// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include namespace fennec { shared_object* unix_platform::load_object(const cstring& file) { void* handle = dlopen(file, RTLD_NOW | RTLD_LOCAL); const char* load_error = dlerror(); assert(handle != nullptr, load_error); return static_cast(handle); } void unix_platform::unload_object(shared_object* obj) { if (obj) { dlclose(obj); } } platform::symbol unix_platform::find_symbol(shared_object* obj, const cstring& name) { string _name = name; void* symbol = dlsym(obj, _name); if (symbol == nullptr) { _name = '_' + _name; symbol = dlsym(obj, _name); } return symbol; } }