// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #include namespace fennec { bool wayland_window::running() { return false; } void wayland_window::configure(const config& config) { assertf(running() == false, "Attempted to Configure Running Window."); _config = config; } bool wayland_window::initialize(bool modal) { assertf(_config, "Attempted to Initialize a Window Without Configuration"); if (not _config) { return true; } _config->flags &= ~flags_modal & ~flags_child; if (_parent != nullptr) { _config->flags |= flags_child; if (modal) { _config->flags |= flags_modal; } } _surface = wl_compositor_create_surface(get_display()->get_compositor()); _shell = wl_shell_get_shell_surface(get_display()->get_shell(), _surface); return false; } bool wayland_window::shutdown() { wl_shell_surface_destroy(_shell); wl_surface_destroy(_surface); return false; } bool wayland_window::set_title(const cstring&) { return true; } bool wayland_window::set_title(const string&) { return true; } bool wayland_window::set_width(size_t) { return true; } bool wayland_window::set_height(size_t) { return true; } bool wayland_window::set_size(size_t, size_t) { return true; } bool wayland_window::set_fullscreen_mode(fullscreen_mode) { return true; } bool wayland_window::set_resizable(bool) { return true; } bool wayland_window::grab_keyboard(bool) { return true; } bool wayland_window::grab_mouse(bool) { return true; } bool wayland_window::block_screensaver(bool) { return true; } wayland_window::wayland_window(wayland_display* display, wayland_window* parent) : window(display, parent) , _surface(nullptr) , _shell(nullptr) , _callback(nullptr) { } wayland_window::~wayland_window() { } }