennec::construct(&_alloc[i], arr[i]);
}
}
///
/// \brief Move Constructor, takes ownership of the allocation
/// \param arr the dynarray to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr dynarray(dynarray&& arr) noexcept
: _alloc(fennec::move(arr._alloc))
, _size(arr._size) {
arr._size = 0;
}
///
/// \brief Default Destructor, destructs all elements and frees the underlying allocation
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~dynarray() {
value_t* addr = _alloc.data();
if (addr == nullptr) return;
for(int n = _size; n > 0; --n, ++addr) {
fennec::destruct(addr);
}
}
/// @}
private:
// This constructor should not be invokable since moving is a single object operation and will cause undefined
// behaviour when moving to multiple elements
constexpr dynarray(size_t n, TypeT&& val) = delete;
// Assignment ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \brief Copy Assignment Operator
/// \param arr the array to copy
/// \returns A dynarray after having copied each element of \f$arr\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr dynarray& operator=(const dynarray& arr) {
this->clear();
_alloc.reallocate(_size = arr._size);
for (size_t i = 0; i < _size; ++i) {
fennec::construct(&_alloc[i], fennec::copy(arr[i]));
}
return *this;
}
///
/// \brief Move Assignment Operator
/// \param arr the array to move
/// \returns A dynarray after having taken ownership of the contents of \f$arr\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr dynarray& operator=(dynarray&& arr) noexcept {
this->clear();
_alloc = fennec::move(arr._alloc);
_size = arr._size;
arr._size = 0;
return *this;
}
///
/// \brief Array Copy Assignment Operator
/// \tparam N the length of the array
/// \param arr the array to copy
/// \returns A dynarray after having copied each element of \f$arr\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
template<size_t N>
constexpr dynarray& operator=(const TypeT (&arr)[N]) {
this->clear();
_alloc.reallocate(_size = N);
for (size_t i = 0; i < _size; ++i) {
fennec::construct(&_alloc[i], fennec::copy(arr[i]));
}
return *this;
}
///
/// \brief Array Copy Assignment Operator
/// \tparam N the length of the array
/// \param arr the array to copy
/// \returns A dynarray after having moved each element of \f$arr\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
template<size_t N>
constexpr dynarray& operator=(TypeT (&&arr)[N]) {
this->clear();
_alloc.reallocate(_size = N);
for (size_t i = 0; i < _size; ++i) {
fennec::construct(&_alloc[i], fennec::move(arr[i]));
}
return *this;
}
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \returns The size of the dynarray in elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns The current capacity, in elements, of the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _alloc.capacity();
}
///
/// \returns True when there are no elements active, otherwise false
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _size == 0;
}
/// @}
// Element Access ======================================================================================================
public:
/// \name Access
/// @{
///
/// \brief Array Access Operator
/// \param i The index to access
/// \returns A reference to the element at index \f$i\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT& operator[](size_t i) {
assertd(i < _size, "Array Out of Bounds");
return _alloc[i];
}
///
/// \brief Array Access Operator (const)
/// \param i The index to access
/// \returns A const qualified reference to the element at index \f$i\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT& operator[](size_t i) const {
assertd(i < _size, "Array Out of Bounds");
return _alloc[i];
}
///
/// \returns Reference to the first element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT& front() {
return this->operator[](0);
}
///
/// \returns A const-qualified reference to the first element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT& front() const {
return this->operator[](0);
}
///
/// \returns A reference to the last element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT& back() {
return this->operator[](size() - 1);
}
///
/// \returns A const-qualified reference to the last element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT& back() const {
return this->operator[](size() - 1);
}
///
/// \returns A pointer to the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT* data() {
return _alloc.data();
}
///
/// \returns A pointer to the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT* data() const {
return _alloc.data();
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief Move Insertion
/// \param i index to insert at
/// \param val the value to initialize with
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void insert(size_t i, TypeT&& val) {
void insert(size_t i, const TypeT& val)
{
// Grow if the size has reached the capacity of the allocation // Grow if the size has reached the capacity of the allocation
if(_size == capacity()) _grow(); if(_size == capacity()) {
_grow();
}
// Move the data if we are not inserting at the end of the array // Move the data if we are not inserting at the end of the array
if((i = fennec::min(i, _size) < _size) { if((i = min(i, _size)) < _size) {
fennec::memmove( fennec::memmove(
_alloc.data() + i (void*)(_alloc.data() + i + 1)
, _alloc.data() + i + 1 , (void*)(_alloc.data() + i)
, (_size - i) * sizeof(TypeT)); , (_size - i) * sizeof(TypeT));
} }
// Insert the element
fennec::construct(_alloc.data() + i, fennec::forward<TypeT>(val));
++_size;
}
///
/// \brief Copy Insertion
/// \param i index to insert at
/// \param val the value to initialize with
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void insert(size_t i, const TypeT& val) {
// Grow if the size has reached the capacity of the allocation
if(_size == capacity()) {
_grow();
}
// Move the data if we are not inserting at the end of the array
if((i = min(i, _size)) < _size) {
fennec::memmove(
(void*)(_alloc.data() + i),
(void*)(_alloc.data() + i + 1),
(_size - i) * sizeof(TypeT)
);
}
// Insert the element // Insert the element
fennec::construct(_alloc.data() + i, val); fennec::construct(_alloc.data() + i, val);
++_size;
} }
void insert(size_t i, TypeT&& val) ///
{ /// \brief Emplace Insertion
// Grow if the size has reached the capacity of the allocation /// \param i index to insert at
if(_size == capacity()) _grow(); /// \param args Arguments to construct with
/// \tparam ArgsT Argument types
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT>
constexpr void emplace(size_t i, ArgsT&&...args) {
// Move the data if we are not inserting at the end of the array // Grow if the size has reached the capacity of the allocation
if((i = fennec::min(i, _size) < _size) { if(_size == capacity()) {
fennec::memmove( _grow();
_alloc.data() + i
, _alloc.data() + i + 1
, (_size - i) * sizeof(TypeT));
} }
// Insert the element
fennec::construct(_alloc.data() + i, fennec::forward(val));
}
template<typename...ArgsT>
void emplace(size_t i, ArgsT...args)
{
// Grow if the size has reached the capacity of the allocation
if(_size == capacity()) _grow();
// Move the data if we are not inserting at the end of the array // Move the data if we are not inserting at the end of the array
if((i = fennec::min(i, _size) < _size) { if((i = min(i, _size)) < _size) {
fennec::memmove( fennec::memmove(
_alloc.data() + i (void*)(_alloc.data() + i)
, _alloc.data() + i + 1 , (void*)(_alloc.data() + i + 1)
, (_size - i) * sizeof(TypeT)); , (_size - i) * sizeof(TypeT));
} }
// Insert the element // Insert the element
fennec::construct(_alloc.data() + i, fennec::forward<ArgsT>(args)...); fennec::construct(_alloc.data() + i, fennec::forward<ArgsT>(args)...);
++_size;
} }
void push_back(const TypeT& val) { insert(_size, val); } ///
void push_back(TypeT&& val) { insert(_size, fennec::forward(val)); } /// \brief Push Back Copy
/// \param val Value to initialize with
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void push_back(const TypeT& val) {
dynarray::insert(_size, val);
}
template<typename...ArgsT> void emplace_back(ArgsT...args) { emplace(_size, fennec::forward<ArgsT>(args)...); } ///
/// \brief Push Back Move
/// \param val Value to initialize with
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void push_back(TypeT&& val) {
dynarray::insert(_size, fennec::forward<TypeT>(val));
}
///
/// \brief Emplace Back
/// \tparam ArgsT Argument Types
/// \param args Arguments to construct with
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void emplace_back(ArgsT...args) {
dynarray::emplace(_size, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase last element
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void pop_back() {
fennec::destruct(&_alloc[--_size]);
}
///
/// \brief Resize the dynarray, invoking the default constructor for all new elements
/// \param n The new size in elements
///
/// \details if \f$n\f$ is less than the current size, any elements that would be removed are destructed
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void resize(size_t n) {
_reduce(n);
_alloc.reallocate(n);
for (size_t i = _size; i < n; ++i) {
fennec::construct(&_alloc[i]);
}
_size = n;
}
///
/// \brief Resize the dynarray, invoking the copy constructor for all new elements
/// \param n The new size in elements
/// \param val The value to fill with
///
/// \details if \f$n\f$ is less than the current size, any elements that would be removed are destructed
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void resize(size_t n, const TypeT& val) {
_reduce(n);
_alloc.reallocate(n);
for (size_t i = _size; i < n; ++i) {
fennec::construct(&_alloc[i], val);
}
_size = n;
}
///
/// \brief Reserve the array, allocating new space without initialization
/// \param n The new capacity in elements
///
/// \details if \f$n\f$ is less than the current size, any elements that would be removed are destructed
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void reserve(size_t n) {
_reduce(n);
_alloc.reallocate(n);
}
///
/// \brief Clears the contents of the dynarray, destructing all elements and releasing the allocation.
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void clear() {
_reduce(0);
_alloc.deallocate();
}
/// @}
// Iteration ===========================================================================================================
public:
/// \name Iteration
/// @{
///
/// \returns A pointer to the first element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT* begin() { return _alloc; }
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns A const qualified pointer to the first element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT* begin() const { return _alloc; }
///
/// \return A pointer to the address after the last element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr TypeT* end() { return begin() + _size; }
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \return A const qualified pointer to the address after the last element in the dynarray
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const TypeT* end() const { return begin() + _size; }
/// @}
// Public Member Variables =============================================================================================
private: private:
void _grow() const { _alloc.reallocate(_alloc.capacity() * 2); } allocation<value_t, alloc_t> _alloc;
allocation<element_t, alloc_t> _alloc;
size_t _size; size_t _size;
// Private Helpers =====================================================================================================
private:
// helper to double the capacity of the allocation
constexpr void _grow() {
_alloc.reallocate(_alloc.capacity() * 2);
}
// helper to destruct elements past n
constexpr void _reduce(size_t n) {
while (_size > n) {
fennec::destruct(&_alloc[--_size]);
}
}
}; };
} }

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@@ -0,0 +1,363 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/generic.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_GENERIC_H
#define FENNEC_CONTAINERS_GENERIC_H
#include <fennec/memory/allocator.h>
#include <fennec/rtti/type.h>
namespace fennec
{
///
/// \brief A struct capable of holding a single object of any type
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ⛔ |
/// | homogeneous | ⛔ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(1)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | ⛔ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(1)\f$ |
struct generic {
// Definitions =========================================================================================================
private:
// based on GCC
enum op_ : uint8_t {
op_clone,
op_destroy,
op_type,
};
using manager_t = void* (*)(uint8_t, void*);
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor
///
/// \par Complexity
/// \f$O(1)\f$
///
generic()
: _handle(nullptr)
, _manage(nullptr) {
}
///
/// \brief Copy Constructor
/// \param gen The generic object to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
generic(const generic& gen)
: _handle(nullptr)
, _manage(gen._manage) {
if (_manage) {
_handle = _manage(op_clone, gen._handle);
}
}
///
/// \brief Move Constructor
/// \param gen The generic object to move
///
/// \par Complexity
/// \f$O(1)\f$
///
generic(generic&& gen)
: _handle(gen._handle)
, _manage(gen._manage) {
gen._handle = nullptr;
gen._manage = nullptr;
}
///
/// \brief Value Constructor
/// \tparam T The type of the value
/// \param x The value
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T>
generic(T&& x)
: _handle(new T(fennec::forward<T>(x)))
, _manage(_manage_impl<T>) {
}
///
/// \brief Emplace Constructor
/// \tparam T The type to construct
/// \tparam ArgsT The argument types
/// \param args The argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename...ArgsT>
generic(type_identity<T>, ArgsT&&...args)
: _handle(new T(fennec::forward<ArgsT>(args)...))
, _manage(_manage_impl<T>) {
}
///
/// \brief Destructor
~generic() {
reset();
}
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \brief runtime type acquisition
/// \returns a runtime type struct referencing the held type
///
/// \par Complexity
/// \f$O(1)\f$
///
type type() const {
return *static_cast<fennec::type*>(_manage(op_type, nullptr));
}
///
/// \returns \f$true\f$ if there is a held value, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
bool has_value() const {
return _handle != nullptr;
}
/// @}
// Assignment ==========================================================================================================
public:
/// \name Assignment Operators
/// @{
///
/// \brief copy assignment
/// \param gen the generic to copy
/// \returns a reference to self after copying the contents of \f$gen\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
generic& operator=(const generic& gen) {
if (this == &gen) { // self-assignment case
return *this;
}
reset();
_manage = gen._manage;
_handle = _manage(op_clone, gen._handle);
return *this;
}
///
/// \brief move assignment
/// \param gen the generic to move
/// \returns a reference to self after swapping contents with \f$gen\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
generic& operator=(generic&& gen) noexcept {
swap(gen);
return *this;
}
///
/// \brief value assignment
/// \tparam T the type of the value
/// \param x the value to assign
/// \returns a reference to self after having assigned \f$x\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T>
generic& operator=(T&& x) {
reset();
_handle = new T(fennec::forward<T>(x));
_manage = _manage_impl<T>();
return *this;
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief emplace value
///
/// \details constructs a new value of type \f$T\f$ using \f$args\ldots\f$
/// \tparam T the type to construct
/// \tparam ArgsT the argument types
/// \param args the argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename...ArgsT>
void emplace(ArgsT&&...args) {
reset();
_handle = new T(fennec::forward<ArgsT>(args)...);
_manage = _manage_impl<T>;
}
///
/// \brief reset value
/// \details clears the held value using the appropriate destructor
///
/// \par Complexity
/// \f$O(1)\f$
///
void reset() {
if (_manage) {
_handle = _manage(op_destroy, _handle);
_manage = nullptr;
}
}
///
/// \brief C++ 11 Swap Specification
/// \param gen the generic to swap with
///
/// \par Complexity
/// \f$O(1)\f$
///
void swap(generic& gen) noexcept {
fennec::swap(_handle, gen._handle);
fennec::swap(_manage, gen._manage);
}
/// @}
// Casting =============================================================================================================
public:
/// \name Casting
/// @{
///
/// \brief cast value
///
/// \details equivalent to \f$reinterpret_cast\f$
/// \tparam T The type to cast to
/// \returns The contents of generic after having cast to \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename U = remove_cvref_t<T>>
T cast() {
return static_cast<T>(*static_cast<U*>(_handle));
}
///
/// \details equivalent to \f$reinterpret_cast\f$
/// \tparam T The type to cast to
/// \returns The contents of generic after having cast to \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename U = remove_cvref_t<T>>
T cast() const {
return static_cast<T>(*static_cast<U*>(_handle));
}
/// @}
// Private Member Variables ============================================================================================
private:
void* _handle;
manager_t _manage;
// Private Helpers =====================================================================================================
private:
template<typename T>
static void* _manage_impl(uint8_t op, void* hnd) {
static fennec::type t = type::get<T>();
T* ptr = hnd;
switch (op) {
case op_clone:
return new T(*ptr);
case op_destroy:
delete ptr;
return nullptr;
case op_type:
return &t;
default:
return nullptr;
}
}
};
}
#endif // FENNEC_CONTAINERS_GENERIC_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/graph.h
/// \brief A header containing the definition for a graph of vertices connected by edges
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_GRAPH_H
#define FENNEC_CONTAINERS_GRAPH_H
#include <fennec/containers/dynarray.h>
#include <fennec/containers/list.h>
#include <fennec/containers/map.h>
#include <fennec/containers/object_pool.h>
#include <fennec/containers/set.h>
/*
* With the directed tree we were able to cheat a little, the structure has more rules to it which allows
* tighter constraints. A graph is basically no rules whatsoever. Some variants, such as weighted graphs, assign
* properties or rules to edges which can simply be an extension to this graph.
*
* The most effective way to do this is to have a dynarray of lists, however this results in double the
* memory being used. This can also result in two edge objects being created.
*
* There is no nice way to avoid the problem of mapping vertices to edges
*/
namespace fennec
{
///
/// \brief Graph Data Structure, describes sets of arbitrarily connected vertices
///
/// \details
/// | Property | Value |
/// |:-----------:|:--------------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(1)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(M)\f$ |
/// | space | \f$O(N + M)\f$ |
///
/// Graphs contain vertices and edges. Graphs are either directed
/// or undirected. This structure allows the creation of both directed and undirected edges. As
/// far as what that means; a directed graph means that edges have direction, where there are edges
/// that are "to" and "from," rather than "between" which is used in undirected graphs.
///
/// An undirected graph is connected if there is a path between every pair of vertices in the graph.
///
/// A directed graph is weakly connected if replacing all of its directed edges with undirected edges would
/// produce a connected graph. We will call this "disjointed"
///
/// A directed graph is semi-connected if there is a directed path p for \f$u\f$ &rarr; \f$v\f$ *or* \f$v\f$ &rarr; \f$u\f$ for every
/// pair of vertices \f$[u, v]\f$. We will call this "unilateral"
///
/// A directed graph is strongly-connected if there is a directed path p for \f$u\f$ &rarr; \f$v\f$ *and* \f$v\f$ &rarr; \f$u\f$ for every pair
/// of vertices \f$[u, v]\f$. We will call this "connected"
///
/// \tparam VertexT The type associated with each vertex
/// \tparam EdgeT The type associated with each edge
template<typename VertexT, typename EdgeT = empty_t>
struct graph {
public:
// Definitions =========================================================================================================
/// \name Definitions
/// @{
using edge_t = EdgeT; //!< Alias for the edge type
using vertex_t = VertexT; //!< Alias for the vertex type
using vertex_pool_t = object_pool<vertex_t>; //!< Alias for a pool of vertices
using edge_map_t = dynarray<map<size_t, size_t>>; //!< Alias for edge mapping
using edge_pool_t = object_pool<edge_t>; //!< Alias for a pool of edges
/// @}
/// \name Constants
/// @{
static constexpr size_t npos = -1; //!< Constant for a non-existent vertex
/// @}
// Constructors ========================================================================================================
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes empty graph
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr graph() = default;
///
/// \brief Destructor
///
/// \par Complexity
/// \f$O(N + M)\f$
///
constexpr ~graph() = default;
/// @}
/// \name Assignment Operators
/// @{
///
/// \brief Copy Assignment Operator
/// \param g The graph to copy
/// \returns A reference to this after assigning g
///
/// \par Complexity
/// \f$O(N + M)\f$
///
constexpr graph& operator=(const graph& g) = default;
///
/// \brief Move Assignment Operator
/// \param g The graph to copy
/// \returns A reference to this after assigning g
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr graph& operator=(graph&& g) = default;
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns The number of vertices in the graph
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t num_vertices() const {
return _vertex_pool.size();
}
///
/// \returns The number of edges in the graph
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t num_edges() const {
return _edge_pool.size();
}
///
/// \returns The capacity of the vertex pool
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _vertex_pool.capacity();
}
///
/// \returns \f$true\f$ when there are no vertices in the graph, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return num_vertices() == 0;
}
///
/// \brief Checks if there exists an edge \f$e\f$ that starts from \f$a\f$ and ends at \f$b\f$
/// \param a The first vertex
/// \param b The second vertex
/// \returns \f$true\f$ if the edge exists, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool exists(size_t a, size_t b) const {
return _edge_map[a][b] != nullptr;
}
///
/// \brief Checks if there exists an edge \f$e0\f$ that starts from \f$a\f$ and ends at \f$b\f$ and \f$e1\f$ that starts from \f$b\f$
/// and ends at \f$a\f$
/// \param a The first vertex
/// \param b The second vertex
/// \returns \f$true\f$ if both edges exist, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_symmetric(size_t a, size_t b) const {
return exists(a, b) and exists(b, a);
}
///
/// \brief Checks if there exists an edge \f$e\f$ between \f$a\f$ and \f$b\f$
/// \param a The first vertex
/// \param b The second vertex
/// \returns \f$true\f$ if both edges exist, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_undirected(size_t a, size_t b) const {
const auto* e0 = _edge_map[a][b];
const auto* e1 = _edge_map[b][a];
if (not (e0 != nullptr && e1 != nullptr)) {
return false;
}
return *e0 == *e1;
}
// TODO: connected, disjoint, unilateral, get_component
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \brief vertex Access Operator
/// \param vertex The id of the vertex
/// \returns A reference to the value stored in the vertex
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr vertex_t& operator[](size_t vertex) {
return _vertex_pool[vertex];
}
///
/// \brief vertex Const Access Operator
/// \param vertex The id of the vertex
/// \returns A reference to the value stored in the vertex
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const vertex_t& operator[](size_t vertex) const {
return _vertex_pool[vertex];
}
///
/// \brief edge Access Operator
/// \param a The id of the first vertex
/// \param b The id of the second vertex
/// \returns A pointer to the value stored in the edge, \f$nullptr\f$ if not found
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr edge_t* operator[](size_t a, size_t b) {
if (is_empty()) {
return nullptr;
}
edge_t* it = _edge_map[a][b];
if (it) {
return _edge_pool[*it];
}
return nullptr;
}
///
/// \brief edge Const Access Operator
/// \param a The id of the first vertex
/// \param b The id of the second vertex
/// \returns A const-qualified pointer to the value stored in the edge, \f$nullptr\f$ if not found
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const edge_t* operator[](size_t a, size_t b) const {
if (is_empty()) {
return nullptr;
}
const edge_t* it = _edge_map[a][b];
if (it) {
return _edge_pool[*it];
}
return nullptr;
}
///
/// \brief Getter for a list of vertices \f$x\f$ that \f$vertex\f$ has an edge to \f$x\ldots\f$
/// \param vertex The id of the vertex
/// \returns A list containing all vertices \f$x\f$ with edges from \f$vertex\f$ to \f$x\ldots\f$
///
/// \par Complexity
/// \f$O(M)\f$
///
list<size_t> outgoing(size_t vertex) {
list<size_t> res;
if (is_empty() || vertex >= _edge_map.size()) {
return res;
}
for (const auto& it : _edge_map[vertex]) {
res.push_back(it.first);
}
return res;
}
///
/// \brief Getter for a list of vertices \f$x\f$ that \f$vertex\f$ has an edge from \f$x\ldots\f$
/// \param vertex The id of the vertex
/// \returns A list containing all vertices \f$x\f$ with edges from \f$x\ldots\f$ to \f$vertex\f$
///
/// \par Complexity
/// \f$O(M)\f$
///
list<size_t> incoming(size_t vertex) {
list<size_t> res;
if (is_empty() || vertex >= _edge_map.size()) {
return res;
}
for (size_t n = 0; n < _edge_map.size(); ++n) {
if (_edge_map[n][vertex]) {
res.push_back(n);
}
}
return res;
}
///
/// \brief Getter for a list of vertices \f$x\f$ that \f$vertex\f$ has an edge to and from \f$x\ldots\f$
/// \param vertex The id of the vertex
/// \returns A list containing all vertices \f$x\f$ that have symmetric edges with \f$vertex\f$
///
/// \par Complexity
/// \f$O(M)\f$
///
list<size_t> symmetric(size_t vertex) {
list<size_t> res;
if (is_empty() || vertex >= _edge_map.size()) {
return res;
}
for (const auto& it : _edge_map[vertex]) {
if (_edge_map[it.first][vertex]) {
res.push_back(it.first);
}
}
return res;
}
///
/// \brief Getter for a list of vertices \f$x\f$ that \f$vertex\f$ has an edge to and from \f$x\ldots\f$ and share the same value
/// \details
/// "Joined" edges may also be referred to as "undirected." A joined, or undirected, edge may be
/// turned into a directed edge by changing the weight object associated with the edge, or by
/// removing one of the sub-edges.
/// \param vertex The id of the vertex
/// \returns A list containing all vertices \f$x\f$ that have symmetric edges with \f$vertex\f$
///
/// \par Complexity
/// \f$O(M)\f$
///
list<size_t> undirected(size_t vertex) {
list<size_t> res;
if (is_empty() || vertex >= _edge_map.size()) {
return res;
}
for (const auto& it : _edge_map[vertex]) {
const auto* at = _edge_map[it.first][vertex];
if (at != nullptr && *at == it.second) {
res.push_back(it.first);
}
}
return res;
}
///
/// \brief Getter for the internal storage of mapped edges from this vertex.
/// Use this when you want to iterate over edges that start from this vertex.
/// \param vertex The id of the vertex
/// \returns A pointer to a map containing edges mapped from this vertex
///
/// \par Complexity
/// \f$O(M)\f$
///
const auto* edges(size_t vertex) {
if (is_empty() || vertex >= _edge_map.size()) {
return nullptr;
}
return &_edge_map[vertex];
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Move a new vertex into the graph
/// \param vertex The vertex to move into the graph
/// \returns The id of the new vertex
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(vertex_t&& vertex) {
return this->_insert(fennec::forward<vertex_t>(vertex));
}
///
/// \brief Copy a new vertex into the graph
/// \param vertex The vertex to copy into the graph
/// \returns The id of the new vertex
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(const vertex_t& vertex) {
return this->_insert(vertex);
}
///
/// \brief Construct a new vertex in the graph
/// \tparam ArgsT The types of the arguments
/// \param args The arguments to construct the vertex with
/// \returns The id of the new vertex
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr size_t emplace(ArgsT&&...args) {
return this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase a vertex from the graph
/// \param vertex The id of the vertex to erase
///
/// \par Complexity
/// \f$O(M)\f$
///
constexpr void erase(size_t vertex) {
cut(vertex);
_vertex_pool.erase(vertex);
}
///
/// \brief Form an edge from vertex \f$a\f$ to vertex \f$b\f$
/// \tparam ArgsT The argument types
/// \param a The first vertex id
/// \param b The second vertex id
/// \param args The arguments to construct the edge with
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void make_edge(size_t a, size_t b, ArgsT&&...args) {
if (a == b) {
return;
}
if (_edge_map.size() < _vertex_pool.capacity()) {
_edge_map.resize(_vertex_pool.capacity());
}
auto it = _edge_map[a][b];
size_t conn;
if (it != nullptr) {
conn = *it;
_edge_pool[conn] = vertex_t(fennec::forward<ArgsT>(args)...);
} else {
conn = _edge_pool.emplace(fennec::forward<ArgsT>(args)...);
}
_edge_map[a].emplace(b, conn);
}
///
/// \brief Form an undirected edge between vertex \f$a\f$ and vertex \f$b\f$
/// \tparam ArgsT The argument types
/// \param a The first vertex id
/// \param b The second vertex id
/// \param args The arguments to construct the edge with
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void make_edge2(size_t a, size_t b, ArgsT&&...args) {
if (a == b) {
return;
}
if (_edge_map.size() < _vertex_pool.capacity()) {
_edge_map.resize(_vertex_pool.capacity());
}
auto it = _edge_map[a][b];
size_t conn;
if (it != nullptr) {
conn = *it;
_edge_pool[conn] = vertex_t(fennec::forward<ArgsT>(args)...);
} else {
conn = _edge_pool.emplace(fennec::forward<ArgsT>(args)...);
}
_edge_map[a].emplace(b, conn);
_edge_map[b].emplace(a, conn);
}
///
/// \brief Disconnect an edge from vertex \f$a\f$ to vertex \f$b\f$
/// \param a The first vertex id
/// \param b The second vertex id
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void cut_edge(size_t a, size_t b) {
// Find the edge object
const auto* it = _edge_map[a][b];
if (not it) {
return;
}
size_t c = *it;
// Check if undirected
const auto* at = _edge_map[b][a];
if (not at || *at != c) {
_edge_pool.erase(c);
}
// Erase the edge mapping
_edge_map[a].erase(b);
}
///
/// \brief Disconnect both directed edges between vertices \f$a\f$ and \f$b\f$
/// \param a The first vertex id
/// \param b The second vertex id
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void cut_edge2(size_t a, size_t b) {
const auto* ita = _edge_map[a][b];
const auto* itb = _edge_map[a][b];
if (not (ita || itb)) {
return;
}
if (ita) _edge_pool.erase(*ita);
if (itb) _edge_pool.erase(*itb);
_edge_map[a].erase(b);
_edge_map[b].erase(a);
}
///
/// \brief Break *all* edges connected to \f$n\f$
/// \param n The vertex id
///
/// \par Complexity
/// \f$O(M)\f$
///
void cut(size_t n) {
for (const auto it : outgoing(n)) {
cut_edge(n, it);
}
for (const auto it : incoming(n)) {
cut_edge(it, n);
}
}
///
/// \brief Clear the graph, destructing all vertices and edges.
///
/// \par Complexity
/// \f$O(N + M)\f$
///
void clear() {
_vertex_pool.clear();
_edge_pool.clear();
_edge_map.clear();
}
/// @}
// edges =========================================================================================================
private:
vertex_pool_t _vertex_pool;
edge_pool_t _edge_pool;
edge_map_t _edge_map;
template<typename...ArgsT>
size_t _insert(ArgsT&&...args) {
return _vertex_pool.emplace(fennec::forward<ArgsT>(args)...);
}
};
}
#endif // FENNEC_CONTAINERS_GRAPH_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/initializer_list.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_INITIALIZER_LIST_H
#define FENNEC_CONTAINERS_INITIALIZER_LIST_H
// Since initializer lists are completely intertwined with the compiler, and this is part of the c++ standard
// (specifically standard, and not the standard template library) we need to use std::initializer_list.
// We can at least alias it for proper naming conventions.
#include <initializer_list>
namespace fennec
{
using std::initializer_list;
///
/// \param inls the initializer list
/// \returns A const qualified pointer to the first element in \f$inls\f$
template<typename T>
constexpr const T* begin(initializer_list<T> inls) noexcept {
return inls.begin();
}
///
/// \param inls the initializer list
/// \returns A const qualified pointer to one past the last element in \f$inls\f$
template<typename T>
constexpr const T* end(initializer_list<T> inls) noexcept {
return inls.end();
}
}
#endif // FENNEC_CONTAINERS_INITIALIZER_LIST_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/list.h
/// \brief A header containing the definition for a linked list of values
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_LIST_H
#define FENNEC_CONTAINERS_LIST_H
#include <fennec/containers/dynarray.h>
#include <fennec/containers/list.h>
#include <fennec/containers/optional.h>
#include <fennec/memory/allocator.h>
#include <fennec/math/common.h>
namespace fennec
{
///
///
/// \brief Data Structure defining lists of elements
/// \details
/// This data-structure behaves like a linked list, but does not use pointers. Instead, it is in-array. This creates the
/// following properties:
///
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(N)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | \f$O(N)\f$ |
/// | deletion | \f$O(N)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \note Access, Insertion, and Deletion are \f$O(N)\f$ using the index pattern,
/// using the iterator pattern yields \f$O(1)\f$ runtime.
///
/// \tparam TypeT value type
template<class TypeT, class Alloc = allocator<TypeT>>
struct list {
// Definitions =========================================================================================================
private:
struct node;
public:
/// \name Definitions
/// @{
/// \brief Alias for the allocator type, rebound to list nodes
using alloc_t = typename allocator_traits<Alloc>::template rebind<node>;
using value_t = TypeT; //!< Alias for the value type
static constexpr size_t npos = -1; //!< Constant representing a non-existant position
/// @}
class iterator;
class const_iterator;
private:
using table_t = dynarray<node, alloc_t>;
using freed_t = dynarray<size_t>;
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes an empty list.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr list()
: _table(), _freed(), _root(npos), _last(npos), _size(0) {
}
///
/// \brief Copy Constructor, copies all elements in \f$l\f$ with optimized layout
/// \param l The list to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr list(const list& l)
: list() {
for (const value_t& it : l) {
this->push_back(it);
}
}
///
/// \brief Move Constructor, takes ownership of the list
/// \param l The list to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr list(list&& l) noexcept
: _table(fennec::move(l._table))
, _freed(fennec::move(l._freed))
, _root(l._root)
, _last(l._last)
, _size(l._size) {
}
///
/// \brief Destructor, destructs all elements then releases the allocation.
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~list() {
clear();
}
/// @}
// Assignment ==========================================================================================================
public:
/// \name Assignment Operators
/// @{
///
/// \brief Copy Assignment Operator
/// \param l the list to copy
/// \returns \f$this\f$ after having copied all elements of \f$l\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr list& operator=(const list& l) {
this->clear();
for (const value_t& it : l) {
this->push_back(it);
}
return *this;
}
///
/// \brief Move Assignment Operator
/// \param l the list to copy
/// \returns \f$this\f$ after having taken ownership over the contents of \f$l\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr list& operator=(list&& l) noexcept {
this->clear();
_table = fennec::move(l._table);
_freed = fennec::move(l._freed);
_root = l._root; _last = l._last;
_size = l._size;
return *this;
}
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \returns The size of the list in elements.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns The capacity of the list in elements.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _table.size();
}
///
/// \returns \f$true\f$ when the list is empty, \f$false\f$ otherwise.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _root == npos;
}
/// @}
// Access ==============================================================================================================
public:
/// \name Access
/// @{
///
/// \brief Array Access Operator
/// \param i Index to access
/// \returns A reference to the element at \f$i\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr value_t& operator[](int i) {
assertd(i >= 0 && size_t(i) < _size, "Index out of Bounds");
size_t n = _walk(i);
assertd(n != npos, "Index out of Bounds");
return *_table[n].value;
}
///
/// \brief Const Array Access Operator
/// \param i Index to access
/// \returns A const-qualified reference to the element at \f$i\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr const value_t& operator[](int i) const {
assertd(i >= 0 && size_t(i) < _size, "Index out of Bounds");
size_t n = _walk(i);
assertd(n != npos, "Index out of Bounds");
return *_table[n].value;
}
///
/// \brief Access Front Element
/// \returns A reference to the first element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& front() {
return *_table[_root].value;
}
///
/// \brief Const Access Front Element
/// \returns A const-qualified reference to the first element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& front() const {
return *_table[_root].value;
}
///
/// \brief Access Back Element
/// \returns A reference to the last element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& back() {
return *_table[_last].value;
}
///
/// \brief Const Access Back Element
/// \returns A const-qualified reference to the last element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& back() const {
return *_table[_last].value;
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief Copy Insertion
/// \param it Location to insert at
/// \param x value to copy
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator insert(const iterator& it, const value_t& x) {
return this->_insert(it._n, x);
}
///
/// \brief Move Insertion
/// \param it Location to insert at
/// \param x value to move
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator insert(const iterator& it, value_t&& x) {
return this->_insert(it._n, fennec::forward<value_t>(x));
}
///
/// \brief Copy Insertion
/// \param i Index to insert at
/// \param x value to copy
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr iterator insert(size_t i, const value_t& x) {
assert(i <= size(), "Index out of Bounds");
size_t n = _walk(min(i, size_t(size() - 1)));
return this->_insert(n, x);
}
///
/// \brief Move Insertion
/// \param i Index to insert at
/// \param x value to move
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr iterator insert(size_t i, value_t&& x) {
assert(i <= size(), "Index out of Bounds");
size_t n = _walk(min(i, size_t(size() - 1)));
return this->_insert(n, fennec::forward<value_t>(x));
}
///
/// \brief Emplace Insertion
/// \tparam ArgsT Argument types
/// \param i Index to insert at
/// \param args Arguments to construct with
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT>
constexpr iterator emplace(size_t i, ArgsT&&...args) {
assert(i <= size(), "Index out of Bounds");
size_t n = _walk(min(i, size_t(size() - 1)));
return this->_insert(n, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Emplace Insertion
/// \tparam ArgsT Argument types
/// \param it Location to insert at
/// \param args Arguments to construct with
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr iterator emplace(const iterator& it, ArgsT&&...args) {
return this->_insert(it._n, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Push Front Copy
/// \param x Value to copy
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator push_front(const value_t& x) {
return this->_insert(_root, x);
}
///
/// \brief Push Front Move
/// \param x Value to move
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator push_front(value_t&& x) {
return this->_insert(_root, fennec::forward<value_t>(x));
}
///
/// \brief Emplace Front
/// \param args Arguments to construct with
/// \tparam ArgsT Argument types
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr iterator emplace_front(ArgsT&&...args) {
return this->_insert(_root, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Push Back Copy
/// \param x Value to copy
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator push_back(const value_t& x) {
return this->_insert(npos, x);
}
///
/// \brief Push Back Move
/// \param x Value to move
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator push_back(value_t&& x) {
return this->_insert(npos, fennec::forward<value_t>(x));
}
///
/// \brief Emplace Back
/// \param args Arguments to construct with
/// \tparam ArgsT Argument types
/// \returns The id of the inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr iterator emplace_back(ArgsT&&...args) {
return this->_insert(npos, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase Element
/// \param i Index to erase
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void erase(size_t i) {
assert(i < size(), "Index out of Bounds!");
size_t n = _walk(i);
_erase(n);
}
///
/// \brief Erase Element
/// \param it Location to Erase
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(const iterator& it) {
this->_erase(it._n);
}
///
/// \brief Pop Front, erases first element
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void pop_front() {
_erase(_root);
}
///
/// \brief Pop Back, erases first element
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void pop_back() {
_erase(_last);
}
///
/// \brief Clears the list, destructing all elements in order
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void clear() {
size_t i = _root;
while (i != npos) {
_table[i].value = nullopt;
i = this->_next(i);
}
_table.clear();
_root = npos;
_size = 0;
}
/// @}
// Iterator ============================================================================================================
public:
/// \name Iteration
/// @{
///
/// \returns An iterator for the first element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator begin() {
return iterator(this, _root);
}
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns A const iterator for the first element in the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const_iterator begin() const {
return const_iterator(this, _root);
}
///
/// \returns An iterator for the end of the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator end() {
return iterator(this, npos);
}
///
/// \brief Const C++ Iterator Specification \f$end()\f$
/// \returns A const iterator for the end of the list
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const_iterator end() const {
return const_iterator(this, npos);
}
///
/// \brief C++ Iterator Specification \f$iterator\f$
class iterator {
public:
///
/// \brief destructor
~iterator() {
_list = nullptr;
}
///
/// \brief prefix increment operator
/// \param rhs the iterator to increment
/// \returns \f$rhs\f$ after having moved to the next element in the list
constexpr friend iterator& operator++(iterator& rhs) {
rhs._n = rhs._list->_next(rhs._n);
return rhs;
}
///
/// \brief postfix increment operator
/// \param lhs the iterator to increment
/// \returns \f$lhs\f$ before having moved to the next element in the list
constexpr friend iterator operator++(iterator& lhs, int) {
iterator prev = lhs;
++lhs;
return prev;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
constexpr value_t& operator*() {
return *(_list->_table[_n].value);
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
constexpr value_t* operator->() {
return &*(_list->_table[_n].value);
}
///
/// \brief iterator equality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr bool operator==(const iterator& it) {
return _list == it._list and _n == it._n;
}
///
/// \brief iterator inequality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr bool operator!=(const iterator& it) {
return _list != it._list or _n != it._n;
}
private:
list* _list;
size_t _n;
friend list;
iterator(list* ls, size_t n)
: _list(ls)
, _n(n) {
}
};
///
/// \brief Iterator Class for Const Access
class const_iterator {
public:
///
/// \brief destructor
~const_iterator() {
_list = nullptr;
}
///
/// \brief prefix increment operator
/// \param rhs the iterator to increment
/// \returns \f$rhs\f$ after having moved to the next element in the list
constexpr friend const_iterator& operator++(const_iterator& rhs) {
if (rhs._list->_next(rhs._n) < rhs._list->capacity()) {
return rhs;
}
rhs._n = npos;
return rhs;
}
///
/// \brief postfix increment operator
/// \param lhs the iterator to increment
/// \returns \f$lhs\f$ before having moved to the next element in the list
constexpr friend const_iterator operator++(const_iterator& lhs, int) {
const_iterator prev = lhs;
++lhs;
return prev;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
constexpr const value_t& operator*() {
return *(_list->_table[_n].value);
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
constexpr const value_t* operator->() {
return &*(_list->_table[_n].value);
}
///
/// \brief iterator equality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr bool operator==(const const_iterator& it) {
return _list == it._list and _n == it._n;
}
///
/// \brief iterator inequality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr bool operator!=(const const_iterator& it) {
return _list != it._list or _n != it._n;
}
private:
const list* _list;
size_t _n;
friend list;
const_iterator(const list* ls, size_t n)
: _list(ls)
, _n(n) {
}
};
/// @}
// Private Member Variables ============================================================================================
private:
table_t _table;
freed_t _freed;
size_t _root, _last, _size;
friend class iterator;
// Private Helpers =====================================================================================================
private:
constexpr void _expand() {
_table.resize(fennec::max(_table.size(), size_t(4)) * 2);
}
struct node {
optional<value_t> value;
size_t prev, next;
constexpr node()
: value()
, prev(npos)
, next(npos) {
}
constexpr ~node() = default;
constexpr void clear() {
value = nullopt;
prev = npos;
next = npos;
}
};
constexpr size_t _next(size_t n) const {
return _table[n].next;
}
constexpr size_t _prev(size_t n) const {
return _table[n].prev;
}
constexpr size_t _walk(size_t i) const {
size_t n = _root;
if (n == npos) return n;
while (i > 0 && n != npos) {
n = _next(n); --i;
}
return n;
}
constexpr size_t _next_free() {
if (not _freed.is_empty()) {
size_t n = _freed.back();
_freed.pop_back();
return n;
}
return _size;
}
template<typename...ArgsT>
constexpr iterator _insert(size_t n, ArgsT&&...args) {
if (size() == capacity()) {
_expand();
}
size_t i = _next_free();
++_size;
_table[i].value.emplace(fennec::forward<ArgsT>(args)...);
if (_root == npos) {
_table[i].prev = npos;
_table[i].next = npos;
_root = _last = i;
return iterator(this, i);
}
if (n == npos) {
_table[_last].next = i;
_table[i].prev = _last;
_table[i].next = npos;
_last = i;
return iterator(this, i);
}
_table[i].prev = _prev(n);
_table[i].next = n;
_table[n].prev = i;
_root = n == _root ? i : _root;
return iterator(this, i);
}
constexpr void _erase(size_t n) {
if (n == npos) return;
_table[n].value = nullopt;
_freed.push_back(n);
--_size;
size_t prev = _prev(n);
size_t next = _next(n);
if (prev != npos) {
_table[prev].next = next;
}
if (next != npos) {
_table[next].prev = prev;
}
_root = (n == _root) ? next : _root;
_last = (n == _last) ? prev : _last;
}
};
}
#endif // FENNEC_CONTAINERS_LIST_H

