// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #include namespace fennec { eglsurface::eglsurface(fennec::window* win, eglcontext* ctx, void* eglwindow) : gfxsurface(win, ctx) , _eglwindow(eglwindow) , _eglsurface(nullptr) { assertf(_eglwindow, "Failed to acquire EGL window!"); _eglsurface = eglCreateWindowSurface( ctx->_egldisplay, ctx->_eglconfig, reinterpret_cast(_eglwindow), nullptr ); if (not _eglsurface) { int32_t err = eglGetError(); logger::log(format("EGL error: {}", eglErrorString(err))); } assertf(_eglsurface, "Failed to create EGL surface!"); eglsurface::make_current(); } eglsurface::~eglsurface() { eglcontext* ctx = static_cast(context); assertf(eglDestroySurface(ctx->_egldisplay, _eglsurface), "Error destroying EGL surface!"); } void eglsurface::make_current() { eglcontext* ctx = static_cast(context); assertf(eglMakeCurrent(ctx->_egldisplay, _eglsurface, _eglsurface, ctx->_eglcontext), "Error setting the current surface!"); } void eglsurface::swap() { eglcontext* ctx = static_cast(context); assertf(eglSwapBuffers(ctx->_egldisplay, _eglsurface), "Error swapping surface buffers!"); } } // fennec