// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #define FENNEC_LIB(name) bool FENNEC_HAS_LIB_##name; #define FENNEC_SYMBOL(ret, fn, ...) using WAYLAND_sym_##fn = ret(*)(__VA_ARGS__); \ WAYLAND_sym_##fn WAYLAND_##fn; #define FENNEC_GLOBAL(type, name) type* WAYLAND_##name; #include namespace fennec { namespace libwayland { using shared_object = platform::shared_object; struct shared_lib { shared_object* obj; const cstring name; }; static int _load_count = 0; // Create private variables #define FENNEC_LIB(lib) static shared_lib _FENNEC_LIB_##lib = { nullptr, FENNEC_LIB_##lib }; #include bool load_symbols(platform* platform) { if (_load_count++ != 0) { return true; } shared_lib* current_lib = nullptr; #define FENNEC_LIB(lib) _FENNEC_LIB_##lib.obj = platform->load_object(_FENNEC_LIB_##lib.name); \ FENNEC_HAS_LIB_##lib = _FENNEC_LIB_##lib.obj != nullptr; \ if(not FENNEC_HAS_LIB_##lib) { \ unload_symbols(platform); \ return false; \ } \ current_lib = &_FENNEC_LIB_##lib; #define FENNEC_SYMBOL(ret, fn, ...) WAYLAND_##fn = (WAYLAND_sym_##fn)(platform->find_symbol(current_lib->obj, #fn)); \ assertf(WAYLAND_##fn != nullptr, "Failed to find symbol: " #fn); #define FENNEC_GLOBAL(type, name) WAYLAND_##name = (type*)(platform->find_symbol(current_lib->obj, #name)); \ assertf(WAYLAND_##name != nullptr, "Failed to find global: " #name); #include return true; } void unload_symbols(platform* platform) { if (--_load_count != 0) { return; } #define FENNEC_LIB(lib) platform->unload_object(_FENNEC_LIB_##lib.obj); \ _FENNEC_LIB_##lib.obj = nullptr; #define FENNEC_SYMBOL(ret, fn, ...) WAYLAND_##fn = nullptr; #define FENNEC_GLOBAL(type, name) WAYLAND_##name = nullptr; #include } } }