View File

@@ -0,0 +1,396 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/map.h
/// \brief A header containing the definition for a mapping of keys to values
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_MAP_H
#define FENNEC_CONTAINERS_MAP_H
#include <fennec/containers/pair.h>
#include <fennec/containers/set.h>
namespace fennec
{
/* Ramblings
*
* Definitions:
* user = Programmer using this data structure
*
* The STL maps are very contrived. Some of its functionality encourages younger programmers to use
* the exception model. Ideally, I would like this structure to never throw an error with typical use.
*
* The array access operator is, in my opinion, poorly implemented. I do not think that this operator should handle
* insertions and should handle access only. This is the only data structure in STL that has this behavior, no other
* data structure modifies contents by inherently calling operator[].
*
* Currently, I am considering implementing this as the following:
* Access will be handled only via operator[]. Return value will be a pointer which forces user validation.
* Insertions will be handled only via an insert/emplace function.
* Deletions will be handled only via an erase function.
*/
///
/// \brief Data Structure defining a mapping of \f$key\f$ \f$KeyT\f$ to \f$value\f$ \f$ValueT\f$
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ✅ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(1)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \note These runtimes are amortized, in theory the worst case is \f$O(N)\f$, but that is highly improbable.
///
/// \tparam KeyT The Key Type
/// \tparam ValueT The Value Type
/// \tparam Hash The Hash to Use
/// \tparam Alloc The Allocator to Use
template<typename KeyT, typename ValueT, typename Hash = hash<KeyT>, typename Alloc = allocator<pair<KeyT, ValueT>>>
struct map {
// Definitions =========================================================================================================
public:
/// \name Definitions
/// @{
struct key_hash; //!< Hash for node keys
struct key_equals; //!< Comparison for node keys
using key_t = KeyT; //!< The key type
using value_t = ValueT; //!< The value type
using elem_t = pair<KeyT, ValueT>; //!< then node type
using alloc_t = typename allocator_traits<Alloc>::template rebind<elem_t>; //!< Rebinds the allocator type to nodes
using hash_t = Hash; //!< The hash type
using set_t = set<elem_t, key_hash, key_equals, alloc_t>; //!< The underlying set
using iterator = set_t::iterator; //!< Iterator type
///
/// \brief key hash helper
struct key_hash : hash_t {
///
/// \brief C++ 11 Hash Specification \f$operator()\f$
/// \param p the pair to hash
/// \returns the hash of the key
constexpr size_t operator()(const elem_t& p) const {
return hash_t::operator()(p.first);
}
};
///
/// \brief key comparison helper
struct key_equals : equality<KeyT> {
///
/// \brief C++ 11 Compare Specification \f$operator()\f$
/// \param a the first pair
/// \param b the second pair
/// \returns \f$true\f$ if the keys are equal, \f$false\f$ otherwise
constexpr bool operator()(const elem_t& a, const elem_t& b) const {
return equality<KeyT>::operator()(a.first, b.first);
}
};
/// @}
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes empty map
constexpr map() = default;
///
/// \brief Destructor, Destructs all elements and releases the allocation
constexpr ~map() = default;
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \returns The size of the set
constexpr size_t size() const {
return _set.size();
}
///
/// \returns \f$true\f$ when there are no elements in the set, \f$false\f$ otherwise
constexpr size_t is_empty() const {
return _set.size();
}
///
/// \returns The capacity of the underlying allocation
constexpr size_t capacity() const {
return _set.capacity();
}
/// @}
// Access ==============================================================================================================
public:
/// \name Access
/// @{
///
/// \brief Key Access Operator
/// \param key Key value to access
/// \returns A pointer to the value associated with \f$key\f$, \f$nullptr\f$ if \f$key\f$ is not present.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t* operator[](const KeyT& key) {
auto it = _set.at(this->_find(key));
return it ? &it->second : nullptr;
}
///
/// \brief Key Const Access Operator
/// \param key Key value to access
/// \returns A const-qualified pointer to the value associated with \f$key\f$, \f$nullptr\f$ if \f$key\f$ is not present.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t* operator[](const KeyT& key) const {
auto it = _set.at(this->_find(key));
return it ? &it->second : nullptr;
}
///
/// \brief Argument Key Access Operator
/// \tparam ArgsT Argument Types
/// \param args Arguments to construct the key with
/// \returns A pointer to the value associated with \f$key\f$, \f$nullptr\f$ if \f$key\f$ is not present.
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr value_t* operator[](ArgsT&&...args) {
auto it = _set.at(this->_find(fennec::forward<ArgsT>(args)...));
return it ? &it->second : nullptr;
}
///
/// \brief Argument Key Const Access Operator
/// \tparam ArgsT Argument Type
/// \param args Argument to construct the key with
/// \returns A const-qualified pointer to the value associated with \f$key\f$, \f$nullptr\f$ if \f$key\f$ is not present.
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr const value_t* operator[](ArgsT&&...args) const {
auto it = _set.at(this->_find(fennec::forward<ArgsT>(args)...));
return it ? &it->second : nullptr;
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief Key-Value Insertion
/// \param pair a pair containing the key and its value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void insert(elem_t&& pair) {
this->_insert(fennec::forward<elem_t>(pair));
}
///
/// \brief Key-Value Insertion
/// \param key key to insert
/// \param args Arguments for constructing the key-value pair
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void emplace(const KeyT& key, ArgsT&&...args) {
this->_insert(key, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Key-Value Insertion
/// \param args Arguments for constructing the key-value pair
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void emplace(ArgsT&&...args) {
this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase a key
/// \param key key to erase
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(KeyT&& key) {
_set.erase(this->_find(fennec::forward<KeyT>(key)));
}
///
/// \brief Erase a key
/// \param key key to erase
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(const KeyT& key) {
_set.erase(this->_find(key));
}
///
/// \brief Argument Erase
/// \tparam ArgsT Argument Types
/// \param args Arguments to construct a key to erase
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr void erase(ArgsT&&...args) {
_set.erase(this->_find(fennec::forward<ArgsT>(args)...));
}
///
/// \brief Clears the map destructing all elements
///
/// \par Complexity
/// \f$O(1)\f$
///
void clear() {
_set.clear();
}
/// @}
// Iteration ===========================================================================================================
public:
/// \name Iteration
/// @{
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns an iterator at the start of the map
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator begin() {
return _set.begin();
}
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \returns an iterator at the end of the map
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator end() {
return _set.end();
}
/// @}
// Private Member Variables ============================================================================================
private:
set_t _set;
// Private Helpers =====================================================================================================
private:
template<typename...ArgsT>
set_t::iterator _find(ArgsT&&...args) const {
union U { // Hacky way of avoiding constructing the value, TODO: Check for warnings on other compilers
pair<KeyT, char[sizeof(ValueT)]> root;
pair<KeyT, ValueT> val;
~U() {
fennec::destruct(&root);
}
} trick = {
.root = { KeyT(fennec::forward<ArgsT>(args)...), 0 }
};
return _set.find(trick.val);
}
template<typename...ArgsT>
constexpr void _insert(ArgsT&&...args) {
elem_t elem(fennec::forward<ArgsT>(args)...);
auto it = this->_find(elem.first);
if (it != _set.end()) {
_set.at(it)->second = fennec::move(elem.second);
} else {
_set.insert(fennec::move(elem));
}
}
};
}
#endif // FENNEC_CONTAINERS_MAP_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/object_pool.h
/// \brief A header containing the definition for a pool of objects associated by ids
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_OBJECT_POOL_H
#define FENNEC_CONTAINERS_OBJECT_POOL_H
#include <fennec/containers/dynarray.h>
#include <fennec/containers/list.h>
#include <fennec/containers/optional.h>
namespace fennec
{
///
/// \brief Struct which holds a pool of objects associated with ids
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypeT The value type
/// \tparam AllocT The allocator type
template<typename TypeT, typename AllocT = allocator<TypeT>>
struct object_pool {
// Definitions =========================================================================================================
public:
/// \name Definitions
/// @{
using value_t = TypeT; //!< The held object type
using elem_t = optional<value_t>; //!< The element type
using table_t = dynarray<elem_t, AllocT>; //!< The underlying table type
using freed_t = list<size_t, AllocT>; //!< The underlying free queue
/// @}
class iterator;
class const_iterator;
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes an empty object pool
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr object_pool()
: _size(0) {
}
///
/// \brief Default Destructor, destructs objects then releases the allocation.
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~object_pool() = default;
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns The number of active objects in the pool
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns The capacity of the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _table.capacity();
}
///
/// \returns \f$true\f$ when there are no objects in the pool, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return size() == 0;
}
///
/// \brief Retrieve the next id \f$i\f$ that would be assigned to an object \f$o\f$ were it added to the object pool
///
/// \details This can be useful if there are constant members that need to be assigned at construction.
/// \returns The id of the next inserted node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t next_id() const {
size_t next = _size;
if (not _freed.is_empty()) {
next = _freed.front();
}
return next;
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \brief Array Access Operator
/// \param i id of the object
/// \returns a reference to the object with id \f$i\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& operator[](size_t i) {
assert(i < capacity(), "Index out of Bounds!");
assert(_table[i], "Attempted to access null object.")
return *_table[i];
}
///
/// \brief Array Const Access Operator
/// \param i id of the object
/// \returns a const-qualified reference to the object with id \f$i\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& operator[](size_t i) const {
assert(i < capacity(), "Index out of Bounds!");
assert(_table[i], "Attempted to access null object.")
return *_table[i];
}
constexpr bool operator()(size_t i) const {
assert(i < capacity(), "Index out of Bounds!");
return _table[i];
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Move Insertion, inserts \f$x\f$ into the pool
/// \param x the object to move
/// \returns An integer corresponding to the id of the node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(value_t&& x) {
return this->_insert(fennec::forward<value_t>(x));
}
///
/// \brief Move Insertion, inserts a copy of \f$x\f$ into the pool
/// \param x the object to copy
/// \returns An integer corresponding to the id of the node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(const value_t& x) {
return this->_insert(x);
}
///
/// \brief Emplacement, constructs a new object using \f$args\ldots\f$
/// \param args The arguments to construct the new object with
/// \returns An integer corresponding to the id of the node
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr size_t emplace(ArgsT&&...args) {
return this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase an object from the pool
/// \param i The id of the object
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(size_t i) {
_table[i] = nullopt;
_freed.push_back(i);
--_size;
}
///
/// \brief Clear the object pool
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void clear() {
_table.clear();
_freed.clear();
_size = 0;
}
/// @}
// Iterator ============================================================================================================
///
/// \returns an iterator at the start of the object pool
///
/// \par Complexity
/// \f$O(1)\f$
///
iterator begin() {
return iterator(this, 0);
}
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns an iterator at the start of the object pool
///
/// \par Complexity
/// \f$O(1)\f$
///
const_iterator begin() const {
return const_iterator(this, 0);
}
///
/// \returns an iterator at the start of the end of the object pool
///
/// \par Complexity
/// \f$O(1)\f$
///
iterator end() {
return iterator(this, _size);
}
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \returns an iterator at the start of the end of the object pool
///
/// \par Complexity
/// \f$O(1)\f$
///
const_iterator end() const {
return const_iterator(this, _size);
}
///
/// \brief C++ Iterator Specification \f$iterator\f$
class iterator {
public:
///
/// \brief copy constructor
/// \param it the iterator to copy
iterator(const iterator& it) = default;
///
/// \brief move constructor
/// \param it the iterator to move
iterator(iterator&& it) noexcept = default;
///
/// \brief public destructor
~iterator() = default;
///
/// \brief copy assignment
/// \param it the iterator to copy
/// \returns a reference to self after having copied \f$it\f$
iterator& operator=(const iterator& it) = default;
///
/// \brief move assignment
/// \param it the iterator to move
/// \returns a reference to self after having moved \f$it\f$
iterator& operator=(iterator&& it) noexcept = default;
///
/// \brief postfix increment operator
/// \returns \f$it\f$ before having been incremented
friend iterator operator++(iterator& it, int) {
iterator ret = it;
++it.curr;
it._fix();
return ret;
}
///
/// \brief prefix increment operator
/// \returns \f$it\f$ after having moved to the next element
friend iterator& operator++(iterator& it) {
++it.curr;
it._fix();
return it;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
value_t& operator*() const {
return *pool->_table[curr];
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
value_t* operator->() const {
return *pool->_table[curr];
}
///
/// \brief iterator equality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
bool operator==(const iterator& it) {
return pool == it.pool and curr == it.curr;
}
///
/// \brief iterator inequality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
bool operator!=(const iterator& it) {
return pool != it.pool or curr != it.curr;
}
private:
object_pool* pool;
size_t curr;
void _fix() {
while (curr < pool->_size and not pool->_table[curr]) {
++curr;
}
}
iterator(object_pool* pool, size_t start)
: pool(pool), curr(start) {
_fix();
}
friend struct object_pool;
};
///
/// \brief C++ Iterator Specification \f$const_iterator\f$
class const_iterator {
public:
///
/// \brief copy constructor
/// \param it the iterator to copy
const_iterator(const const_iterator&it ) = default;
///
/// \brief move constructor
/// \param it the iterator to move
const_iterator(const_iterator&& it) noexcept = default;
///
/// \brief public destructor
~const_iterator() = default;
///
/// \brief copy assignment
/// \param it the iterator to copy
/// \returns a reference to self after having copied \f$it\f$
const_iterator& operator=(const const_iterator& it) = default;
///
/// \brief move assignment
/// \param it the iterator to move
/// \returns a reference to self after having moved \f$it\f$
const_iterator& operator=(const_iterator&& it) noexcept = default;
///
/// \brief postfix increment operator
/// \returns \f$it\f$ before having been incremented
friend const_iterator operator++(const_iterator& it, int) {
const_iterator ret = it;
++it.curr;
it._fix();
return ret;
}
///
/// \brief prefix increment operator
/// \returns \f$it\f$ after having moved to the next element
friend const_iterator& operator++(const_iterator& it) {
++it.curr;
it._fix();
return it;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
const value_t& operator*() const {
return *pool->_table[curr];
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
const value_t* operator->() const {
return *pool->_table[curr];
}
///
/// \brief iterator equality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
bool operator==(const const_iterator& it) {
return pool == it.pool and curr == it.curr;
}
///
/// \brief iterator inequality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
bool operator!=(const const_iterator& it) {
return pool != it.pool or curr != it.curr;
}
private:
const object_pool* pool;
size_t curr;
void _fix() {
while (curr < pool->_size and not pool->_table[curr]) {
++curr;
}
}
const_iterator(const object_pool* pool, size_t start)
: pool(pool), curr(start) {
_fix();
}
friend struct object_pool;
};
private:
table_t _table;
freed_t _freed;
size_t _size;
size_t _next_free() {
size_t next = _size;
if (not _freed.is_empty()) {
next = _freed.front();
_freed.pop_front();
}
++_size;
return next;
}
template<typename...ArgsT>
size_t _insert(ArgsT&&...args) {
size_t i = _next_free();
if (i >= _table.size()) {
_table.resize(fennec::max(_table.size() * 2, size_t(8)));
}
_table[i].emplace(fennec::forward<ArgsT>(args)...);
return i;
}
};
}
#endif // FENNEC_CONTAINERS_OBJECT_POOL_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/optional.h
/// \brief A header containing the definition for a container with an optionally present variable
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_OPTIONAL_H
#define FENNEC_CONTAINERS_OPTIONAL_H
#include <fennec/lang/utility.h>
#include <fennec/memory/new.h>
#include <fennec/lang/assert.h>
namespace fennec
{
///
/// \brief struct to represent a \f$null\f$ `fennec::optional`
struct nullopt_t {};
///
/// \brief value representing a \f$null\f$ `fennec::optional`
constexpr nullopt_t nullopt_v = {};
///
/// \brief alias for representing a \f$null\f$ `fennec::optional`
#define nullopt nullopt_v
///
/// \brief Structure to hold an optional value.
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ⛔ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | ⛔ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(1)\f$ |
///
/// \tparam T
template<typename T>
struct optional {
// Definitions =========================================================================================================
public:
/// \name Definitions
/// @{
using reference_t = T&; //!< reference type
using pointer_t = T*; //!< pointer type
using const_reference_t = T&; //!< const reference type
using const_pointer_t = const T*; //!< const pointer type
/// @}
// Constructors ========================================================================================================
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional()
: _root(0)
, _set(false) {
}
///
/// \brief Default Constructor
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional(nullopt_t)
: _root(0)
, _set(false) {
}
///
/// \brief Type Copy Constructor
/// \param val the value to initialize the underlying object with
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional(const T& val)
: _val(val)
, _set(true) {
}
///
/// \brief Type Move Constructor
/// \param val the value to initialize the underlying object with
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional(T&& val)
: _val(fennec::forward<T>(val))
, _set(true) {
}
///
/// \brief Copy Constructor
/// \param opt the optional to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional(const optional& opt) requires is_copy_assignable_v<T>
: optional() {
_set = opt._set;
if (_set) {
_val = opt._val;
}
}
///
/// \brief Move Constructor
/// \param opt the optional to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional(optional&& opt) noexcept requires is_move_assignable_v<T>
: optional() {
_set = opt._set;
if (_set) {
_val = fennec::move(opt._val);
}
opt = nullopt;
}
///
/// \brief Emplace Constructor
/// \tparam ArgsT The argument types
/// \param args The argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr optional(ArgsT&&...args)
: _val(fennec::forward<ArgsT>(args)...)
, _set(true) {
}
///
/// \brief destructor
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr ~optional() {
if constexpr(is_fundamental_v<T>) {
return;
}
if (_set) {
fennec::destruct(&_val);
}
}
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \brief Implicit Boolean Check
/// \returns \f$true\f$ when there is a value contained
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr operator bool() const {
return _set;
}
///
/// \returns \f$true\f$ when there is no held value, \f$false\f$ otherwise.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return not _set;
}
/// @}
// Assignment Operators ================================================================================================
/// \name Assignment Operators
/// @{
///
/// \brief Null Assignment
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional& operator=(nullopt_t) {
if constexpr(not is_fundamental_v<T>) {
if (_set) {
fennec::destruct(&_val);
}
}
_root = '\0';
_set = false;
return *this;
}
///
/// \brief Type Copy Assignment
/// \param val The value to set with
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional& operator=(const T& val) requires is_copy_constructible_v<T> and is_copy_assignable_v<T> {
if (_set) {
_val = val;
} else {
fennec::construct(&_val, val);
_set = true;
}
return *this;
}
///
/// \brief Type Move Assignment
/// \param val The value to set with
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional& operator=(T&& val) requires is_move_constructible_v<T> and is_move_assignable_v<T> {
if (_set) {
_val = fennec::forward<T>(val);
} else {
fennec::construct(&_val, fennec::forward<T>(val));
_set = true;
}
return *this;
}
///
/// \brief Copy Assignment
/// \param opt The optional to copy
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional& operator=(const optional& opt) requires is_copy_constructible_v<T> and is_copy_assignable_v<T> {
if (_set != opt._set) {
_set = opt._set;
if (_set) { // Construct
fennec::construct(&_val, opt._val);
} else { // Destruct
fennec::destruct(&_val);
_root = 0;
}
} else if (_set) { // Copy Assignment
_val = opt._val;
}
return *this;
}
///
/// \brief Move Assignment
/// \param opt The optional to move
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr optional& operator=(optional&& opt) noexcept requires is_move_constructible_v<T> and is_move_assignable_v<T> {
if (_set != opt._set) {
_set = opt._set;
if (_set) { // Construct
fennec::construct(&_val, fennec::move(opt._val));
} else { // Destruct
fennec::destruct(&_val);
_root = 0;
}
} else if (_set) { // Copy Assignment
_val = fennec::move(opt._val);
}
return *this;
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \returns A pointer to the value, \f$nullptr\f$ if there is no value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pointer_t operator->() noexcept {
return _set ? &_val : nullptr;
}
///
/// \returns A const-qualified pointer to the value, \f$nullptr\f$ if there is no value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const_pointer_t operator->() const noexcept {
return _set ? &_val : nullptr;
}
///
/// \brief Dereference Operator
/// \returns A reference to the value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr T& operator*() & noexcept {
assertd(_set, "Attempted to reference the value of an unset optional");
return _val;
}
///
/// \brief Const Dereference Operator
/// \returns A const-qualified reference to the value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const T& operator*() const& noexcept {
assertd(_set, "Attempted to reference the value of an unset optional");
return _val;
}
///
/// \brief Dereference Operator
/// \returns A reference to the value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr T&& operator*() && noexcept {
assertd(_set, "Attempted to reference the value of an unset optional");
return _val;
}
///
/// \brief Const Dereference Operator
/// \returns A const-qualified reference to the value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const T&& operator*() const&& noexcept {
assertd(_set, "Attempted to reference the value of an unset optional");
return _val;
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Emplace Assignment, Move overload
/// \param val The object to take ownership of
/// \returns A reference to the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr T& emplace(T&& val) {
if (_set) {
_val = fennec::forward<T>(val);
} else {
fennec::construct(&_val, fennec::forward<T>(val));
_set = true;
}
return _val;
}
///
/// \brief Emplace Assignment, Copy overload
/// \param val The object to copy
/// \returns A reference to the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr T& emplace(const T& val) {
if (_set) {
_val = val;
} else {
fennec::construct(&_val, val);
_set = true;
}
return _val;
}
///
/// \brief Emplace Assignment
/// \param args The arguments to construct with
/// \returns A reference to the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr T& emplace(ArgsT&&...args) {
if (_set) {
_val = T(fennec::forward<ArgsT>(args)...);
} else {
fennec::construct(&_val, fennec::forward<ArgsT>(args)...);
_set = true;
}
return _val;
}
///
/// \brief Reset the Optional
///
/// \par Complexity
/// \f$O(1)\f$
///
void reset() {
this->operator=(nullopt);
}
/// @}
private:
union {
char _root;
T _val;
};
bool _set;
};
}
#endif // FENNEC_CONTAINERS_OPTIONAL_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/pair.h
/// \brief A header containing the definition for a container holding a pair of values
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_PAIR_H
#define FENNEC_CONTAINERS_PAIR_H
#include <fennec/containers/tuple.h>
#include <fennec/lang/hashing.h>
#include <fennec/lang/utility.h>
namespace fennec
{
// TODO: Document
///
/// \brief Struct for holding a pair of values
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ⛔ |
/// | homogeneous | ⛔ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | ⛔ |
/// | insertion | ⛔ |
/// | deletion | ⛔ |
/// | space | \f$O(1)\f$ |
///
/// \tparam TypeT0 The type of the first value
/// \tparam TypeT1 The type of the second value
template<typename TypeT0, typename TypeT1>
struct pair {
// Public Member Variables =============================================================================================
public:
/// \name Member Variables
/// @{
TypeT0 first; //!< The first value in the pair
TypeT1 second; //!< The second value in the pair
/// @}
// Constructors ========================================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, invokes default constructor for both elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair() = default;
///
/// \brief Destructor, invokes destructor for both elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr ~pair() = default;
///
/// \brief Pair Copy Constructor
/// \param x Value to copy for the first element
/// \param y Value to copy for the first element
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair(const TypeT0& x, const TypeT1& y)
: first(x)
, second(y) {
}
///
/// \brief Pair Move Constructor
/// \param x Value to move for the first element
/// \param y Value to move for the first element
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair(TypeT0&& x, TypeT1&& y) noexcept
: first(fennec::forward<TypeT0>(x))
, second(fennec::forward<TypeT1>(y)) {
}
///
/// \brief Pair Implicit Constructor
/// \param arg1 Value to initialize the first element
/// \param arg2 Value to initialize the first element
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename Arg1T, typename Arg2T>
constexpr pair(Arg1T&& arg1, Arg2T&& arg2)
: first(fennec::forward<Arg1T>(arg1))
, second(fennec::forward<Arg2T>(arg2)) {
}
///
/// \brief Copy Constructor, copies both elements
/// \param pair The pair to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair(const pair& pair)
: first(fennec::copy(pair.first))
, second(fennec::copy(pair.second)) {
}
///
/// \brief Move Constructor, moves both elements
/// \param pair The pair to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair(pair&& pair) noexcept
: first(fennec::move(pair.first))
, second(fennec::move(pair.second)) {
}
///
/// \brief Copy Assignment, copies both elements
/// \param pair The pair to copy
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair& operator=(const pair& pair) {
first = fennec::copy(pair.first);
second = fennec::copy(pair.second);
return *this;
}
///
/// \brief Move Assignment, moves both elements
/// \param pair The pair to move
/// \returns A reference to self
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr pair& operator=(pair&& pair) {
first = fennec::move(pair.first);
second = fennec::move(pair.second);
return *this;
}
/// @}
// Comparison ==========================================================================================================
public:
/// \name Comparison
/// @{
///
/// \brief Equality Operator
/// \param p Pair to compare with
/// \returns \f$true\f$ when both elements of each pair are equal
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator==(const pair& p) const {
return first == p.first and second == p.second;
}
///
/// \brief Inequality Operator
/// \param p Pair to compare with
/// \returns \f$true\f$ when either element of each pair are equal
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator!=(const pair& p) const {
return first != p.first or second != p.second;
}
///
/// \brief Less Than Operator
/// \param p Pair to compare with
/// \returns lexical comparison of both elements, i.e. returns \f$true\f$ when the first element is less, or they are
/// equal and the second element is less
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator<(const pair& p) const {
return first < p.first or (first == p.first and second < p.second);
}
///
/// \brief Less Equal Operator
/// \param p Pair to compare with
/// \returns lexical comparison of both elements, i.e. returns \f$true\f$ when the first element is less, or they are
/// equal and the second element is less or equal
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator<=(const pair& p) const {
return first < p.first or (first == p.first and second <= p.second);
}
///
/// \brief Greater Than Operator
/// \param p Pair to compare with
/// \returns lexical comparison of both elements, i.e. returns \f$true\f$ when the first element is greater, or they are
/// equal and the second element is greater
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator>(const pair& p) const {
return first > p.first or (first == p.first and second > p.second);
}
///
/// \brief Greater Equal Operator
/// \param p Pair to compare with
/// \returns lexical comparison of both elements, i.e. returns \f$true\f$ when the first element is greater, or they are
/// equal and the second element is greater or equal
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool operator>=(const pair& p) const {
return first > p.first or (first == p.first and second >= p.second);
}
/// @}
};
///
/// \brief C++ 11 Hash Specification for `fennec::pair<TypeT0, TypeT1>`
/// \tparam TypeT0 The first type of the pair
/// \tparam TypeT1 The second type of the pair
template<typename TypeT0, typename TypeT1>
struct hash<pair<TypeT0, TypeT1>> : hash<TypeT0>, hash<TypeT1> {
///
/// \brief C++ 11 Hash Specification \f$operator()\f$
/// \param p The pair to hash
/// \returns a pairing of the hashes of both elements of \f$p\f$ using `fennec::pair_hash`
constexpr size_t operator()(const pair<TypeT0, TypeT1>& p) const {
return fennec::pair_hash( // pair the hashes of both elements
hash<TypeT0>::operator()(p.first),
hash<TypeT1>::operator()(p.second)
);
}
};
}
#endif // FENNEC_CONTAINERS_PAIR_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/priority_queue.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_PRIORITY_QUEUE_H
#define FENNEC_CONTAINERS_PRIORITY_QUEUE_H
#include <fennec/containers/object_pool.h>
#include <fennec/lang/compare.h>
#include <fennec/lang/types.h>
#include <fennec/memory/allocator.h>
// Binary heaps are just kinda busted.
// In-array binary heaps are one of the most efficient data structures for computers
// -> Cache Locality
// -> log(n) runtime
// -> No auxiliary structures or constant runtimes
//
// I tried just about every heap under the sun
// -> strict fibonacci heap, got blown out of the water by std::priority_queue
// -> fibonacci heap, got blown out of the water by std::priority_queue
// -> binomial heap, on-par with std::set, blown out of the water by std::priority_queue
//
// Then I relented and fell back to ye old binary heap
// This implementation roughly matches gcc's std::priority_queue
namespace fennec
{
///
/// \brief a priority queue data structure implemented using a binary heap
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ✅ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | ⛔ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam ValueT The value type
/// \tparam CompareT The compare type, defaults to `fennec::less`
/// \tparam AllocT The allocator type, defaults to `fennec::allocator`
template<typename ValueT, class CompareT = less<ValueT>, class AllocT = allocator<ValueT>>
struct priority_queue {
// Definitions & Constants =============================================================================================
public:
/// \name Definitions
/// @{
using value_t = ValueT; //!< Alias for the value type
using compare_t = CompareT; //!< Alias for the compare type
using alloc_t = allocation<value_t, AllocT>; //!< The underlying allocation type
/// @}
static constexpr size_t npos = -1; //!< value representing a null node
private:
constexpr size_t left(size_t n) const {
n = n * 2 + 1;
return n >= _size ? npos : n;
}
constexpr size_t right(size_t n) const {
n = n * 2 + 2;
return n >= _size ? npos : n;
}
constexpr size_t parent(size_t n) const {
return n == 0 ? npos : (n - 1) / 2;
}
// Constructors & Destructor ===========================================================================================
public:
///
/// \brief default constructor
/// \details initializes an empty queue
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr priority_queue()
: _size(0) {
}
///
/// \brief destructor
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~priority_queue() {
while (_size > 0) {
--_size;
fennec::destruct(&_table[_size]);
}
}
// Properties ==========================================================================================================
public:
///
/// \returns the size of the queue
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns the capacity of the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _table.capacity();
}
///
/// \returns \f$true\f$ if the queue holds no elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return size() == 0;
}
// Access ==============================================================================================================
public:
///
/// \returns the value at the front of the queue
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& front() const {
return _table[0];
}
// Modifiers ===========================================================================================================
public:
///
/// \brief push a new key into the queue
/// \param key the key to insert
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void push(const value_t& key) {
this->_insert(key);
}
///
/// \param key the key to insert
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void push(value_t&& key) {
this->_insert(fennec::forward<value_t>(key));
}
///
/// \brief emplace a new key into the queue
/// \tparam ArgsT the argument types
/// \param args the argument values
///
/// \par Complexity
/// \f$O(\log N)\f$
///
template<typename...ArgsT>
constexpr void emplace(ArgsT&&...args) {
this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief pop the element at the front of the queue
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void pop() {
fennec::swap(_table[0], _table[--_size]);
fennec::destruct(&_table[_size]);
_fix_erase(0);
}
// Private Member Variables ============================================================================================
private:
compare_t _compare;
alloc_t _table;
size_t _size;
// Private Helpers =====================================================================================================
private:
template<typename...ArgsT>
constexpr void _insert(ArgsT&&...args) {
if (_size == _table.capacity()) {
_expand();
}
fennec::construct(&_table[_size], fennec::forward<ArgsT>(args)...);
_fix_insert(_size++);
}
constexpr void _expand() {
_table.reallocate((_table.capacity() + 1) * 2 - 1);
}
constexpr size_t _min(size_t a, size_t b) {
if (a == npos) { return b; }
if (b == npos) { return a; }
return _compare(_table[a], _table[b]) ? a : b;
}
void _fix_insert(size_t n) {
size_t p = parent(n);
while (p != npos && _compare(_table[n], _table[p])) {
fennec::swap(_table[n], _table[p]);
n = p;
p = parent(n);
}
}
void _fix_erase(size_t n) {
size_t c = _min(left(n), right(n));
while (n != npos && c != npos && _compare(_table[c], _table[n])) {
fennec::swap(_table[c], _table[n]);
n = c;
c = _min(left(n), right(n));
}
}
};
}
#endif // FENNEC_CONTAINERS_PRIORITY_QUEUE_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/rdtree.h
/// \brief A header containing the definition for a tree with a root and directed edges
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_RDTREE_H
#define FENNEC_CONTAINERS_RDTREE_H
#include <fennec/containers/list.h>
#include <fennec/containers/optional.h>
#include <fennec/containers/traversal.h>
#include <fennec/containers/pair.h>
#include <fennec/memory/allocator.h>
namespace fennec
{
///
/// \brief Rooted-Directed Tree
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(N)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypeT Data type
/// \tparam AllocT Allocator Type
template<typename TypeT, typename AllocT = allocator<TypeT>>
struct rdtree {
// Definitions =========================================================================================================
private:
struct node;
public:
/// \name Definitions
/// @{
using value_t = TypeT; //!< the held value type
using alloc_t = typename allocator_traits<AllocT>::template rebind<node>; //!< the underlying allocator type
/// @}
/// \name Constants
/// @{
static constexpr size_t root = 0; //!< the id of the root node
static constexpr size_t npos = -1; //!< the id of a null node
/// @}
private:
struct node {
value_t value;
size_t parent, child, prev, next;
size_t depth, num_children;
constexpr node()
: value()
, parent(npos), child(npos)
, prev(npos), next(npos)
, depth(0), num_children(0) {
}
template<typename...ArgsT>
constexpr node(size_t p, size_t c, size_t v, size_t n, size_t d, ArgsT&&...args)
: value(fennec::forward<ArgsT>(args)...)
, parent(p), child(c), prev(v), next(n)
, depth(d), num_children(0) {
}
constexpr ~node() {
parent = npos;
child = npos;
prev = npos;
next = npos;
depth = 0;
num_children = 0;
}
};
using table_t = allocation<node, alloc_t>;
using freed_t = list<size_t>;
public:
// Constructors ========================================================================================================
/// \name Constructors & Destructor
/// @{
///
/// \brief Root Constructor, constructs the root node of the tree
/// \tparam ArgsT The argument types
/// \param args The arguments to construct the root with
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
explicit constexpr rdtree(ArgsT&&...args)
: _table(), _freed(), _size(1) {
_table.reallocate(8);
fennec::construct(&_table[0], npos, npos, npos, npos, 0, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Copy Constructor, copies the contents of \f$tree\f$
/// \param tree the rdtree to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr rdtree(const rdtree& tree)
: _table(tree._table), _freed(tree._freed), _size(tree._size) {
// TODO: properly invoke copy constructor for all elements
}
///
/// \brief Move Constructor, takes ownership over the contents of \f$tree\f$
/// \param tree the rdtree to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr rdtree(rdtree&& tree) noexcept
: _table(fennec::move(tree._table)), _freed(fennec::move(tree._freed)), _size(tree._size) {
}
/// @}
// Assignment ==========================================================================================================
/// \name Assignment Operators
/// @{
///
/// \brief Copy Assignment Operator
/// \param rhs the rdtree to copy
/// \returns \f$this\f$ after copying the contents of \f$rhs\f$
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr rdtree& operator=(const rdtree& rhs) {
// TODO: properly invoke copy constructor for all elements
for (value_t* it : this->_table) {
fennec::destruct(it);
}
_table = rhs._table;
_freed = rhs._freed;
_size = rhs._size;
return *this;
}
///
/// \brief Move Assignment Operator
/// \param rhs the rdtree to move
/// \returns \f$this\f$ after taking ownership over the contents of \f$rhs\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr rdtree& operator=(rdtree&& rhs) noexcept {
for (value_t* it : _table) {
fennec::destruct(it);
}
_table = fennec::move(rhs._table);
_freed = fennec::move(rhs._freed);
_size = rhs._size;
return *this;
}
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns The number of nodes in the tree
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns The capacity of the underlying allocation
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _table.capacity();
}
///
/// \returns \f$true\f$ when there are no nodes in the tree, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _size == 0;
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \param i The id of the node to check
/// \returns The id of the parent node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t parent(size_t i) const {
if (i >= _table.capacity()) return npos;
return i == npos ? npos : _table[i].parent;
}
///
/// \param i The id of the node to check
/// \param n The index of the child relative to the parent
/// \returns The id of the child node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t child(size_t i, size_t n = 0) const {
if (i >= _table.capacity() && n != npos) return npos;
size_t c = i == npos ? npos : _table[i].child;
if (n != 0)
return next(c, n == npos ? npos : n - 1);
return c;
}
///
/// \param i The id of the node to check
/// \param n The index of the child relative to the parent
/// \returns The id of the next node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t next(size_t i, size_t n = 0) const {
if (i >= _table.capacity() && n != npos) return npos;
if (i == npos) {
return npos;
}
size_t org = i;
size_t nxt = _table[i].next;
while (nxt != npos) {
i = nxt;
nxt = _table[i].next;
if (n != npos) {
if (n-- == 0) {
break;
}
}
}
return i == org && n != npos ? npos : i;
}
///
/// \param i The id of the node to check
/// \param n The index of the child relative to the parent
/// \returns The id of the previous node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t prev(size_t i, size_t n = 0) const {
if (i >= _table.capacity()) return npos;
if (i == npos) {
return npos;
}
size_t org = i;
size_t prv = _table[i].prev;
while (prv != npos) {
i = prv;
prv = _table[i].prev;
if (n != npos) {
if (n-- == 0) {
break;
}
}
}
return i == org && n != npos ? npos : i;
}
///
/// \param i the node to start at
/// \returns the left-most child of node \f$i\f$
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr size_t left_most(size_t i) const {
if (i >= _table.capacity()) return npos;
size_t n = i;
if ((n = child(n)) == npos) {
return i;
}
while (true) {
size_t p = n;
if ((n = child(n)) == npos) {
return p;
}
}
}
///
/// \param i the node to start at
/// \returns the right-most child of node \f$i\f$
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr size_t right_most(size_t i) const {
if (i >= _table.capacity()) return npos;
if ((i = child(i)) == npos) {
return npos;
}
while (true) {
size_t n;
while ((n = next(i)) != npos) {
i = n;
}
n = i;
if ((i = child(i)) == npos) {
return n;
}
}
}
///
/// \param i The id of the node to check
/// \returns The depth of the node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t depth(size_t i) const {
if (i >= _table.capacity()) return npos;
return i == npos ? npos : _table[i].depth;
}
///
/// \param i The id of the node to check
/// \returns The number of children the node has
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t num_children(size_t i) const {
if (i >= _table.capacity()) return 0;
return i == npos ? 0 : _table[i].num_children;
}
///
/// \returns The next node id were \f$insert\f$ or \f$emplace\f$ to be called
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t next_id() const {
size_t i = _size;
if (not _freed.is_empty()) {
i = _freed.front();
}
return i;
}
///
/// \param i The id of the node to access
/// \returns A reference to the value of the node wrapped in an optional
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr value_t& operator[](size_t i) {
return _table[i].value;
}
///
/// \param i The id of the node to access
/// \returns A const-qualified reference to the value of the node wrapped in an optional
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const value_t& operator[](size_t i) const {
return _table[i].value;
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Insertion, creates a node in the tree with parent \f$parent\f$
/// \param parent the parent node, if \f$npos\f$ sets the value of the root node
/// \param next the next node, as an index relative to the parent, i.e. parent[0] == parent.child, parent[1] == parent.child.next
/// \param val the value to insert
/// \returns the index of the created node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(size_t parent, size_t next, const value_t& val) {
return this->_insert(parent, next, val);
}
///
/// \brief Insertion, creates a node in the tree with parent \f$parent\f$
/// \param parent the parent node, if \f$npos\f$ sets the value of the root node
/// \param next the next node, as an index relative to the parent
/// \param val the value to insert
/// \returns the index of the created node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(size_t parent, size_t next, value_t&& val) {
return this->_insert(parent, next, fennec::forward<value_t>(val));
}
///
/// \brief tree insertion, copies the contents of tree into self with the root at the specified node location
/// \param parent the parent node, if \f$npos\f$ sets the value of the root node
/// \param next the next node, as an index relative to the parent
/// \param tree the tree to insert
/// \returns the index of the inserted root
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t insert(size_t parent, size_t next, const rdtree& tree) {
list<pair<size_t, size_t>> visit;
visit.push_front({ root, parent });
size_t res = npos;
while (not visit.is_empty()) {
auto node = visit.front();
visit.pop_front();
size_t p = this->_insert(node.second, node.second == parent ? next : npos, tree[node.first]);
res = (res == npos) ? p : res;
size_t c = tree.child(node.first, npos);
while (c != npos) {
visit.push_front({ c, p });
c = tree._table[c].prev;
}
}
return res;
}
///
/// \brief Insertion, creates a node in the tree with parent \f$parent\f$
/// \param parent the parent node, if \f$npos\f$ sets the value of the root node
/// \param next the next node, as an index relative to the parent, i.e. parent[0] == parent.child, parent[1] == parent.child.next
/// \param args the args to construct the value to insert
/// \returns the index of the created node
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr size_t emplace(size_t parent, size_t next, ArgsT&&...args) {
return this->_insert(parent, next, fennec::forward<ArgsT>(args)...);
}
///
/// \brief Swap two nodes
/// \param i0 The id of the first node
/// \param i1 The id of the second node
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void swap(size_t i0, size_t i1) {
assertf(i0 != root and i1 != root, "Cannot Swap With Root");
size_t p0 = parent(i0);
size_t p1 = parent(i1);
fennec::swap(_table[i0].parent, _table[i1].parent);
fennec::swap(_table[i0].child, _table[i1].child);
fennec::swap(_table[i0].next, _table[i1].next);
fennec::swap(_table[i0].prev, _table[i1].prev);
fennec::swap(_table[i0].depth, _table[i1].depth);
fennec::swap(_table[i0].num_children, _table[i1].num_children);
if (child(p0) == i0) _table[p0].child = i1;
if (child(p1) == i1) _table[p1].child = i0;
}
///
/// \brief Erase a node in the tree and all of it's children
/// \param i the index of the node
constexpr void erase(size_t i) {
_erase(i);
}
/// @}
// Traversal ===========================================================================================================
/// \name Traversal
/// @{
///
/// \brief Traverse the tree using a specified order and visiting functor
///
/// \details
/// The visitor should accept a reference to a value of type \f$TypeT\f$ and a \f$size_t\f$ which contains the node's id.
/// The visitor should return one of the following values in the `fennec::traversal_control_` enum
///
/// \tparam OrderT The order with which to traverse the tree.
/// \tparam VisitorT The visitor, should fulfill the signature \f$uint8_t visit(TypeT&, size_t)\f$
/// \param visit The visiting object
/// \param i The node to start at
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename OrderT, typename VisitorT>
constexpr void traverse(VisitorT&& visit, size_t i = root) {
OrderT order;
i = order(*this, i);
while (i != npos) {
uint8_t mode = traversal_control_continue;
if (_table[i].value) {
mode = visit(_table[i].value, i);
}
if (mode == traversal_control_break) {
break;
}
i = order[*this, i, mode];
}
}
///
/// \brief Traverse the tree using a specified order and visiting functor
///
/// \details
/// The visitor should accept a reference to a value of type \f$TypeT\f$ and a \f$size_t\f$ which contains the node's id.
/// The visitor should return one of the following values in the `fennec::traversal_control_` enum
///
/// \tparam OrderT The order with which to traverse the tree.
/// \tparam VisitorT The visitor, should fulfill the signature \f$uint8_t visit(TypeT&, size_t)\f$
/// \param visit The visiting object
/// \param i The node to start at
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename OrderT, typename VisitorT>
constexpr void traverse(VisitorT&& visit, size_t i = root) const {
OrderT order;
i = order(*this, i);
while (i != npos) {
uint8_t mode = traversal_control_continue;
if (_table[i].value) {
mode = visit(_table[i].value, i);
}
if (mode == traversal_control_break) {
break;
}
i = order[*this, i, mode];
}
}
///
/// \brief Traverser pattern for breadth-first traversal
struct breadth_first {
///
/// \brief Traversal Init
/// \param start The node in the tree to start at
/// \returns The first index of the specified order
constexpr size_t operator()(const rdtree&, size_t start) {
head = start;
return start;
}
///
/// \brief Traverser Step
/// \param tree The tree we are operating on
/// \param node The current node
/// \param mode The mode specifying branch conditions
/// \returns The next index according to the traversal order
constexpr size_t operator[](const rdtree& tree, size_t node, uint8_t mode) {
if (node == npos) {
return npos;
}
size_t nxt = tree.next(node);
size_t chd = tree.next(node);
if (nxt != npos && node != head) {
visit.push_front(nxt);
}
if (chd != npos && mode != traversal_control_jump_over) {
visit.push_back(chd);
}
if (not visit.is_empty()) {
node = visit.front();
visit.pop_front();
} else {
node = npos;
}
return node;
}
private:
list<size_t> visit;
size_t head;
};
///
/// \brief Traverser pattern for pre-order traversal
struct pre_order {
///
/// \brief Traversal Init
/// \param start The node in the tree to start at
/// \returns The first index of the specified order
constexpr size_t operator()(const rdtree&, size_t start) {
head = start;
return start;
}
///
/// \brief Traverser Step
/// \param tree The tree we are operating on
/// \param node The current node
/// \param mode The mode specifying branch conditions
/// \returns The next index according to the traversal order
constexpr size_t operator[](const rdtree& tree, size_t node, uint8_t mode) {
if (node == npos) {
return npos;
}
size_t nxt = tree.next(node);
size_t chd = tree.child(node);
if (nxt != npos && node != head) {
visit.push_front(nxt);
}
if (chd != npos && mode != traversal_control_jump_over) {
visit.push_front(chd);
}
if (not visit.is_empty()) {
node = visit.front();
visit.pop_front();
} else {
node = npos;
}
return node;
}
private:
list<size_t> visit;
size_t head;
};
///
/// \brief Traverser pattern for in-order traversal
struct in_order {
///
/// \brief Traversal Init
/// \param tree The tree we are operating on
/// \param start The node in the tree to start at
/// \returns The first index of the specified order
constexpr size_t operator()(const rdtree& tree, size_t start) {
head = start;
return tree.left_most(start);
}
///
/// \brief Traverser Step
/// \param tree The tree we are operating on
/// \param node The current node
/// \returns The next index according to the traversal order
constexpr size_t operator[](const rdtree& tree, size_t node, uint8_t) {
if (node == npos) {
return npos;
}
size_t prnt = tree.parent(node);
size_t next = tree.next(node);
if (node != head) {
if (tree.child(prnt) == node) {
visit.push_back(prnt);
if (next != npos) {
visit.push_back(tree.left_most(next));
}
} else if (next != npos) {
visit.push_front(tree.left_most(next));
}
}
if (not visit.is_empty()) {
node = visit.front();
visit.pop_front();
} else {
node = npos;
}
return node;
}
private:
list<size_t> visit;
size_t head;
};
///
/// \brief Traverser pattern for post-order traversal
struct post_order {
///
/// \brief Traversal Init
/// \param tree The tree we are operating on
/// \param start The node in the tree to start at
/// \returns The first index of the specified order
constexpr size_t operator()(const rdtree& tree, size_t start) {
head = start;
return tree.left_most(start);
}
///
/// \brief Traverser Step
/// \param tree The tree we are operating on
/// \param node The current node
/// \returns The next index according to the traversal order
constexpr size_t operator[](const rdtree& tree, size_t node, uint8_t) {
if (node == npos) {
return npos;
}
size_t prnt = tree.parent(node);
size_t next = tree.next(node);
if (node != head) {
if (next != npos) {
visit.push_front(tree.left_most(next));
} else {
visit.push_front(prnt);
}
}
if (not visit.is_empty()) {
node = visit.front();
visit.pop_front();
} else {
node = npos;
}
return node;
}
private:
list<size_t> visit;
size_t head;
};
/// @}
// Private Member Variables ============================================================================================
private:
table_t _table;
freed_t _freed;
size_t _size;
// Private Helpers =====================================================================================================
private:
void _expand() {
_table.reallocate(_table.capacity() * 2);
}
size_t _next_free() {
size_t next = _size;
if (not _freed.is_empty()) {
next = _freed.front();
_freed.pop_front();
}
if (_size >= capacity()) {
_expand();
}
++_size;
return next;
}
template<typename...ArgsT>
constexpr size_t _insert(size_t p, size_t n, ArgsT&&...args) {
if (_size == 0) {
fennec::construct(&_table[root], npos, npos, npos, npos, 0, fennec::forward<ArgsT>(args)...);
_size = 1;
return root;
}
if (p == npos) {
_table[root].value = value_t(fennec::forward<ArgsT>(args)...);
_size = _size == 0 ? 1 : _size;
return root;
}
size_t idx = _next_free();
size_t nxt = child(p, n);
size_t prv = n == npos ? npos : prev(n);
++_table[p].num_children;
if ((nxt == child(p) && n != npos) || nxt == npos) {
_table[p].child = idx;
}
if (n == npos) {
if (nxt != npos) {
_table[nxt].next = idx;
}
fennec::construct(&_table[idx], p, npos, nxt, npos, depth(p) + 1, fennec::forward<ArgsT>(args)...);
} else {
if (nxt != npos) {
_table[nxt].prev = idx;
}
if (prv != npos) {
_table[prv].next = idx;
}
fennec::construct(&_table[idx], p, npos, prv, nxt, depth(p) + 1, fennec::forward<ArgsT>(args)...);
}
return idx;
}
constexpr void _erase(size_t i) {
list<size_t> queue;
queue.push_back(child(i));
while (not queue.is_empty()) {
size_t n = queue.front(); queue.pop_front();
if (n == npos) continue;
queue.push_back(next(n));
queue.push_back(child(n));
fennec::destruct(&_table[n]);
_freed.push_back(n);
--_size;
}
fennec::destruct(&_table[i]);
if (i != root) _freed.push_back(i);
--_size;
}
};
}
#endif // FENNEC_CONTAINERS_RDTREE_H

