# Artifical Intelligence (`ai`) ## Table of Contents ## Introduction   This system implements pathing and decision systems for general-purpose traditional artifical intelligence algorithms. This library will not support Machine-Learning Artificial Intelligence (ML/AI). This artificial intelligence method only differs in static generation between 2D and 3D. The solvers are dimension independent since they work on a graph. ## General Process ### Static - generate a static navigation graph (sometimes called a NavMesh) ### Tick * resolve dynamic blockers * update paths using dijkstra's algorithm * apply rigid-body forces with constraints The update loop for artificial intelligence should only update every `n` ticks. Where `n <= k`, with `k` being the tick rate of the physics engine.