// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 - 2026 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #include namespace fennec { window::window(display_server* server, const config& conf, window* parent) : server(server), parent(parent) , root([&]() -> auto { window* rt = parent ? parent : this; while (rt->get_parent() != nullptr and rt->is_popup()) { rt = root->get_parent(); } return rt; }()) , cfg(conf), state() { state.mode = conf.mode; // if parent is null, root will point to this assertf(root != nullptr, "Failed to find appropriate top-level window."); } window::~window() { } void window::begin_frame() { gfx_surface->make_current(); } void window::end_frame() { gfx_surface->swap(); } }