// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 - 2026 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
// =====================================================================================================================
#include
#include
namespace fennec
{
shared_object* unix_platform::load_object(const cstring& file) {
void* handle = dlopen(file, RTLD_NOW | RTLD_LOCAL);
const char* load_error = dlerror();
assert(handle != nullptr, load_error);
return static_cast(handle);
}
void unix_platform::unload_object(shared_object* obj) {
if (obj) {
dlclose(obj);
}
}
platform::symbol unix_platform::find_symbol(shared_object* obj, const cstring& name) {
string _name = name;
void* symbol = dlsym(obj, _name.cstr());
if (symbol == nullptr) {
_name = '_' + _name;
symbol = dlsym(obj, _name.cstr());
}
return symbol;
}
}