// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #ifdef FENNEC_LIB_WAYLAND #include #include #endif namespace fennec { using namespace wayland; linux_platform::linux_platform(user _type) : platform(_type) , _display_driver(display_none) { switch (_type) { case user::client: { _runtime_client_checks(); return; } case user::server: { _runtime_server_checks(); } } } linux_platform::~linux_platform() { } shared_object* linux_platform::load_object(const cstring& file) { void* handle = dlopen(file, RTLD_NOW | RTLD_LOCAL); const char* load_error = dlerror(); assert(handle != nullptr, load_error); return static_cast(handle); } void linux_platform::unload_object(shared_object* obj) { if (obj) { dlclose(obj); } } platform::function_pointer linux_platform::find_symbol(shared_object* hndl, const cstring& name) { string _name = name; void* symbol = dlsym(hndl, _name); if (symbol == nullptr) { _name = '_' + _name; symbol = dlsym(hndl, _name); } return (function_pointer)symbol; } display* linux_platform::get_display() { return _display; } void linux_platform::_runtime_client_checks() { #ifdef FENNEC_LIB_WAYLAND if (wayland::load_symbols(this)) { _display_driver = display_wayland; _display = new wayland_display(this); wayland::unload_symbols(this); // Doesn't actually unload symbols, just resets ref counter to only consider // the created display } #endif assertf(_display != nullptr, "failed to find suitable display driver"); } void linux_platform::_find_display_driver() { } void linux_platform::_runtime_server_checks() { } }