// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
// =====================================================================================================================
#include
#include
namespace fennec {
eglsurface::eglsurface(fennec::window* win, eglcontext* ctx, EGLNativeWindowType eglwindow)
: gfxsurface(win, ctx)
, _eglwindow(eglwindow)
, _eglsurface(nullptr) {
assertf(_eglwindow, "Failed to acquire EGL window!");
_eglsurface = eglCreateWindowSurface(
ctx->_egldisplay,
ctx->_eglconfig,
_eglwindow,
nullptr
);
assertf(_eglsurface, "Failed to create EGL surface!");
}
eglsurface::~eglsurface() {
eglcontext* ctx = static_cast(context);
eglDestroySurface(ctx->_egldisplay, _eglsurface);
}
void eglsurface::make_current() {
eglcontext* ctx = static_cast(context);
eglMakeCurrent(ctx->_egldisplay, _eglsurface, _eglsurface, ctx->_eglcontext);
}
void eglsurface::swap() {
eglcontext* ctx = static_cast(context);
eglSwapBuffers(ctx->_egldisplay, _eglsurface);
}
} // fennec