// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
// =====================================================================================================================
///
/// \file scene.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#include
#include
namespace fennec
{
scene_node* scene::operator[](const cstring& name) const {
list parse;
parse.push_back(table_t::root);
while (not parse.is_empty()) {
size_t n = parse.front();
if (_table[n]->name == name) {
return _table[n].get();
}
// Pre-Order traversal
parse.push_front(_table.next(n));
parse.push_front(_table.child(n));
parse.pop_front();
}
return nullptr;
}
scene_node* scene::operator[](const string& name) const {
list parse;
parse.push_back(table_t::root);
while (not parse.is_empty()) {
size_t n = parse.front();
if (_table[n]->name == name) {
return _table[n].get();
}
// Pre-Order traversal
parse.push_front(_table.next(n));
parse.push_front(_table.child(n));
parse.pop_front();
}
return nullptr;
}
}