// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 - 2026 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #include namespace fennec { wayland_eglsurface::wayland_eglsurface(wayland_window* win, eglcontext* ctx) : eglsurface( win, ctx, wl_egl_window_create( static_cast(win->get_native_handle()), win->get_config().rect.size.x, win->get_config().rect.size.y ) ) { } wayland_eglsurface::~wayland_eglsurface() { wl_egl_window_destroy(reinterpret_cast(_eglwindow)); } void wayland_eglsurface::resize(const ivec2& size) { wl_egl_window_resize(reinterpret_cast(_eglwindow), size.x, size.y, 0, 0); } }