# Platform Support Library (`platform`) ## Table of Contents * [Home](./CONTENTS.md#planning-documentation-for-fennec) * [Platform Support Library (`platform`)](#platform-support-library-platform) * [Table of Contents](#table-of-contents) * [Introduction](#introduction) * [Implementation](#implementation) * [Consoles](#consoles) ## Introduction   The platform support library will include headers, functions, and classes related to supporting various platforms. Platforms may be defined as any Hardware, OS, or Drivers that must be initialized for the engine context. ## Implementation Platform Support will be implemented in the following order: - Linux/BSD - Wayland - OpenGL (EGL) ✔ - XKB - PulseAudio - Vulkan - X11 - ALSA - Vulkan - Microsoft Windows - XInput - OpenGL (WGL) - WASAPI - Vulkan - Android - OpenGL ES - AAudio - openslES - macOS/iOS - cocoa - OpenGL - Core Audio - Vulkan - Metal   Linux Wayland will be implemented first. Once setup, the core engine will be implemented and tested on top of Wayland. Once the engine is in a stable state, then support for other platforms will be resumed. ## Consoles   Most consoles will never get official platform support due to NDAs which conflict with the principles of this engine. fennec will avoid using proprietary libraries except when strictly necessary, such as support for Windows and MacOS. fennec will interact with any drivers required for the listed operating systems above, even if proprietary.