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@@ -0,0 +1,927 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/sequence.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_SEQUENCE_H
#define FENNEC_CONTAINERS_SEQUENCE_H
#include <fennec/containers/pair.h>
#include <fennec/containers/sequence.h>
#include <fennec/lang/compare.h>
#include <fennec/memory/allocator.h>
// https://en.wikipedia.org/wiki/Red%E2%80%93black_tree
// https://www.geeksforgeeks.org/dsa/insertion-in-red-black-tree/
// https://github.com/anandarao/Red-Black-Tree/blob/master/RBTree.cpp
// After rewriting the _fix_insert and _fix_erase functions the performance decreased significantly in the lower end
// but now in the higher end it remains consistent. Something I was doing was disturbing both the rb-tree and bst tree
// properties, now that is fixed. I'll see about optimizing more in the future.
// I realized that the way bintree is setup makes some insert calls O(n + log n) = O(n), so I switched to a pointer based model.
// This increased performance overall maintaining O(log n).
namespace fennec
{
///
///
/// \brief wrapper for ordered sets of elements, called sequences in mathematics
/// \details
/// This data-structure behaves like an ordered-set, but does not use pointers, instead storing the table in-array
///
/// | Property | Value |
/// |:-----------:|:---------------:|
/// | stable | ✅ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ✅ |
/// | ordered | ✅ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(\log N)\f$ |
/// | find | \f$O(\log N)\f$ |
/// | insertion | \f$O(\log N)\f$ |
/// | deletion | \f$O(\log N)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypeT The type to contain
/// \tparam CompareT Function for comparing two values
/// \tparam AllocT An allocator class
template<typename TypeT, typename CompareT = less<TypeT>, class AllocT = allocator<pair<TypeT, bool>>>
struct sequence {
// Definitions =========================================================================================================
private:
struct _node;
enum color_ : bool {
black = false,
red = true,
};
enum dir_ : bool {
dir_left = false,
dir_right = true,
};
public:
/// \name Definitions
/// @{
using value_t = TypeT; //!< the value type
using node_t = pair<TypeT, bool>; //!< the node type
using alloc_t = allocator_traits<AllocT>::template rebind<_node>; //!< underlying alloc type
using compare_t = CompareT; //!< comparison type
/// @}
class iterator;
class const_iterator;
private:
using node = _node*;
struct _node {
node parent;
node child[2];
value_t key;
bool color;
template<typename...ArgsT>
constexpr _node(ArgsT&&...args)
: parent(nullptr)
, child { nullptr, nullptr }
, key(fennec::forward<ArgsT>(args)...)
, color(red) {
}
template<typename...ArgsT>
constexpr _node(node p, node l, node r, ArgsT&&...args)
: parent(p)
, child { l, r }
, key(fennec::forward<ArgsT>(args)...)
, color(red) {
}
constexpr ~_node() {
parent = nullptr;
child[0] = nullptr;
child[1] = nullptr;
}
};
// Member Access Helpers
constexpr value_t& _key(node n) {
return n->key;
}
constexpr bool& _color(node n) {
return n->color;
}
constexpr node& _parent(node n) {
return n->parent;
}
constexpr node& _child(node n, bool dir) {
return n->child[dir];
}
constexpr node& _left(node n) {
return n->child[dir_left];
}
constexpr node& _right(node n) {
return n->child[dir_right];
}
// Safe Member Access Helpers
constexpr const value_t& key(node n) const {
return n->key;
}
constexpr bool color(node n) {
return n ? n->color : (bool)black;
}
constexpr node parent(node n) {
return n ? n->parent : nullptr;
}
constexpr node child(node n, bool dir) {
return n ? n->child[dir] : nullptr;
}
constexpr node left(node n) {
return n ? n->child[dir_left] : nullptr;
}
constexpr node right(node n) {
return n ? n->child[dir_right] : nullptr;
}
constexpr node leftmost(node n) {
if (n == nullptr) {
return nullptr;
}
while (this->_left(n)) {
n = this->_left(n);
}
return n;
}
constexpr node rightmost(node n) {
if (n == nullptr) {
return nullptr;
}
while (this->_right(n)) {
n = this->_right(n);
}
return n;
}
// Constructors & Destructors ==========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes an empty sequence
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr sequence()
: _root(nullptr), _size(0) {
}
///
/// \brief Move Constructor, takes ownership of a sequence
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr sequence(sequence&&) noexcept = default;
///
/// \brief Copy Constructor, copies a sequence
constexpr sequence(const sequence&) = default;
// TODO: properly implement
///
/// \brief Default Destructor, destructs elements *in-order*
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~sequence() {
this->clear();
}
/// @}
// Search ==============================================================================================================
public:
/// \name Search
/// @{
///
/// \brief Value Find Function, finds the iterator position for \f$val\f$, otherwise returns \f$end()\f$
/// \param val The value to find
/// \returns An iterator at the value
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr iterator find(const value_t& val) {
node node = _root;
while (node) {
if (_compare(val, _key(node))) {
node = _left(node);
} else if (_compare(_key(node), val)) {
node = _right(node);
} else {
return sequence::iterator(this, _root, node);
}
}
return sequence::iterator(this, _root, node);
}
///
/// \brief Value Contains Function, checks if the sequence contains a value
/// \param val The value to find
/// \returns \f$true\f$ if \f$val\f$ is in the sequence, \f$false\f$ otherwise
bool contains(const value_t& val) {
return find(val) != end();
}
/// @}
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \returns The number of elements in the sequence
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns \f$true\f$ when there are no elements in the sequence, \f$false\f$ otherwise.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _size == 0;
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief Move Insertion, moves \f$val\f$ into the sequence
/// \param val The value to insert
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void insert(value_t&& val) {
node i = _insert_bst(fennec::forward<value_t>(val));
_fix_insert(i);
}
///
/// \brief Copy Insertion, inserts a copy of \f$val\f$ into the sequence
/// \param val The value to insert
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void insert(const value_t& val) {
node i = _insert_bst(val);
_fix_insert(i);
}
///
/// \brief Emplacement, constructs and adds a value into the sequence
/// \tparam ArgsT The argument types
/// \param args The arguments to construct with
///
/// \par Complexity
/// \f$O(\log N)\f$
///
template<typename...ArgsT>
constexpr void emplace(ArgsT&&...args) {
node i = _insert_bst(fennec::forward<ArgsT>(args)...);
_fix_insert(i);
}
///
/// \brief Erase the specified value from the sequence
/// \param val the value to erase
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr void erase(const value_t& val) {
_erase(find(val)._node);
}
///
/// \brief Destructs all elements, *in-order*, contained in the sequence
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void clear() {
list<node> visit;
for (iterator it = begin(); it != end(); ++it) {
visit.push_back(it._node);
}
for (node n : visit) {
this->_free_node(n);
}
_root = nullptr;
_size = 0;
}
/// @}
// Iterator ============================================================================================================
///
/// \returns An iterator at the smallest element in the sequence
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr iterator begin() {
return sequence::iterator(this, _root);
}
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns An iterator at the smallest element in the sequence
///
/// \par Complexity
/// \f$O(\log N)\f$
///
constexpr const_iterator begin() const {
return sequence::const_iterator(this, _root);
}
///
/// \returns An iterator after the largest element in the sequence
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator end() {
return sequence::iterator(this, _root, nullptr);
}
///
/// \brief Const C++ Iterator Specification \f$end()\f$
/// \returns An iterator after the largest element in the sequence
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const_iterator end() const {
return sequence::const_iterator(this, _root, nullptr);
}
///
/// \brief C++ Iterator Specification \f$iterator\f$
class iterator {
public:
///
/// \brief prefix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ after having moved to the next element in the list
friend iterator& operator++(iterator& it) {
if (it._node == nullptr) {
return it;
}
node parent = it._seq->_parent(it._node);
node pright = it._seq->right(parent);
node next = it._seq->leftmost(it._seq->right(it._node));
if (it._node != pright && parent != nullptr) {
it._visit.push_front(parent);
}
if (next != nullptr) {
it._visit.push_front(next);
}
if (not it._visit.is_empty()) {
it._node = it._visit.front();
it._visit.pop_front();
} else {
it._node = nullptr;
}
return it;
}
///
/// \brief postfix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ before having moved to the next element in the list
friend iterator operator++(iterator& it, int) {
iterator prev = it;
++it;
return prev;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
const value_t& operator*() const {
return _node->key;
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
const value_t* operator->() const {
return &_node->key;
}
///
/// \brief iterator equality operator
/// \param lhs the iterator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr friend bool operator==(const iterator& lhs, const iterator& rhs) {
return lhs._seq == rhs._seq and lhs._node == rhs._node;
}
///
/// \brief iterator inequality operator
/// \param lhs the iterator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr friend bool operator!=(const iterator& lhs, const iterator& rhs) {
return lhs._seq != rhs._seq or lhs._node != rhs._node;
}
private:
sequence* _seq;
node _head;
node _node;
list<node> _visit;
constexpr iterator(sequence* seq, node start)
: _seq(seq)
, _head(start)
, _node(seq->leftmost(start)) {
}
constexpr iterator(sequence* seq, node root, node start)
: _seq(seq)
, _head(root)
, _node(start) {
}
friend struct sequence;
};
///
/// \brief C++ Iterator Specification \f$iterator\f$
class const_iterator {
public:
///
/// \brief prefix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ after having moved to the next element in the list
friend const_iterator& operator++(const_iterator& it) {
if (it._node == nullptr) {
return it;
}
node parent = it._seq->_parent(it._node);
node pright = it._seq->right(parent);
node next = it._seq->leftmost(it._seq->right(it._node));
if (it._node != pright && parent != nullptr) {
it._visit.push_front(parent);
}
if (next != nullptr) {
it._visit.push_front(next);
}
if (not it._visit.is_empty()) {
it._node = it._visit.front();
it._visit.pop_front();
} else {
it._node = nullptr;
}
return it;
}
///
/// \brief postfix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ before having moved to the next element in the list
friend const_iterator operator++(const_iterator& it, int) {
const_iterator prev = it;
++it;
return prev;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
const value_t& operator*() const {
return _node->key;
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
const value_t* operator->() const {
return &_node->key;
}
///
/// \brief iterator equality operator
/// \param lhs the iterator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr friend bool operator==(const const_iterator& lhs, const const_iterator& rhs) {
return lhs._seq == rhs._seq and lhs._node == rhs._node;
}
///
/// \brief iterator inequality operator
/// \param lhs the iterator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr friend bool operator!=(const const_iterator& lhs, const const_iterator& rhs) {
return lhs._seq != rhs._seq or lhs._node != rhs._node;
}
private:
const sequence* _seq;
node _head;
node _node;
list<node> _visit;
constexpr const_iterator(const sequence* seq, node start)
: _seq(seq)
, _head(start)
, _node(seq->leftmost(start)) {
}
constexpr const_iterator(const sequence* seq, node root, node start)
: _seq(seq)
, _head(root)
, _node(start) {
}
friend struct sequence;
};
// Private Member Variables ============================================================================================
private:
alloc_t _alloc;
node _root;
compare_t _compare;
size_t _size;
// Private Helpers =====================================================================================================
private:
template<typename...ArgsT>
constexpr node _make_node(ArgsT&&...args) {
node res = _alloc.allocate(1);
fennec::construct(res, fennec::forward<ArgsT>(args)...);
return res;
}
constexpr void _free_node(node n) {
fennec::destruct(n);
_alloc.deallocate(n);
}
constexpr node _rotate(node sub, bool dir) {
if (sub == nullptr) {
return nullptr;
}
node sub_parent = _parent(sub);
node new_root = _child(sub, not dir);
node new_child = _child(new_root, dir);
_child(sub, not dir) = new_child;
if (new_child != nullptr) {
_parent(new_child) = sub;
}
_child(new_root, dir) = sub;
_parent(new_root) = sub_parent;
_parent(sub) = new_root;
if (sub_parent != nullptr) {
_child(sub_parent, sub == _right(sub_parent)) = new_root;
} else {
_root = new_root;
}
return new_root;
}
constexpr void _recolor(node n) {
bool c = color(n) == black;
if (n == _root) { // Only recolor if not the root node
_color(n) = c;
}
_color(_left(n)) = !_color(_left(n)) ;
_color(_right(n)) = !_color(_right(n));
}
// run-of-the-mill bst insert
template<typename...ArgsT>
constexpr node _insert_bst(ArgsT&&...args) {
node res = _make_node(fennec::forward<ArgsT>(args)...);
if (_root == nullptr) {
++_size;
_color(res) = black;
return _root = res;
}
node i = _root;
node p = nullptr;
bool d = dir_left;
while (i != nullptr) {
p = i;
if (_compare(_key(res), _key(i))) {
i = _left(i);
d = dir_left;
} else if (_compare(_key(i), _key(res))) {
i = _right(i);
d = dir_right;
} else {
_free_node(res);
return nullptr;
}
}
++_size;
_child(p, d) = res;
_parent(res) = p;
return res;
}
// This makes some cheats given that the structure is modified only by internal functions
// If such is the case, ONLY LL, LR, RL, and RR will show up
// Then we just need to handle splitting a 4-node
constexpr void _fix_insert(node n) {
if (n == nullptr) {
return;
}
node p = _parent(n);
while (n != _root && color(n) == red && color(p) == red) {
node g = _parent(p);
bool d = n == _right(p);
bool r = p == _right(g);
node u = _child(g, !r);
if (color(u) == red) {
_recolor(g);
n = g;
p = _parent(n);
continue;
}
if (d != r) {
_rotate(p, r);
n = p;
p = _parent(n);
}
_rotate(g, not r);
fennec::swap(_color(p), _color(g));
n = p;
p = _parent(n);
}
_color(_root) = black;
}
constexpr void _swap_val(node a, node b) {
fennec::swap(_key(a), _key(b));
}
constexpr node _red_child(node x) {
node l = _left(x);
node r = _right(x);
if (color(l) == red) {
return l;
}
if (color(r) == red) {
return r;
}
return nullptr;
}
constexpr void _fix_erase(node n) {
if (n == nullptr) {
return;
}
if (n == _root) {
_root = nullptr;
return;
}
node o = n;
node p = _parent(n);
if (p == nullptr) {
_root = nullptr;
return;
}
bool d = n == _right(p);
node c = _red_child(n);
node s = nullptr;
if (_color(n) == red || c != nullptr) {
_child(p, d) = c;
if (c != nullptr) {
_parent(c) = p;
}
_color(c) = black;
return;
}
while (n != _root) {
p = _parent(n);
d = n == _right(p);
s = _child(p, !d);
if (s == nullptr) {
break;
}
if (_color(s) == red) {
_color(s) = black;
_color(p) = red;
_rotate(p, d);
continue;
}
node nc = _child(s, d);
node nf = _child(s, !d);
if (color(nc) == black && color(nf) == black) {
_color(s) = red;
if (_color(p) == red) {
_color(p) = black;
break;
}
n = p;
continue;
}
if (color(nf) == black) {
_color(nc) = black;
_color(s) = red;
_rotate(s, !d);
s = nc;
nf = s;
}
_color(s) = _color(p);
_color(p) = black;
_color(nf) = black;
_rotate(p, d);
break;
}
p = parent(o);
if (p != nullptr) {
if (o == _left(p)) {
_left(p) = nullptr;
} else {
_right(p) = nullptr;
}
_color(_root) = black;
} else {
_root = nullptr;
}
}
constexpr void _erase(node n) {
if (n == nullptr) {
return;
}
node l = _left(n);
node r = _right(n);
// 2 children
if (l != nullptr && r != nullptr) {
node s = leftmost(r);
_swap_val(n, s);
n = s;
l = _left(n);
r = _right(n);
}
node p = _parent(n);
bool d = n == right(p);
node c = l != nullptr ? l : r;
// Single child
if (c != nullptr) {
_parent(c) = p;
}
// Handles root cases
if (p == nullptr) {
_root = c;
if (c == nullptr) {
_free_node(n);
--_size;
return;
} else {
_color(c) = black;
}
}
// Single Child, Red, and Root cases
if (p == nullptr || c != nullptr || _color(n) == red) {
if (p != nullptr) {
_child(p, d) = c;
}
_free_node(n);
--_size;
return;
}
_fix_erase(n);
_free_node(n);
--_size;
}
};
}
#endif // FENNEC_CONTAINERS_SEQUENCE_H

