// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include namespace fennec { eglsurface::eglsurface(fennec::window* win, eglcontext* ctx, EGLNativeWindowType eglwindow) : gfxsurface(win, ctx) , _eglwindow(eglwindow) , _eglsurface(nullptr) { assertf(_eglwindow, "Failed to acquire EGL window!"); _eglsurface = eglCreateWindowSurface( ctx->_egldisplay, ctx->_eglconfig, _eglwindow, nullptr ); assertf(_eglsurface, "Failed to create EGL surface!"); } eglsurface::~eglsurface() { eglcontext* ctx = static_cast(context); eglDestroySurface(ctx->_egldisplay, _eglsurface); } void eglsurface::make_current() { eglcontext* ctx = static_cast(context); eglMakeCurrent(ctx->_egldisplay, _eglsurface, _eglsurface, ctx->_eglcontext); } void eglsurface::swap() { eglcontext* ctx = static_cast(context); eglSwapBuffers(ctx->_egldisplay, _eglsurface); } } // fennec