// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include namespace fennec { template static constexpr void insert_driver(list>& drvrs, CtorT ctor, int priority) { using list_t = list>; using iter_t = typename list_t::iterator; iter_t it = drvrs.begin(); while (it != drvrs.end()) { if (priority > it->priority) { break; } } drvrs.insert(it, { priority, ctor }); } void platform::initialize() { load_display(); _display->select_context(); } void platform::shutdown() { delete _display; } void platform::load_display() { auto& globals = _get_globals(); for (auto it : globals.displays) { _display = it.constructor(this); if (_display != nullptr) { return; } } } void platform::add_driver(display_ctor ctor, int priority) { auto& globals = _get_globals(); insert_driver(globals.displays, ctor, priority); } void platform::add_driver(input_ctor ctor, int priority) { auto& globals = _get_globals(); insert_driver(globals.inputs, ctor, priority); } void platform::add_driver(gfxctx_ctor ctor, int priority) { auto& globals = _get_globals(); insert_driver(globals.graphics, ctor, priority); } platform::global_context& platform::_get_globals() { static global_context ctx; return ctx; } }