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@@ -0,0 +1,637 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/set.h
/// \brief A header containing the definition for a set of unique values
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_SET_H
#define FENNEC_CONTAINERS_SET_H
// https://programming.guide/robin-hood-hashing.html
#include <fennec/containers/optional.h>
#include <fennec/containers/set.h>
#include <fennec/lang/compare.h>
#include <fennec/math/ext/primes.h>
#include <fennec/memory/allocator.h>
#include <fennec/lang/hashing.h>
namespace fennec
{
///
///
/// \brief wrapper for sets of elements
/// \details
/// This data-structure behaves like a set, but does not use pointers, instead storing the table in-array
///
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ✅ |
/// | distinct | ✅ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(1)\f$ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypeT The type to contain
template<typename TypeT, class Hash = hash<TypeT>, class Equals = equality<TypeT>, class Alloc = allocator<TypeT>>
struct set {
// Definitions =========================================================================================================
private:
struct node;
public:
/// \name Definitions
/// @{
using alloc_t = typename allocator_traits<Alloc>::template rebind<node>; //!< the allocator type
using hash_t = Hash; //!< the hash type
using equal_t = Equals; //!< the equality type
using elem_t = TypeT; //!< the element type
/// @}
/// \name Constants
/// @{
static constexpr double default_load = 0.8; //!< the default load factor for reallocation
/// @}
class iterator;
private:
static constexpr size_t npos = -1;
using table_t = dynarray<node, alloc_t>;
// Constructors ========================================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes empty set
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr set()
: _table()
, _hash()
, _size(0)
, _sumpsl(0)
, _load(default_load) {
};
///
/// \brief Hash Copy Constructor, initializes empty set with a hash
/// \param hash the hash object
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr set(const hash_t& hash)
: _table()
, _hash(hash)
, _size(0)
, _sumpsl(0)
, _load(default_load) {
}
///
/// \brief Alloc Copy Constructor, initializes empty set with an allocator
/// \param alloc the allocator object
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr set(const alloc_t& alloc)
: _table(alloc)
, _hash()
, _size(0)
, _sumpsl(0)
, _load(default_load) {
}
///
/// \brief Hash Alloc Copy Constructor, initializes empty set with a hash and allocator
/// \param hash the hash object
/// \param alloc the allocator object
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr set(const hash_t& hash, const alloc_t& alloc)
: _table(alloc)
, _hash(hash)
, _size(0)
, _sumpsl(0)
, _load(default_load) {
}
///
/// \brief Set Copy Constructor
/// \param set Set to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr set(const set& set)
: _table(set._table)
, _hash(set._hash)
, _size(set._size)
, _sumpsl(set._sumpsl)
, _load(set._load) {
}
///
/// \brief Set Move Constructor
/// \param set Set to move
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr set(set&& set) noexcept
: _table(fennec::move(set._table))
, _hash(fennec::move(set._hash))
, _size(fennec::move(set._size))
, _sumpsl(set._sumpsl)
, _load(set._load) {
}
///
/// \brief Destructor, destructs all elements and releases the allocation
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr ~set() {
for (size_t i = 0; i < capacity(); ++i) {
_table[i].value = nullopt;
}
}
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns Size of the set in elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t size() const {
return _size;
}
///
/// \returns \f$true\f$ when the set is empty, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool is_empty() const {
return _size == 0;
}
///
/// \returns Capacity of the set in elements
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr size_t capacity() const {
return _table.size();
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \brief Find an Element
/// \param val Value to find
/// \returns An iterator at the location of the value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator find(const elem_t& val) const {
if (capacity() == 0) {
return end();
}
size_t s = _hash(val) % capacity(); // Initial search index
int psl = (_size != 0) ? _sumpsl / _size : 0; // Initial psl
size_t i = (s + psl) % capacity(); // Median search
size_t n = 0;
// Check the first element;
if (_table[i].psl >= psl && _table[i].value) {
if (_equal(*_table[i].value, val)) {
return iterator(this, i);
}
}
// Loop while there is a value and its psl is greater than our probe
while (true) {
++n;
size_t i0 = (i + capacity() - n) % capacity(); // Prevent index underflow
size_t i1 = (i + n) % capacity();
int p0 = psl - n, p1 = psl + n;
bool c0 = p0 >= 0 && _table[i0].psl >= p0, c1 = _table[i1].psl >= p1; // Check that we are in range
if (c0 && _table[i0].value) {
if (_equal(*_table[i0].value, val)) {
return iterator(this, i0);
}
}
if (c1 && _table[i1].value) {
if (_equal(*_table[i1].value, val)) {
return iterator(this, i1);
}
}
if (not(c0 or c1)) {
break;
}
}
return iterator(this, npos);
}
///
/// \brief Check if a set contains a value
/// \param val Value to check
/// \returns \f$true\f$ if \f$val\f$ can be found, \f$false\f$ otherwise
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr bool contains(const elem_t& val) const {
return this->find(val) != end();
}
///
/// \brief Iterator Access
/// \param it Location to access
/// \returns A pointer to the element, \f$nullptr\f$ if not found.
/// The value should not be changed in a manner that will change the hash of the element.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr elem_t* at(const iterator& it) {
if (it == end()) {
return nullptr;
}
if (not _table[it._i].value) {
return nullptr;
}
return &*_table[it._i].value;
}
///
/// \brief Iterator Const Access
/// \param it Location to access
/// \returns A const-qualified pointer to the element, \f$nullptr\f$ if not found.
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr const elem_t* at(const iterator& it) const {
if (not _table[it._i].value) return nullptr;
return &*_table[it._i].value;
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Move Insertion
/// \param val Value to insert
/// \returns An iterator at the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator insert(elem_t&& val) {
return this->_insert(fennec::forward<elem_t>(val));
}
///
/// \brief Copy Insertion
/// \param val Value to insert
/// \returns An iterator at the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator insert(const elem_t& val) {
return this->_insert(val);
}
///
/// \brief Emplace Insertion
/// \tparam ArgsT Argument types
/// \param args Arguments to construct with
/// \returns An iterator at the held value
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename...ArgsT>
constexpr iterator emplace(ArgsT&&...args) {
return this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Element Erase
/// \param it Location to erase
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(iterator it) {
size_t i = it._i;
if (i >= capacity()) {
return;
} // These are separated due to compilers being inconsistent
if (not _table[i].value) {
return;
}
_table[i].value = nullopt;
_sumpsl -= _table[i].psl;
--_size;
size_t p = i;
while (_table[i = (i + 1) % capacity()].value) {
if (_table[i].psl == 0) break;
fennec::swap(_table[p].value, _table[i].value);
--_table[p].psl, --_sumpsl;
p = i;
}
}
///
/// \brief Element Erase
/// \param val Value to erase
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr void erase(const elem_t& val) {
this->erase(this->find(val));
}
///
/// \brief Clear all elements from the set, destructing them
///
/// \par Complexity
/// \f$O(N)\f$
///
constexpr void clear() {
_table.clear();
}
/// @}
// ITERATOR ============================================================================================================
/// \name Iteration
/// @{
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns An iterator for all elements of the set in no particular order
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator begin() const {
iterator it(this, 0);
while (not _table[it._i].value) {
++it;
}
return it;
}
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \returns An iterator representing the end of the set
///
/// \par Complexity
/// \f$O(1)\f$
///
constexpr iterator end() const {
return iterator(this, npos);
}
/// @}
///
/// \brief C++ Iterator Specification \f$iterator\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
class iterator {
public:
///
/// \brief destructor
constexpr ~iterator() {
_set = nullptr;
}
///
/// \brief prefix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ after having moved to the next element in the list
constexpr friend iterator& operator++(iterator& it) {
while (++it._i < it._set->capacity()) {
if (it._set->_table[it._i].value) {
return it;
}
}
it._i = npos;
return it;
}
///
/// \brief postfix increment operator
/// \param it the iterator to increment
/// \returns \f$it\f$ before having moved to the next element in the list
constexpr friend iterator operator++(iterator& it, int) {
iterator prev = it;
++it;
return prev;
}
///
/// \brief dereference operator
/// \returns a reference to the value pointed by the iterator
constexpr const elem_t& operator*() const {
return *_set->_table[_i].value;
}
///
/// \brief pointer access operator
/// \returns a pointer to the value pointed by the iterator
constexpr const elem_t* operator->() const {
if (not _set->_table[_i].value) return nullptr;
return &*_set->_table[_i].value;
}
///
/// \brief iterator equality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr bool operator==(const iterator& it) const {
return _set == it._set and _i == it._i;
}
///
/// \brief iterator inequality operator
/// \param it the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr bool operator!=(const iterator& it) const {
return _set != it._set or _i != it._i;
}
private:
const set* _set;
size_t _i;
constexpr iterator(const set* set, size_t i)
: _set(set)
, _i(i) {
}
friend set;
};
// Private Member Variables ============================================================================================
private:
table_t _table;
hash_t _hash;
equal_t _equal;
size_t _size;
size_t _sumpsl;
float _load;
// Private Helpers =====================================================================================================
private:
constexpr void _expand() {
set cpy; // Create a new set
cpy._table.resize(
fennec::next_prime2(_table.capacity())
);
// rehash
for (size_t i = 0; i < capacity(); ++i) {
if (_table[i].value) {
cpy.insert(fennec::move(*_table[i].value));
}
}
// Swap buffers
fennec::swap(_table, cpy._table);
}
template<typename...ArgsT>
constexpr iterator _insert(ArgsT&&...args) {
if (_size == 0 or static_cast<float>(_size) / capacity() >= _load) { // expand when full
_expand();
}
elem_t value(fennec::forward<ArgsT>(args)...);
size_t i = _hash(value) % capacity(); // Initial search index
int psl = 0;
while (_table[i].value) { // Search for empty cell
if (_equal(*_table[i].value, value)) { // Check to see if this element is already inserted
return iterator(this, i);
}
if (psl > _table[i].psl) { // When psl is higher, swap
_sumpsl += psl - _table[i].psl;
fennec::swap(_table[i].psl, psl);
fennec::swap(*_table[i].value, value);
}
i = (i + 1) % capacity(); ++psl;
}
_table[i].value = fennec::move(value);
_sumpsl += (_table[i].psl = psl);
++_size;
return iterator(this, npos);
}
// Private Definitions =================================================================================================
private:
struct node {
optional<elem_t> value;
int psl;
constexpr node() = default;
constexpr ~node() = default;
};
};
}
#endif // FENNEC_CONTAINERS_SET_H

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@@ -0,0 +1,47 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/traversal.h
/// \brief a header containing constants and utilities related to traversal
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_TRAVERSAL_H
#define FENNEC_CONTAINERS_TRAVERSAL_H
namespace fennec
{
///
/// \brief A set of constants used in the traverser-visitor pattern
enum traversal_control_ {
traversal_control_continue = 0, //!< Continue to the next element
traversal_control_break = 1, //!< Break the traversal loop
traversal_control_jump_over = 2, //!< Jump over the next element
};
}
#endif // FENNEC_CONTAINERS_TRAVERSAL_H

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@@ -0,0 +1,156 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/tuple.h
/// \brief A header containing the definition for a container with multiple values of differing types
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_TUPLE_H
#define FENNEC_CONTAINERS_TUPLE_H
#include <fennec/containers/detail/_tuple.h>
#include <fennec/lang/type_sequences.h>
namespace fennec
{
// TODO: Document
///
/// \brief Tuple, holds a collection of values of different types
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ⛔ |
/// | dynamic | ✅ |
/// | homogeneous | ⛔ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ✅ |
/// | access | \f$O(1)\f$ |
/// | find | \f$O(1)\f$ |
/// | insertion | ⛔ |
/// | deletion | ⛔ |
/// | space | \f$O(N)\f$ |
///
/// \tparam TypesT The types to store
template<typename...TypesT> struct tuple;
///
/// \brief tuple get
/// \tparam i the index
/// \tparam TypesT the types held in the tuple
/// \param x the tuple
/// \returns the \f$i\f$th element of the tuple
template<size_t i, typename...TypesT>
constexpr typename tuple<TypesT...>::template elem_t<i>& get(tuple<TypesT...>& x) {
using elem_t = typename tuple<TypesT...>::template elem_t<i>;
auto& it = *static_cast<detail::_tuple_leaf<i, elem_t>*>(&x);
return it.value;
}
///
/// \tparam i the index
/// \tparam TypesT the types held in the tuple
/// \param x the tuple
/// \returns the \f$i\f$th element of the tuple
template<size_t i, typename...TypesT>
constexpr const typename tuple<TypesT...>::template elem_t<i>& get(const tuple<TypesT...>& x) {
using elem_t = typename tuple<TypesT...>::template elem_t<i>;
const auto& it = *static_cast<const detail::_tuple_leaf<i, elem_t>*>(&x);
return it.value;
}
template<typename ...TypesT>
struct tuple : public detail::_tuple<make_index_metasequence_t<sizeof...(TypesT)>, TypesT...> {
// Definitions =========================================================================================================
public:
/// \name Definitions
/// @{
using base_t = detail::_tuple<make_index_metasequence_t<sizeof...(TypesT)>, TypesT...>; //!< the base type
template<size_t i>
using elem_t = typename nth_element<i, TypesT...>::type; //!< helper for getting the \f$i\f$th element
static constexpr size_t size = sizeof...(TypesT); //!< the number of elements held by the tuple
/// @}
// Constructors & Destructor ===========================================================================================
public:
///
/// \brief tuple constructor
/// \tparam ArgsT The element types
/// \param args The arguments to initialize the tuple with
///
/// \par Complexity
/// \f$O(N)\f$
///
template<typename...ArgsT>
tuple(ArgsT&&...args)
: base_t(fennec::forward<ArgsT>(args)...) {
}
///
/// \brief copy constructor
/// \param cpy the tuple to copy
///
/// \par Complexity
/// \f$O(N)\f$
///
tuple(const tuple& cpy)
: base_t(cpy) {
}
///
/// \brief move constructor
/// \param mov the tuple to move
///
/// \par Complexity
/// \f$O(N)\f$
///
tuple(tuple&& mov)
: base_t(fennec::forward<tuple>(mov)) {
}
};
///
/// \brief Helper for deducing the tuple constructor
/// \tparam TypesT the types of the tuple
/// \returns A new tuple containing the passed values
template<typename...TypesT>
tuple(TypesT...) -> tuple<TypesT...>;
}
#endif // FENNEC_CONTAINERS_TUPLE_H

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@@ -0,0 +1,385 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/containers/variant.h
/// \brief Contains the definition for a structure that holds a single value from multiple types
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_VARIANT_H
#define FENNEC_CONTAINERS_VARIANT_H
#include <fennec/containers/optional.h>
#include <fennec/lang/type_sequences.h>
#include <fennec/math/ext/common.h>
#include <fennec/rtti/type.h>
namespace fennec
{
///
/// \brief A structure that represents a union between \f$TypesT\ldots\f$
/// \details
/// | Property | Value |
/// |:-----------:|:----------:|
/// | stable | ✅ |
/// | dynamic | ⛔ |
/// | homogeneous | ⛔ |
/// | distinct | ⛔ |
/// | ordered | ⛔ |
/// | space | \f$O(N)\f$ |
/// | linear | ⛔ |
/// | access | \f$O(1)\f$ |
/// | find | ⛔ |
/// | insertion | \f$O(1)\f$ |
/// | deletion | \f$O(1)\f$ |
/// | space | \f$O(1)\f$ |
///
/// \tparam TypesT The types to hold in the variant
template<typename...TypesT>
struct variant {
// Assertions ==========================================================================================================
public:
static_assert(
is_unique_v<TypesT...> and // No two types in TypesT... may be equivalent
not (is_reference_v<TypesT> or ...) and // No type in TypesT... may be a reference
not (is_array_v<TypesT> or ...) and // No type in TypesT... may be an array
not (is_void_v<TypesT> or ...) // No type in TypesT... may be void
);
// Definitions & Constants =============================================================================================
public:
/// \name Constants
/// @{
static constexpr size_t size = max_element_size_v<TypesT...>; //!< size of the variant in bytes
static constexpr size_t nulltype = sizeof...(TypesT); //!< id for a null type
/// @}
// Constructors ========================================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, constructs the first type in \f$TypesT\ldots\f$ that is default constructible
///
/// \par Complexity
/// \f$O(1)\f$
///
variant()
: _bytes {}
, _handle(&_bytes)
, _type(nulltype) {
using construct_t = search_element_t<is_default_constructible, TypesT...>;
this->_construct<construct_t>();
}
///
/// \brief Conversion Constructor, constructs the type in \f$TypesT\ldots\f$ that is identical to \f$T\f$
/// or the first that is constructible with \f$T\f$
/// \tparam T The type of the value
/// \param t The value to forward
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T>
variant(T&& t)
: _bytes {}
, _handle(&_bytes)
, _type() {
using same_t = search_element_args<is_same, type_sequence<T>, TypesT...>::type;
using convert_t = search_element_args<is_constructible, type_sequence<T>, TypesT...>::type;
using construct_t = conditional_t<is_void_v<same_t>, convert_t, same_t>;
this->_construct<construct_t>(fennec::forward<T>(t));
}
///
/// \brief Emplace Constructor, constructs a type \f$T\f$ that is in \f$TypesT\ldots\f$ that is constructible with \f$ArgsT\ldots\f$
/// \tparam ArgsT The arguments of the constructor
/// \param args The argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename...ArgsT>
variant(type_identity<T>, ArgsT&&...args)
: _bytes{}
, _handle(&_bytes)
, _type(nulltype) {
static_assert(contains_element_v<T, TypesT...>, "T must be in TypesT...");
this->_construct<T>(fennec::forward<ArgsT>(args)...);
_type = find_element_v<T>;
}
///
/// \brief Copy Constructor
/// \param v The variant to copy
///
/// \par Complexity
/// \f$O(1)\f$
///
variant(const variant& v)
: _bytes {}
, _handle(&_bytes)
, _type(nulltype) {
if (v._type == nulltype) {
return;
}
((v._type == find_element_v<TypesT, TypesT...> ?
this->_construct<TypesT>(v.get<TypesT>()) :
((void)0)
), ...);
_type = v._type;
}
///
/// \brief Move Constructor
/// \param v The variant to move
///
/// \par Complexity
/// \f$O(1)\f$
///
variant(variant&& v) noexcept
: _bytes {}
, _handle(&_bytes)
, _type() {
if (v._type == nulltype) {
return;
}
((v._type == find_element_v<TypesT, TypesT...> ?
this->_construct<TypesT>(fennec::move(v.get<TypesT>())) :
((void)0)
), ...);
_type = v._type;
}
///
/// \brief Destructor, if a type is held, destruct it.
///
/// \par Complexity
/// \f$O(1)\f$
///
~variant() {
_clear();
}
/// @}
// Assignment ==========================================================================================================
public:
/// \name Assignment
/// @{
///
/// \brief value assignment operator
/// \tparam T The type to assign
/// \param t the value to assign
/// \returns a reference to \f$self\f$ after assigning \f$t\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T>
variant& operator=(T&& t) {
// First, check if T is in TypesT...
if constexpr((contains_element_v<T, TypesT> or ...)) {
using type_t = remove_reference_t<T>;
if (_type == find_element_v<type_t, TypesT...>) {
*_get<type_t>() = fennec::forward<T>(t);
} else {
_clear();
this->_construct<type_t>(fennec::forward<T>(t));
_type = find_element_v<type_t, TypesT...>;
}
return *this;
}
// Next, try to assign using the currently held type
bool assigned = false;
if (_type != nulltype) {
((_type == find_element_v<TypesT, TypesT...> ?
(*_get<TypesT>() = fennec::forward<T>(t), assigned = true) :
((void)0)
), ...);
}
if (assigned) {
return *this;
}
// Otherwise, destruct, then construct
_clear();
using construct_t = search_element_args<is_constructible, type_sequence<T>, TypesT...>;
this->_construct<construct_t>(fennec::forward<T>(t));
return *this;
}
///
/// \brief emplace function
/// \tparam T The type to construct
/// \tparam ArgsT the argument types
/// \param args the argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T, typename...ArgsT> requires(contains_element_v<T, TypesT...>)
void emplace(ArgsT&&...args) {
_clear();
this->_construct<T>(fennec::forward<ArgsT>(args)...);
}
///
/// \brief deduced emplace function
/// \tparam ArgsT the argument types
/// \param args the argument values
///
/// \par Complexity
/// \f$O(1)\f$
///
template<size_t I, typename...ArgsT>
void emplace(ArgsT&&...args) {
using type_t = nth_element_t<I, TypesT...>;
_clear();
this->_construct<type_t>(fennec::forward<ArgsT>(args)...);
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \brief get the value of the variant interpreted as \f$T\f$
/// \tparam T the type to interpret as
/// \returns The value interpreted as \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T> requires(contains_element_v<T, TypesT...>)
T& get() {
return *_get<T>();
}
///
/// \tparam T the type to interpret as
/// \returns The value interpreted as \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<typename T> requires(contains_element_v<T, TypesT...>)
const T& get() const {
return *_get<T>();
}
///
/// \tparam T the type to interpret as
/// \returns The value interpreted as \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<size_t I, typename T = nth_element_t<I, TypesT...>> requires(contains_element_v<T, TypesT...>)
T& get() {
return *_get<T>();
}
///
/// \tparam T the type to interpret as
/// \returns The value interpreted as \f$T\f$
///
/// \par Complexity
/// \f$O(1)\f$
///
template<size_t I, typename T = nth_element_t<I, TypesT...>> requires(contains_element_v<T, TypesT...>)
const T& get() const {
return *_get<T>();
}
/// @}
// Private Member Variables ============================================================================================
private:
byte_t _bytes[size];
void* _handle;
size_t _type;
// Private Helpers =====================================================================================================
private:
template<typename T>
T* _get() const {
return static_cast<T*>(_handle);
}
void _clear() {
if (_type == nulltype) {
return;
}
((_type == find_element_v<TypesT, TypesT...> ?
this->_destruct<TypesT>() :
((void)0)
), ...);
_type = nulltype;
}
template<typename ConstructT, typename...ArgsT>
void _construct(ArgsT&&...args) {
fennec::construct<ConstructT>(_get<ConstructT>(), fennec::forward<ArgsT>(args)...);
}
template<typename DestructT>
void _destruct() {
fennec::destruct(_get<DestructT>());
}
};
}
#endif // FENNEC_CONTAINERS_VARIANT_H

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,44 +17,67 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file engine.h /// \file fennec/core/engine.h
/// \brief fennec::engine definition /// \brief fennec::engine definition
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
/// ///
/// \page documentation Documentation /// \page contents Contents
/// ///
/// 1. \ref introduction "Introduction" /// 1. \ref introduction "Introduction"
/// 1. \ref coding-standards "Coding Standards" /// 1. \ref coding-standards "Coding Standards"
/// 2. \ref building-from-source "Building from Source" /// 2. \ref building-from-source "Building from Source"
/// 1. \ref building-from-terminal "Building from Terminal" /// 1. \ref building-from-terminal "Building from Terminal"
/// 1. \ref debian "Debian"
/// 2. \ref arch "Arch"
/// 3. \ref fedora "Fedora"
/// 2. \ref building-on-windows "Building on Windows" /// 2. \ref building-on-windows "Building on Windows"
/// 3. \ref running-the-test-suite "Running the Test Suite" /// 3. \ref running-the-test-suite "Running the Test Suite"
/// 4. \ref usage "Usage" /// 4. \ref usage "Usage"
/// 1. \ref licensing "Licensing"
/// 5. \ref contribution "Contribution" /// 5. \ref contribution "Contribution"
/// 6. \subpage libraries /// 6. \subpage libraries
/// 1. \ref fennec_lang "C++ Language Library" /// 1. \ref fennec_lang "C++ Language Library"
/// 2. \ref fennec_math "Math Library" /// 2. \ref fennec_math "Math Library"
/// 2. \ref fennec_memory "Memory Management Library"
/// 2. \ref fennec_containers "Containers Library"
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
/// \page libraries Libraries /// \page libraries Libraries
/// ///
/// | Library | Brief | /// | Library | Brief |
/// | :------------------------ | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | /// |:---------------------------|:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
/// | \subpage fennec_lang | Implementation for functions and classes related to the C++ Language, including base types, common utility functions, and metaprogramming templates | /// | \subpage fennec_lang | Implementation for functions and classes related to the C++ Language, including base types, common utility functions, and metaprogramming templates |
/// | \subpage fennec_math | Implementation of math functions according to the [OpenGL 4.6 Shading Language Specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Additional extensions are provided for other common math functions. | /// | \subpage fennec_math | Implementation of math functions according to the [OpenGL 4.6 Shading Language Specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Additional extensions are provided for other common math functions. |
/// | \subpage fennec_memory | Implementation of functions related to memory management. |
/// | \subpage fennec_containers | Implementation of common data structures, those that are specified in the C++ STD Library, and custom data structures that fennec uses. |
///
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
#ifndef FENNEC_CORE_ENGINE_H #ifndef FENNEC_CORE_ENGINE_H
#define FENNEC_CORE_ENGINE_H #define FENNEC_CORE_ENGINE_H
namespace fennec
{
class engine {
public:
private:
};
}
#endif // FENNEC_CORE_ENGINE_H #endif // FENNEC_CORE_ENGINE_H

