# Readings Here is a list of relevant books and articles on various concepts related to developing a game engine and its subsystems. - Game Engine Architecture, Ed. 3 – Jason Gregory - https://www.gameenginebook.com/ - OpenGL 4 Shading Language Cookbook, Ed. 3 – David A. Wolff - https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662 - Design Patterns: Elements of Reusable Object-Oriented Software – Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides - https://www.oreilly.com/library/view/design-patterns-elements/0201633612/ - Head First Design Patterns – Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra - https://www.oreilly.com/library/view/head-first-design/0596007124/