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include/fennec/core/event.h Normal file
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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_CORE_EVENT_H
#define FENNEC_CORE_EVENT_H
#include <fennec/lang/types.h>
#include <fennec/rtti/enable.h>
#include <fennec/rtti/typeid.h>
namespace fennec
{
struct event;
///
/// \brief Class outlining the interface for an object that listens for events
class event_listener {
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Virtual Destructor
virtual ~event_listener();
/// @}
// Event Handling ======================================================================================================
public:
/// \name Event Handling
/// @{
///
/// \brief event handler callback
/// \param event the event to handle
virtual void handle_event(event* event) = 0;
/// @}
// Private Member Variables ============================================================================================
private:
FENNEC_RTTI_CLASS_ENABLE() {
}
};
///
/// \brief Main event interface, includes static methods for registering listeners and dispatching events
struct event {
// Constructor & Destructor ============================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor
event() = default;
///
/// \brief Copy Constructor
event(const event&) = default;
///
/// \brief Move Constructor
event(event&&) noexcept = default;
///
/// \brief Virtual Destructor
virtual ~event() = default;
/// @}
// Static Event System Interface =======================================================================================
public:
/// \name Event System Interface
/// @{
///
/// \brief Handles the event loop to distribute events.
///
/// \details Blocking
static void handle_events();
///
/// \brief Registers a listener for the event type
///
/// \details Blocking
/// \tparam EventT the event type
/// \param listener the listener to register
template<typename EventT>
static void add_listener(event_listener* listener) {
event::_add_listener(listener, type::get<EventT>().id());
}
///
/// \brief Removes a listener from the event system
///
/// \details Blocking
/// \param listener the listener to remove
static void remove_listener(event_listener* listener);
///
/// \brief Dispatch an event at the beginning of the next tick.
///
/// \details Non-Blocking, Lock-Free, Wait-Free
/// \tparam EventT The event type
/// \tparam ArgsT The argument types
/// \param args The arguments to construct the event with
template<typename EventT, typename...ArgsT>
static void dispatch(ArgsT&&...args) {
event::_dispatch(fennec::make_unique<EventT>(fennec::forward<ArgsT>(args)...));
}
///
/// \brief Dispatch an event immediately, on the current thread.
///
/// \details Blocking
/// \tparam EventT The event type
/// \tparam ArgsT The argument types
/// \param args The arguments to construct the event with
template<typename EventT, typename...ArgsT>
static void dispatch_immediate(ArgsT&&...args) {
event::_dispatch_immediate(fennec::make_unique<EventT>(fennec::forward<ArgsT>(args)...));
}
/// @}
// Private Helpers =====================================================================================================
private:
static void _add_listener(event_listener* listener, uint64_t type);
static void _handle_event(unique_ptr<event>& event);
static void _dispatch(unique_ptr<event>&& event);
static void _dispatch_immediate(unique_ptr<event>&& event);
#ifndef FENNEC_DOXYGEN
FENNEC_RTTI_CLASS_ENABLE() {
}
#endif
};
}
#endif // FENNEC_CORE_EVENT_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/core/logger.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CORE_LOGGER_H
#define FENNEC_CORE_LOGGER_H
#include <fennec/filesystem/file.h>
#include <fennec/rtti/singleton.h>
#include <fennec/containers/tuple.h>
namespace fennec
{
///
/// \brief logger class
class logger : public singleton<logger> {
// Logger System Interface =============================================================================================
public:
/// \name System Interface
/// @{
///
/// \brief Log a string to the log file and cout
/// \param str the string to log
/// \param _line the line of the log call
/// \param _file the file log was called in
static void log(const cstring& str,
uint32_t _line = FENNEC_BUILTIN_LINE(),
const char* _file = FENNEC_BUILTIN_FILE()
) {
logger& inst = instance();
if (inst._logfile.is_open()) {
inst._logfile.print(cstring(_file, strlen(_file)));
inst._logfile.printf("({}): ", _line);
inst._logfile.println(str);
}
inst._cout->print(cstring(_file, strlen(_file)));
inst._cout->printf("({}): ", _line);
inst._cout->println(str);
}
///
/// \brief Log a string to the log file and cout
/// \param str the string to log
/// \param _line the line of the log call
/// \param _file the file log was called in
static void log(const string& str,
uint32_t _line = FENNEC_BUILTIN_LINE(),
const char* _file = FENNEC_BUILTIN_FILE()
) {
logger& inst = instance();
if (inst._logfile.is_open()) {
inst._logfile.print(cstring(_file, strlen(_file)));
inst._logfile.printf("({}): ", _line);
inst._logfile.println(str);
}
inst._cout->print(cstring(_file, strlen(_file)));
inst._cout->printf("({}): ", _line);
inst._cout->println(str);
}
/// @}
// Private Member Variables ============================================================================================
private:
file _logfile;
file* _cout;
// Private Constructors & Destructor ===================================================================================
private:
logger();
~logger();
friend struct singleton;
};
}
#endif // FENNEC_CORE_LOGGER_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_CORE_SYSTEM_H
#define FENNEC_CORE_SYSTEM_H
#include <fennec/string/string.h>
namespace fennec
{
class system {
public:
using tick_f = void (*)(system*, double);
using frame_f = void (*)(system*, size_t);
const string name;
const tick_f tick;
const frame_f frame;
system(const cstring& name, tick_f tick, frame_f frame)
: name(name), tick(tick), frame(frame) {
}
virtual ~system() = default;
virtual void init() = 0;
virtual void shutdown() = 0;
};
}
#endif // FENNEC_CORE_SYSTEM_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/core/version.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CORE_VERSION_H
#define FENNEC_CORE_VERSION_H
#if FENNEC_COMPILER_GCC
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
#endif
#if FENNEC_COMPILER_MSVC
#pragma warning(push)
#pragma warning(disable:4201)
#endif
#include <fennec/lang/types.h>
#include <fennec/string/string.h>
namespace fennec
{
///
/// \brief simple version struct for drivers and systems
struct version {
// Public Member Variables =============================================================================================
public:
/// \name Member Variables
/// @{
union {
uint64_t num; //!< long version number
struct {
uint16_t major = { 1 }; //!< the major version
uint16_t minor = { 0 }; //!< the minor version
uint16_t patch = { 0 }; //!< the patch version
uint16_t meta = { 0 }; //!< the meta version, e.g. "rc.1"
};
};
/// @}
// Comparison Operators ================================================================================================
public:
/// \name Comparison Operators
/// @{
///
/// \brief Equality Operator
/// \param lhs The e
friend bool operator==(const version& lhs, const version& rhs) {
return lhs.num == rhs.num;
}
friend bool operator!=(const version& lhs, const version& rhs) {
return lhs.num != rhs.num;
}
///
/// \brief
/// \param lhs
/// \param rhs
/// \return
friend bool operator<(const version& lhs, const version& rhs) {
return lhs.num < rhs.num;
// This generates branching instructions, even in -O4
//return lhs.major < rhs.major or(
// (lhs.major == rhs.major and lhs.minor < rhs.minor) or (
// lhs.minor == rhs.minor and lhs.patch < rhs.patch
// )
//);
}
friend bool operator>(const version& lhs, const version& rhs) {
return lhs.num > rhs.num;
}
/// @}
};
#ifdef FENNEC_COMPILER_GCC
#pragma GCC diagnostic pop
#endif
#if FENNEC_COMPILER_MSVC
#pragma warning(pop)
#endif
}
#endif // FENNEC_CORE_VERSION_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_FILESYSTEM_DETAIL_CTYPE_H
#define FENNEC_FILESYSTEM_DETAIL_CTYPE_H
#include <stdio.h>
#endif // FENNEC_FILESYSTEM_DETAIL_CTYPE_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_FILESYSTEM_FILE_H
#define FENNEC_FILESYSTEM_FILE_H
#include <fennec/filesystem/path.h>
#include <fennec/format/format.h>
#include <fennec/string/cstring.h>
#include <fennec/string/string.h>
#include <fennec/string/wstring.h>
namespace fennec
{
///
/// \brief Mode flags for opening a file
///
/// fmode_binary and fmode_wide are independent of the other modes
///
/// \details Valid Flag Combinations
/// <table width="100%" class="fieldtable" id="table_fennec_LANGPROC_io_fmode">
/// <tr><th style="vertical-align: top">Flags
/// <th style="vertical-align: top">Description
///
/// <tr><td style="vertical-align: top">\f$read\f$
/// <td style="vertical-align: top">Opens file as read-only, reading from start
///
/// <tr><td style="vertical-align: top">\f$write\f$
/// <td style="vertical-align: top">Opens file as write-only, writing to end
///
/// <tr><td style="vertical-align: top">\f$read | write\f$
/// <td style="vertical-align: top">Opens file as read-write, reading from start
///
/// <tr><td style="vertical-align: top">\f$write | trunc\f$
/// <td style="vertical-align: top">Opens file as write-only, destroying contents
///
/// <tr><td style="vertical-align: top">\f$read | write | trunc\f$
/// <td style="vertical-align: top">Opens file as read-write, destroying contents
/// </table>
enum fmode_ : uint8_t
{
fmode_read = 0b00000001 //!< Opens file for reading
, fmode_write = 0b00000010 //!< Opens file for writing
, fmode_trunc = 0b00000100 //!< Contents of the file will be destroyed, only compatible with write enabled modes
, fmode_exclusive = 0b00001000 //!< Generates an error if the opened file is not empty
, fmode_binary = 0b00010000 //!< Open in binary mode
, fmode_wide = 0b00100000 //!< Opens a file in wide mode
};
///
/// \brief Structure for handling streams of data
///
/// \details operations, when errored, will return a corresponding error.
/// Use file::get_error() to check if an error is present and return a corresponding string.
/// Use file::clear_error() to clear the errored state.
/// Some operations, specifically file::rename() and file::copy().
/// <br>
/// This file paradigm is to subvert time-of-check time-of-use (TOCTOU) attacks. This involves a threat actor
/// reading that our application checks if a file exists, and replacing the file with another malicious file
/// or symlink between our call to open the file.
class file
{
// Constants ===========================================================================================================
public:
/// \name Constants
/// @{
/// \brief value of an invalid position
static constexpr size_t npos = -1;
/// @}
// Validation Functions ================================================================================================
public:
/// \name Validation Functions
/// @{
///
/// \brief Check if the provided mode bitflags are a valid combination
/// \param mode the bitfield
/// \returns true if the combination of flags is valid, false otherwise
static constexpr bool is_valid(uint8_t mode) {
const bool t = mode & fmode_trunc;
const bool x = mode & fmode_exclusive;
const bool w = mode & fmode_write;
// when x is true, t must be true
// when t is true, w must be true
return (t && x && w)
|| (t && w)
|| !(t || x);
}
/// @}
// STD Text Streams ====================================================================================================
public:
/// \name STD Text Streams
/// @{
///
/// \returns the c stdout stream
static file& cout();
///
/// \returns the c stdin stream
static file& cin();
///
/// \returns the c stderr stream
static file& cerr();
/// @}
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default constructor
/// \details Initializes an empty stream
file();
///
/// \details Initializes a stream pointing to \f$path\f$ opened with \f$mode\f$
/// \param path the path of the file
/// \param mode the mode to open with
file(const cstring& path, uint8_t mode)
: file() {
open(path, mode);
}
///
/// \details Initializes a stream pointing to \f$path\f$ opened with \f$mode\f$
/// \param path the path of the file
/// \param mode the mode to open with
file(const string& path, uint8_t mode)
: file() {
open(path, mode);
}
///
/// \brief Path constructor
/// \details Initializes a stream pointing to \f$path\f$ opened with \f$mode\f$
/// \param path the path of the file
/// \param mode the mode to open with
file(const path& path, uint8_t mode)
: file() {
open(path, mode);
}
///
/// \brief Move constructor
/// \param file the stream to take ownership of
file(file&& file) noexcept;
///
/// \brief Destructor
/// \details Flushes and closes an open stream
~file();
///
/// \brief Move assignment
/// \param file the stream to take ownership of
file& operator=(file&& file) noexcept;
///@}
private:
// don't allow copying streams
file(const file&) = delete;
file& operator=(const file&) = delete;
// Properties ==========================================================================================================
public:
/// \name Properties
/// @{
///
/// \returns The path the stream
const path& get_path() const {
return _path;
}
///
/// \returns The mode of the stream
uint8_t mode() const {
return _mode;
}
///
/// \returns \f$true\f$ if there is a valid, open stream.
bool is_open() const {
return _handle != nullptr;
}
/// @}
// File Access =========================================================================================================
public:
/// \name File Access
/// @{
///
/// \param path the path to the file
/// \param mode the mode flags to open the file with
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool open(const cstring& path, uint8_t mode);
///
/// \param path the path to the file
/// \param mode the mode flags to open the file with
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool open(const string& path, uint8_t mode);
///
/// \brief Open a file
/// \param path the path to the file
/// \param mode the mode flags to open the file with
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool open(const path& path, uint8_t mode);
///
/// \brief Close a stream
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool close();
///
/// \brief Commit the streams buffer to the file
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool commit();
/// @}
// File Operations =====================================================================================================
public:
/// \name File Operations
/// @{
///
/// \brief closes the stream and erases the file
/// \returns \f$false\f$ on success, \f$true\f$ on error
bool erase();
///
/// \param path the new path
/// \returns \f$false\f$ on success, \f$true\f$ on error
///
/// \details
/// Copies contents to the new path, and erases the old file.
/// * Attempts to open a write-only stream at path
/// * Attempts to reopen this file as read-only
/// * Copies the contents of this file to the new stream
/// * Reopen the new stream with the flags of this file and binds to it
/// * Closes the old file
bool rename(const cstring& path);
///
/// \param path the new path
/// \returns \f$false\f$ on success, \f$true\f$ on error
///
/// \details
/// Copies contents to the new path, and erases the old file.
/// * Attempts to open a write-only stream at path
/// * Attempts to reopen this file as read-only
/// * Copies the contents of this file to the new stream
/// * Reopen the new stream with the flags of this file and binds to it
/// * Closes the old file
bool rename(const string& path);
///
/// \brief Rebind the stream.
/// \param path the new path
/// \returns \f$false\f$ on success, \f$true\f$ on error
///
/// \details
/// Copies contents to the new path, and erases the old file.
/// * Attempts to open a write-only stream at path
/// * Attempts to reopen this file as read-only
/// * Copies the contents of this file to the new stream
/// * Reopen the new stream with the flags of this file and binds to it
/// * Closes the old file
bool rename(const path& path);
///
/// \param path the path to copy to
/// \returns a file at the new path with the copied contents
///
/// \details
/// Copies the contents to a new stream at the provided path.
/// * Attempts to open a write-only stream at path, <br>
/// * Attempts to reopen this file as read-only, <br>
/// * Copies the contents of this file to the new stream, <br>
/// * Reopen the new stream with the flags of this file.
file copy(const cstring& path);
///
/// \param path the path to copy to
/// \returns a file at the new path with the copied contents
///
/// \details
/// Copies the contents to a new stream at the provided path.
/// * Attempts to open a write-only stream at path, <br>
/// * Attempts to reopen this file as read-only, <br>
/// * Copies the contents of this file to the new stream, <br>
/// * Reopen the new stream with the flags of this file.
file copy(const string& path);
///
/// \brief Copy contents to a new file.
/// \details Copies the contents of the current stream into a new stream bound to the file at the provided path.
/// \param path the path to copy to
/// \returns a file at the new path with the copied contents
///
/// \details
/// Copies the contents to a new stream at the provided path.
/// * Attempts to open a write-only stream at path, <br>
/// * Attempts to reopen this file as read-only, <br>
/// * Copies the contents of this file to the new stream, <br>
/// * Reopen the new stream with the flags of this file.
file copy(const path& path);
/// @}
// File Positioning ====================================================================================================
public:
/// \name File Positioning
/// @{
///
/// \returns the position index in the stream
size_t get_pos() const;
///
/// \param i the new index to move to
/// \returns \f$false\f$ on success, \f$true\f$ otherwise
bool set_pos(size_t i);
///
/// \brief return to the start of the stream
/// \returns \f$false\f$ on success, \f$true\f$ otherwise
bool rewind();
///
/// \returns \f$true\f$ if the stream has reached the end of the file, \f$false\f$ otherwise
bool eof() const;
/// @}
// Binary Read Operations ==============================================================================================
public:
/// \name Binary Read Operations
/// @{
///
/// \brief binary read
/// \param data the buffer to write to
/// \param size the size of each object in bytes
/// \param n the number of objects to read
/// \returns the number of objects successfully read
size_t read(void* data, size_t size, size_t n);
///
/// \brief type read
/// \tparam T the type to read
/// \param data the buffer to write to
/// \param n the number of objects to read
/// \returns the number of objects successfully read
template<typename T>
size_t read(T* data, size_t n) {
return read(static_cast<void*>(data), sizeof(T), n);
}
///
/// \brief type read
/// \tparam T the type to read
/// \tparam n the number of objects to read
/// \param data the buffer to write to
/// \returns the number of objects successfully read
template<typename T, size_t n>
size_t read(T (&data)[n]) {
return read(static_cast<void*>(data), sizeof(T), n);
}
/// @}
// Binary Write Operations =============================================================================================
public:
/// \name Binary Write Operations
/// @{
///
/// \brief put a character at the current position in the stream
/// \param c the character to put
/// \returns \f$false\f$ on success, \f$true\f$ otherwise
bool putc(char c);
///
/// \brief put a wide character at the current position in the stream
/// \param c the character to put
/// \returns \f$false\f$ on success, \f$true\f$ otherwise
bool putwc(wchar_t c);
///
/// \brief write a buffer to at the current position in the stream
/// \param data the buffer to read from
/// \param size the size of each object in bytes
/// \param n the number of objects to write
/// \returns the number of objects successfully written
size_t write(const void* data, size_t size, size_t n);
///
/// \brief write a character buffer to at the current position in the stream
/// \tparam n the number of characters to write
/// \param data the buffer to read from
/// \returns the number of objects successfully written
template<size_t n>
size_t write(const char (&data)[n]) {
return write(data, sizeof(char), n - 1);
}
///
/// \brief write a wide character buffer to at the current position in the stream
/// \tparam n the number of characters to write
/// \param data the buffer to read from
/// \returns the number of objects successfully written
template<size_t n>
size_t write(const wchar_t (&data)[n]) {
return write(data, sizeof(wchar_t), n - 1);
}
///
/// \brief write a buffer to at the current position in the stream
/// \tparam T the object type to write
/// \param data the buffer to read from
/// \param n the number of objects to write
/// \returns the number of objects successfully written
template<typename T>
size_t write(const T* data, size_t n) {
return write(static_cast<const void*>(data), sizeof(T), n);
}
///
/// \brief write a buffer to at the current position in the stream
/// \tparam T the object type to write
/// \tparam n the number of objects to write
/// \param data the buffer to read from
/// \returns the number of objects successfully written
template<typename T, size_t n>
size_t write(const T (&data)[n]) {
return write(static_cast<const void*>(data), sizeof(T), n);
}
/// @}
// Read Operations =====================================================================================================
public:
/// \name Read Operations
/// @{
///
/// \returns the character read at the current position in the stream
/// \details Advances the position by one character
char getc();
///
/// \returns the wide character read at the current position in the stream
/// \details Advances the position by one wide character
wchar_t getwc();
///
/// \returns A string containing the characters from the current position to the next newline character
/// \details Advances the position to the character following the next newline character
string getline();
///
/// \returns A wide string containing the characters from the current position to the next newline character
/// \details Advances the position to the character following the next newline character
wstring getwline();
/// @}
// Printing Operations =================================================================================================
public:
/// \name Print Operations
/// @{
///
/// \param str the string to print
void print(const cstring& str);
///
/// \brief print a string to the stream
/// \param str the string to print
void print(const string& str);
///
/// \param str the string to print
void println(const cstring& str);
///
/// \brief print a string to the stream followed by a newline character
/// \param str the string to print
void println(const string& str);
///
/// \brief print a formatted string to the stream
/// \tparam ArgsT the argument types
/// \param str the format string
/// \param args the argument values
template<typename...ArgsT>
void printf(const cstring& str, ArgsT&&...args) {
string fmt = fennec::format(str, fennec::forward<ArgsT>(args)...);
this->print(cstring(fmt.cstr(), fmt.length()));
}
/// @}
// Error Handling ======================================================================================================
public:
/// \name Error Handling
/// @{
///
/// \brief Returns the current error state.
/// \returns A string containing the current error.
cstring get_error() const { return { _error, ::strlen(_error) }; }
///
/// \brief clears the errored state
void clear_error() { _error = nullptr; }
/// @}
private:
FILE* _handle;
path _path;
uint8_t _mode;
char* _error;
};
}
#endif // FENNEC_FILESYSTEM_FILE_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_FILESYSTEM_PATH_H
#define FENNEC_FILESYSTEM_PATH_H
#include <fennec/filesystem/path.h>
#include <fennec/string/string.h>
namespace fennec
{
///
/// \brief struct for handling file paths
///
/// \details This structure makes no guarantees about the validity of a path.
/// Operations do not examine the system's file structure.
struct path {
// Definitions =========================================================================================================
public:
class iterator;
friend class iterator;
// Current Working Director ============================================================================================
public:
/// \name Current Working Directory
/// @{
/// \brief Get the current working directory
/// \returns a path containing the absolute path to the working directory
static path get_current();
/// \brief Set the current working directory
/// \param path the path to the new working directory
/// \returns a path containing the absolute path to the working directory
static path set_current(const path& path);
/// @}
// Constructors & Destructor ===========================================================================================
public:
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, returns the root of the current working directory
path() : _str("/") { }
///
/// \brief C-String Conversion Constructor
/// \param str the cstring to convert
path(const cstring& str)
: _str(str) {
if (str.size() > 2 && str[str.size() - 1] == '/') {
_str = _str.substring(0, str.size() - 1);
}
}
///
/// \brief String Conversion Constructor
/// \param str the string to convert
path(const string& str)
: _str(str) {
if (str.size() > 2 && str[str.size() - 1] == '/') {
_str = _str.substring(0, str.size() - 1);
}
}
///
/// \brief Path Copy Constructor
/// \param p the path to copy
path(const path& p)
: _str(p._str) {
}
///
/// \brief Path Move Constructor
/// \param p the path to take ownership of
path(path&& p) noexcept : _str(move(p._str)) { }
///
/// \brief Destructor
~path() = default;
/// @}
// Assignment Operators ================================================================================================
public:
/// \name Assignment
/// @{
///
/// \brief C-String Assignment Operator
/// \param str the cstring to assign
/// \returns a reference to \f$this\f$ after assigning \f$p\f$
template<size_t n>
path& operator=(const char (&str)[n]) {
_str = str;
return *this;
}
///
/// \brief C-String Assignment Operator
/// \param p the cstring to assign
/// \returns a reference to \f$this\f$ after assigning \f$p\f$
path& operator=(const cstring& p) {
_str = p;
return *this;
}
///
/// \brief String Assignment Operator
/// \param p the cstring to assign
/// \returns a reference to \f$this\f$ after assigning \f$p\f$
path& operator=(const string& p) {
_str = p;
return *this;
}
///
/// \brief Path Copy Assignment Operator
/// \param p the path to copy
/// \returns a reference to \f$this\f$ after copying \f$p\f$
path& operator=(const path& p) {
_str = p._str;
return *this;
}
///
/// \brief Path Move Assignment Operator
/// \param p the path to take ownership of
/// \returns a reference to \f$this\f$ after taking ownership of \f$p\f$
path& operator=(path&& p) noexcept {
_str = move(p._str);
return *this;
}
/// @}
// Comparison ==========================================================================================================
public:
/// \name Comparison
/// @{
///
/// \brief path equality operator
/// \param p the path to compare against
/// \returns \f$true\f$ if the paths are identical, \f$false\f$ otherwise. relative paths are not resolved
bool operator==(const path& p) const {
return _str == p._str;
}
/// @}
// Modifiers ===========================================================================================================
public:
/// \name Modifiers
/// @{
///
/// \brief path append operator
/// \param str the filename to append
/// \returns a path containing the current path followed by \f$str\f$
path operator/(const cstring& str) const {
return path(_str + '/' + str);
}
///
/// \brief path append operator
/// \param str the filename to append
/// \returns a path containing the current path followed by \f$str\f$
path operator/(const string& str) const {
return path(_str + '/' + str);
}
///
/// \brief path append operator
/// \param p the path to append
/// \returns a path containing the current path followed by \f$p\f$
path operator/(const path& p) const {
return path(_str + '/' + p._str);
}
/// @}
///
/// \brief the filename of the current path
/// \returns a string containing a copy of the filename
string filename() const {
size_t i = _str.rfind('/');
return _str.substring(i + 1);
}
///
/// \returns the underlying string representation
const string& str() const { return _str; }
///
/// \returns the underlying C-Style string representation
const char* cstr() const { return _str.cstr(); }
///
/// \returns \f$true\f$ if the path is empty or points to root
bool is_empty() {
size_t size = _str.size();
if (size == 0) return true;
#if FENNEC_PLATFORM_WINDOWS
return (_str[1] == ':' && size == 3);
#else
return (_str[0] == '/' && size == 1);
#endif
}
///
/// \returns a copy of the path with the filename removed
path parent() const {
#ifdef FENNEC_PLATFORM_WINDOWS
size_t start = _str.size() - 1;
start = _str[start] == '/' || _str[start] == '\\' ? start - 1 : start;
size_t r = _str.rfind('/', start);
size_t l = _str.rfind('\\', start);
if (r == _str.size()) {
start = l;
}
else if (l == _str.size()) {
start = r;
}
else {
start = max(r, l);
}
return _str.substring(0, start);
#else
size_t start = _str.size();
start = _str[start] == '/' ? start - 1 : start;
return path(_str.substring(0, _str.rfind('/', start)));
#endif
}
///
/// \brief absolute path
/// \returns a copy of the path with relative paths resolved
path absolute() const {
path parse = *this;
path working; working._str.resize(0);
// Check if this is a rooted path;
#ifdef FENNEC_PLATFORM_WINDOWS
if (_str[1] != ':') {
#else
if (_str[0] != '/') {
#endif
working = get_current();
}
while (not parse.is_empty()) {
// Handle dots
while (not parse.is_empty() && parse._str[0] == '.') {
// Check for ".."
if (parse._str[1] == '.') {
// ".."
if (parse._str.size() == 2) {
parse = path();
working = working.parent();
}
// "../"
else if (parse._str[2] == '/') {
working = working.parent();
parse._str = parse._str.substring(3);
}
}
// "./"
else if (parse._str[1] == '/') {
parse._str = parse._str.substring(2);
}
}
if (parse.is_empty()) break;
// Push the path
const size_t loc = parse._str.find('/');
working._str += '/';
working._str += parse._str.substring(0, loc);
parse._str = parse._str.substring(loc + 1);
}
return working;
}
// Iteration ===========================================================================================================
public:
/// \name Iteration
/// @{
///
/// \brief C++ Iterator Specification \f$begin()\f$
/// \returns an iterator at the first filename in the path
iterator begin() const {
return iterator(this, 0);
}
///
/// \brief C++ Iterator Specification \f$end()\f$
/// \returns an iterator to the end of the path
iterator end() const {
return iterator(this, _str.size());
}
///
/// \brief C++ Iterator Specification \f$iterator\f$
class iterator {
public:
///
/// \brief copy constructor
/// \param it the iterator to copy
constexpr iterator(const iterator& it) = default;
///
/// \brief move constructor
/// \param it the iterator to move
constexpr iterator(iterator&& it) noexcept = default;
///
/// \brief dereference operator
/// \returns copy of the current file in the path
constexpr string operator*() const {
if ((*_str)[_pos] == '/') {
return string("");
}
size_t e = _str->find('/', _pos);
return _str->substring(_pos, e - _pos);
}
///
/// \brief prefix increment operator
/// \returns \f$self\f$ after having moved to the next element in the list
constexpr iterator& operator++() {
_pos = min(_str->find('/', _pos) + 1, _str->size());
return *this;
}
///
/// \brief postfix increment operator
/// \returns \f$self\f$ before having moved to the next element in the list
constexpr iterator operator++(int) {
iterator it = *this;
this->operator++();
return it;
}
///
/// \brief iterator equality operator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are identical, \f$false\f$ otherwise
constexpr bool operator==(const iterator& rhs) const {
return _str == rhs._str and _pos == rhs._pos;
}
///
/// \brief iterator inequality operator
/// \param rhs the iterator to compare with
/// \returns \f$true\f$ if the iterators are different, \f$false\f$ otherwise
constexpr bool operator!=(const iterator& rhs) const {
return _str != rhs._str or _pos != rhs._pos;
}
private:
const string* _str;
size_t _pos;
constexpr iterator(const path* path, size_t p)
: _str(&path->_str)
, _pos(p) {
// Handle end()
if (p == _str->size()) {
return;
}
// Handle rooted paths
#ifdef FENNEC_PLATFORM_WINDOWS
if ((*_str)[1] == ':') {
_pos = max(_pos, size_t(3));
}
#else
if ((*_str)[0] == '/') {
_pos = max(_pos, size_t(1));
}
#endif
// Ensure we are at the start of a directory/file name
if (_pos != 0 && (*_str)[_pos - 1] != '/') {
_pos = _str->find('/', _pos) + 1;
}
}
friend struct path;
};
/// @}
private:
string _str;
};
}
#endif // FENNEC_FILESYSTEM_PATH_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/format/charconv.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_FORMAT_CHARCONV_H
#define FENNEC_FORMAT_CHARCONV_H
namespace fennec
{
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, char x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed char x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned char x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed short x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned short x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed int x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned int x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed long x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned long x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed long long x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned long long x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, signed long long x, int base);
///
/// \brief integer to ascii
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param base the base to interpret the integer as
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, unsigned long long x, int base);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, float x);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param fmt the float string format to use
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, float x, char fmt);
///
/// \brief float to ascii
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param fmt the float string format to use
/// \param precision the number of decimal places to write
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, float x, char fmt, int precision);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, double x);
///
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param fmt the float string format to use
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, double x, char fmt);
///
/// \brief float to ascii
/// \param first the start of the buffer
/// \param last the end of the buffer
/// \param x the value to write
/// \param fmt the float string format to use
/// \param precision the number of decimal places to write
/// \returns a pointer to one past the last written character
char* to_chars(char* first, char* last, double x, char fmt, int precision);
}
#endif // FENNEC_FORMAT_CHARCONV_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_FORMAT_DETAIL_FORMAT_H
#define FENNEC_FORMAT_DETAIL_FORMAT_H
#include <fennec/memory/pointers.h>
#include <fennec/format/formatter.h>
#include <fennec/format/format_arg.h>
namespace fennec::detail
{
// Impl interface for templated polymorphism fuckery
struct _format_argimpl {
_format_argimpl() {};
virtual ~_format_argimpl() {};
virtual string format(const format_arg& fmt) = 0;
virtual bool is_integer() = 0;
virtual int64_t int_value() = 0;
};
// Polymorphic template specialization
template<typename T>
struct _format_arg : _format_argimpl {
formatter<T> fmtr;
const T& val;
_format_arg(const T& arg) : val(arg) {
}
virtual ~_format_arg() = default;
string format(const format_arg& fmt) override {
return fennec::forward<string>(fmtr(fmt, val));
}
bool is_integer() override {
return is_integral_v<T> or is_convertible_v<T, int64_t>;
}
virtual int64_t int_value() override {
if constexpr(is_integral_v<T>) {
return val;
} else if constexpr(is_convertible_v<T, int64_t>) {
return val;
} else {
return -1;
}
}
};
// Polymorphic template specialization for x/r/xr value references
template<typename T>
struct _format_arg<T&> : _format_arg<T> {
_format_arg(const T& arg) : _format_arg<T>(arg) {
}
};
// Polymorphic template specialization for x/r/xr value references
template<typename T>
struct _format_arg<const T> : _format_arg<T> {
_format_arg(const T& arg) : _format_arg<T>(arg) {
}
};
// Polymorphic template specialization for x/r/xr value references
template<typename T>
struct _format_arg<const T&> : _format_arg<T> {
_format_arg(const T& arg) : _format_arg<T>(arg) {
}
};
// Containing array for format args
template<size_t N>
struct _format_argarray {
array<unique_ptr<_format_argimpl>, N> args;
template<typename...ArgsT>
_format_argarray(ArgsT&&...args)
: args { unique_ptr<_format_argimpl>(new _format_arg<ArgsT>(fennec::forward<ArgsT>(args)))... } {
}
string format(size_t i, const format_arg& fmt) {
return args[i]->format(fmt);
}
bool is_integer(size_t i) {
return args[i]->is_integer();
}
int64_t int_value(size_t i) {
return args[i]->int_value();
}
};
// checks if character is a valid format type
constexpr bool _isfmt_t(char c) {
switch (c) {
default: return false;
case 's': case '?': // strings
case 'c': // char
case 'd': // decimal
case 'b': case 'B': // binary
case 'o': // octal
case 'x': case 'X': // hex
case 'a': case 'A': // float hex
case 'e': case 'E': // scientific notation
case 'f': case 'F': // fixed precision
case 'g': case 'G': // general precision
return true;
}
}
// checks if character is a valid format int type
constexpr bool _isfmt_i(char c) {
switch (c) {
default: return false;
case 'd': // decimal
case 'b': case 'B': // binary
case 'o': // octal
case 'x': case 'X': // hex
return true;
}
}
// checks if character is a valid format float type
constexpr bool _isfmt_f(char c) {
switch (c) {
default: return false;
case 'a': case 'A': // float hex
case 'e': case 'E': // scientific notation
case 'f': case 'F': // fixed precision
case 'g': case 'G': // general precision
return true;
}
}
}
#endif // FENNEC_FORMAT_DETAIL_FORMAT_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/format/format.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_FORMAT_FORMAT_H
#define FENNEC_FORMAT_FORMAT_H
#include <fennec/string/string.h>
#include <fennec/format/detail/_format.h>
#include <fennec/format/formatter.h>
namespace fennec
{
///
/// \brief C++ 20 format specification
/// \tparam ArgsT The argument types
/// \param str The format string
/// \param args The argument values
/// \returns A formatted string using the C++20 format specification
template<typename...ArgsT>
string format(const cstring& str, ArgsT&&...args) {
static constexpr size_t argc = sizeof...(ArgsT);
static constexpr format_arg default_fmt = {
.fill = ' ',
.align = '\0', // default to locale
.sign = '\0', // default to sign only for negative numbers, gets handled later in code
.alt = false, // default no prefix
.upper = false,
.width = 0,
.precision = 6, // default to 6 sigfigs
.base = 10,
.type = '\0',
};
// empty case
if constexpr(argc == 0) {
return str;
}
detail::_format_argarray<argc> argarray = { fennec::forward<ArgsT>(args)... };
string res;
size_t i = 0;
size_t arg_c = -1;
while (i <= str.length()) {
size_t brace = str.find('{', i);
size_t end = str.find('}', i);
format_arg fmt = default_fmt;
// check for '}}'
if (end < brace) {
if (str[end + 1] == '}') {
res += string(str.data() + i, end - i);
i = end + 2;
continue;
}
assertf(false, "fennec::format syntax error, encountered unexpected '{'")
}
// append string
if (brace >= str.length()) { // handle end case
res += string(str.data() + i, str.length() - i);
break;
}
res += string(str.data() + i, brace - i);
// next brace, validate escape
size_t next_brace = str.find('{', brace + 1);
if (brace + 1 == next_brace) {
res += '{';
i = next_brace + 1;
continue;
}
// find contained colon
size_t colon = str.find(':', brace);
// validate colon and brace location
assertf(colon < next_brace or end < next_brace, "fennec::format syntax error, mismatched '{}'");
// parse index if present
size_t id = min(colon, end) - 1;
if (id > brace) {
arg_c = 0;
} else {
++arg_c;
}
for (size_t j = id, k = 1; j > brace; --j, k *= 10) {
size_t u = (str[j] - '0');
assertf(u < 10, "fennec::format syntax error, invalid argument index");
arg_c += k * u;
}
// store argument to allow nested replacement fields
size_t arg = arg_c;
// validate index
assertf(arg < argc, "fennec::format syntax error, invalid argument index");
// early return case for no colon
if (colon > end) {
fmt.sign = fmt.sign == '\0' ? '-' : fmt.sign;
res += argarray.format(arg, fmt);
i = end + 1;
continue;
}
// parse format specifiers
// we're going to parse right-to-left since the valid combinations
// of specifiers change based on the type of the argument
// to compensate for this, the nested replacement fields need to be computed in this loop
// (nested replacement deduced)
size_t nrfd = 0;
size_t nnrf = 0;
// first find the matching '}' brace, e is not necessarily the matching brace
// since some specifiers allow nested replacement fields
size_t parse = colon;
while (str[parse + 1] != '}') {
if (next_brace < end) { // if the next brace is before the next closing brace
++nnrf;
nrfd += str[end - 1] == '{';
parse = end + 1;
end = str.find('}', parse);
next_brace = str.find('{', parse);
} else {
parse = end - 1;
break;
}
}
assertf(nrfd <= 2 and parse < str.length() - 1 and str[parse + 1] == '}',
"fennec::format syntax error, mismatched '{}'");
// check type
switch (str[parse]) {
default: break;
case 's': case '?': // strings
case 'c': // char
fmt.type = str[parse--];
break;
case 'd': // decimal
fmt.base = 10;
fmt.type = str[parse--];
break;
case 'B': // binary
fmt.upper = true; [[fallthrough]];
case 'b':
fmt.base = 2;
fmt.type = str[parse--];
break;
case 'o': // octal
fmt.base = 8;
fmt.type = str[parse--];
break;
case 'X': // hex
fmt.upper = true; [[fallthrough]];
case 'x':
fmt.base = 16;
fmt.type = str[parse--];
break;
case 'A':
fmt.upper = true; [[fallthrough]];
case 'a': // float hex
fmt.base = 16;
fmt.type = str[parse--];
break;
case 'E': // scientific notation
fmt.upper = true; [[fallthrough]];
case 'e':
fmt.base = 16;
fmt.type = str[parse--];
break;
case 'F': // fixed precision
fmt.upper = true; [[fallthrough]];
case 'f':
fmt.base = 10;
fmt.type = str[parse--];
break;
case 'G': // general precision
fmt.upper = true; [[fallthrough]];
case 'g':
fmt.base = 10;
fmt.type = str[parse--];
break;
}
// early return
if (parse == colon) {
fmt.sign = fmt.sign == '\0' ? '-' : fmt.sign;
res += argarray.format(arg, fmt);
i = end + 1;
continue;
}
// search for width and precision
size_t x = 0, j = 1;
bool found_decimal = false;
size_t num_decimals = 0;
bool is_float_t = detail::_isfmt_f(fmt.type);
bool is_str_t = fmt.type == 's';
bool is_integer_t = detail::_isfmt_i(fmt.type);
bool ded_width_f = false;
bool ded_width = false;
size_t ded_temp_i = 0;
// default "precision" for strings should be 0 for no limit
if (is_str_t) {
fmt.precision = 0;
}
// parse width and precision
while (isdigit(str[parse]) or (found_decimal = (str[parse] == '.')) or str[parse] == '{' or str[parse] == '}') {
// handle decimal point for precision
if (found_decimal) {
assertf(is_float_t or is_str_t, "fennec::format syntax error, encountered precision argument on non-floating point format");
assertf(num_decimals == 0, "fennec::format syntax error, multiple decimals detected in floating point format");
++num_decimals;
found_decimal = false;
fmt.precision = x;
x = 0, j = 1;
--parse;
continue;
}
// check for nested replacement field
if (str[parse] == '{') {
assertf(str[parse - 1] == '0' or str[parse - 1] == '.' or not isdigit(str[parse - 1]),
"fennec::format syntax error, unexpected digit preceding nested replacement field");
bool prec = str[parse - 1] == '.';
bool ded = str[parse + 1] == '}';
size_t sub;
if (nrfd == 2) { // if both are deduced, parse normally. Hack with prefix and postfix.
sub = prec ? ++arg_c + 1 : arg_c++;
} else if (nrfd == 1 and nnrf == 2 and prec and ded) { // if only precision is nrf, deduce width first
ded_width_f = true;
ded_temp_i = parse;
continue;
} else { // otherwise deduce normally
sub = ded ? ++arg_c : x;
}
assertf(sub < argc, "fennec::format syntax error, argument index out of range in nested replacement field");
assertf(argarray.is_integer(sub), "fennec::format argument error, nested replacement field argument is not convertible to integral type");
(prec ? fmt.precision : fmt.width) = argarray.int_value(sub);
x = 0;
if (ded_width_f) {
ded_width_f = false;
ded_width = true;
swap(ded_temp_i, parse);
arg_c = sub;
continue;
}
if (ded_width) {
parse = ded_temp_i;
ded_width = false;
}
parse -= 1 + prec;
continue;
}
// ignore closing brace for nested replacement fields
if (str[parse] == '}') {
--parse;
continue;
}
// crude way to only handle 0 case if 0 is the last digit
fmt.fill = str[parse] == '0' ? '0' : ' ';
// parse the number
x += j * (str[parse] - '0');
j *= 10;
--parse;
}
if (x != 0) {
fmt.width = x;
}
// early return
if (parse == colon) {
fmt.sign = fmt.sign == '\0' ? '-' : fmt.sign;
res += argarray.format(arg, fmt);
i = end + 1;
continue;
}
// check for alt form
if (str[parse] == '#') {
assertf(is_float_t or is_integer_t, "fennec::format syntax error, encountered alt spec ('#') with non-decimal type");
fmt.alt = true;
--parse;
}
// check for sign
if (str[parse] == '-' or str[parse] == '+' or str[parse] == ' ') {
fmt.sign = str[parse];
if (str[parse] == ' ') { // handle fill if only space, gets overwritten if encounters fill character
fmt.fill = ' ';
}
--parse;
}
// check for alignment
if (str[parse] == '<' or str[parse] == '>' or str[parse] == '^') {
fmt.align = str[parse];
--parse;
}
// fill character
if (str[parse] != ':') {
fmt.fill = str[parse];
if (str[parse] == ' ') {
fmt.sign = fmt.sign == '\0' ? ' ' : fmt.sign;
}
--parse;
}
// default sign
fmt.sign = fmt.sign == '\0' ? '-' : fmt.sign;
// validate that we handled the entire format arg
assertf(parse == colon, "fennec::format syntax error, malformed format string detected, possible double colon");
// add formatted argument
res += argarray.format(arg, fmt);
i = end + 1;
}
return res;
}
}
#endif // FENNEC_FORMAT_FORMAT_H

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@@ -0,0 +1,55 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/format/format_arg.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_FORMAT_FORMAT_ARG_H
#define FENNEC_FORMAT_FORMAT_ARG_H
#include <fennec/lang/types.h>
namespace fennec
{
///
/// \brief helper struct for `fennec::format`
struct format_arg {
char fill; //!< the fill character of the argument
char align; //!< the alignment of the argument
char sign; //!< the sign to use
bool alt; //!< alternate form
bool upper; //!< print as uppercase
size_t width; //!< the width of the fill
size_t precision; //!< the number of decimal points
size_t base; //!< the base to use
char type; //!< the argument type
};
}
#endif // FENNEC_FORMAT_FORMAT_ARG_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/format/formatter.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_FORMAT_FORMATTER_H
#define FENNEC_FORMAT_FORMATTER_H
#include <fennec/format/charconv.h>
#include <fennec/string/string.h>
#include <fennec/format/format_arg.h>
namespace fennec
{
// base template =======================================================================================================
///
/// \brief Formatter struct, used to turn values into formatted strings
/// \tparam T The type to format
template<typename T>
struct formatter {
///
/// \brief default format function
///
/// \details throws a static assertion
/// \returns empty string
string operator()(const format_arg&, const T&) {
static_assert(false, "Formatter not implemented for the provided type.");
return string("");
}
};
// strings =============================================================================================================
///
/// \brief formatter of a character array
/// \tparam N the number of characters
template<size_t N>
struct formatter<char[N]> {
///
/// \brief format function
/// \param str the string argument
/// \returns the formatted version of \f$str\f$
string operator()(const format_arg&, const char (&str)[N]) {
return string(str);
}
};
///
/// \brief formatter of a character array
/// \tparam N the number of characters
template<size_t N>
struct formatter<const char[N]> {
///
/// \brief format function
/// \param str the string argument
/// \returns the formatted version of \f$str\f$
string operator()(const format_arg&, const char (&str)[N]) {
return string(str);
}
};
///
/// \brief formatter of a C-Style string
template<>
struct formatter<cstring> {
///
/// \brief format function
/// \param str the string argument
/// \returns the formatted version of \f$str\f$
string operator()(const format_arg&, const cstring& str) {
return str;
}
};
///
/// \brief formatter of a string
template<>
struct formatter<string> {
///
/// \brief format function
/// \param str the string argument
/// \returns the formatted version of \f$str\f$
string operator()(const format_arg&, const string& str) {
return str;
}
};
// decimal types =======================================================================================================
///
/// \brief formatter of integral types
template<typename IntT> requires(is_integral_v<IntT> and not is_bool_v<IntT>)
struct formatter<IntT> {
///
/// \brief format function
/// \param fmt the format specification
/// \param x the integral argument
/// \returns the formatted version of \f$x\f$
string operator()(const format_arg& fmt, IntT x) {
char digits[128] = {};
auto chk = fennec::to_chars(digits, digits + sizeof(digits), fennec::abs(x), fmt.base);
assertf(chk != nullptr, "fennec::format error, to_chars error");
size_t len = chk - digits;
// handle uppercase
if (fmt.upper) {
for (auto& digit : digits) {
if (digit == 0) {
break;
}
digit = toupper(digit);
}
}
const bool has_sign = (x < 0 or fmt.sign != '-');
const bool zero = fmt.fill == '0';
const size_t prefix = fmt.alt ? (fmt.type == 'd' ? 0 : 2 - (fmt.type == 'o')) : 0;
const size_t sgnlen = len + (zero ? has_sign + prefix : 0);
const size_t explen = fennec::max(sgnlen, fmt.width) + (zero ? 0 : has_sign + prefix);
const size_t fill = fmt.width > sgnlen ? fmt.width - sgnlen : 0;
size_t sign = 0;
string res = string(explen);
if (fill > 0) {
switch (fmt.align) {
case '<':
memcpy(res.data() + has_sign + prefix, digits, len);
memset(res.data() + has_sign + prefix + len, fmt.fill == '0' ? ' ' : fmt.fill, fill);
break;
case '>': case '\0':
memcpy(res.data() + explen - len, digits, len);
sign = fmt.fill == '0' ? 0 : explen - len - 1 - prefix;
memset(res.data(), fmt.fill, explen - len);
break;
case '^':
size_t bef = fill / 2 + has_sign + prefix;
size_t aft = explen - bef;
memcpy(res.data() + bef, digits, len);
sign = fmt.fill == '0' ? 0 : bef - 1 - prefix;
memset(res.data(), fmt.fill, bef);
memset(res.data() + bef + len, fmt.fill == '0' ? ' ' : fmt.fill, aft);
break;
}
} else {
memcpy(res.data() + has_sign + prefix, digits, len);
}
if (has_sign) {
res[sign] = (x < 0) ? '-' : fmt.sign;
}
if (prefix) {
res[sign + has_sign] = '0';
if (fmt.type != 'o') {
res[sign + has_sign + 1] = fmt.type;
}
}
return res;
}
};
///
/// \brief formatter of boolean types
template<typename BoolT> requires(is_bool_v<BoolT>)
struct formatter<BoolT> {
///
/// \brief format function
/// \param fmt the format specification
/// \param x the boolean argument
/// \returns the formatted version of \f$x\f$
string operator()(const format_arg& fmt, BoolT x) {
if (fmt.type == 's' or fmt.type == '\0') {
return x ? string("true") : string("false");
}
return formatter<uint8_t>{}(fmt, static_cast<uint8_t>(x));
}
};
///
/// \brief formatter of floating point types
template<typename FloatT> requires(is_floating_point_v<FloatT>)
struct formatter<FloatT> {
///
/// \brief format function
/// \param fmt the format specification
/// \param x the float argument
/// \returns the formatted version of \f$x\f$
string operator()(const format_arg& fmt, FloatT x) {
// nan & inf cases
if (fennec::isnan(x)) {
return string("nan");
}
if (fennec::isinf(x)) {
return string("inf");
}
char digits[128] = {};
auto chk = fennec::to_chars(digits, digits + sizeof(digits), fennec::abs(x), fmt.type, fmt.precision);
assertf(chk != nullptr, "fennec::format error, to_chars error");
size_t len = chk - digits;
// handle uppercase
if (fmt.upper) {
for (auto& digit : digits) {
if (digit == 0) {
break;
}
digit = toupper(digit);
}
}
const bool has_sign = (x < 0 or fmt.sign != '-');
const bool zero = fmt.fill == '0';
const size_t prefix = fmt.alt ? 2 : 0;
const size_t sgnlen = len + (zero ? has_sign + prefix : 0);
const size_t explen = fennec::max(sgnlen, fmt.width) + (zero ? 0 : has_sign + prefix);
const size_t fill = fmt.width > sgnlen ? fmt.width - sgnlen : 0;
size_t sign = 0;
string res = string(explen);
if (fill > 0) {
switch (fmt.align) {
case '<':
memcpy(res.data() + has_sign + prefix, digits, len);
memset(res.data() + has_sign + prefix + len, fmt.fill == '0' ? ' ' : fmt.fill, fill);
break;
case '>': case '\0':
memcpy(res.data() + explen - len, digits, len);
sign = fmt.fill == '0' ? 0 : explen - len - 1 - prefix;
memset(res.data(), fmt.fill, explen - len);
break;
case '^':
size_t bef = fill / 2 + has_sign + prefix;
size_t aft = explen - bef;
memcpy(res.data() + bef, digits, len);
sign = fmt.fill == '0' ? 0 : bef - 1 - prefix;
memset(res.data(), fmt.fill, bef);
memset(res.data() + bef + len, fmt.fill == '0' ? ' ' : fmt.fill, aft);
break;
}
} else {
memcpy(res.data() + has_sign + prefix, digits, len);
}
if (has_sign) {
res[sign] = (x < 0) ? '-' : fmt.sign;
}
if (prefix) {
res[sign + has_sign] = '0';
res[sign + has_sign + 1] = fmt.type + ('x' - 'a');
}
return res;
}
};
}
#endif // FENNEC_FORMAT_FORMATTER_H

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/interpret/tokenizer.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_INTERPRET_TOKENIZER_H
#define FENNEC_INTERPRET_TOKENIZER_H
#include <fennec/containers/list.h>
#include <fennec/containers/map.h>
#include <fennec/containers/priority_queue.h>
#include <fennec/string/string.h>
//
// escape sequences are tricky, sometimes they must be separated by white space,
// other times they don't. Requiring a list of all possible escape sequences is unrealistic.
// We need to allow the user of this struct to specify rules for escape sequences. Here are some basic rules:
//
// An escape sequence is marked by an escape character, e.g. %, \, {{
// Multiple escape characters may be used in a single tokenizer and will have different rules
// Escape characters may also be operators, brackets, or quotes
// Escape sequences may contain operators, brackets, or quotes
//
// Here are a few examples of escape sequences from various formats and languages
// C: \\, \n, \0, \u200b
// PrintF: %s, %2.2f
// Python FMT: {{, }}
// SPSS: ''
//
namespace fennec
{
///
/// \brief Escape Sequence Specification
struct escape_sequence {
virtual size_t operator[](const string& str, size_t i) = 0;
};
struct tokenizer {
using escseq = escape_sequence*;
using escmap = map<char, escape_sequence*>;
string delimiter; //!< markers that separate tokens
string operators; //!< operators are treated as individual tokens
string brackets; //!< characters that mark brackets
string quotes; //!< characters that mark a string sequence, entire string sequence is treated as one token
escmap escapes; //!< characters that mark the start of an escape sequence and validate them
bool numbers; //!< Anything that resembles a number
enum token_ : uint8_t {
token_text = 0,
token_integer,
token_string,
token_newline,
token_escaped,
token_operator,
token_bracket,
token_quoted,
num_token_types
};
using token = pair<string, uint8_t>;
private:
static constexpr uint8_t token_delimiter = num_token_types;
constexpr list<token> operator()(const string& line) {
list<token> res;
priority_queue<pair<size_t, uint8_t>> idx;
for (char c : delimiter) {
size_t i = 0;
while (i != line.size()) {
size_t n = line.find(c, i);
// TODO
}
}
return res;
}
private:
};
}
#endif // FENNEC_INTERPRET_TOKENIZER_H

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -16,17 +16,102 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>. // along with this program. If not, see <https://www.gnu.org/licenses/>.
// ===================================================================================================================== // =====================================================================================================================
///
/// \file fennec/lang/assert.h
/// \brief \ref fennec_lang_assert
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_LANG_ASSERT_H #ifndef FENNEC_LANG_ASSERT_H
#define FENNEC_LANG_ASSERT_H #define FENNEC_LANG_ASSERT_H
#if _MSC_VER #include <fennec/lang/types.h>
///
/// \page fennec_lang_assert Assertions
///
/// \code #include <fennec/lang/assert.h> \endcode
///
/// This header contains macros for making assertions about code behaviour.
///
/// fennec defines the following assert implementations:
///
/// <table width="100%" class="fieldtable" id="table_fennec_lang_bits">
/// <tr><th style="vertical-align: top">Syntax
/// <th style="vertical-align: top">Description
/// <tr><td width="50%" style="vertical-align: top"> <br>
/// assert(expr, desc)
/// <td width="50%" style="vertical-align: top">
/// Make an assertion with expression \f$expr\f$ and provide a description \f$desc\f$. Only halts in debug mode.
///
/// <tr><td width="50%" style="vertical-align: top"> <br>
/// assertf(expr, desc)
/// <td width="50%" style="vertical-align: top">
/// Make an assertion with expression \f$expr\f$ and provide a description \f$desc\f$. Always halts.
///
/// <tr><td width="50%" style="vertical-align: top"> <br>
/// assertd(expr, desc)
/// <td width="50%" style="vertical-align: top">
/// Make an assertion, ***only in debug mode***, with expression \f$expr\f$ and provide a description \f$desc\f$.
/// This should be used when the branching caused by \f$assert\f$ would hinder performance in release mode.
///
/// </table>
///
///
///
#if FENNEC_COMPILER_MSVC
#define __PRETTY_FUNCTION__ __FUNCSIG__ #define __PRETTY_FUNCTION__ __FUNCSIG__
#endif #endif
using assert_handler = void (*)(const char *, const char *, int , const char *); #ifndef FENNEC_DOXYGEN
void _assert_impl(const char* expr, size_t expr_l,
const char* file, size_t file_l, int line,
const char* func, size_t func_l,
const char* desc, bool halt);
extern void __assert_impl(const char* expression, const char* file, int line, const char* function); template<size_t ExprL, size_t FileL, size_t FuncL>
void _assert(const char (&expr)[ExprL],
const char (&file)[FileL], int line,
const char (&func)[FuncL],
const char* desc,
bool halt) {
::_assert_impl(expr, ExprL, file, FileL, line, func, FuncL, desc, halt);
}
#endif
#define assert(expression) if(not(expression)) { __assert_impl(#expression, __FILE__, __LINE__, __PRETTY_FUNCTION__); } ///
/// \brief base assert function, halts only in debug mode
/// \param expression the expression to validate
/// \param description the description of the assertion
#define assert(expression, description) \
if(not(expression)) [[unlikely]] { \
_assert(#expression, __FILE__, __LINE__, __PRETTY_FUNCTION__, description, not FENNEC_RELEASE); \
}
///
/// \brief fail assert function, always halts
/// \param expression the expression to validate
/// \param description the description of the assertion
#define assertf(expression, description) \
if(not(expression)) [[unlikely]] { \
_assert(#expression, __FILE__, __LINE__, __PRETTY_FUNCTION__, description, true); \
}
///
/// \brief debug assert function, only defined in debug mode
/// \param expression the expression to validate
/// \param description the description of the assertion
#if FENNEC_RELEASE
#define assertd(expression, description)
#else
#define assertd(expression, description) assert(expression, description)
#endif
#endif // FENNEC_LANG_ASSERT_H #endif // FENNEC_LANG_ASSERT_H

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright (C) 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,14 +17,14 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file bits.h /// \file fennec/lang/bits.h
/// \brief \ref fennec_lang_bit_manipulation /// \brief \ref fennec_lang_bit_manipulation
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -80,8 +80,8 @@
/// ///
#include <fennec/lang/intrinsics.h> #include <fennec/lang/intrinsics.h>
#include <fennec/memory/memory.h> #include <fennec/memory/common.h>
#include <fennec/lang/detail/__bits.h> #include <fennec/lang/detail/_bits.h>
namespace fennec namespace fennec
{ {
@@ -95,12 +95,10 @@ namespace fennec
/// \param from Value to bit cast /// \param from Value to bit cast
/// \returns A value containing a bitwise copy of the input /// \returns A value containing a bitwise copy of the input
template<typename ToT, typename FromT> requires(sizeof(ToT) == sizeof(FromT)) template<typename ToT, typename FromT> requires(sizeof(ToT) == sizeof(FromT))
constexpr ToT bit_cast(const FromT& from) constexpr ToT bit_cast(const FromT& from) {
{ if constexpr(FENNEC_HAS_BUILTIN_BIT_CAST) {
if constexpr(FENNEC_HAS_BUILTIN_BIT_CAST)
return FENNEC_BUILTIN_BIT_CAST(ToT, from); return FENNEC_BUILTIN_BIT_CAST(ToT, from);
else } else {
{
ToT to; ToT to;
fennec::memcpy(&to, &from, sizeof(ToT)); fennec::memcpy(&to, &from, sizeof(ToT));
return to; return to;
@@ -119,15 +117,16 @@ constexpr ToT bit_cast(const FromT& from)
/// \param mask the mask to and against arr /// \param mask the mask to and against arr
/// \param n the number of bytes /// \param n the number of bytes
/// \returns the pointer \f$arr\f$ /// \returns the pointer \f$arr\f$
constexpr void* bit_and(void* arr, const void* mask, size_t n) constexpr void* bit_and(void* arr, const void* mask, size_t n) {
{ if (arr == mask) {
if (arr == mask) return arr; return arr;
}
uint8_t* d = static_cast<uint8_t*>(arr); uint8_t* d = static_cast<uint8_t*>(arr);
const uint8_t* s = static_cast<const uint8_t*>(mask); const uint8_t* s = static_cast<const uint8_t*>(mask);
while (n > 0) while (n > 0) {
{ const size_t step = detail::_bit_and(d, s, n);
size_t step = detail::__bit_and(d, s, n);
d += step; s += step; n -= step; d += step; s += step; n -= step;
} }
@@ -138,11 +137,14 @@ constexpr void* bit_and(void* arr, const void* mask, size_t n)
/// \brief Safe version of fennec::bit_and /// \brief Safe version of fennec::bit_and
/// ///
/// \details Safe version of fennec::bit_and /// \details Safe version of fennec::bit_and
/// \copydetails fennec::bit_and /// \param arr the array of bytes to modify
/// \param n0 the size of arr in bytes /// \param n0 the size of arr in bytes
/// \param mask the mask to and against arr
/// \param n1 the size of mask in bytes /// \param n1 the size of mask in bytes
constexpr void* bit_and_s(void* arr, size_t n0, const void* mask, size_t n1) /// \returns the pointer arr
{ return bit_and(arr, mask, n0 < n1 ? n0 : n1); } constexpr void* bit_and_s(void* arr, size_t n0, const void* mask, size_t n1) {
return bit_and(arr, mask, n0 < n1 ? n0 : n1);
}
@@ -156,15 +158,16 @@ constexpr void* bit_and_s(void* arr, size_t n0, const void* mask, size_t n1)
/// \param mask the mask to or against arr /// \param mask the mask to or against arr
/// \param n the number of bytes /// \param n the number of bytes
/// \returns the pointer arr /// \returns the pointer arr
constexpr void* bit_or(void* arr, const void* mask, size_t n) constexpr void* bit_or(void* arr, const void* mask, size_t n) {
{ if (arr == mask) {
if (arr == mask) return arr; return arr;
}
uint8_t* d = static_cast<uint8_t*>(arr); uint8_t* d = static_cast<uint8_t*>(arr);
const uint8_t* s = static_cast<const uint8_t*>(mask); const uint8_t* s = static_cast<const uint8_t*>(mask);
while (n > 0) while (n > 0)
{ {
size_t step = detail::__bit_or(d, s, n); const size_t step = detail::_bit_or(d, s, n);
d += step; s += step; n -= step; d += step; s += step; n -= step;
} }
@@ -175,11 +178,14 @@ constexpr void* bit_or(void* arr, const void* mask, size_t n)
/// \brief Safe version of fennec::bit_or /// \brief Safe version of fennec::bit_or
/// ///
/// \details Safe version of fennec::bit_or /// \details Safe version of fennec::bit_or
/// \copydetails fennec::bit_or /// \param arr the array of bytes to modify
/// \param n0 the size of arr in bytes /// \param n0 the size of arr in bytes
/// \param mask the mask to or against arr
/// \param n1 the size of mask in bytes /// \param n1 the size of mask in bytes
constexpr void* bit_or_s(void* arr, size_t n0, const void* mask, size_t n1) /// \returns the pointer arr
{ return bit_or(arr, mask, n0 < n1 ? n0 : n1); } constexpr void* bit_or_s(void* arr, size_t n0, const void* mask, size_t n1) {
return bit_or(arr, mask, n0 < n1 ? n0 : n1);
}
@@ -193,15 +199,15 @@ constexpr void* bit_or_s(void* arr, size_t n0, const void* mask, size_t n1)
/// \param mask the mask to or against arr /// \param mask the mask to or against arr
/// \param n the number of bytes /// \param n the number of bytes
/// \returns the pointer arr /// \returns the pointer arr
constexpr void* bit_xor(void* arr, const void* mask, size_t n) constexpr void* bit_xor(void* arr, const void* mask, size_t n) {
{ if (arr == mask) {
if (arr == mask) return arr; return arr;
}
uint8_t* d = static_cast<uint8_t*>(arr); uint8_t* d = static_cast<uint8_t*>(arr);
const uint8_t* s = static_cast<const uint8_t*>(mask); const uint8_t* s = static_cast<const uint8_t*>(mask);
while (n > 0) {
while (n > 0) const size_t step = detail::_bit_xor(d, s, n);
{
size_t step = detail::__bit_xor(d, s, n);
d += step; s += step; n -= step; d += step; s += step; n -= step;
} }
@@ -212,11 +218,14 @@ constexpr void* bit_xor(void* arr, const void* mask, size_t n)
/// \brief Safe version of fennec::bit_xor /// \brief Safe version of fennec::bit_xor
/// ///
/// \details Safe version of fennec::bit_xor /// \details Safe version of fennec::bit_xor
/// \copydetails fennec::bit_xor /// \param arr the array of bytes to modify
/// \param n0 the size of arr in bytes /// \param n0 the size of arr in bytes
/// \param mask the mask to or against arr
/// \param n1 the size of mask in bytes /// \param n1 the size of mask in bytes
constexpr void* bit_xor_s(void* arr, size_t n0, const void* mask, size_t n1) /// \returns the pointer arr
{ return bit_xor(arr, mask, n0 < n1 ? n0 : n1); } constexpr void* bit_xor_s(void* arr, size_t n0, const void* mask, size_t n1) {
return bit_xor(arr, mask, n0 < n1 ? n0 : n1);
}
} }

View File

@@ -0,0 +1,238 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_COMPARE_H
#define FENNEC_LANG_COMPARE_H
#include <fennec/lang/type_operators.h>
namespace fennec
{
// equality ============================================================================================================
///
/// \brief Struct to test equality of two values
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> struct equality;
///
/// \brief Implementations for two types that have a common equality operator \f$==\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires has_equals_v<T0, T1>
struct equality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x == y;
}
};
///
/// \brief Implementations for two types that have a common less operator \f$<\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires(not has_equals_v<T0, T1>
and has_less_v<T0, T1> and has_less_v<T1, T0>)
struct equality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return not(x < y) and not(y < x);
}
};
///
/// \brief Implementations for two types that have a common greater operator \f$>\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires(not(has_equals_v<T0, T1>)
and(not has_less_v<T0, T1> or not has_less_v<T1, T0>)
and(has_greater_v<T0, T1> and has_greater_v<T1, T0>))
struct equality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return not(x > y) and not(y > x);
}
};
// inequality ==========================================================================================================
///
/// \brief Struct to test inequality of two values
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> struct inequality;
///
/// \brief Implementations for two types that have a common inequality operator \f$\neq\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires has_nequals_v<T0, T1>
struct inequality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if not equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x != y;
}
};
///
/// \brief Implementations for two types that have a common equality operator \f$==\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires has_equals_v<T0, T1>
struct inequality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if not equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return not (x == y);
}
};
///
/// \brief Implementations for two types that have a common less operator \f$<\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires has_less_v<T0, T1> and has_less_v<T1, T0>
struct inequality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if not equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return (x < y) or (y < x);
}
};
///
/// \brief Implementations for two types that have a common greater operator \f$>\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1> requires has_greater_v<T0, T1> and has_greater_v<T1, T0>
struct inequality<T0, T1> {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if not equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return (x > y) or (y > x);
}
};
// less ================================================================================================================
///
/// \brief Struct to test if a value of type \f$T0\f$ is less than a value of type \f$T1\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> requires has_less_v<T0, T1>
struct less {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if less, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x < y;
}
};
// less_equal ==========================================================================================================
///
/// \brief Struct to test if a value of type \f$T0\f$ is less than or equal to a value of type \f$T1\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> requires has_less_equals_v<T0, T1>
struct less_equals {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if less than or equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x <= y;
}
};
// greater =============================================================================================================
///
/// \brief Struct to test if a value of type \f$T0\f$ is greater than a value of type \f$T1\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> requires has_greater_v<T0, T1>
struct greater {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if greater, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x > y;
}
};
// less_equal ==========================================================================================================
///
/// \brief Struct to test if a value of type \f$T0\f$ is greater than or equal to a value of type \f$T1\f$
/// \tparam T0 The first type
/// \tparam T1 The second type
template<typename T0, typename T1 = T0> requires has_greater_equals_v<T0, T1>
struct greater_equals {
///
/// \brief operator to test the two values
/// \param x the value of type \f$T0\f$
/// \param y the value of type \f$T1\f$
/// \returns \f$true\f$ if greater than or equal, \f$false\f$ otherwise
constexpr bool operator()(const T0& x, const T1& y) const {
return x >= y;
}
};
}
#endif // FENNEC_LANG_COMPARE_H

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,14 +17,14 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file conditional_types.h /// \file fennec/lang/conditional_types.h
/// \brief \ref fennec_lang_conditional_types /// \brief \ref fennec_lang_conditional_types
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -32,6 +32,8 @@
#ifndef FENNEC_LANG_CONDITIONAL_TYPES_H #ifndef FENNEC_LANG_CONDITIONAL_TYPES_H
#define FENNEC_LANG_CONDITIONAL_TYPES_H #define FENNEC_LANG_CONDITIONAL_TYPES_H
#include <fennec/lang/type_identity.h>
/// ///
/// \page fennec_lang_conditional_types Conditional Types /// \page fennec_lang_conditional_types Conditional Types
/// ///
@@ -44,8 +46,8 @@
/// <tr><th style="vertical-align: top">Syntax /// <tr><th style="vertical-align: top">Syntax
/// <th style="vertical-align: top">Description /// <th style="vertical-align: top">Description
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// \ref fennec::conditional "typename conditional<bool_t B, TrueT, FalseT>::type"<br> /// \ref fennec::conditional "typename conditional<bool B, TrueT, FalseT>::type"<br>
/// \ref fennec::conditional_t "conditional_t<bool_t B, TrueT, FalseT>" /// \ref fennec::conditional_t "conditional_t<bool B, TrueT, FalseT>"
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// \copydetails fennec::conditional /// \copydetails fennec::conditional
/// ///
@@ -56,17 +58,14 @@
/// \copydetails fennec::detect /// \copydetails fennec::detect
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// \ref fennec::enable_if "typename enable_if<bool_t B, TypeT>::type"<br> /// \ref fennec::enable_if "typename enable_if<bool B, TypeT>::type"<br>
/// \ref fennec::enable_if_t "enable_if_t<bool_t B, TypeT>" /// \ref fennec::enable_if_t "enable_if_t<bool B, TypeT>"
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// \copydetails fennec::enable_if /// \copydetails fennec::enable_if
/// </table> /// </table>
/// ///
/// ///
#include <fennec/lang/type_transforms.h>
#include <fennec/lang/types.h>
namespace fennec namespace fennec
{ {
@@ -76,57 +75,55 @@ namespace fennec
/// \brief select between two types based on a condition /// \brief select between two types based on a condition
/// ///
/// \details Selects between \p TrueT and \p FalseT based on the boolean value \p b. /// \details Selects between \p TrueT and \p FalseT based on the boolean value \p b.
/// The chosen type is stored in `conditional::type`. /// The chosen type is stored in `fennec::conditional::type`.
/// \tparam B the value of the condition /// \tparam B the value of the condition
/// \tparam TrueT type to use when \f$B == true\f$ /// \tparam TrueT type to use when \f$B == true\f$
/// \tparam FalseT type to use when \f$B == false\f$ /// \tparam FalseT type to use when \f$B == false\f$
template<bool_t B, typename TrueT, typename FalseT> template<bool B, typename TrueT, typename FalseT>
struct conditional; struct conditional;
/// ///
/// \brief Shorthand for ```typename conditional<ConditionV, TrueT, FalseT>::type``` /// \brief Shorthand for `typename fennec::conditional<ConditionV, TrueT, FalseT>::type`
template<bool_t B, typename TrueT, typename FalseT> template<bool B, typename TrueT, typename FalseT>
using conditional_t using conditional_t
= typename conditional<B, TrueT, FalseT>::type; = typename conditional<B, TrueT, FalseT>::type;
#ifndef FENNEC_DOXYGEN
// specialization of fennec::conditional for `true` case // specialization of fennec::conditional for \f$true\f$ case
template<typename T, typename F> template<typename T, typename F>
struct conditional<true, T, F> struct conditional<true, T, F> : type_identity<T>{};
: type_transform<T>{};
// specialization of fennec::conditional for `false` case // specialization of fennec::conditional for \f$false\f$ case
template<typename T, typename F> template<typename T, typename F>
struct conditional<false, T, F> struct conditional<false, T, F> : type_identity<F>{};
: type_transform<F>{}; #endif
// fennec::detect ====================================================================================================== // fennec::detect ======================================================================================================
/// ///
/// \brief Detect whether `DetectT<ArgsT...>` is a valid type /// \brief Detect whether \f$DetectT<ArgsT...>\f$ is a valid type
/// ///
/// \details Selects `DetectT<ArgsT...>` if it exists, otherwise selects `DefaultT` The chosen type is stored in `detect::type` and /// \details Selects \f$DetectT<ArgsT...>\f$ if it exists, otherwise selects \f$DefaultT\f$ The chosen type is stored in `fennec::detect::type` and
/// a boolean value is stored in `detect::is_detected` representing whether `DetectT<ArgsT...>` is found. /// a boolean value is stored in `fennec::detect::is_detected` representing whether \f$DetectT<ArgsT...>\f$ is found.
/// \tparam DefaultT Default type /// \tparam DefaultT Default type
/// \tparam DetectT Type to detect /// \tparam DetectT Type to detect
/// \tparam ArgsT Any template arguments for `DetectT<ArgsT>` /// \tparam ArgsT Any template arguments for \f$DetectT<ArgsT>\f$
template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT> template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT>
struct detect struct detect
{ {
using type = DefaultT; using type = DefaultT; //!< the detected type
static constexpr bool is_detected = false; static constexpr bool is_detected = false; //!< whether it was detected
}; };
/// ///
/// \brief Shorthand for ```typename detect<DefaultT, DetectT, ArgsT...>::type``` /// \brief Shorthand for `typename fennec::detect<DefaultT, DetectT, ArgsT...>::type`
template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT> template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT>
using detect_t using detect_t = typename detect<DefaultT, DetectT, ArgsT...>::type;
= typename detect<DefaultT, DetectT, ArgsT...>::type;
#ifndef FENNEC_DOXYGEN
// true case // true case
template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT> template<typename DefaultT, template<typename...> typename DetectT, typename...ArgsT>
requires requires { typename DetectT<ArgsT...>; } requires requires { typename DetectT<ArgsT...>; }
@@ -134,8 +131,8 @@ struct detect<DefaultT, DetectT, ArgsT...>
{ {
using type = DetectT<ArgsT...>; using type = DetectT<ArgsT...>;
static constexpr bool is_detected = true; static constexpr bool is_detected = true;
}; };
#endif
// fennec::enable_if =================================================================================================== // fennec::enable_if ===================================================================================================
@@ -143,7 +140,7 @@ struct detect<DefaultT, DetectT, ArgsT...>
/// ///
/// \brief Leverage SFINAE to conditionally enable a function or class at compile-time /// \brief Leverage SFINAE to conditionally enable a function or class at compile-time
/// ///
/// \details If `B` is `true`, define a public member type `type`. Otherwise, there is no member. <br> /// \details If \f$B\f$ is \f$true\f$, define a public member type \f$type\f$. Otherwise, there is no member. <br>
/// **Example Usage** /// **Example Usage**
/// \code{.cpp} /// \code{.cpp}
/// template<typename TypeT, /// template<typename TypeT,
@@ -153,17 +150,19 @@ struct detect<DefaultT, DetectT, ArgsT...>
/// ///
/// \tparam B A boolean value /// \tparam B A boolean value
/// \tparam T The type to conditionally define /// \tparam T The type to conditionally define
template<bool_t B, typename T = void> template<bool B, typename T = void>
struct enable_if {}; struct enable_if {};
/// ///
/// \brief Shorthand for ```typename enable_if<B, T>::type``` /// \brief Shorthand for `typename fennec::enable_if<B, T>::type`
template<bool_t B, typename T = void> template<bool B, typename T = void>
using enable_if_t = typename enable_if<B, T>::type; using enable_if_t = typename enable_if<B, T>::type;
#ifndef FENNEC_DOXYGEN
// true case // true case
template<typename T> template<typename T>
struct enable_if<true, T> { using type = T; }; struct enable_if<true, T> { using type = T; };
#endif
} }

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,20 +17,22 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file constants.h /// \file fennec/lang/constants.h
/// \brief \ref fennec_lang_constants /// \brief \ref fennec_lang_constants
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
#ifndef FENNEC_LANG_CONSTANTS_H #ifndef FENNEC_LANG_CONSTANTS_H
#define FENNEC_LANG_CONSTANTS_H #define FENNEC_LANG_CONSTANTS_H
#include <fennec/lang/types.h>
/// ///
/// ///
/// \page fennec_lang_constants Constants /// \page fennec_lang_constants Constants
@@ -49,20 +51,18 @@
/// \copydetails fennec::integral_constant /// \copydetails fennec::integral_constant
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// \ref fennec::bool_constant "bool_constant<bool_t ValueV>::type"<br> /// \ref fennec::bool_constant "bool_constant<bool ValueV>::type"<br>
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// \copydetails fennec::bool_constant /// \copydetails fennec::bool_constant
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// \ref fennec::bool_constant "bool_constant<bool_t ValueV>::type"<br> /// \ref fennec::bool_constant "bool_constant<bool ValueV>::type"<br>
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// \copydetails fennec::bool_constant /// \copydetails fennec::bool_constant
/// ///
/// </table> /// </table>
/// ///
#include <fennec/lang/types.h>
namespace fennec namespace fennec
{ {
@@ -90,7 +90,7 @@ template<typename IntT, IntT ValueV> struct integral_constant
/// ///
/// \details /// \details
/// \tparam ValueV value of the constant /// \tparam ValueV value of the constant
template<bool_t ValueV> template<bool ValueV>
struct bool_constant struct bool_constant
: integral_constant<bool_t, ValueV> {}; : integral_constant<bool_t, ValueV> {};

View File

@@ -0,0 +1,52 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/lang/declval.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_LANG_DECLVAL_H
#define FENNEC_LANG_DECLVAL_H
#include <fennec/lang/detail/_declval.h>
namespace fennec
{
// fennec::declval =====================================================================================================
///
/// \brief Metaprogramming helper for testing values of type T
/// \tparam T the type
/// \returns a metavalue of type \f$T\f$
template<typename T> auto declval() noexcept -> decltype(detail::_declval<T>(0)) {
static_assert(detail::_declval_protector<T>{}, "declval must not be used");
return detail::_declval<T>(0);
}
}
#endif // FENNEC_LANG_DECLVAL_H

View File

@@ -1,138 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_BITS_H
#define FENNEC_LANG_DETAIL_BITS_H
#include <fennec/lang/types.h>
namespace fennec
{
namespace detail
{
// helper for bitwise and for 1 byte
constexpr size_t __bit_and_8(void* dst, const void* src)
{ *static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) & *static_cast<const uint8_t*>(src); return 1; }
// helper for bitwise and 2 bytes at once
constexpr size_t __bit_and_16(void* dst, const void* src)
{ *static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) & *static_cast<const uint16_t*>(src); return 2; }
// helper for bitwise and 4 bytes at once
constexpr size_t __bit_and_32(void* dst, const void* src)
{ *static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) & *static_cast<const uint32_t*>(src); return 4; }
// helper for bitwise and 8 bytes at once
constexpr size_t __bit_and_64(void* dst, const void* src)
{ *static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) & *static_cast<const uint64_t*>(src); return 8; }
// helper for selecting size
constexpr size_t __bit_and(void* dst, const void* src, size_t n)
{
switch (n)
{
case 0:
return 0;
case 1:
return __bit_and_8(dst, src);
case 2: case 3:
return __bit_and_16(dst, src);
case 4: case 5: case 6: case 7:
return __bit_and_32(dst, src);
default:
return __bit_and_64(dst, src);
}
}
// helper for bitwise or for 1 byte
constexpr size_t __bit_or_8(void* dst, const void* src)
{ *static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) | *static_cast<const uint8_t*>(src); return 1; }
// helper for bitwise or 2 bytes at once
constexpr size_t __bit_or_16(void* dst, const void* src)
{ *static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) | *static_cast<const uint16_t*>(src); return 2; }
// helper for bitwise or 4 bytes at once
constexpr size_t __bit_or_32(void* dst, const void* src)
{ *static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) | *static_cast<const uint32_t*>(src); return 4; }
// helper for bitwise or 8 bytes at once
constexpr size_t __bit_or_64(void* dst, const void* src)
{ *static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) | *static_cast<const uint64_t*>(src); return 8; }
// helper for selecting size
constexpr size_t __bit_or(void* dst, const void* src, size_t n)
{
switch (n)
{
case 0:
return 0;
case 1:
return __bit_or_8(dst, src);
case 2: case 3:
return __bit_or_16(dst, src);
case 4: case 5: case 6: case 7:
return __bit_or_32(dst, src);
default:
return __bit_or_64(dst, src);
}
}
// helper for bitwise and 1 byte
constexpr size_t __bit_xor_8(void* dst, const void* src)
{ *static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) ^ *static_cast<const uint8_t*>(src); return 1; }
// helper for bitwise xor 2 bytes at once
constexpr size_t __bit_xor_16(void* dst, const void* src)
{ *static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) ^ *static_cast<const uint16_t*>(src); return 2; }
// helper for bitwise xor 4 bytes at once
constexpr size_t __bit_xor_32(void* dst, const void* src)
{ *static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) ^ *static_cast<const uint32_t*>(src); return 4; }
// helper for bitwise xor 8 bytes at once
constexpr size_t __bit_xor_64(void* dst, const void* src)
{ *static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) ^ *static_cast<const uint64_t*>(src); return 8; }
// helper for selecting size
constexpr size_t __bit_xor(void* dst, const void* src, size_t n)
{
switch (n)
{
case 0:
return 0;
case 1:
return __bit_xor_8(dst, src);
case 2: case 3:
return __bit_xor_16(dst, src);
case 4: case 5: case 6: case 7:
return __bit_xor_32(dst, src);
default:
return __bit_xor_64(dst, src);
}
}
}
}
#endif // FENNEC_LANG_DETAIL_BITS_H

View File

@@ -1,64 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H
#define FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H
#include <fennec/lang/types.h>
#include <fennec/lang/type_transforms.h>
namespace fennec
{
namespace detail
{
template<typename> struct __make_unsigned : undefined_t {};
template<> struct __make_unsigned<char_t> : type_transform<uchar_t> {};
template<> struct __make_unsigned<uchar_t> : type_transform<uchar_t> {};
template<> struct __make_unsigned<schar_t> : type_transform<uchar_t> {};
template<> struct __make_unsigned<short_t> : type_transform<ushort_t> {};
template<> struct __make_unsigned<ushort_t> : type_transform<ushort_t> {};
template<> struct __make_unsigned<uint_t> : type_transform<uint_t> {};
template<> struct __make_unsigned<int_t> : type_transform<uint_t> {};
template<> struct __make_unsigned<long_t> : type_transform<ulong_t> {};
template<> struct __make_unsigned<ulong_t> : type_transform<ulong_t> {};
template<> struct __make_unsigned<llong_t> : type_transform<ullong_t> {};
template<> struct __make_unsigned<ullong_t> : type_transform<ullong_t> {};
template<typename> struct __make_signed : undefined_t {};
template<> struct __make_signed<char_t> : type_transform<schar_t> {};
template<> struct __make_signed<uchar_t> : type_transform<schar_t> {};
template<> struct __make_signed<schar_t> : type_transform<schar_t> {};
template<> struct __make_signed<short_t> : type_transform<short_t> {};
template<> struct __make_signed<ushort_t> : type_transform<short_t> {};
template<> struct __make_signed<uint_t> : type_transform<int_t> {};
template<> struct __make_signed<int_t> : type_transform<int_t> {};
template<> struct __make_signed<long_t> : type_transform<long_t> {};
template<> struct __make_signed<ulong_t> : type_transform<long_t> {};
template<> struct __make_signed<llong_t> : type_transform<llong_t> {};
template<> struct __make_signed<ullong_t> : type_transform<llong_t> {};
}
}
#endif // FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H

View File

@@ -1,69 +0,0 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_TYPE_TRAITS_H
#define FENNEC_LANG_DETAIL_TYPE_TRAITS_H
#include <fennec/lang/constants.h>
#include <fennec/lang/float.h>
namespace fennec
{
namespace detail
{
// Nothing interesting to note here
template<typename> struct __is_void : false_type {};
template<> struct __is_void<void> : true_type {};
template<typename> struct __is_bool : false_type {};
template<> struct __is_bool<bool_t> : true_type {};
// Provides definitions for all builtin int types
template<typename> struct __is_integral : false_type {};
template<> struct __is_integral<bool_t> : true_type {};
template<> struct __is_integral<char_t> : true_type {};
template<> struct __is_integral<char8_t> : true_type {};
template<> struct __is_integral<char16_t> : true_type {};
template<> struct __is_integral<char32_t> : true_type {};
template<> struct __is_integral<schar_t> : true_type {};
template<> struct __is_integral<uchar_t> : true_type {};
template<> struct __is_integral<wchar_t> : true_type {};
template<> struct __is_integral<short_t> : true_type {};
template<> struct __is_integral<ushort_t> : true_type {};
template<> struct __is_integral<int_t> : true_type {};
template<> struct __is_integral<uint_t> : true_type {};
template<> struct __is_integral<long_t> : true_type {};
template<> struct __is_integral<ulong_t> : true_type {};
template<> struct __is_integral<llong_t> : true_type {};
template<> struct __is_integral<ullong_t> : true_type {};
// Most unsigned types will underflow `-1` to the types maximum value
template<typename TypeT> struct __is_signed : bool_constant<TypeT(-1) < TypeT(0)> {};
template<typename TypeT> struct __is_unsigned : bool_constant<TypeT(-1) >= TypeT(0)> {};
template<typename> struct __is_floating_point : false_type {};
template<> struct __is_floating_point<float_t> : true_type {};
template<> struct __is_floating_point<double_t> : true_type {};
}
}
#endif // FENNEC_LANG_DETAIL_TYPE_TRAITS_H

View File

@@ -0,0 +1,139 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_BITS_H
#define FENNEC_LANG_DETAIL_BITS_H
#include <fennec/lang/types.h>
namespace fennec::detail
{
// helper for bitwise and for 1 byte
constexpr size_t _bit_and_8(void* dst, const void* src) {
*static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) & *static_cast<const uint8_t*>(src); return 1;
}
// helper for bitwise and 2 bytes at once
constexpr size_t _bit_and_16(void* dst, const void* src) {
*static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) & *static_cast<const uint16_t*>(src); return 2;
}
// helper for bitwise and 4 bytes at once
constexpr size_t _bit_and_32(void* dst, const void* src) {
*static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) & *static_cast<const uint32_t*>(src); return 4;
}
// helper for bitwise and 8 bytes at once
constexpr size_t _bit_and_64(void* dst, const void* src) {
*static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) & *static_cast<const uint64_t*>(src); return 8;
}
// helper for selecting size
constexpr size_t _bit_and(void* dst, const void* src, size_t n) {
switch (n) {
case 0:
return 0;
case 1:
return _bit_and_8(dst, src);
case 2: case 3:
return _bit_and_16(dst, src);
case 4: case 5: case 6: case 7:
return _bit_and_32(dst, src);
default:
return _bit_and_64(dst, src);
}
}
// helper for bitwise or for 1 byte
constexpr size_t _bit_or_8(void* dst, const void* src) {
*static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) | *static_cast<const uint8_t*>(src); return 1;
}
// helper for bitwise or 2 bytes at once
constexpr size_t _bit_or_16(void* dst, const void* src) {
*static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) | *static_cast<const uint16_t*>(src); return 2;
}
// helper for bitwise or 4 bytes at once
constexpr size_t _bit_or_32(void* dst, const void* src) {
*static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) | *static_cast<const uint32_t*>(src); return 4;
}
// helper for bitwise or 8 bytes at once
constexpr size_t _bit_or_64(void* dst, const void* src) {
*static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) | *static_cast<const uint64_t*>(src); return 8;
}
// helper for selecting size
constexpr size_t _bit_or(void* dst, const void* src, size_t n) {
switch (n) {
case 0:
return 0;
case 1:
return _bit_or_8(dst, src);
case 2: case 3:
return _bit_or_16(dst, src);
case 4: case 5: case 6: case 7:
return _bit_or_32(dst, src);
default:
return _bit_or_64(dst, src);
}
}
// helper for bitwise and 1 byte
constexpr size_t _bit_xor_8(void* dst, const void* src) {
*static_cast<uint8_t*>(dst) = *static_cast<uint8_t*>(dst) ^ *static_cast<const uint8_t*>(src); return 1;
}
// helper for bitwise xor 2 bytes at once
constexpr size_t _bit_xor_16(void* dst, const void* src) {
*static_cast<uint16_t*>(dst) = *static_cast<uint16_t*>(dst) ^ *static_cast<const uint16_t*>(src); return 2;
}
// helper for bitwise xor 4 bytes at once
constexpr size_t _bit_xor_32(void* dst, const void* src) {
*static_cast<uint32_t*>(dst) = *static_cast<uint32_t*>(dst) ^ *static_cast<const uint32_t*>(src); return 4;
}
// helper for bitwise xor 8 bytes at once
constexpr size_t _bit_xor_64(void* dst, const void* src) {
*static_cast<uint64_t*>(dst) = *static_cast<uint64_t*>(dst) ^ *static_cast<const uint64_t*>(src); return 8;
}
// helper for selecting size
constexpr size_t _bit_xor(void* dst, const void* src, size_t n) {
switch (n) {
case 0:
return 0;
case 1:
return _bit_xor_8(dst, src);
case 2: case 3:
return _bit_xor_16(dst, src);
case 4: case 5: case 6: case 7:
return _bit_xor_32(dst, src);
default:
return _bit_xor_64(dst, src);
}
}
}
#endif // FENNEC_LANG_DETAIL_BITS_H

View File

@@ -0,0 +1,34 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_DECLVAL_H
#define FENNEC_LANG_DETAIL_DECLVAL_H
#include <fennec/lang/constants.h>
namespace fennec::detail
{
template<typename T, typename U = T&&> U _declval(int);
template<typename T> T _declval(long);
template<typename T> struct _declval_protector : bool_constant<false> {};
}
#endif // FENNEC_LANG_DETAIL_DECLVAL_H

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@@ -0,0 +1,33 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_FUNCTION_H
#define FENNEC_LANG_DETAIL_FUNCTION_H
#include <fennec/lang/utility.h>
namespace fennec::detail
{
}
#endif // FENNEC_LANG_DETAIL_FUNCTION_H

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -19,18 +19,16 @@
#ifndef FENNEC_LANG_DETAIL_INT_H #ifndef FENNEC_LANG_DETAIL_INT_H
#define FENNEC_LANG_DETAIL_INT_H #define FENNEC_LANG_DETAIL_INT_H
#if _MSC_VER #if FENNEC_COMPILER_MSVC
#pragma warning(push) #pragma warning(push)
#pragma warning(disable:4117) #pragma warning(disable:4117)
#define __PTRDIFF_TYPE__ ptrdiff_t
#endif #endif
#pragma push_macro("__cplusplus") // Include math since stdint will define its own versions of isinf and isnan
#undef __cplusplus #include <math.h>
#include <stddef.h>
#include <stdint.h> #include <stdint.h>
#pragma pop_macro("__cplusplus")
#if _MSC_VER
#pragma warning(pop)
#endif
#endif // FENNEC_LANG_DETAIL_INT_H #endif // FENNEC_LANG_DETAIL_INT_H

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@@ -0,0 +1,59 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H
#define FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H
#include <fennec/lang/types.h>
#include <fennec/lang/type_transforms.h>
namespace fennec::detail
{
template<typename> struct _make_unsigned : type_identity<undefined_t> {};
template<> struct _make_unsigned<char_t> : type_identity<uchar_t> {};
template<> struct _make_unsigned<uchar_t> : type_identity<uchar_t> {};
template<> struct _make_unsigned<schar_t> : type_identity<uchar_t> {};
template<> struct _make_unsigned<short_t> : type_identity<ushort_t> {};
template<> struct _make_unsigned<ushort_t> : type_identity<ushort_t> {};
template<> struct _make_unsigned<uint_t> : type_identity<uint_t> {};
template<> struct _make_unsigned<int_t> : type_identity<uint_t> {};
template<> struct _make_unsigned<long_t> : type_identity<ulong_t> {};
template<> struct _make_unsigned<ulong_t> : type_identity<ulong_t> {};
template<> struct _make_unsigned<llong_t> : type_identity<ullong_t> {};
template<> struct _make_unsigned<ullong_t> : type_identity<ullong_t> {};
template<typename> struct _make_signed : type_identity<undefined_t> {};
template<> struct _make_signed<char_t> : type_identity<schar_t> {};
template<> struct _make_signed<uchar_t> : type_identity<schar_t> {};
template<> struct _make_signed<schar_t> : type_identity<schar_t> {};
template<> struct _make_signed<short_t> : type_identity<short_t> {};
template<> struct _make_signed<ushort_t> : type_identity<short_t> {};
template<> struct _make_signed<uint_t> : type_identity<int_t> {};
template<> struct _make_signed<int_t> : type_identity<int_t> {};
template<> struct _make_signed<long_t> : type_identity<long_t> {};
template<> struct _make_signed<ulong_t> : type_identity<long_t> {};
template<> struct _make_signed<llong_t> : type_identity<llong_t> {};
template<> struct _make_signed<ullong_t> : type_identity<llong_t> {};
}
#endif // FENNEC_LANG_DETAIL_NUMERIC_TRANSFORMS_H

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -19,20 +19,6 @@
#ifndef FENNEC_LANG_DETAIL_STDLIB_H #ifndef FENNEC_LANG_DETAIL_STDLIB_H
#define FENNEC_LANG_DETAIL_STDLIB_H #define FENNEC_LANG_DETAIL_STDLIB_H
#if _MSC_VER
#pragma warning(push)
#pragma warning(disable:4117)
#endif
#pragma push_macro("__cplusplus")
#undef __cplusplus
extern "C" {
#include <stdlib.h> #include <stdlib.h>
}
#pragma pop_macro("__cplusplus")
#if _MSC_VER
#pragma warning(pop)
#endif
#endif // FENNEC_LANG_DETAIL_STDLIB_H #endif // FENNEC_LANG_DETAIL_STDLIB_H

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@@ -0,0 +1,96 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_TYPE_SEQUENCES_H
#define FENNEC_LANG_DETAIL_TYPE_SEQUENCES_H
#include <fennec/math/common.h>
#include <fennec/lang/type_transforms.h>
namespace fennec::detail
{
template<typename...TypesT> struct _type_sequence {};
template<typename FirstT, typename... RestT> struct _first_element : type_identity<FirstT> {};
// fennec::nth_element =================================================================================================
template<size_t n, size_t i, typename...TypesT> struct _nth_element;
template<size_t n, size_t i> struct _nth_element<n, i> : type_identity<void> {};
template<size_t n, size_t i, typename HeadT, typename...RestT>
struct _nth_element<n, i, HeadT, RestT...> : conditional<
n == i, HeadT,
typename _nth_element<n, i + 1, RestT...>::type
> {};
// fennec::max_element_size ============================================================================================
template<size_t, typename...> struct _max_element_size;
template<size_t M, typename HeadT>
struct _max_element_size<M, HeadT>
: integral_constant<size_t, fennec::max(M, sizeof(HeadT))> {
};
template<size_t M, typename HeadT, typename...RestT>
struct _max_element_size<M, HeadT, RestT...>
: _max_element_size<fennec::max(M, sizeof(HeadT)), RestT...> {
};
// fennec::find_element ================================================================================================
template<size_t N, typename, typename...> struct _find_element;
template<size_t N, typename FindT, typename HeadT>
struct _find_element<N, FindT, HeadT> : integral_constant<size_t, is_same_v<FindT, HeadT> ? N : N + 1> {};
template<size_t N, typename FindT, typename HeadT, typename...RestT>
struct _find_element<N, FindT, HeadT, RestT...>
: conditional_t<is_same_v<FindT, HeadT>, integral_constant<size_t, N>, _find_element<N + 1, FindT, RestT...>> {};
// fennec::search_element ==============================================================================================
template<template<typename> typename, typename...> struct _search_element;
template<template<typename> typename SearchT> struct _search_element<SearchT> : type_identity<void> {};
template<template<typename> typename SearchT, typename HeadT, typename...RestT> requires(SearchT<HeadT>{})
struct _search_element<SearchT, HeadT, RestT...>
: conditional_t<SearchT<HeadT>{}, type_identity<HeadT>, _search_element<SearchT, RestT...>> {
};
template<template<typename, typename...> typename, typename, typename...> struct _search_element_args;
template<template<typename, typename...> typename SearchT, typename...ArgsT>
struct _search_element_args<SearchT, _type_sequence<ArgsT...>> : type_identity<void> {};
template<template<typename, typename...> typename SearchT, typename HeadT, typename...RestT, typename...ArgsT>
struct _search_element_args<SearchT, _type_sequence<ArgsT...>, HeadT, RestT...>
: conditional_t<SearchT<HeadT, ArgsT...>{}, type_identity<HeadT>, _search_element_args<SearchT, _type_sequence<ArgsT...>, RestT...>> {};
}
#endif // FENNEC_LANG_DETAIL_TYPE_SEQUENCES_H

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@@ -0,0 +1,151 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_TYPE_TRAITS_H
#define FENNEC_LANG_DETAIL_TYPE_TRAITS_H
#include <fennec/lang/ranges.h>
#include <fennec/lang/constants.h>
#include <fennec/lang/declval.h>
namespace fennec::detail
{
// Nothing interesting to note here
template<typename> struct _is_void : false_type {};
template<> struct _is_void<void> : true_type {};
template<typename> struct _is_bool : false_type {};
template<> struct _is_bool<bool_t> : true_type {};
template<typename> struct _is_null_pointer : false_type {};
template<> struct _is_null_pointer<nullptr_t> : true_type {};
// Provides definitions for all builtin int types
template<typename> struct _is_integral : false_type {};
template<> struct _is_integral<bool_t> : true_type {};
template<> struct _is_integral<char_t> : true_type {};
template<> struct _is_integral<char8_t> : true_type {};
template<> struct _is_integral<char16_t> : true_type {};
template<> struct _is_integral<char32_t> : true_type {};
template<> struct _is_integral<schar_t> : true_type {};
template<> struct _is_integral<uchar_t> : true_type {};
template<> struct _is_integral<wchar_t> : true_type {};
template<> struct _is_integral<short_t> : true_type {};
template<> struct _is_integral<ushort_t> : true_type {};
template<> struct _is_integral<int_t> : true_type {};
template<> struct _is_integral<uint_t> : true_type {};
template<> struct _is_integral<long_t> : true_type {};
template<> struct _is_integral<ulong_t> : true_type {};
template<> struct _is_integral<llong_t> : true_type {};
template<> struct _is_integral<ullong_t> : true_type {};
template<typename> struct _is_const : false_type {};
template<typename T> struct _is_const<const T> : true_type {};
template<typename> struct _is_volatile : false_type {};
template<typename T> struct _is_volatile<volatile T> : true_type {};
// Most unsigned types will underflow `-1` to the types maximum value
template<typename TypeT> struct _is_signed : bool_constant<TypeT(-1) < TypeT(0)> {};
template<typename TypeT> struct _is_unsigned : bool_constant<TypeT(-1) >= TypeT(0)> {};
template<typename> struct _is_floating_point : false_type {};
template<> struct _is_floating_point<float_t> : true_type {};
template<> struct _is_floating_point<double_t> : true_type {};
template<typename> struct _is_pointer : false_type {};
template<typename T> struct _is_pointer<T*> : true_type {};
template<typename> struct _is_reference : false_type {};
template<typename T> struct _is_reference<T&> : true_type {};
template<typename T> struct _is_reference<T&&> : true_type {};
template<typename> struct _is_lvalue_reference : false_type {};
template<typename T> struct _is_lvalue_reference<T&> : true_type {};
template<typename> struct _is_rvalue_reference : false_type {};
template<typename T> struct _is_rvalue_reference<T&&> : true_type {};
template<typename T> struct _is_complete {
template<typename U>
static auto test(U*) -> bool_constant<sizeof(U) == sizeof(U)>;
static auto test(...) -> false_type;
using type = decltype(_is_complete::test(static_cast<T*>(nullptr)));
};
template<typename T> struct _is_destructible {
template<typename U, typename = decltype(declval<T&>().~T())>
static auto test(int) -> true_type;
template<typename>
static auto test(...) -> false_type;
using type = decltype(test<T>(0));
};
template<typename T> struct _is_nothrow_destructible {
template<typename U, typename = decltype(noexcept(declval<T&>().~T()))>
static auto test(int) -> true_type;
template<typename>
static auto test(...) -> false_type;
using type = decltype(test<T>(0));
};
// https://stackoverflow.com/questions/13830158/how-to-write-a-trait-which-checks-whether-a-type-is-iterable
template<typename T>
auto _is_iterable(int) -> decltype(
fennec::begin(declval<T&>()) != fennec::end(declval<T&>()),
void(),
++declval<decltype(fennec::begin(declval<T&>()))&>(),
void(*fennec::begin(declval<T&>())),
true_type{}
);
template<typename T>
auto _is_iterable(...) -> false_type;
template<typename T>
auto _is_indexable(int) -> decltype(
declval<T&>()[0],
true_type{}
);
template<typename T>
auto _is_indexable(...) -> false_type;
template<typename T>
auto _is_mappable(int) -> decltype(
declval<T&>()[declval<typename T::key_t&>()],
true_type{}
);
template<typename T>
auto _is_mappable(...) -> false_type;
template<typename B> auto _ptr_conv(const volatile B*) -> true_type;
template<typename> auto _ptr_conv(const volatile void*) -> false_type;
template<typename B, typename D> auto _is_base_of(int) -> decltype(detail::_ptr_conv<B>(static_cast<D*>(nullptr)));
template<typename, typename> auto _is_base_of(...) -> false_type;
}
#endif // FENNEC_LANG_DETAIL_TYPE_TRAITS_H

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@@ -0,0 +1,93 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H
#define FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H
#include <fennec/lang/types.h>
#include <fennec/lang/detail/_type_traits.h>
namespace fennec::detail
{
template<typename TypeT> struct _add_pointer : type_identity<TypeT*> {};
template<typename TypeT> struct _add_pointer<TypeT&> : type_identity<TypeT*> {};
template<typename TypeT> struct _remove_pointer : type_identity<TypeT> {};
template<typename TypeT> struct _remove_pointer<TypeT*> : type_identity<TypeT> {};
template<typename TypeT> struct _add_const : type_identity<const TypeT> {};
template<typename TypeT> struct _remove_const : type_identity<TypeT> {};
template<typename TypeT> struct _remove_const<const TypeT> : type_identity<TypeT> {};
template<typename TypeT> struct _add_volatile : type_identity<volatile TypeT> {};
template<typename TypeT> struct _remove_volatile : type_identity<TypeT> {};
template<typename TypeT> struct _remove_volatile<volatile TypeT> : type_identity<TypeT> {};
template<typename TypeT> struct _add_cv : _add_const<typename _add_volatile<TypeT>::type> {};
template<typename TypeT> struct _remove_cv : type_identity<TypeT> {};
template<typename TypeT> struct _remove_cv<const TypeT> : type_identity<TypeT> {};
template<typename TypeT> struct _remove_cv<volatile TypeT> : type_identity<TypeT> {};
template<typename TypeT> struct _remove_cv<const volatile TypeT> : type_identity<TypeT> {};
template<typename TypeT>
struct _decay_selector : conditional_t<_is_const<const TypeT>{}, _remove_cv<TypeT>, _add_pointer<TypeT>> {};
template<typename TypeT> requires requires { typename TypeT::decay_t; }
struct _decay_selector<TypeT> : type_identity<typename TypeT::decay_t> {};
template<typename TypeT, size_t N>
struct _decay_selector<TypeT[N]> : type_identity<TypeT*> {};
template<typename TypeT>
struct _decay_selector<TypeT[]> : type_identity<TypeT*> {};
template<typename TypeT> struct _decay {
using type = typename _decay_selector<TypeT>::type;
};
template<typename TypeT> struct _decay<TypeT&> {
using type = typename _decay_selector<TypeT>::type;
};
template<typename TypeT> struct _decay<TypeT&&> {
using type = typename _decay_selector<TypeT>::type;
};
template<typename TypeT, typename = void>
struct _add_lvalue_reference {
using type = TypeT;
};
template<typename TypeT>
struct _add_lvalue_reference<TypeT, void_t<TypeT&>> {
using type = TypeT&;
};
template<typename TypeT, typename = void>
struct _add_rvalue_reference {
using type = TypeT;
};
template<typename TypeT>
struct _add_rvalue_reference<TypeT, void_t<TypeT&&>> {
using type = TypeT&&;
};
}
#endif // FENNEC_LANG_DETAIL_TYPE_TRANSFORMS_H

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,13 +17,15 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file float.h /// \file fennec/lang/float.h
/// \brief metaprogramming floating point type info /// \brief metaprogramming floating point type info
/// ///
/// ///
/// \details this file is automatically generated for the current build environment /// \details This file is automatically generated for the current build environment.
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// Environment for this build: GNU Linux x86_64
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -58,30 +60,55 @@
#undef FLT_DENORM_MIN #undef FLT_DENORM_MIN
#undef FLT_ROUND_ERR #undef FLT_ROUND_ERR
/// \brief Does \f$float\f$ have an infinity?
#define FLT_HAS_INFINITY 1 #define FLT_HAS_INFINITY 1
/// \brief Does \f$float\f$ have a quiet NaN?
#define FLT_HAS_QUIET_NAN 1 #define FLT_HAS_QUIET_NAN 1
/// \brief Does \f$float\f$ have a signaling NaN?
#define FLT_HAS_SIGNALING_NAN 1 #define FLT_HAS_SIGNALING_NAN 1
/// \brief Does \f$float\f$ use denormalization?
#define FLT_HAS_DENORM 1 #define FLT_HAS_DENORM 1
/// \brief Does \f$float\f$ have loss with denormalization?
#define FLT_HAS_DENORM_LOSS 0 #define FLT_HAS_DENORM_LOSS 0
/// \brief What rounding style does \f$float\f$ use?
#define FLT_ROUNDS 1 #define FLT_ROUNDS 1
/// \brief Does \f$float\f$ use the IEEE floating point specification?
#define FLT_IS_IEC559 1 #define FLT_IS_IEC559 1
/// \brief The number of mantissa bits in \f$float\f$.
#define FLT_MANT_DIG 24 #define FLT_MANT_DIG 24
/// \brief The number of decimal digits guaranteed to be preserved in a \f$float\f$ &rarr; \f$text\f$ &rarr; \f$float\f$.
#define FLT_DIG 6 #define FLT_DIG 6
/// \brief The decimal precision required to serialize and deserialize a \f$float\f$.
#define FLT_DECIMAL_DIG 9 #define FLT_DECIMAL_DIG 9
/// \brief The radix, or integer base, used to represent a \f$float\f$.
#define FLT_RADIX 2 #define FLT_RADIX 2
/// \brief The minimum negative integer such that \f${FLT_RADIX}^{FLT_MIN_EXP}\f$ results in a normalized \f$float\f$.
#define FLT_MIN_EXP -125 #define FLT_MIN_EXP -125
/// \brief The maximum positive integer such that \f${FLT_RADIX}^{FLT_MAX_EXP}\f$ results in a non-infinite \f$float\f$.
#define FLT_MAX_EXP 128 #define FLT_MAX_EXP 128
/// \brief The minimum negative integer such that \f${10}^{FLT_MIN_EXP}\f$ results in a normalized \f$float\f$.
#define FLT_MIN_10_EXP -37 #define FLT_MIN_10_EXP -37
/// \brief The maximum positive integer such that \f${10}^{FLT_MAX_EXP}\f$ results in a non-infinite \f$float\f$.
#define FLT_MAX_10_EXP 38 #define FLT_MAX_10_EXP 38
/// \brief Do arithmetics operations with \f$float\f$ trap?
#define FLT_TRAPS 0 #define FLT_TRAPS 0
/// \brief Do arithmetics operations with \f$float\f$ check for underflow?
#define FLT_TINYNESS_BEFORE 0 #define FLT_TINYNESS_BEFORE 0
/// \brief Smallest positive, finite, normal value of \f$float\f$.
#define FLT_MIN fennec::bit_cast<float>(0x800000) #define FLT_MIN fennec::bit_cast<float>(0x800000)
/// \brief Largest positive, finite value of \f$float\f$.
#define FLT_MAX fennec::bit_cast<float>(0x7f7fffff) #define FLT_MAX fennec::bit_cast<float>(0x7f7fffff)
/// \brief The difference between \f$1.0\f$ and the next representable value of \f$float\f$.
#define FLT_EPSILON fennec::bit_cast<float>(0x34000000) #define FLT_EPSILON fennec::bit_cast<float>(0x34000000)
/// \brief A value representing \f$\inf\f$ of type \f$float\f$.
#define FLT_INF fennec::bit_cast<float>(0x7f800000) #define FLT_INF fennec::bit_cast<float>(0x7f800000)
/// \brief A value representing \f$NaN\f$ of type \f$float\f$ that does not trap.
#define FLT_QUIET_NAN fennec::bit_cast<float>(0x7fc00000) #define FLT_QUIET_NAN fennec::bit_cast<float>(0x7fc00000)
#define FLT_SIGNALING_NAN fennec::bit_cast<float>(0x7fc00001) /// \brief A value representing \f$NaN\f$ of type \f$float\f$ that traps.
#define FLT_SIGNALING_NAN fennec::bit_cast<float>(0x7fa00000)
/// \brief Smallest positive, finite, subnormal value of \f$float\f$.
#define FLT_DENORM_MIN fennec::bit_cast<float>(0x1) #define FLT_DENORM_MIN fennec::bit_cast<float>(0x1)
/// \brief Maximum rounding error of type \f$float\f$.
#define FLT_ROUND_ERR fennec::bit_cast<float>(0x3f000000) #define FLT_ROUND_ERR fennec::bit_cast<float>(0x3f000000)
#undef DBL_HAS_INFINITY #undef DBL_HAS_INFINITY
@@ -110,30 +137,55 @@
#undef DBL_DENORM_MIN #undef DBL_DENORM_MIN
#undef DBL_ROUND_ERR #undef DBL_ROUND_ERR
/// \brief Does \f$double\f$ have an infinity?
#define DBL_HAS_INFINITY 1 #define DBL_HAS_INFINITY 1
/// \brief Does \f$double\f$ have a quiet NaN?
#define DBL_HAS_QUIET_NAN 1 #define DBL_HAS_QUIET_NAN 1
/// \brief Does \f$double\f$ have a signaling NaN?
#define DBL_HAS_SIGNALING_NAN 1 #define DBL_HAS_SIGNALING_NAN 1
/// \brief Does \f$double\f$ use denormalization?
#define DBL_HAS_DENORM 1 #define DBL_HAS_DENORM 1
/// \brief Does \f$double\f$ have loss with denormalization?
#define DBL_HAS_DENORM_LOSS 0 #define DBL_HAS_DENORM_LOSS 0
/// \brief What rounding style does \f$double\f$ use?
#define DBL_ROUNDS 1 #define DBL_ROUNDS 1
/// \brief Does \f$double\f$ use the IEEE doubleing point specification?
#define DBL_IS_IEC559 1 #define DBL_IS_IEC559 1
/// \brief The number of mantissa bits in \f$double\f$.
#define DBL_MANT_DIG 53 #define DBL_MANT_DIG 53
/// \brief The number of decimal digits guaranteed to be preserved in a \f$double\f$ &rarr; \f$text\f$ &rarr; \f$double\f$.
#define DBL_DIG 15 #define DBL_DIG 15
/// \brief The decimal precision required to serialize and deserialize a \f$double\f$.
#define DBL_DECIMAL_DIG 17 #define DBL_DECIMAL_DIG 17
/// \brief The radix, or integer base, used to represent a \f$double\f$.
#define DBL_RADIX 2 #define DBL_RADIX 2
/// \brief The minimum negative integer such that \f${DBL_RADIX}^{DBL_MIN_EXP}\f$ results in a normalized \f$double\f$.
#define DBL_MIN_EXP -1021 #define DBL_MIN_EXP -1021
/// \brief The maximum positive integer such that \f${DBL_RADIX}^{DBL_MAX_EXP}\f$ results in a non-infinite \f$double\f$.
#define DBL_MAX_EXP 1024 #define DBL_MAX_EXP 1024
/// \brief The minimum negative integer such that \f${10}^{DBL_MIN_EXP}\f$ results in a normalized \f$double\f$.
#define DBL_MIN_10_EXP -307 #define DBL_MIN_10_EXP -307
/// \brief The maximum positive integer such that \f${10}^{DBL_MAX_EXP}\f$ results in a non-infinite \f$double\f$.
#define DBL_MAX_10_EXP 308 #define DBL_MAX_10_EXP 308
/// \brief Do arithmetics operations with \f$double\f$ trap?
#define DBL_TRAPS 0 #define DBL_TRAPS 0
/// \brief Do arithmetics operations with \f$double\f$ check for underflow?
#define DBL_TINYNESS_BEFORE 0 #define DBL_TINYNESS_BEFORE 0
/// \brief Smallest positive, finite, normal value of \f$double\f$.
#define DBL_MIN fennec::bit_cast<double>(0x10000000000000ll) #define DBL_MIN fennec::bit_cast<double>(0x10000000000000ll)
/// \brief Largest positive, finite value of \f$double\f$.
#define DBL_MAX fennec::bit_cast<double>(0x7fefffffffffffffll) #define DBL_MAX fennec::bit_cast<double>(0x7fefffffffffffffll)
/// \brief The difference between \f$1.0\f$ and the next representable value of \f$double\f$.
#define DBL_EPSILON fennec::bit_cast<double>(0x3cb0000000000000ll) #define DBL_EPSILON fennec::bit_cast<double>(0x3cb0000000000000ll)
/// \brief A value representing \f$\inf\f$ of type \f$double\f$.
#define DBL_INF fennec::bit_cast<double>(0x7ff0000000000000ll) #define DBL_INF fennec::bit_cast<double>(0x7ff0000000000000ll)
/// \brief A value representing \f$NaN\f$ of type \f$double\f$ that does not trap.
#define DBL_QUIET_NAN fennec::bit_cast<double>(0x7ff8000000000000ll) #define DBL_QUIET_NAN fennec::bit_cast<double>(0x7ff8000000000000ll)
#define DBL_SIGNALING_NAN fennec::bit_cast<double>(0x7ff0000000000001ll) /// \brief A value representing \f$NaN\f$ of type \f$double\f$ that traps.
#define DBL_SIGNALING_NAN fennec::bit_cast<double>(0x7ff4000000000000ll)
/// \brief Smallest positive, finite, subnormal value of \f$double\f$.
#define DBL_DENORM_MIN fennec::bit_cast<double>(0x1ll) #define DBL_DENORM_MIN fennec::bit_cast<double>(0x1ll)
/// \brief Maximum rounding error of type \f$double\f$.
#define DBL_ROUND_ERR fennec::bit_cast<double>(0x3fe0000000000000ll) #define DBL_ROUND_ERR fennec::bit_cast<double>(0x3fe0000000000000ll)
#endif // FENNEC_LANG_FLOAT_H #endif // FENNEC_LANG_FLOAT_H

View File

@@ -0,0 +1,136 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file fennec/lang/function.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_LANG_FUNCTION_H
#define FENNEC_LANG_FUNCTION_H
#include <fennec/lang/types.h>
#include <fennec/lang/assert.h>
#include <fennec/lang/utility.h>
#include <fennec/lang/detail/_function.h>
namespace fennec
{
///
/// \brief a class capable of holding a function or non-capturing lambda
template<typename> class function;
///
/// \brief a class capable of holding a function or non-capturing lambda
/// \tparam ReturnT The return type of the function
/// \tparam ArgsT The argument types of the function
template<typename ReturnT, typename...ArgsT>
class function<ReturnT(ArgsT...)> {
public:
///
/// \brief default constructor
constexpr function() noexcept
: call(nullptr) {
}
///
/// \brief destructor
constexpr ~function() = default;
///
/// \brief copy constructor
/// \param func the function to copy
constexpr function(const function& func) noexcept = default;
///
/// \brief move constructor
/// \param func the function to take ownership of
constexpr function(function&& func) noexcept = default;
///
/// \brief function constructor
/// \param func the function to capture
constexpr function(ReturnT (*func)(ArgsT...))
: call(func) {
}
///
/// \brief null constructor
constexpr function(nullptr_t) noexcept : function() {}
///
/// \brief copy assignment
/// \param func the function to copy
/// \returns a reference to self
constexpr function& operator=(const function& func) = default;
///
/// \brief move assignment
/// \param func the function to capture
/// \returns a reference to self
constexpr function& operator=(function&& func) = default;
///
/// \brief null assignment
/// \returns a reference to self
constexpr function& operator=(nullptr_t) {
call = nullptr;
return *this;
}
///
/// \brief function assignment
/// \param func the function to capture
/// \returns a reference to self
constexpr function& operator=(ReturnT (*func)(ArgsT...)) {
call = func;
return *this;
}
///
/// \brief implicit bool check
/// \returns \f$true\f$ if a function is captured, \f$false\f$ otherwise
constexpr operator bool() const noexcept {
return call != nullptr;
}
///
/// \brief function call operator
/// \param args the arguments to call the function with
/// \returns the result of the function call
ReturnT operator()(ArgsT...args) const noexcept {
assertf(call != nullptr, "Attempted to call a null function object!");
return call(fennec::forward<ArgsT>(args)...);
}
private:
ReturnT (*call)(ArgsT&&...) { nullptr };
};
}
#endif // FENNEC_LANG_FUNCTION_H

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@@ -0,0 +1,109 @@
// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_LANG_HASHING_H
#define FENNEC_LANG_HASHING_H
#include <fennec/lang/types.h>
#include <fennec/lang/type_traits.h>
#include <fennec/lang/bits.h>
namespace fennec
{
///
/// \brief Struct for hashing types, there is no default hashing function
/// \tparam Key The type to hash
template<typename Key> struct hash;
/// \brief Murmur3 Hash for 64-bit ints
template<>
struct hash<uint64_t> {
using type_t = uint64_t; //!< the type of the hash
/// \brief hash operator
/// \param x the value to hash
/// \returns an integer hash for the value
constexpr size_t operator()(uint64_t x) const {
// Murmur3
x ^= x >> 33U;
x *= 0xff51afd7ed558ccd;
x ^= x >> 33U;
x *= 0xc4ceb9fe1a85ec53;
x ^= x >> 33U;
return x;
}
};
/// \brief Hashing for integer types
/// \tparam IntT the integer type
template<typename IntT>
requires is_integral_v<IntT>
struct hash<IntT> : hash<uint64_t> {
using type_t = IntT; //!< the type of the hash
};
/// \brief Hashing for pointer types
/// \tparam PtrT The base type
template<typename PtrT>
struct hash<PtrT*> : hash<uintptr_t> {
using type_t = PtrT*; //!< the type of the hash
/// \brief hash operator
/// \param ptr the pointer to hash
/// \returns an integer hash for the value
constexpr size_t operator()(PtrT* ptr) const {
return hash<uintptr_t>::operator()((uintptr_t)(const void*)ptr);
}
};
// Float
template<>
struct hash<float> : hash<uint32_t> {
using type_t = float; //!< the type of the hash
/// \brief hash operator
/// \param x the value to hash
/// \returns an integer hash for the value
constexpr size_t operator()(float x) const {
return hash<uint32_t>::operator()(bit_cast<uint32_t>(x));
}
};
template<>
struct hash<double> : hash<uint64_t> {
using type_t = double; //!< the type of the hash
/// \brief hash operator
/// \param x the value to hash
/// \returns an integer hash for the value
constexpr size_t operator()(double x) const {
return hash<uint64_t>::operator()(bit_cast<uint64_t>(x));
}
};
///
/// \brief Pairs two hashes
/// \param x first hash
/// \param y second hash
/// \returns a pairing of the two hashes
constexpr size_t pair_hash(size_t x, size_t y) {
// Szudzik Pairing
return (x >= y ? (x * x) + x + y : (y * y) + x);
}
}
#endif // FENNEC_LANG_HASHING_H

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,13 +17,15 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file integer.h /// \file fennec/lang/integer.h
/// \brief metaprogramming integer type info /// \brief metaprogramming integer type info
/// ///
/// ///
/// \details this file is automatically generated for the current build environment /// \details This file is automatically generated for the current build environment.
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// Environment for this build: GNU Linux x86_64
///
/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -51,114 +53,212 @@
#undef ULLONG_MIN #undef ULLONG_MIN
#undef ULLONG_MAX #undef ULLONG_MAX
/// \brief Is \f$char\f$ signed?
#define CHAR_IS_SIGNED true #define CHAR_IS_SIGNED true
/// \brief Rounding style of type \f$char\f$.
#define CHAR_ROUNDS 0x0 #define CHAR_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$char\f$.
#define CHAR_RADIX_DIG 0x7 #define CHAR_RADIX_DIG 0x7
/// \brief Number of decimal digits represented by \f$char\f$.
#define CHAR_DIG 0x2 #define CHAR_DIG 0x2
/// \brief Number of decimal digits necessary to differentiate all values of type \f$char\f$.
#define CHAR_DECIMAL_DIG 0x0 #define CHAR_DECIMAL_DIG 0x0
/// \brief The radix, or integer base, used to represent a \f$char\f$.
#define CHAR_RADIX 0x2 #define CHAR_RADIX 0x2
#define CHAR_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$char\f$ trap?
#define CHAR_TRAPS 0xtrue
/// \brief Smallest finite value of \f$char\f$.
#define CHAR_MIN 0x80 #define CHAR_MIN 0x80
/// \brief Largest finite value of \f$char\f$.
#define CHAR_MAX 0x7f #define CHAR_MAX 0x7f
#define WCHAR_IS_SIGNED false /// \brief Is \f$wchar_t\f$ signed?
#define WCHAR_IS_SIGNED true
/// \brief Rounding style of type \f$wchar_t\f$.
#define WCHAR_ROUNDS 0x0 #define WCHAR_ROUNDS 0x0
#define WCHAR_RADIX_DIG 0x10 /// \brief Number of radix digits represented by \f$wchar_t\f$.
#define WCHAR_DIG 0x4 #define WCHAR_RADIX_DIG 0x1f
/// \brief Number of decimal digits represented by \f$wchar_t\f$.
#define WCHAR_DIG 0x9
/// \brief Number of decimal digits necessary to differentiate all values of type \f$wchar_t\f$.
#define WCHAR_DECIMAL_DIG 0x0 #define WCHAR_DECIMAL_DIG 0x0
/// \brief The radix, or integer base, used to represent a \f$wchar_t\f$.
#define WCHAR_RADIX 0x2 #define WCHAR_RADIX 0x2
#define WCHAR_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$wchar_t\f$ trap?
#define WCHAR_MIN 0x0 #define WCHAR_TRAPS 0xtrue
#define WCHAR_MAX 0xffff /// \brief Smallest finite value of \f$wchar_t\f$.
#define WCHAR_MIN 0x80000000
/// \brief Largest finite value of \f$wchar_t\f$.
#define WCHAR_MAX 0x7fffffff
/// \brief Is \f$signed char\f$ signed?
#define SCHAR_ROUNDS 0x0 #define SCHAR_ROUNDS 0x0
/// \brief Rounding style of type \f$signed char\f$.
#define SCHAR_RADIX_DIG 0x7 #define SCHAR_RADIX_DIG 0x7
/// \brief Number of radix digits represented by \f$signed char\f$.
#define SCHAR_DIG 0x2 #define SCHAR_DIG 0x2
/// \brief Number of decimal digits represented by \f$signed char\f$.
#define SCHAR_DECIMAL_DIG 0x0 #define SCHAR_DECIMAL_DIG 0x0
/// \brief Number of decimal digits necessary to differentiate all values of type \f$signed char\f$.
#define SCHAR_RADIX 0x2 #define SCHAR_RADIX 0x2
#define SCHAR_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$signed char\f$ trap?
#define SCHAR_TRAPS 0xtrue
/// \brief Smallest finite value of \f$signed char\f$.
#define SCHAR_MIN 0x80 #define SCHAR_MIN 0x80
/// \brief Largest finite value of \f$signed char\f$.
#define SCHAR_MAX 0x7f #define SCHAR_MAX 0x7f
/// \brief Is \f$unsigned char\f$ unsigned?
#define UCHAR_ROUNDS 0x0 #define UCHAR_ROUNDS 0x0
/// \brief Rounding style of type \f$unsigned char\f$.
#define UCHAR_RADIX_DIG 0x8 #define UCHAR_RADIX_DIG 0x8
/// \brief Number of radix digits represented by \f$unsigned char\f$.
#define UCHAR_DIG 0x2 #define UCHAR_DIG 0x2
/// \brief Number of decimal digits represented by \f$unsigned char\f$.
#define UCHAR_DECIMAL_DIG 0x0 #define UCHAR_DECIMAL_DIG 0x0
/// \brief Number of decimal digits necessary to differentiate all values of type \f$unsigned char\f$.
#define UCHAR_RADIX 0x2 #define UCHAR_RADIX 0x2
#define UCHAR_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$unsigned char\f$ trap?
#define UCHAR_TRAPS 0xtrue
/// \brief Smallest finite value of \f$unsigned char\f$.
#define UCHAR_MIN 0x0 #define UCHAR_MIN 0x0
/// \brief Largest finite value of \f$unsigned char\f$.
#define UCHAR_MAX 0xff #define UCHAR_MAX 0xff
/// \brief Rounding style of type \f$short\f$.
#define SHORT_ROUNDS 0x0 #define SHORT_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$short\f$.
#define SHORT_RADIX_DIG 0xf #define SHORT_RADIX_DIG 0xf
/// \brief Number of decimal digits represented by \f$short\f$.
#define SHORT_DIG 0x4 #define SHORT_DIG 0x4
/// \brief Number of decimal digits necessary to differentiate all values of type \f$short\f$.
#define SHORT_DECIMAL_DIG 0x0 #define SHORT_DECIMAL_DIG 0x0
/// \brief The radix, or integer base, used to represent a \f$short\f$.
#define SHORT_RADIX 0x2 #define SHORT_RADIX 0x2
#define SHORT_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$short\f$ trap?
#define SHORT_MIN 0x8000 #define SHORT_TRAPS 0xtrue
/// \brief Smallest finite value of \f$short\f$.
#define SHORT_MIN 0xffff8000
/// \brief Largest finite value of \f$short\f$.
#define SHORT_MAX 0x7fff #define SHORT_MAX 0x7fff
/// \brief Rounding style of type \f$unsigned short\f$.
#define USHORT_ROUNDS 0x0 #define USHORT_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$unsigned short\f$.
#define USHORT_RADIX_DIG 0x10 #define USHORT_RADIX_DIG 0x10
/// \brief Number of decimal digits represented by \f$unsigned short\f$.
#define USHORT_DIG 0x4 #define USHORT_DIG 0x4
/// \brief Number of decimal digits necessary to differentiate all values of type \f$unsigned short\f$.
#define USHORT_DECIMAL_DIG 0x0 #define USHORT_DECIMAL_DIG 0x0
/// \brief The radix, or integer base, used to represent a \f$unsigned short\f$.
#define USHORT_RADIX 0x2 #define USHORT_RADIX 0x2
#define USHORT_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$unsigned short\f$ trap?
#define USHORT_TRAPS 0xtrue
/// \brief Smallest finite value of \f$unsigned short\f$.
#define USHORT_MIN 0x0 #define USHORT_MIN 0x0
/// \brief Largest finite value of \f$unsigned short\f$.
#define USHORT_MAX 0xffff #define USHORT_MAX 0xffff
/// \brief Rounding style of type \f$int\f$.
#define INT_ROUNDS 0x0 #define INT_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$int\f$.
#define INT_RADIX_DIG 0x1f #define INT_RADIX_DIG 0x1f
/// \brief Number of decimal digits represented by \f$int\f$.
#define INT_DIG 0x9 #define INT_DIG 0x9
/// \brief Number of decimal digits necessary to differentiate all values of type \f$int\f$.
#define INT_DECIMAL_DIG 0x0 #define INT_DECIMAL_DIG 0x0
/// \brief The radix, or integer base, used to represent a \f$int\f$.
#define INT_RADIX 0x2 #define INT_RADIX 0x2
#define INT_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$int\f$ trap?
#define INT_TRAPS 0xtrue
/// \brief Smallest finite value of \f$int\f$.
#define INT_MIN 0x80000000 #define INT_MIN 0x80000000
/// \brief Largest finite value of \f$int\f$.
#define INT_MAX 0x7fffffff #define INT_MAX 0x7fffffff
/// \brief Rounding style of type \f$unsigned int\f$.
#define UINT_ROUNDS 0x0 #define UINT_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$unsigned int\f$.
#define UINT_RADIX_DIG 0x20 #define UINT_RADIX_DIG 0x20
/// \brief Number of decimal digits represented by \f$unsigned int\f$.
#define UINT_DIG 0x9 #define UINT_DIG 0x9
/// \brief Number of decimal digits necessary to differentiate all values of type \f$unsigned int\f$.
#define UINT_DECIMAL_DIG 0x0 #define UINT_DECIMAL_DIG 0x0
/// \brief The radix, or unsigned integer base, used to represent a \f$unsigned int\f$.
#define UINT_RADIX 0x2 #define UINT_RADIX 0x2
#define UINT_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$unsigned int\f$ trap?
#define UINT_TRAPS 0xtrue
/// \brief Smallest finite value of \f$unsigned int\f$.
#define UINT_MIN 0x0 #define UINT_MIN 0x0
/// \brief Largest finite value of \f$unsigned int\f$.
#define UINT_MAX 0xffffffff #define UINT_MAX 0xffffffff
/// \brief Rounding style of type \f$long int\f$.
#define LONG_ROUNDS 0x0 #define LONG_ROUNDS 0x0
#define LONG_RADIX_DIG 0x1f /// \brief Number of radix digits represented by \f$long int\f$.
#define LONG_DIG 0x9 #define LONG_RADIX_DIG 0x3f
/// \brief Number of decimal digits represented by \f$long int\f$.
#define LONG_DIG 0x12
/// \brief Number of decimal digits necessary to differentiate all values of type \f$long int\f$.
#define LONG_DECIMAL_DIG 0x0 #define LONG_DECIMAL_DIG 0x0
/// \brief The radix, or long integer base, used to represent a \f$long int\f$.
#define LONG_RADIX 0x2 #define LONG_RADIX 0x2
#define LONG_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$long int\f$ trap?
#define LONG_MIN 0x80000000 #define LONG_TRAPS 0xtrue
#define LONG_MAX 0x7fffffff /// \brief Smallest finite value of \f$long int\f$.
#define LONG_MIN 0x8000000000000000
/// \brief Largest finite value of \f$long int\f$.
#define LONG_MAX 0x7fffffffffffffff
/// \brief Rounding style of type \f$unsigned long int\f$.
#define ULONG_ROUNDS 0x0 #define ULONG_ROUNDS 0x0
#define ULONG_RADIX_DIG 0x20 /// \brief Number of radix digits represented by \f$unsigned long int\f$.
#define ULONG_DIG 0x9 #define ULONG_RADIX_DIG 0x40
/// \brief Number of decimal digits represented by \f$unsigned long int\f$.
#define ULONG_DIG 0x13
/// \brief Number of decimal digits necessary to differentiate all values of type \f$unsigned long int\f$.
#define ULONG_DECIMAL_DIG 0x0 #define ULONG_DECIMAL_DIG 0x0
/// \brief The radix, or unsigned long integer base, used to represent a \f$unsigned long int\f$.
#define ULONG_RADIX 0x2 #define ULONG_RADIX 0x2
#define ULONG_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$unsigned long int\f$ trap?
#define ULONG_TRAPS 0xtrue
/// \brief Smallest finite value of \f$unsigned long int\f$.
#define ULONG_MIN 0x0 #define ULONG_MIN 0x0
#define ULONG_MAX 0xffffffff /// \brief Largest finite value of \f$unsigned long int\f$.
#define ULONG_MAX 0xffffffffffffffff
/// \brief Rounding style of type \f$long long\f$.
#define LLONG_ROUNDS 0x0 #define LLONG_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$long long\f$.
#define LLONG_RADIX_DIG 0x3f #define LLONG_RADIX_DIG 0x3f
/// \brief Number of decimal digits represented by \f$long long\f$.
#define LLONG_DIG 0x12 #define LLONG_DIG 0x12
/// \brief Number of decimal digits necessary to differentiate all values of type \f$long long\f$.
#define LLONG_DECIMAL_DIG 0x0 #define LLONG_DECIMAL_DIG 0x0
/// \brief The radix, or long longeger base, used to represent a \f$long long\f$.
#define LLONG_RADIX 0x2 #define LLONG_RADIX 0x2
#define LLONG_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$long long\f$ trap?
#define LLONG_TRAPS 0xtrue
/// \brief Smallest finite value of \f$long long\f$.
#define LLONG_MIN 0x8000000000000000 #define LLONG_MIN 0x8000000000000000
/// \brief Largest finite value of \f$long long\f$.
#define LLONG_MAX 0x7fffffffffffffff #define LLONG_MAX 0x7fffffffffffffff
/// \brief Rounding style of type \f$unsigned long long\f$.
#define ULLONG_ROUNDS 0x0 #define ULLONG_ROUNDS 0x0
/// \brief Number of radix digits represented by \f$unsigned long long\f$.
#define ULLONG_RADIX_DIG 0x40 #define ULLONG_RADIX_DIG 0x40
/// \brief Number of decimal digits represented by \f$unsigned long long\f$.
#define ULLONG_DIG 0x13 #define ULLONG_DIG 0x13
/// \brief Number of decimal digits necessary to differentiate all values of type \f$unsigned long long\f$.
#define ULLONG_DECIMAL_DIG 0x0 #define ULLONG_DECIMAL_DIG 0x0
/// \brief The radix, or unsigned long longeger base, used to represent a \f$unsigned long long\f$.
#define ULLONG_RADIX 0x2 #define ULLONG_RADIX 0x2
#define ULLONG_TRAPS 0xfalse /// \brief Do arithmetics operations with \f$unsigned long long\f$ trap?
#define ULLONG_TRAPS 0xtrue
/// \brief Smallest finite value of \f$unsigned long long\f$.
#define ULLONG_MIN 0x0 #define ULLONG_MIN 0x0
/// \brief Largest finite value of \f$unsigned long long\f$.
#define ULLONG_MAX 0xffffffffffffffff #define ULLONG_MAX 0xffffffffffffffff
#endif // FENNEC_LANG_INTEGER_H #endif // FENNEC_LANG_INTEGER_H

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright (C) 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,10 +17,10 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file intrinsics.h /// \file fennec/lang/intrinsics.h
/// \brief \ref fennec_lang_intrinsics /// \brief \ref fennec_lang_intrinsics
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -40,59 +40,59 @@
/// <tr><th style="vertical-align: top">Syntax /// <tr><th style="vertical-align: top">Syntax
/// <th style="vertical-align: top">Description /// <th style="vertical-align: top">Description
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_BIT_CAST` <br> /// \f$FENNEC_HAS_BUILTIN_BIT_CAST\f$ <br>
/// `Y FENNEC_BUILTIN_BIT_CAST(X)` /// \f$Y FENNEC_BUILTIN_BIT_CAST(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// An intrinsic for doing a bitwise cast without using `reinterpret_cast`. /// An intrinsic for doing a bitwise cast without using \f$reinterpret_cast\f$.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_ADDRESSOF` <br> /// \f$FENNEC_HAS_BUILTIN_ADDRESSOF\f$ <br>
/// `Y FENNEC_BUILTIN_ADDRESSOF(X)` /// \f$Y FENNEC_BUILTIN_ADDRESSOF(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Obtains the true address of an object in circumstances where `operator&` is overloaded. /// Obtains the true address of an object in circumstances where \f$operator&\f$ is overloaded.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_CONVERTIBLE` <br> /// \f$FENNEC_HAS_BUILTIN_IS_CONVERTIBLE\f$ <br>
/// `B FENNEC_BUILTIN_IS_CONVERTIBLE(X, Y)` /// \f$B FENNEC_BUILTIN_IS_CONVERTIBLE(X, Y)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if type `X` can be converted to type `Y`. /// Checks if type \f$X\f$ can be converted to type \f$Y\f$.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_EMPTY` <br> /// \f$FENNEC_HAS_BUILTIN_IS_EMPTY\f$ <br>
/// `B FENNEC_BUILTIN_IS_EMPTY(X)` /// \f$B FENNEC_BUILTIN_IS_EMPTY(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if type `X` stores no data. /// Checks if type \f$X\f$ stores no data.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_POLYMORPHIC` <br> /// \f$FENNEC_HAS_BUILTIN_IS_POLYMORPHIC\f$ <br>
/// `B FENNEC_BUILTIN_IS_POLYMORPHIC(X)` /// \f$B FENNEC_BUILTIN_IS_POLYMORPHIC(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if type `X` is polymorphic, this is for classes only thus checks only for subtyping /// Checks if type \f$X\f$ is polymorphic, this is for classes only thus checks only for subtyping
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_FINAL` <br> /// \f$FENNEC_HAS_BUILTIN_IS_FINAL\f$ <br>
/// `B FENNEC_BUILTIN_IS_FINAL(X)` /// \f$B FENNEC_BUILTIN_IS_FINAL(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if type `X` is final, meaning a function or class cannot be derived from. /// Checks if type \f$X\f$ is final, meaning a function or class cannot be derived from.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_ABSTRACT` <br> /// \f$FENNEC_HAS_BUILTIN_IS_ABSTRACT\f$ <br>
/// `B FENNEC_BUILTIN_IS_ABSTRACT(X)` /// \f$B FENNEC_BUILTIN_IS_ABSTRACT(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Opposite of `FENNEC_BUILTIN_IS_FINAL`, checks if abstract, meaning `X` has at least one pure virtual function. /// Opposite of \f$FENNEC_BUILTIN_IS_FINAL\f$, checks if abstract, meaning \f$X\f$ has at least one pure virtual function.
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT` <br> /// \f$FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT\f$ <br>
/// `B FENNEC_BUILTIN_IS_STANDARD_LAYOUT(X)` /// \f$B FENNEC_BUILTIN_IS_STANDARD_LAYOUT(X)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if `X` has a standard layout, here is [full criteria](https://www.cppreference.com/w/cpp/language/classes.html#Standard-layout_class) /// Checks if \f$X\f$ has a standard layout, here is [full criteria](https://www.cppreference.com/w/cpp/language/classes.html#Standard-layout_class)
/// for this trait /// for this trait
/// ///
/// <tr><td width="50%" style="vertical-align: top"> <br> /// <tr><td width="50%" style="vertical-align: top"> <br>
/// `FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE` <br> /// \f$FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE\f$ <br>
/// `B FENNEC_BUILTIN_IS_CONSTRUCTIBLE(X, ...)` /// \f$B FENNEC_BUILTIN_IS_CONSTRUCTIBLE(X, ...)\f$
/// <td width="50%" style="vertical-align: top"> /// <td width="50%" style="vertical-align: top">
/// Checks if type `X` is constructible with args `...`, such that `X::X(...)` exists. /// Checks if type \f$X\f$ is constructible with args \f$\ldots\f$, such that \f$X::X(...)\f$ exists.
/// ///
/// </table> /// </table>
/// ///
@@ -102,6 +102,9 @@
// Most major compilers support __has_builtin, notably GCC, MINGW, and CLANG // Most major compilers support __has_builtin, notably GCC, MINGW, and CLANG
#if defined(__has_builtin) #if defined(__has_builtin)
// UTILITIES ===========================================================================================================
// addressof is very difficult to implement without intrinsics. // addressof is very difficult to implement without intrinsics.
#if __has_builtin(__builtin_addressof) #if __has_builtin(__builtin_addressof)
# define FENNEC_HAS_BUILTIN_ADDRESSOF 1 # define FENNEC_HAS_BUILTIN_ADDRESSOF 1
@@ -118,6 +121,37 @@
# define FENNEC_HAS_BUILTIN_BIT_CAST 0 # define FENNEC_HAS_BUILTIN_BIT_CAST 0
#endif #endif
#if __has_builtin(__builtin_LINE)
# define FENNEC_HAS_BUILTIN_LINE 1
# define FENNEC_BUILTIN_LINE() __builtin_LINE()
#else
# define FENNEC_HAS_BUILTIN_LINE 0
#endif
#if __has_builtin(__builtin_COLUMN)
# define FENNEC_HAS_BUILTIN_COLUMN 1
# define FENNEC_BUILTIN_COLUMN() __builtin_COLUMN()
#else
# define FENNEC_HAS_BUILTIN_COLUMN 0
#endif
#if __has_builtin(__builtin_FILE)
# define FENNEC_HAS_BUILTIN_FILE 1
# define FENNEC_BUILTIN_FILE() __builtin_FILE()
#else
# define FENNEC_HAS_BUILTIN_FILE 0
#endif
#if __has_builtin(__builtin_FUNCTION)
# define FENNEC_HAS_BUILTIN_FUNCTION 1
# define FENNEC_BUILTIN_FUNCTION() __builtin_FUNCTION()
#else
# define FENNEC_HAS_BUILTIN_FUNCTION 0
#endif
// PROPERTIES ==========================================================================================================
// Inconsistent without intrinsics // Inconsistent without intrinsics
#if __has_builtin(__is_abstract) #if __has_builtin(__is_abstract)
# define FENNEC_HAS_BUILTIN_IS_ABSTRACT 1 # define FENNEC_HAS_BUILTIN_IS_ABSTRACT 1
@@ -126,14 +160,154 @@
# define FENNEC_HAS_BUILTIN_IS_ABSTRACT 0 # define FENNEC_HAS_BUILTIN_IS_ABSTRACT 0
#endif #endif
// Inconsistent without intrinsics
#if __has_builtin(__is_array)
# define FENNEC_HAS_BUILTIN_IS_ARRAY 1
# define FENNEC_BUILTIN_IS_ARRAY(arg) __is_array(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_ARRAY
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_bounded_array)
# define FENNEC_HAS_BUILTIN_IS_BOUNDED_ARRAY 1
# define FENNEC_BUILTIN_IS_BOUNDED_ARRAY(arg) __is_bounded_array(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_BOUNDED_ARRAY
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_class)
# define FENNEC_HAS_BUILTIN_IS_CLASS 1
# define FENNEC_BUILTIN_IS_CLASS(arg) __is_class(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_CLASS
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_scoped_enum)
# define FENNEC_HAS_BUILTIN_IS_SCOPED_ENUM 1
# define FENNEC_BUILTIN_IS_SCOPED_ENUM(arg) __is_scoped_enum(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_SCOPED_ENUM
#endif
#if __has_builtin(__is_member_pointer)
# define FENNEC_HAS_BUILTIN_IS_MEMBER_POINTER 1
# define FENNEC_BUILTIN_IS_MEMBER_POINTER(arg) __is_member_pointer(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_MEMBER_POINTER 0
#endif
#if __has_builtin(__is_member_function_pointer)
# define FENNEC_HAS_BUILTIN_IS_MEMBER_FUNCTION_POINTER 1
# define FENNEC_BUILTIN_IS_MEMBER_FUNCTION_POINTER(arg) __is_member_function_pointer(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_MEMBER_FUNCTION_POINTER 0
#endif
#if __has_builtin(__is_member_object_pointer)
# define FENNEC_HAS_BUILTIN_IS_MEMBER_OBJECT_POINTER 1
# define FENNEC_BUILTIN_IS_MEMBER_OBJECT_POINTER(arg) __is_member_object_pointer(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_MEMBER_OBJECT_POINTER 0
#endif
// CONSTRUCTORS ========================================================================================================
// Difficult and Inconsistent without intrinsics // Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_constructible) #if __has_builtin(__is_constructible)
# define FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE 1 # define FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE 1
# define FENNEC_BUILTIN_IS_CONSTRUCTIBLE(type, ...) __is_constructible(type, __VA_ARGS__) # define FENNEC_BUILTIN_IS_CONSTRUCTIBLE(type, ...) __is_constructible(type __VA_OPT__(,) __VA_ARGS__)
#else #else
# define FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE 0 # define FENNEC_HAS_BUILTIN_IS_CONSTRUCTIBLE 0
#endif #endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_trivially_constructible)
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_CONSTRUCTIBLE 1
# define FENNEC_BUILTIN_IS_TRIVIALLY_CONSTRUCTIBLE(type, ...) __is_trivially_constructible(type __VA_OPT__(,) __VA_ARGS__)
#else
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_CONSTRUCTIBLE 0
#endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_nothrow_constructible)
# define FENNEC_HAS_BUILTIN_IS_NOTHROW_CONSTRUCTIBLE 1
# define FENNEC_BUILTIN_IS_NOTHROW_CONSTRUCTIBLE(type, ...) __is_nothrow_constructible(type __VA_OPT__(,) __VA_ARGS__)
#else
# define FENNEC_HAS_BUILTIN_IS_NOTHROW_CONSTRUCTIBLE 0
#endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__has_trivial_destructor)
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_DESTRUCTIBLE 1
# define FENNEC_BUILTIN_IS_TRIVIALLY_DESTRUCTIBLE(type) __has_trivial_destructor(type)
#else
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_DESTRUCTIBLE 0
#endif
// ASSIGNMENTS =========================================================================================================
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_assignable)
# define FENNEC_HAS_BUILTIN_IS_ASSIGNABLE 1
# define FENNEC_BUILTIN_IS_ASSIGNABLE(a, b) __is_assignable(a, b)
#else
# define FENNEC_HAS_BUILTIN_IS_ASSIGNABLE 0
#endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_trivially_assignable)
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_ASSIGNABLE 1
# define FENNEC_BUILTIN_IS_TRIVIALLY_ASSIGNABLE(a, b) __is_trivially_assignable(a, b)
#else
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_ASSIGNABLE 0
#endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_nothrow_assignable)
# define FENNEC_HAS_BUILTIN_IS_NOTHROW_ASSIGNABLE 1
# define FENNEC_BUILTIN_IS_NOTHROW_ASSIGNABLE(a, b) __is_nothrow_assignable(a, b)
#else
# define FENNEC_HAS_BUILTIN_IS_NOTHROW_ASSIGNABLE 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_trivial)
# define FENNEC_HAS_BUILTIN_IS_TRIVIAL 1
# define FENNEC_BUILTIN_IS_TRIVIAL(a) __is_trivial(a)
#else
# define FENNEC_HAS_BUILTIN_IS_TRIVIAL 0
#endif
// Difficult and Inconsistent without intrinsics
#if __has_builtin(__is_trivially_copyable)
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_COPYABLE 1
# define FENNEC_BUILTIN_IS_TRIVIALLY_COPYABLE(a) __is_trivially_copyable(a)
#else
# define FENNEC_HAS_BUILTIN_IS_TRIVIALLY_COPYABLE 0
#endif
// Impossible without instrinsics
#if __has_builtin(__is_standard_layout)
# define FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT 1
# define FENNEC_BUILTIN_IS_STANDARD_LAYOUT(arg) __is_standard_layout(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT 0
#endif
// Impossible without instrinsics
#if __has_builtin(__has_unique_object_representations)
# define FENNEC_HAS_BUILTIN_HAS_UNIQUE_OBJECT_REPRESENTATIONS 1
# define FENNEC_BUILTIN_HAS_UNIQUE_OBJECT_REPRESENTATIONS(arg) __has_unique_object_representations(arg)
#else
# define FENNEC_HAS_BUILTIN_HAS_UNIQUE_OBJECT_REPRESENTATIONS 0
#endif
// Type Traits // Type Traits
// can_convert is also very difficult to implement without intrinsics // can_convert is also very difficult to implement without intrinsics
#if __has_builtin(__is_convertible) #if __has_builtin(__is_convertible)
@@ -159,6 +333,62 @@
#endif #endif
#endif #endif
// Inconsistent without intrinsics.
#if __has_builtin(__is_enum)
# define FENNEC_HAS_BUILTIN_IS_ENUM 1
# define FENNEC_BUILTIN_IS_ENUM(arg) __is_enum(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_ENUM 0
#endif
// Inconsistent without intrinsics.
#if __has_builtin(__is_union)
# define FENNEC_HAS_BUILTIN_IS_UNION 1
# define FENNEC_BUILTIN_IS_UNION(arg) __is_union(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_UNION 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_final)
# define FENNEC_HAS_BUILTIN_IS_FINAL 1
# define FENNEC_BUILTIN_IS_FINAL(arg) __is_final(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_FINAL 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_aggregate)
# define FENNEC_HAS_BUILTIN_IS_AGGREGATE 1
# define FENNEC_BUILTIN_IS_AGGREGATE(arg) __is_aggregate(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_AGGREGATE 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__builtin_is_implicit_lifetime)
# define FENNEC_HAS_BUILTIN_IS_IMPLICIT_LIFETIME 1
# define FENNEC_BUILTIN_IS_IMPLICIT_LIFETIME(arg) __builtin_is_implicit_lifetime(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_IMPLICIT_LIFETIME 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_function)
# define FENNEC_HAS_BUILTIN_IS_FUNCTION 1
# define FENNEC_BUILTIN_IS_FUNCTION(arg) __is_function(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_FUNCTION 0
#endif
// Inconsistent without intrinsics
#if __has_builtin(__is_object)
# define FENNEC_HAS_BUILTIN_IS_OBJECT 1
# define FENNEC_BUILTIN_IS_OBJECT(arg) __is_object(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_FUNCTION 0
#endif
// Inconsistent without intrinsics // Inconsistent without intrinsics
#if __has_builtin(__is_polymorphic) #if __has_builtin(__is_polymorphic)
# define FENNEC_HAS_BUILTIN_IS_POLYMORPHIC 1 # define FENNEC_HAS_BUILTIN_IS_POLYMORPHIC 1
@@ -167,21 +397,13 @@
# define FENNEC_HAS_BUILTIN_IS_POLYMORPHIC 0 # define FENNEC_HAS_BUILTIN_IS_POLYMORPHIC 0
#endif #endif
// Impossible without instrinsics
#if __has_builtin(__is_standard_layout)
# define FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT 1
# define FENNEC_BUILTIN_IS_STANDARD_LAYOUT(arg) __is_standard_layout(arg)
#else
# define FENNEC_HAS_BUILTIN_IS_STANDARD_LAYOUT 0
#endif
// For compilers without or differently named builtins // For compilers without or differently named builtins
#else #else
// TODO: More compiler support // TODO: More compiler support
#if _MSC_VER #if FENNEC_COMPILER_MSVC
# define FENNEC_HAS_BUILTIN_ADDRESS_OF 1 # define FENNEC_HAS_BUILTIN_ADDRESS_OF 1
# define FENNEC_BUILTIN_ADDRESS_OF(arg) __builtin_addressof(arg) # define FENNEC_BUILTIN_ADDRESS_OF(arg) __builtin_addressof(arg)

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,23 +17,22 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file lang.h /// \file fennec/lang/lang.h
/// \brief \ref fennec_lang /// \brief \ref fennec_lang
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
#ifndef FENNEC_LANG_H #ifndef FENNEC_LANG_H
#define FENNEC_LANG_H #define FENNEC_LANG_H
#include <fennec/lang/assert.h>
#include <fennec/lang/bits.h> #include <fennec/lang/bits.h>
#include <fennec/lang/intrinsics.h>
#include <fennec/lang/limits.h>
#include <fennec/lang/types.h> #include <fennec/lang/types.h>
#include <fennec/lang/utility.h> #include <fennec/lang/utility.h>
@@ -42,6 +41,7 @@
/// ///
/// This library implements the parts of the C++ stdlib that relate to built-in types and metaprogramming. /// This library implements the parts of the C++ stdlib that relate to built-in types and metaprogramming.
/// ///
/// - \subpage fennec_lang_assert
/// - \subpage fennec_lang_bit_manipulation /// - \subpage fennec_lang_bit_manipulation
/// - \subpage fennec_lang_intrinsics /// - \subpage fennec_lang_intrinsics
/// - \subpage fennec_lang_limits /// - \subpage fennec_lang_limits

View File

@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright (C) 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,14 +17,14 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file limits.h /// \file fennec/lang/limits.h
/// \brief \ref fennec_lang_limits /// \brief \ref fennec_lang_limits
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -222,42 +222,42 @@ enum float_round_style
/// \tparam TypeT Numeric types, may be overloaded for custom types /// \tparam TypeT Numeric types, may be overloaded for custom types
template<typename TypeT> struct numeric_limits template<typename TypeT> struct numeric_limits
{ {
static constexpr bool is_specialized = false; ///< Check if the template is specialized for TypeT static constexpr bool is_specialized = false; //!< Check if the template is specialized for TypeT
static constexpr bool is_signed = false; ///< Check if TypeT is signed static constexpr bool is_signed = false; //!< Check if TypeT is signed
static constexpr bool is_integer = false; ///< Check if TypeT is of an integral type static constexpr bool is_integer = false; //!< Check if TypeT is of an integral type
static constexpr bool is_exact = false; ///< Check if TypeT is exact in its precision static constexpr bool is_exact = false; //!< Check if TypeT is exact in its precision
static constexpr bool has_infinity = false; ///< Check if TypeT can hold a value representing infinity static constexpr bool has_infinity = false; //!< Check if TypeT can hold a value representing infinity
static constexpr bool has_quiet_nan = false; ///< Check if TypeT can hold a non-signaling nan static constexpr bool has_quiet_nan = false; //!< Check if TypeT can hold a non-signaling nan
static constexpr bool has_signaling_nan = false; ///< Check if TypeT can hold a signaling nan static constexpr bool has_signaling_nan = false; //!< Check if TypeT can hold a signaling nan
static constexpr bool has_denorm = false; ///< Check if TypeT denormalizes static constexpr bool has_denorm = false; //!< Check if TypeT denormalizes
static constexpr bool has_denorm_loss = false; ///< Check if TypeT has precision loss when denormalized static constexpr bool has_denorm_loss = false; //!< Check if TypeT has precision loss when denormalized
static constexpr bool is_iec559 = false; ///< Check if a TypeT representing a float is IEC 559 or IEEE 754 static constexpr bool is_iec559 = false; //!< Check if a TypeT representing a float is IEC 559 or IEEE 754
static constexpr bool is_bounded = false; ///< Check if TypeT represents a finite set of values static constexpr bool is_bounded = false; //!< Check if TypeT represents a finite set of values
static constexpr bool is_modulo = false; ///< Check if TypeT can handle modulo arithmetic static constexpr bool is_modulo = false; //!< Check if TypeT can handle modulo arithmetic
static constexpr bool tinyness_before = false; ///< Check if TypeT checks for tinyness before rounding static constexpr bool tinyness_before = false; //!< Check if TypeT checks for tinyness before rounding
static constexpr bool traps = false; ///< Check if TypeT can cause operations to trap static constexpr bool traps = false; //!< Check if TypeT can cause operations to trap
static constexpr int radix = 0; ///< Get the base representation of the type static constexpr int radix = 0; //!< Get the base representation of the type
static constexpr int digits = 0; ///< Get the number of radix digits TypeT represents static constexpr int digits = 0; //!< Get the number of radix digits TypeT represents
static constexpr int digits10 = 0; ///< Get the number of decimal digits TypeT represents static constexpr int digits10 = 0; //!< Get the number of decimal digits TypeT represents
static constexpr int max_digits10 = 0; ///< Get the maximum number of decimal digits TypeT represents static constexpr int max_digits10 = 0; //!< Get the maximum number of decimal digits TypeT represents
static constexpr int min_exponent = 0; ///< Get the minimum number of radix digits that represent the exponent of TypeT static constexpr int min_exponent = 0; //!< Get the minimum number of radix digits that represent the exponent of TypeT
static constexpr int min_exponent10 = 0; ///< Get the minimum number of decimal digits that represent the exponent of TypeT static constexpr int min_exponent10 = 0; //!< Get the minimum number of decimal digits that represent the exponent of TypeT
static constexpr int max_exponent = 0; ///< Get the maximum number of radix digits that represent the exponent of TypeT static constexpr int max_exponent = 0; //!< Get the maximum number of radix digits that represent the exponent of TypeT
static constexpr int max_exponent10 = 0; ///< Get the maximum number of decimal digits that represent the exponent of TypeT static constexpr int max_exponent10 = 0; //!< Get the maximum number of decimal digits that represent the exponent of TypeT
static constexpr float_round_style rounding_style = round_indeterminate; ///< The rounding style of TypeT static constexpr float_round_style rounding_style = round_indeterminate; //!< The rounding style of TypeT
// This is very poorly named and defined in the C++ Standard so these functions differ // This is very poorly named and defined in the C++ Standard so these functions differ
static constexpr TypeT min() { return TypeT(); } ///< Returns the minimum finite value of TypeT static constexpr TypeT min() { return TypeT(); } //!< \returns the minimum finite value of TypeT
static constexpr TypeT max() { return TypeT(); } ///< Returns the maximum finite value of TypeT static constexpr TypeT max() { return TypeT(); } //!< \returns the maximum finite value of TypeT
static constexpr TypeT lowest() { return TypeT(); } ///< Returns the smallest positive value of TypeT static constexpr TypeT lowest() { return TypeT(); } //!< \returns the smallest positive value of TypeT
static constexpr TypeT epsilon() { return TypeT(); } ///< Returns the difference between 1.0 and the next representable value static constexpr TypeT epsilon() { return TypeT(); } //!< \returns the difference between 1.0 and the next representable value
static constexpr TypeT round_error() { return TypeT(); } ///< Returns the max rounding error of TypeT static constexpr TypeT round_error() { return TypeT(); } //!< \returns the max rounding error of TypeT
static constexpr TypeT infinity() { return TypeT(); } ///< Returns a value of TypeT holding a positive infinity static constexpr TypeT infinity() { return TypeT(); } //!< \returns a value of TypeT holding a positive infinity
static constexpr TypeT quiet_NaN() { return TypeT(); } ///< Returns a value of TypeT holding a quiet NaN static constexpr TypeT quiet_NaN() { return TypeT(); } //!< \returns a value of TypeT holding a quiet NaN
static constexpr TypeT signaling_NaN() { return TypeT(); } ///< Returns a value of TypeT holding a signaling NaN static constexpr TypeT signaling_NaN() { return TypeT(); } //!< \returns a value of TypeT holding a signaling NaN
static constexpr TypeT denorm_min() { return TypeT(); } ///< Returns a value of TypeT holding the smallest positive subnormal static constexpr TypeT denorm_min() { return TypeT(); } //!< \returns a value of TypeT holding the smallest positive subnormal
}; };
// Overload definitions for basic types // Overload definitions for basic types

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@@ -1,6 +1,6 @@
// ===================================================================================================================== // =====================================================================================================================
// fennec, a free and open source game engine // fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower // Copyright © 2025 - 2026 Medusa Slockbower
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
@@ -17,14 +17,14 @@
// ===================================================================================================================== // =====================================================================================================================
/// ///
/// \file metaprogramming.h /// \file fennec/lang/metaprogramming.h
/// \brief \ref fennec_lang /// \brief \ref fennec_lang
/// ///
/// ///
/// \details /// \details
/// \author Medusa Slockbower /// \author Medusa Slockbower
/// ///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)) /// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
/// ///
/// ///
@@ -42,7 +42,8 @@
/// - \subpage fennec_lang_constants /// - \subpage fennec_lang_constants
/// - \subpage fennec_lang_conditional_types /// - \subpage fennec_lang_conditional_types
/// - \subpage fennec_lang_numeric_transforms /// - \subpage fennec_lang_numeric_transforms
/// - \subpage fennec_lang_sequences /// - \subpage fennec_lang_metasequences
/// - \subpage fennec_lang_type_identity
/// - \subpage fennec_lang_type_sequences /// - \subpage fennec_lang_type_sequences
/// - \subpage fennec_lang_type_traits /// - \subpage fennec_lang_type_traits
/// - \subpage fennec_lang_type_transforms /// - \subpage fennec_lang_type_transforms

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